mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
Smoke rework caused endless loops, reverted.
This commit is contained in:
@@ -161,7 +161,7 @@ obj/machinery/atmospherics/pipe
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proc/burst()
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src.visible_message("\red \bold [src] bursts!");
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playsound(get_turf(src), 'sound/effects/bang.ogg', 25, 1)
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var/datum/effect/effect/system/smoke_spread/smoke = new
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var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
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smoke.set_up(1,0, src.loc, 0)
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smoke.start()
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qdel(src)
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@@ -148,7 +148,7 @@
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if(!block)
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for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
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for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
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if(smoke.reagents.total_volume)
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smoke.reagents.reaction(src, INGEST)
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spawn(5)
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@@ -191,7 +191,7 @@
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for(var/x in verbs)
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verbs -= x
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set_broken()
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var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
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var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
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smoke.set_up(5, 0, src)
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smoke.start()
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return
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@@ -66,6 +66,6 @@
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P.set_up(10,location)
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P.start()
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spawn(5)
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var/datum/effect/effect/system/smoke_spread/S = new/datum/effect/effect/system/smoke_spread()
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var/datum/effect/effect/system/harmless_smoke_spread/S = new/datum/effect/effect/system/harmless_smoke_spread()
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S.set_up(5,0,location,null)
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S.start()
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@@ -175,11 +175,11 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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sparks.start()
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if(smoke_spread)
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if(smoke_spread == 1)
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var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
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var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
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smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
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smoke.start()
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else if(smoke_spread == 2)
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var/datum/effect/effect/system/smoke_spread/bad/smoke = new /datum/effect/effect/system/smoke_spread/bad()
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var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread()
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smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
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smoke.start()
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@@ -103,7 +103,7 @@
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/mob/living/simple_animal/hostile/blobspore/Die()
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// On death, create a small smoke of harmful gas (s-Acid)
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var/datum/effect/effect/system/smoke_spread/chem/S = new
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var/datum/effect/effect/system/chem_smoke_spread/S = new
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var/turf/location = get_turf(src)
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// Create the reagents to put into the air, s-acid is yellow and stings a little
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@@ -57,7 +57,7 @@ Not sure why this would be useful (it's not) but whatever. Ninjas need their smo
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if(!ninjacost(,2))
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var/mob/living/carbon/human/U = affecting
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U << "\blue There are <B>[s_bombs]</B> smoke bombs remaining."
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var/datum/effect/effect/system/smoke_spread/bad/smoke = new /datum/effect/effect/system/smoke_spread/bad()
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var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread()
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smoke.set_up(10, 0, U.loc)
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smoke.start()
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playsound(U.loc, 'sound/effects/bamf.ogg', 50, 2)
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@@ -54,7 +54,7 @@
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if(candidates.len)
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src.used = 1
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var/client/C = pick(candidates)
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new /obj/effect/effect/smoke(H.loc)
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new /obj/effect/effect/harmless_smoke(H.loc)
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var/mob/living/carbon/human/M = new/mob/living/carbon/human(H.loc)
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M.key = C.key
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M << "<B>You are the [H.real_name]'s apprentice! You are bound by magic contract to follow their orders and help them in accomplishing their goals."
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@@ -30,7 +30,7 @@
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for(var/x in verbs)
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verbs -= x
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set_broken()
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var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
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var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
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smoke.set_up(5, 0, src)
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smoke.start()
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return
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@@ -14,7 +14,7 @@
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var/smoke = 5
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var/smoke_ready = 1
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var/smoke_cooldown = 100
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var/datum/effect/effect/system/smoke_spread/smoke_system = new
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var/datum/effect/effect/system/harmless_smoke_spread/smoke_system = new
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operation_req_access = list(access_cent_specops)
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wreckage = /obj/effect/decal/mecha_wreckage/marauder
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add_req_access = 0
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@@ -27,7 +27,7 @@
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/obj/effect/anomaly/proc/anomalyNeutralize()
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new /obj/effect/effect/smoke/bad(loc)
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new /obj/effect/effect/bad_smoke(loc)
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for(var/atom/movable/O in src)
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O.loc = src.loc
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@@ -1,246 +0,0 @@
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/////////////////////////////////////////////
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// Chem smoke
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/////////////////////////////////////////////
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/obj/effect/effect/smoke/chem
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icon = 'icons/effects/chemsmoke.dmi'
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opacity = 0
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time_to_live = 300
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pass_flags = PASSTABLE | PASSGRILLE | PASSGLASS //PASSGLASS is fine here, it's just so the visual effect can "flow" around glass
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/obj/effect/effect/smoke/chem/New()
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..()
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var/datum/reagents/R = new/datum/reagents(500)
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reagents = R
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R.my_atom = src
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return
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/datum/effect/effect/system/smoke_spread/chem
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smoke_type = /obj/effect/effect/smoke/chem
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var/obj/chemholder
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var/range
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var/list/targetTurfs
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var/list/wallList
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var/floorArea
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/datum/effect/effect/system/smoke_spread/chem/New()
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..()
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chemholder = new/obj()
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var/datum/reagents/R = new/datum/reagents(500)
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chemholder.reagents = R
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R.my_atom = chemholder
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//------------------------------------------
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//Sets up the chem smoke effect
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//
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// Calculates the max range smoke can travel, then gets all turfs in that view range.
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// Culls the selected turfs to a (roughly) circle shape, then calls smokeFlow() to make
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// sure the smoke can actually path to the turfs. This culls any turfs it can't reach.
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//------------------------------------------
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/datum/effect/effect/system/smoke_spread/chem/set_up(var/datum/reagents/carry = null, n = 10, c = 0, loca, direct)
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range = n * 0.3
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cardinals = c
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carry.copy_to(chemholder, carry.total_volume)
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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targetTurfs = new()
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//build affected area list
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for(var/turf/T in view(range, location))
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//cull turfs to circle
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if(cheap_pythag(T.x - location.x, T.y - location.y) <= range)
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targetTurfs += T
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//make secondary list for reagents that affect walls
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if(chemholder.reagents.has_reagent("thermite") || chemholder.reagents.has_reagent("plantbgone"))
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wallList = new()
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//pathing check
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smokeFlow(location, targetTurfs, wallList)
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floorArea = targetTurfs.len
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//Admin messaging
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var/contained = ""
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for(var/reagent in carry.reagent_list)
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contained += " [reagent] "
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if(contained)
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contained = "\[[contained]\]"
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var/area/A = get_area(location)
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var/where = "[A.name] | [location.x], [location.y]"
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var/whereLink = "<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>[where]</a>"
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if(carry.my_atom.fingerprintslast)
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var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
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var/more = ""
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if(M)
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more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
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message_admins("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
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log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
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else
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message_admins("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
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log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
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//------------------------------------------
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//Runs the chem smoke effect
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//
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// Spawns damage over time loop for each reagent held in the cloud.
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// Applies reagents to walls that affect walls (only thermite and plant-b-gone at the moment).
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// Also calculates target locations to spawn the visual smoke effect on, so the whole area
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// is covered fairly evenly.
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//------------------------------------------
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/datum/effect/effect/system/smoke_spread/chem/start()
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//reagent application
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if(chemholder.reagents.reagent_list.len)
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for(var/datum/reagent/R in chemholder.reagents.reagent_list)
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var/proba = 100
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var/runs = 5
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//dilute the reagents according to affected area
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R.volume /= floorArea / 4
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chemholder.reagents.update_total()
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//apply wall affecting reagents to walls
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if(R.id in list("thermite", "plantbgone"))
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for(var/turf/T in wallList)
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R.reaction_turf(T, R.volume)
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//reagents that should be applied to turfs in a random pattern
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if(R.id == "carbon")
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proba = 75
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else if(R.id in list("blood", "radium", "uranium"))
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proba = 25
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spawn(0)
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for(var/i = 0, i < runs, i++)
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for(var/turf/T in targetTurfs)
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if(prob(proba))
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R.reaction_turf(T, R.volume)
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for(var/atom/A in T.contents)
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if(istype(A, /obj/effect/effect/smoke/chem)) //skip the item if it is chem smoke
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continue
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else if(istype(A, /mob))
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var/dist = cheap_pythag(T.x - location.x, T.y - location.y)
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if(!dist)
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dist = 1
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R.reaction_mob(A, volume = R.volume / dist)
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else if(istype(A, /obj))
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R.reaction_obj(A, R.volume)
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sleep(30)
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//build smoke icon
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var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
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var/icon/I
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if(color)
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I = icon('icons/effects/chemsmoke.dmi')
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I += color
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else
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I = icon('icons/effects/96x96.dmi', "smoke")
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//distance between each smoke cloud
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var/const/arcLength = 2.3559
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//calculate positions for smoke coverage - then spawn smoke
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for(var/i = 0, i < range, i++)
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var/radius = i * 1.5
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if(!radius)
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spawn(0)
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spawnSmoke(location, I, 1)
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continue
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var/offset = 0
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var/points = round((radius * 2 * PI) / arcLength)
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var/angle = round(ToDegrees(arcLength / radius), 1)
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if(!IsInteger(radius))
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offset = 45 //degrees
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for(var/j = 0, j < points, j++)
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var/a = (angle * j) + offset
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var/x = round(radius * cos(a) + location.x, 1)
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var/y = round(radius * sin(a) + location.y, 1)
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var/turf/T = locate(x,y,location.z)
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if(T in targetTurfs)
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var/dist = cheap_pythag(T.x - location.x, T.y - location.y)
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if(!dist)
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dist = 1
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spawn(0)
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spawnSmoke(T, I, dist)
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//------------------------------------------
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// Randomizes and spawns the smoke effect.
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// Also handles deleting the smoke once the effect is finished.
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//------------------------------------------
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/datum/effect/effect/system/smoke_spread/chem/proc/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
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var/obj/effect/effect/smoke/chem/smoke = new(location)
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chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / dist, safety = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
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smoke.icon = I
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smoke.layer = 6
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smoke.dir = pick(cardinal)
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smoke.pixel_x = -32 + rand(-8,8)
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smoke.pixel_y = -32 + rand(-8,8)
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walk_to(smoke, T)
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smoke.opacity = 1 //switching opacity on after the smoke has spawned, and then
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sleep(150+rand(0,20)) // turning it off before it is deleted results in cleaner
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smoke.opacity = 0 // lighting and view range updates
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fadeOut(smoke)
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smoke.delete()
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//------------------------------------------
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// Fades out the smoke smoothly using it's alpha variable.
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//------------------------------------------
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/datum/effect/effect/system/smoke_spread/chem/proc/fadeOut(var/atom/A, var/frames = 16)
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var/step = A.alpha / frames
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for(var/i = 0, i < frames, i++)
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A.alpha -= step
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sleep(world.tick_lag)
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return
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//------------------------------------------
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// Smoke pathfinder. Uses a flood fill method based on zones to
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// quickly check what turfs the smoke (airflow) can actually reach.
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//------------------------------------------
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/datum/effect/effect/system/smoke_spread/chem/proc/smokeFlow()
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var/list/pending = new()
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var/list/complete = new()
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pending += location
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while(pending.len)
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for(var/turf/simulated/current in pending)
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for(var/D in cardinal)
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var/turf/simulated/target = get_step(current, D)
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if(wallList)
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if(istype(target, /turf/simulated/wall))
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if(!(target in wallList))
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wallList += target
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continue
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if(!target.zone)
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continue
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if(target in pending)
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continue
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if(target in complete)
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continue
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if(!(target in targetTurfs))
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continue
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pending += target
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pending -= current
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complete += current
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targetTurfs = complete
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return
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@@ -21,6 +21,15 @@ would spawn and follow the beaker, even if it is carried or thrown.
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flags = TABLEPASS
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mouse_opacity = 0
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/obj/effect/effect/smoke
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name = "smoke"
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icon = 'icons/effects/water.dmi'
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icon_state = "smoke"
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opacity = 1
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anchored = 0.0
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mouse_opacity = 0
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var/amount = 8.0
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/obj/effect/proc/delete()
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loc = null
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if(reagents)
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@@ -216,172 +225,504 @@ steam.start() -- spawns the effect
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/////////////////////////////////////////////
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/obj/effect/effect/smoke
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/obj/effect/effect/harmless_smoke
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name = "smoke"
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icon_state = "smoke"
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opacity = 1
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anchored = 0.0
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mouse_opacity = 0
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var/amount = 6.0
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var/time_to_live = 100
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//Remove this bit to use the old smoke
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icon = 'icons/effects/96x96.dmi'
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pixel_x = -32
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pixel_y = -32
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/obj/effect/effect/smoke/New()
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/obj/effect/effect/harmless_smoke/New()
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..()
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spawn (time_to_live)
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spawn (100)
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delete()
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return
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/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
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/obj/effect/effect/harmless_smoke/Move()
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..()
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if(istype(M))
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affect(M)
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return
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/datum/effect/effect/system/harmless_smoke_spread
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var/total_smoke = 0 // To stop it being spammed and lagging!
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var/direction
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set_up(n = 5, c = 0, loca, direct)
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if(n > 10)
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n = 10
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number = n
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cardinals = c
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if(istype(loca, /turf/))
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location = loca
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else
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location = get_turf(loca)
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if(direct)
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direction = direct
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start()
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||||
var/i = 0
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for(i=0, i<src.number, i++)
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if(src.total_smoke > 20)
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return
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spawn(0)
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||||
if(holder)
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||||
src.location = get_turf(holder)
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var/obj/effect/effect/harmless_smoke/smoke = new /obj/effect/effect/harmless_smoke(src.location)
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src.total_smoke++
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var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(75+rand(10,30))
|
||||
smoke.delete()
|
||||
src.total_smoke--
|
||||
|
||||
/obj/effect/effect/smoke/proc/affect(var/mob/living/carbon/M)
|
||||
if (istype(M))
|
||||
return 0
|
||||
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Bad smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/smoke/bad
|
||||
time_to_live = 200
|
||||
/obj/effect/effect/bad_smoke
|
||||
name = "smoke"
|
||||
icon_state = "smoke"
|
||||
opacity = 1
|
||||
anchored = 0.0
|
||||
mouse_opacity = 0
|
||||
var/amount = 6.0
|
||||
//Remove this bit to use the old smoke
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/effect/effect/smoke/bad/Move()
|
||||
/obj/effect/effect/bad_smoke/New()
|
||||
..()
|
||||
spawn (200+rand(10,30))
|
||||
delete()
|
||||
return
|
||||
|
||||
/obj/effect/effect/bad_smoke/Move()
|
||||
..()
|
||||
for(var/mob/living/carbon/M in get_turf(src))
|
||||
affect(M)
|
||||
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
|
||||
else
|
||||
M.drop_item()
|
||||
M.adjustOxyLoss(1)
|
||||
if (M.coughedtime != 1)
|
||||
M.coughedtime = 1
|
||||
M.emote("cough")
|
||||
spawn ( 20 )
|
||||
M.coughedtime = 0
|
||||
return
|
||||
|
||||
/obj/effect/effect/smoke/bad/affect(var/mob/living/carbon/M)
|
||||
if (!..())
|
||||
return 0
|
||||
M.drop_item()
|
||||
M.adjustOxyLoss(1)
|
||||
if (M.coughedtime != 1)
|
||||
M.coughedtime = 1
|
||||
M.emote("cough")
|
||||
spawn ( 20 )
|
||||
M.coughedtime = 0
|
||||
|
||||
/obj/effect/effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
/obj/effect/effect/bad_smoke/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover, /obj/item/projectile/beam))
|
||||
var/obj/item/projectile/beam/B = mover
|
||||
B.damage = (B.damage/2)
|
||||
return 1
|
||||
|
||||
|
||||
/obj/effect/effect/bad_smoke/Crossed(mob/living/carbon/M as mob )
|
||||
..()
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
|
||||
return
|
||||
else
|
||||
M.drop_item()
|
||||
M.adjustOxyLoss(1)
|
||||
if (M.coughedtime != 1)
|
||||
M.coughedtime = 1
|
||||
M.emote("cough")
|
||||
spawn ( 20 )
|
||||
M.coughedtime = 0
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/bad_smoke_spread
|
||||
var/total_smoke = 0 // To stop it being spammed and lagging!
|
||||
var/direction
|
||||
|
||||
set_up(n = 5, c = 0, loca, direct)
|
||||
if(n > 20)
|
||||
n = 20
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
|
||||
start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_smoke > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/bad_smoke/smoke = new /obj/effect/effect/bad_smoke(src.location)
|
||||
src.total_smoke++
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(150+rand(10,30))
|
||||
smoke.delete()
|
||||
src.total_smoke--
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Chem smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/effect/effect/chem_smoke
|
||||
name = "smoke"
|
||||
opacity = 1
|
||||
anchored = 0.0
|
||||
mouse_opacity = 0
|
||||
var/amount = 6.0
|
||||
|
||||
icon = 'icons/effects/chemsmoke.dmi'
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/effect/effect/chem_smoke/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(500)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
spawn (200+rand(10,30))
|
||||
delete()
|
||||
return
|
||||
|
||||
/obj/effect/effect/chem_smoke/Move()
|
||||
..()
|
||||
for(var/atom/A in view(2, src))
|
||||
if(reagents.has_reagent("radium")||reagents.has_reagent("uranium")||reagents.has_reagent("carbon")||reagents.has_reagent("thermite"))//Prevents unholy radium spam by reducing the number of 'greenglows' down to something reasonable -Sieve
|
||||
if(prob(5))
|
||||
reagents.reaction(A)
|
||||
else
|
||||
reagents.reaction(A)
|
||||
|
||||
return
|
||||
|
||||
/obj/effect/effect/chem_smoke/Crossed(mob/living/carbon/M as mob )
|
||||
..()
|
||||
reagents.reaction(M)
|
||||
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/chem_smoke_spread
|
||||
var/total_smoke = 0 // To stop it being spammed and lagging!
|
||||
var/direction
|
||||
var/obj/chemholder
|
||||
|
||||
New()
|
||||
..()
|
||||
chemholder = new/obj()
|
||||
var/datum/reagents/R = new/datum/reagents(500)
|
||||
chemholder.reagents = R
|
||||
R.my_atom = chemholder
|
||||
|
||||
set_up(var/datum/reagents/carry = null, n = 5, c = 0, loca, direct, silent = 0)
|
||||
if(n > 20)
|
||||
n = 20
|
||||
number = n
|
||||
cardinals = c
|
||||
carry.copy_to(chemholder, carry.total_volume)
|
||||
|
||||
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
if(!silent)
|
||||
var/contained = ""
|
||||
for(var/reagent in carry.reagent_list)
|
||||
contained += " [reagent] "
|
||||
if(contained)
|
||||
contained = "\[[contained]\]"
|
||||
var/area/A = get_area(location)
|
||||
|
||||
var/where = "[A.name] | [location.x], [location.y]"
|
||||
var/whereLink = "<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>[where]</a>"
|
||||
|
||||
if(carry.my_atom.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink])[contained]. Last associated key is [carry.my_atom.fingerprintslast][more].", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. Last associated key is [carry.my_atom.fingerprintslast].")
|
||||
else
|
||||
message_admins("A chemical smoke reaction has taken place in ([whereLink]). No associated key.", 0, 1)
|
||||
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
|
||||
|
||||
start()
|
||||
var/i = 0
|
||||
|
||||
var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
|
||||
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_smoke > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/chem_smoke/smoke = new /obj/effect/effect/chem_smoke(src.location)
|
||||
src.total_smoke++
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
|
||||
if(chemholder.reagents.total_volume != 1) // can't split 1 very well
|
||||
chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / number) // copy reagents to each smoke, divide evenly
|
||||
|
||||
if(color)
|
||||
smoke.icon += color // give the smoke color, if it has any to begin with
|
||||
else
|
||||
// if no color, just use the old smoke icon
|
||||
smoke.icon = 'icons/effects/96x96.dmi'
|
||||
smoke.icon_state = "smoke"
|
||||
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(150+rand(10,30))
|
||||
if(smoke) smoke.delete()
|
||||
src.total_smoke--
|
||||
|
||||
// Goon compat.
|
||||
/datum/effect/effect/system/chem_smoke_spread/fart
|
||||
|
||||
set_up(var/mob/M, n = 5, c = 0, loca, direct)
|
||||
if(n > 20)
|
||||
n = 20
|
||||
number = n
|
||||
cardinals = c
|
||||
|
||||
chemholder.reagents.add_reagent("space_drugs", rand(1,10))
|
||||
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
|
||||
var/contained = "\[[chemholder.reagents.get_reagent_ids()]\]"
|
||||
var/area/A = get_area(location)
|
||||
|
||||
var/where = "[A.name] | [location.x], [location.y]"
|
||||
var/whereLink=formatJumpTo(location,where)
|
||||
|
||||
var/more = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>?</a>)"
|
||||
message_admins("[M][more] produced a toxic fart in ([whereLink])[contained].", 0, 1)
|
||||
log_game("[M][more] produced a toxic fart in ([where])[contained].")
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Sleep smoke
|
||||
/////////////////////////////////////////////
|
||||
|
||||
/obj/effect/effect/smoke/sleepy
|
||||
/obj/effect/effect/sleep_smoke
|
||||
name = "smoke"
|
||||
icon_state = "smoke"
|
||||
opacity = 1
|
||||
anchored = 0.0
|
||||
mouse_opacity = 0
|
||||
var/amount = 6.0
|
||||
//Remove this bit to use the old smoke
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
/obj/effect/effect/smoke/sleepy/Move()
|
||||
/obj/effect/effect/sleep_smoke/New()
|
||||
..()
|
||||
spawn (200+rand(10,30))
|
||||
delete()
|
||||
return
|
||||
|
||||
/obj/effect/effect/sleep_smoke/Move()
|
||||
..()
|
||||
for(var/mob/living/carbon/M in get_turf(src))
|
||||
affect(M)
|
||||
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
|
||||
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
|
||||
else
|
||||
M.drop_item()
|
||||
M:sleeping += 1
|
||||
if (M.coughedtime != 1)
|
||||
M.coughedtime = 1
|
||||
M.emote("cough")
|
||||
spawn ( 20 )
|
||||
M.coughedtime = 0
|
||||
return
|
||||
|
||||
/obj/effect/effect/smoke/sleepy/affect(mob/living/carbon/M as mob )
|
||||
if (!..())
|
||||
return 0
|
||||
/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob )
|
||||
..()
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
|
||||
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // Work on it later
|
||||
return
|
||||
else
|
||||
M.drop_item()
|
||||
M:sleeping += 1
|
||||
if (M.coughedtime != 1)
|
||||
M.coughedtime = 1
|
||||
M.emote("cough")
|
||||
spawn ( 20 )
|
||||
M.coughedtime = 0
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/sleep_smoke_spread
|
||||
var/total_smoke = 0 // To stop it being spammed and lagging!
|
||||
var/direction
|
||||
|
||||
set_up(n = 5, c = 0, loca, direct)
|
||||
if(n > 20)
|
||||
n = 20
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
|
||||
|
||||
start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_smoke > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/sleep_smoke/smoke = new /obj/effect/effect/sleep_smoke(src.location)
|
||||
src.total_smoke++
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(150+rand(10,30))
|
||||
smoke.delete()
|
||||
src.total_smoke--
|
||||
|
||||
M.drop_item()
|
||||
M:sleeping += 1
|
||||
if (M.coughedtime != 1)
|
||||
M.coughedtime = 1
|
||||
M.emote("cough")
|
||||
spawn ( 20 )
|
||||
M.coughedtime = 0
|
||||
/////////////////////////////////////////////
|
||||
// Mustard Gas
|
||||
/////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/effect/effect/smoke/mustard
|
||||
/obj/effect/effect/mustard_gas
|
||||
name = "mustard gas"
|
||||
icon_state = "mustard"
|
||||
opacity = 1
|
||||
anchored = 0.0
|
||||
mouse_opacity = 0
|
||||
var/amount = 6.0
|
||||
|
||||
/obj/effect/effect/smoke/mustard/Move()
|
||||
/obj/effect/effect/mustard_gas/New()
|
||||
..()
|
||||
for(var/mob/living/carbon/human/R in get_turf(src))
|
||||
affect(R)
|
||||
|
||||
/obj/effect/effect/smoke/mustard/affect(var/mob/living/carbon/human/R)
|
||||
if (!..())
|
||||
return 0
|
||||
if (R.wear_suit != null)
|
||||
return 0
|
||||
|
||||
R.burn_skin(0.75)
|
||||
if (R.coughedtime != 1)
|
||||
R.coughedtime = 1
|
||||
R.emote("gasp")
|
||||
spawn (20)
|
||||
R.coughedtime = 0
|
||||
R.updatehealth()
|
||||
spawn (100)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/////////////////////////////////////////////
|
||||
// Smoke spread
|
||||
/////////////////////////////////////////////
|
||||
/obj/effect/effect/mustard_gas/Move()
|
||||
..()
|
||||
for(var/mob/living/carbon/human/R in get_turf(src))
|
||||
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
|
||||
else
|
||||
R.burn_skin(0.75)
|
||||
if (R.coughedtime != 1)
|
||||
R.coughedtime = 1
|
||||
R.emote("gasp")
|
||||
spawn (20)
|
||||
R.coughedtime = 0
|
||||
R.updatehealth()
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/smoke_spread
|
||||
/obj/effect/effect/mustard_gas/Crossed(mob/living/carbon/human/R as mob )
|
||||
..()
|
||||
if (istype(R, /mob/living/carbon/human))
|
||||
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
|
||||
return
|
||||
R.burn_skin(0.75)
|
||||
if (R.coughedtime != 1)
|
||||
R.coughedtime = 1
|
||||
R.emote("gasp")
|
||||
spawn (20)
|
||||
R.coughedtime = 0
|
||||
R.updatehealth()
|
||||
return
|
||||
|
||||
/datum/effect/effect/system/mustard_gas_spread
|
||||
var/total_smoke = 0 // To stop it being spammed and lagging!
|
||||
var/direction
|
||||
var/smoke_type = /obj/effect/effect/smoke
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/set_up(n = 5, c = 0, loca, direct)
|
||||
if(n > 10)
|
||||
n = 10
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
set_up(n = 5, c = 0, loca, direct)
|
||||
if(n > 20)
|
||||
n = 20
|
||||
number = n
|
||||
cardinals = c
|
||||
if(istype(loca, /turf/))
|
||||
location = loca
|
||||
else
|
||||
location = get_turf(loca)
|
||||
if(direct)
|
||||
direction = direct
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_smoke > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/smoke/smoke = new smoke_type(src.location)
|
||||
src.total_smoke++
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(smoke.time_to_live*0.75+rand(10,30))
|
||||
if (smoke) smoke.delete()
|
||||
src.total_smoke--
|
||||
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/bad
|
||||
smoke_type = /obj/effect/effect/smoke/bad
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/sleepy
|
||||
smoke_type = /obj/effect/effect/smoke/sleepy
|
||||
|
||||
|
||||
/datum/effect/effect/system/smoke_spread/mustard
|
||||
smoke_type = /obj/effect/effect/smoke/mustard
|
||||
start()
|
||||
var/i = 0
|
||||
for(i=0, i<src.number, i++)
|
||||
if(src.total_smoke > 20)
|
||||
return
|
||||
spawn(0)
|
||||
if(holder)
|
||||
src.location = get_turf(holder)
|
||||
var/obj/effect/effect/mustard_gas/smoke = new /obj/effect/effect/mustard_gas(src.location)
|
||||
src.total_smoke++
|
||||
var/direction = src.direction
|
||||
if(!direction)
|
||||
if(src.cardinals)
|
||||
direction = pick(cardinal)
|
||||
else
|
||||
direction = pick(alldirs)
|
||||
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
|
||||
sleep(10)
|
||||
step(smoke,direction)
|
||||
spawn(100)
|
||||
del(smoke)
|
||||
src.total_smoke--
|
||||
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
user << "<span class='notice'>\The [src] is full.</span>"
|
||||
return
|
||||
reagents.remove_reagent(25,"water")
|
||||
var/datum/effect/effect/system/smoke_spread/bad/smoke = new /datum/effect/effect/system/smoke_spread/bad()
|
||||
var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread()
|
||||
smoke.set_up(5, 0, user.loc)
|
||||
smoke.start()
|
||||
playsound(user.loc, 'sound/effects/bamf.ogg', 50, 2)
|
||||
|
||||
@@ -7,11 +7,11 @@
|
||||
item_state = "flashbang"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/effect/system/smoke_spread/bad/smoke
|
||||
var/datum/effect/effect/system/bad_smoke_spread/smoke
|
||||
|
||||
New()
|
||||
..()
|
||||
src.smoke = new /datum/effect/effect/system/smoke_spread/bad
|
||||
src.smoke = new /datum/effect/effect/system/bad_smoke_spread
|
||||
src.smoke.attach(src)
|
||||
|
||||
prime()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf)))))
|
||||
return
|
||||
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(5, 0, user.loc)
|
||||
smoke.attach(user)
|
||||
smoke.start()
|
||||
|
||||
@@ -31,11 +31,11 @@
|
||||
s.start()
|
||||
|
||||
if(entersmoke)
|
||||
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/s = new /datum/effect/effect/system/harmless_smoke_spread
|
||||
s.set_up(4, 1, src, 0)
|
||||
s.start()
|
||||
if(exitsmoke)
|
||||
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/s = new /datum/effect/effect/system/harmless_smoke_spread
|
||||
s.set_up(4, 1, dest, 0)
|
||||
s.start()
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
R.my_atom = vent
|
||||
R.add_reagent(pick(gunk), 50)
|
||||
|
||||
var/datum/effect/effect/system/smoke_spread/chem/smoke = new
|
||||
var/datum/effect/effect/system/chem_smoke_spread/smoke = new
|
||||
smoke.set_up(R, rand(1, 2), 0, vent, 0, silent = 1)
|
||||
playsound(vent.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
smoke.start()
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
breath = loc.remove_air(breath_moles)
|
||||
|
||||
// Handle chem smoke effect -- Doohl
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
|
||||
if(smoke.reagents.total_volume)
|
||||
smoke.reagents.reaction(src, INGEST)
|
||||
spawn(5)
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
breath = loc.remove_air(breath_moles)
|
||||
|
||||
// Handle chem smoke effect -- Doohl
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
|
||||
if(smoke.reagents.total_volume)
|
||||
smoke.reagents.reaction(src, INGEST)
|
||||
spawn(5)
|
||||
|
||||
@@ -395,7 +395,7 @@
|
||||
|
||||
if(!block)
|
||||
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
|
||||
if(smoke.reagents.total_volume)
|
||||
smoke.reagents.reaction(src, INGEST)
|
||||
spawn(5)
|
||||
|
||||
@@ -134,7 +134,6 @@
|
||||
heal_overall_damage(rads,rads)
|
||||
adjustOxyLoss(-(rads))
|
||||
adjustToxLoss(-(rads))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
if (radiation > 100)
|
||||
@@ -148,7 +147,6 @@
|
||||
radiation--
|
||||
if(prob(25))
|
||||
adjustToxLoss(1)
|
||||
updatehealth()
|
||||
|
||||
if(50 to 74)
|
||||
radiation -= 2
|
||||
@@ -158,7 +156,6 @@
|
||||
Weaken(3)
|
||||
src << "\red You feel weak."
|
||||
emote("collapse")
|
||||
updatehealth()
|
||||
|
||||
if(75 to 100)
|
||||
radiation -= 3
|
||||
@@ -257,7 +254,8 @@
|
||||
block = 1
|
||||
|
||||
if(!block)
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
|
||||
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
|
||||
if(smoke.reagents.total_volume)
|
||||
smoke.reagents.reaction(src, INGEST)
|
||||
spawn(5)
|
||||
@@ -483,12 +481,9 @@
|
||||
else
|
||||
dizziness = max(0, dizziness - 1)
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
proc/handle_regular_status_updates()
|
||||
updatehealth()
|
||||
|
||||
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
|
||||
blinded = 1
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
|
||||
//smoke, water and steam calms us down
|
||||
var/calming = 0
|
||||
var/list/calmers = list(/obj/effect/effect/smoke/chem, \
|
||||
var/list/calmers = list(/obj/effect/effect/chem_smoke, \
|
||||
/obj/effect/effect/water, \
|
||||
/obj/effect/effect/foam, \
|
||||
/obj/effect/effect/steam, \
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
New()
|
||||
..()
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(5, 0, src.loc)
|
||||
smoke.start()
|
||||
visible_message("\red <B>The [src] warps in!</B>")
|
||||
|
||||
@@ -319,7 +319,6 @@ This function completely restores a damaged organ to perfect condition.
|
||||
perma_injury = 0
|
||||
|
||||
update_germs()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
//Updating germ levels. Handles organ germ levels and necrosis.
|
||||
@@ -451,10 +450,6 @@ This function completely restores a damaged organ to perfect condition.
|
||||
var/n_is = damage_state_text()
|
||||
if (n_is != damage_state)
|
||||
damage_state = n_is
|
||||
if(status & ORGAN_DESTROYED)
|
||||
owner.update_body(1)
|
||||
else
|
||||
owner.UpdateDamageIcon(1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -1009,7 +1009,7 @@
|
||||
cell.corrupt()
|
||||
src.malfhack = 1
|
||||
update_icon()
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(3, 0, src.loc)
|
||||
smoke.attach(src)
|
||||
smoke.start()
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\red The [src.name] is making strange noises!", 3, "\red You hear sizzling electronics.", 2)
|
||||
sleep(10*pick(4,5,6,7,10,14))
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(3, 0, src.loc)
|
||||
smoke.attach(src)
|
||||
smoke.start()
|
||||
@@ -292,7 +292,7 @@
|
||||
emp_act(2)
|
||||
if(prob(5)) //smoke only
|
||||
world << "\red SMES smoke in [src.loc.loc]"
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(3, 0, src.loc)
|
||||
smoke.attach(src)
|
||||
smoke.start()
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
|
||||
/obj/item/weapon/gun/magic/wand/teleport/zap_self(mob/living/user as mob)
|
||||
do_teleport(user, user, 10)
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(10, 0, user.loc)
|
||||
smoke.start()
|
||||
charges--
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
if(!stuff.anchored && stuff.loc)
|
||||
teleammount++
|
||||
do_teleport(stuff, stuff, 10)
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(max(round(10 - teleammount),1), 0, stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
|
||||
smoke.start()
|
||||
|
||||
|
||||
@@ -39,32 +39,31 @@ datum
|
||||
var/datum/reagent/self = src
|
||||
src = null //of the reagent to the mob on TOUCHING it.
|
||||
|
||||
if(self.holder) //for catching rare runtimes
|
||||
if(!istype(self.holder.my_atom, /obj/effect/effect/smoke/chem))
|
||||
// If the chemicals are in a smoke cloud, do not try to let the chemicals "penetrate" into the mob's system (balance station 13) -- Doohl
|
||||
if(!istype(self.holder.my_atom, /obj/effect/effect/chem_smoke))
|
||||
// If the chemicals are in a smoke cloud, do not try to let the chemicals "penetrate" into the mob's system (balance station 13) -- Doohl
|
||||
|
||||
if(method == TOUCH)
|
||||
if(method == TOUCH)
|
||||
|
||||
var/chance = 1
|
||||
var/block = 0
|
||||
var/chance = 1
|
||||
var/block = 0
|
||||
|
||||
for(var/obj/item/clothing/C in M.get_equipped_items())
|
||||
if(C.permeability_coefficient < chance) chance = C.permeability_coefficient
|
||||
if(istype(C, /obj/item/clothing/suit/bio_suit))
|
||||
// bio suits are just about completely fool-proof - Doohl
|
||||
// kind of a hacky way of making bio suits more resistant to chemicals but w/e
|
||||
if(prob(75))
|
||||
block = 1
|
||||
for(var/obj/item/clothing/C in M.get_equipped_items())
|
||||
if(C.permeability_coefficient < chance) chance = C.permeability_coefficient
|
||||
if(istype(C, /obj/item/clothing/suit/bio_suit))
|
||||
// bio suits are just about completely fool-proof - Doohl
|
||||
// kind of a hacky way of making bio suits more resistant to chemicals but w/e
|
||||
if(prob(75))
|
||||
block = 1
|
||||
|
||||
if(istype(C, /obj/item/clothing/head/bio_hood))
|
||||
if(prob(75))
|
||||
block = 1
|
||||
if(istype(C, /obj/item/clothing/head/bio_hood))
|
||||
if(prob(75))
|
||||
block = 1
|
||||
|
||||
chance = chance * 100
|
||||
chance = chance * 100
|
||||
|
||||
if(prob(chance) && !block)
|
||||
if(M.reagents)
|
||||
M.reagents.add_reagent(self.id,self.volume/2)
|
||||
if(prob(chance) && !block)
|
||||
if(M.reagents)
|
||||
M.reagents.add_reagent(self.id,self.volume/2)
|
||||
return 1
|
||||
|
||||
reaction_obj(var/obj/O, var/volume) //By default we transfer a small part of the reagent to the object
|
||||
@@ -791,12 +790,7 @@ datum
|
||||
reaction_turf(var/turf/T, var/volume)
|
||||
src = null
|
||||
if(!istype(T, /turf/space))
|
||||
var/obj/effect/decal/cleanable/dirt/dirtoverlay = locate(/obj/effect/decal/cleanable/dirt, T)
|
||||
if (!dirtoverlay)
|
||||
dirtoverlay = new/obj/effect/decal/cleanable/dirt(T)
|
||||
dirtoverlay.alpha = volume*30
|
||||
else
|
||||
dirtoverlay.alpha = min(dirtoverlay.alpha+volume*30, 255)
|
||||
new /obj/effect/decal/cleanable/dirt(T)
|
||||
|
||||
chlorine
|
||||
name = "Chlorine"
|
||||
@@ -1091,9 +1085,7 @@ datum
|
||||
src = null
|
||||
if(volume >= 3)
|
||||
if(!istype(T, /turf/space))
|
||||
var/obj/effect/decal/cleanable/greenglow/glow = locate(/obj/effect/decal/cleanable/greenglow, T)
|
||||
if(!glow)
|
||||
new /obj/effect/decal/cleanable/greenglow(T)
|
||||
new /obj/effect/decal/cleanable/greenglow(T)
|
||||
return
|
||||
|
||||
|
||||
@@ -1132,9 +1124,9 @@ datum
|
||||
src = null
|
||||
if(volume >= 5)
|
||||
if(istype(T, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = T
|
||||
W.thermite = 1
|
||||
W.overlays += image('icons/effects/effects.dmi',icon_state = "#673910")
|
||||
T:thermite = 1
|
||||
T.overlays.Cut()
|
||||
T.overlays = image('icons/effects/effects.dmi',icon_state = "thermite")
|
||||
return
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
@@ -1289,10 +1281,7 @@ datum
|
||||
src = null
|
||||
if(volume >= 3)
|
||||
if(!istype(T, /turf/space))
|
||||
var/obj/effect/decal/cleanable/greenglow/glow = locate(/obj/effect/decal/cleanable/greenglow, T)
|
||||
if(!glow)
|
||||
new /obj/effect/decal/cleanable/greenglow(T)
|
||||
return
|
||||
new /obj/effect/decal/cleanable/greenglow(T)
|
||||
|
||||
aluminum
|
||||
name = "Aluminum"
|
||||
@@ -1351,6 +1340,7 @@ datum
|
||||
O.clean_blood()
|
||||
reaction_turf(var/turf/T, var/volume)
|
||||
if(volume >= 1)
|
||||
T.overlays.Cut()
|
||||
T.clean_blood()
|
||||
for(var/obj/effect/decal/cleanable/C in src)
|
||||
del(C)
|
||||
@@ -2402,16 +2392,11 @@ datum
|
||||
victim.Weaken(5)
|
||||
//victim.Paralyse(10)
|
||||
//victim.drop_item()
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
if(prob(5))
|
||||
M.visible_message("<span class='warning'>[M] [pick("dry heaves!","coughs!","splutters!")]</span>")
|
||||
return
|
||||
|
||||
frostoil
|
||||
name = "Frost Oil"
|
||||
id = "frostoil"
|
||||
description = "A special oil that noticably chills the body. Extracted from Ice Peppers."
|
||||
description = "A special oil that noticably chills the body. Extraced from Icepeppers."
|
||||
reagent_state = LIQUID
|
||||
color = "#B31008" // rgb: 139, 166, 233
|
||||
|
||||
@@ -2473,7 +2458,7 @@ datum
|
||||
hot_coco
|
||||
name = "Hot Chocolate"
|
||||
id = "hot_coco"
|
||||
description = "Made with love! And cocoa beans."
|
||||
description = "Made with love! And coco beans."
|
||||
reagent_state = LIQUID
|
||||
nutriment_factor = 2 * REAGENTS_METABOLISM
|
||||
color = "#403010" // rgb: 64, 48, 16
|
||||
|
||||
@@ -448,12 +448,14 @@ datum
|
||||
secondary = 1
|
||||
on_reaction(var/datum/reagents/holder, var/created_volume)
|
||||
var/location = get_turf(holder.my_atom)
|
||||
var/datum/effect/effect/system/smoke_spread/chem/S = new /datum/effect/effect/system/smoke_spread/chem
|
||||
var/datum/effect/effect/system/chem_smoke_spread/S = new /datum/effect/effect/system/chem_smoke_spread
|
||||
S.attach(location)
|
||||
S.set_up(holder, 10, 0, location)
|
||||
playsound(location, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
spawn(0)
|
||||
S.start()
|
||||
sleep(10)
|
||||
S.start()
|
||||
holder.clear_reagents()
|
||||
return
|
||||
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
return
|
||||
|
||||
Bumped(var/atom/movable/AM) //Go straight into the chute
|
||||
if(istype(AM, /obj/item/projectile) || istype(AM, /obj/effect)) return
|
||||
if(istype(AM, /obj/item/projectile)) return
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
if(AM.loc.y != src.loc.y+1) return
|
||||
|
||||
@@ -37,7 +37,7 @@ datum/chemical_reaction/coolant
|
||||
explode()
|
||||
|
||||
/obj/structure/reagent_dispensers/coolanttank/proc/explode()
|
||||
var/datum/effect/effect/system/smoke_spread/S = new /datum/effect/effect/system/smoke_spread
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/S = new /datum/effect/effect/system/harmless_smoke_spread
|
||||
//S.attach(src)
|
||||
S.set_up(5, 0, src.loc)
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
|
||||
smoke.set_up(3, 0, src.loc)
|
||||
smoke.attach(src)
|
||||
smoke.start()
|
||||
|
||||
@@ -318,7 +318,7 @@
|
||||
if(T.y>world.maxy-4 || T.y<4) continue
|
||||
turfs += T
|
||||
if(!turfs.len) turfs += pick(/turf in orange(6))
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(10, 0, usr.loc)
|
||||
smoke.start()
|
||||
var/turf/picked = pick(turfs)
|
||||
@@ -360,7 +360,7 @@
|
||||
|
||||
usr.say("SCYAR NILA [uppertext(A)]")
|
||||
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new /datum/effect/effect/system/harmless_smoke_spread()
|
||||
smoke.set_up(5, 0, usr.loc)
|
||||
smoke.attach(usr)
|
||||
smoke.start()
|
||||
|
||||
Reference in New Issue
Block a user