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Smoke rework caused endless loops, reverted.
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@@ -218,7 +218,7 @@
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return
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Bumped(var/atom/movable/AM) //Go straight into the chute
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if(istype(AM, /obj/item/projectile) || istype(AM, /obj/effect)) return
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if(istype(AM, /obj/item/projectile)) return
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switch(dir)
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if(NORTH)
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if(AM.loc.y != src.loc.y+1) return
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