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Adds sound effect stings to Terror/Abductor events (#18513)
* Adds spawn-in sound effects to Terrors/Abductors * Shortened abductors.ogg
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@@ -1711,6 +1711,7 @@
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if("Scientist")
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L = agent_landmarks[team]
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H.forceMove(L.loc)
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SEND_SOUND(H, sound('sound/ambience/antag/abductors.ogg'))
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/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
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spell_list += S
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