diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm
index 10ee68c1104..a566c5148bb 100644
--- a/code/datums/uplink_item.dm
+++ b/code/datums/uplink_item.dm
@@ -849,11 +849,11 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/stealthy_weapons/martialarts
name = "Martial Arts Scroll"
desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \
- deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry. \
+ deflecting ranged weapon fire when you are in a defensive stance (throw mode). Learning this art means you will also refuse to use dishonorable ranged weaponry. \
Unable to be understood by vampire and changeling agents."
reference = "SCS"
item = /obj/item/sleeping_carp_scroll
- cost = 17
+ cost = 13
excludefrom = list(/datum/game_mode/nuclear)
refundable = TRUE
cant_discount = TRUE
diff --git a/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm b/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm
deleted file mode 100644
index 3ebaa191e23..00000000000
--- a/code/modules/martial_arts/combos/sleeping_carp/back_kick.dm
+++ /dev/null
@@ -1,18 +0,0 @@
-/datum/martial_combo/sleeping_carp/back_kick
- name = "Back Kick"
- steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_GRAB)
- explaination_text = "Opponent must be facing away. Knocks down."
-
-/datum/martial_combo/sleeping_carp/back_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
- if(user.dir == target.dir && !target.stat && !target.IsWeakened())
- user.do_attack_animation(target, ATTACK_EFFECT_KICK)
- target.visible_message("[user] kicks [target] in the back!", \
- "[user] kicks you in the back, making you stumble and fall!")
- step_to(target,get_step(target,target.dir),1)
- target.Weaken(4)
- playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1)
- add_attack_logs(user, target, "Melee attacked with martial-art [src] : Back Kick", ATKLOG_ALL)
- if(prob(80))
- user.say(pick("SURRPRIZU!","BACK STRIKE!","WOPAH!", "WATAAH", "ZOTA!", "Never turn your back to the enemy!"))
- return MARTIAL_COMBO_DONE
- return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/combos/sleeping_carp/crashing_kick.dm b/code/modules/martial_arts/combos/sleeping_carp/crashing_kick.dm
new file mode 100644
index 00000000000..ad2f48f416b
--- /dev/null
+++ b/code/modules/martial_arts/combos/sleeping_carp/crashing_kick.dm
@@ -0,0 +1,17 @@
+/datum/martial_combo/sleeping_carp/crashing_kick
+ name = "Crashing Waves Kick"
+ steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM)
+ explaination_text = "Kicks the target square in the chest, sending them flying."
+
+/datum/martial_combo/sleeping_carp/crashing_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
+ if(target != user) // no you cannot kick yourself across rooms
+ user.do_attack_animation(target, ATTACK_EFFECT_KICK)
+ target.visible_message("[user] kicks [target] square in the chest, sending them flying!",
+ "You are kicked square in the chest by [user], sending you flying!")
+ playsound(target, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
+ var/atom/throw_target = get_edge_target_turf(target, user.dir)
+ target.throw_at(throw_target, 7, 14, user)
+ target.apply_damage(15, BRUTE, BODY_ZONE_CHEST)
+ add_attack_logs(user, target, "Melee attacked with martial-art [MA] : Crashing Waves Kick", ATKLOG_ALL)
+ return MARTIAL_COMBO_DONE
+ return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm b/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm
deleted file mode 100644
index 61dc8759f39..00000000000
--- a/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm
+++ /dev/null
@@ -1,19 +0,0 @@
-/datum/martial_combo/sleeping_carp/elbow_drop
- name = "Elbow Drop"
- steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM)
- explaination_text = "Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition."
-
-/datum/martial_combo/sleeping_carp/elbow_drop/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
- if(target.IsWeakened() || target.resting || target.stat)
- user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
- target.visible_message("[user] elbow drops [target]!", \
- "[user] piledrives you with [user.p_their()] elbow!")
- if(target.health <= 0) //so it actually checks for crit now
- target.death() //FINISH HIM!
- target.apply_damage(50, BRUTE, "chest")
- playsound(get_turf(target), 'sound/weapons/punch1.ogg', 75, 1, -1)
- add_attack_logs(user, target, "Melee attacked with martial-art [src] : Elbow Drop", ATKLOG_ALL)
- if(prob(80))
- user.say(pick("BANZAIII!", "KIYAAAA!", "OMAE WA MOU SHINDEIRU!", "YOU CAN'T SEE ME!", "MY TIME IS NOW!", "COWABUNGA"))
- return MARTIAL_COMBO_DONE
- return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/combos/sleeping_carp/gnashing_teeth.dm b/code/modules/martial_arts/combos/sleeping_carp/gnashing_teeth.dm
new file mode 100644
index 00000000000..79abc4b2e40
--- /dev/null
+++ b/code/modules/martial_arts/combos/sleeping_carp/gnashing_teeth.dm
@@ -0,0 +1,18 @@
+/datum/martial_combo/sleeping_carp/gnashing_teeth
+ name = "Gnashing Teeth"
+ steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_HARM)
+ explaination_text = "Every second consecutive punch deals extra damage, and you will shout to strike fear into your opponent's heart."
+
+/datum/martial_combo/sleeping_carp/gnashing_teeth/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
+ user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
+ var/atk_verb = pick("precisely kicks", "brutally chops", "cleanly hits", "viciously slams")
+ target.visible_message("[user] [atk_verb] [target]!",
+ "[user] [atk_verb] you!")
+ playsound(get_turf(target), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
+ add_attack_logs(user, target, "Melee attacked with martial-art [MA] : Gnashing Teeth", ATKLOG_ALL)
+ target.apply_damage(20, BRUTE, user.zone_selected)
+ if(target.health >= 0)
+ user.say(pick("HUAH!", "HYA!", "CHOO!", "WUO!", "KYA!", "HUH!", "HIYOH!", "CARP STRIKE!", "CARP BITE!"))
+ else
+ user.say(pick("BANZAIII!", "KIYAAAA!", "OMAE WA MOU SHINDEIRU!", "YOU CAN'T SEE ME!", "MY TIME IS NOW!", "COWABUNGA!")) // COWABUNGA
+ return MARTIAL_COMBO_DONE
diff --git a/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm b/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm
deleted file mode 100644
index b45e10e73ce..00000000000
--- a/code/modules/martial_arts/combos/sleeping_carp/head_kick.dm
+++ /dev/null
@@ -1,19 +0,0 @@
-/datum/martial_combo/sleeping_carp/head_kick
- name = "Head Kick"
- steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_HARM)
- explaination_text = "Decent damage, forces opponent to drop item in hand."
-
-/datum/martial_combo/sleeping_carp/head_kick/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
- if(!target.stat && !target.IsWeakened())
- user.do_attack_animation(target, ATTACK_EFFECT_KICK)
- target.visible_message("[user] kicks [target] in the head!", \
- "[user] kicks you in the jaw!")
- target.apply_damage(20, BRUTE, "head")
- target.drop_item()
- playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1)
- add_attack_logs(user, target, "Melee attacked with martial-art [src] : Head Kick", ATKLOG_ALL)
- if(prob(60))
- user.say(pick("OOHYOO!", "OOPYAH!", "HYOOAA!", "WOOAAA!", "SHURYUKICK!", "HIYAH!"))
- target.Stun(4)
- return MARTIAL_COMBO_DONE
- return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/combos/sleeping_carp/keelhaul.dm b/code/modules/martial_arts/combos/sleeping_carp/keelhaul.dm
new file mode 100644
index 00000000000..1deabdd2d15
--- /dev/null
+++ b/code/modules/martial_arts/combos/sleeping_carp/keelhaul.dm
@@ -0,0 +1,20 @@
+/datum/martial_combo/sleeping_carp/keelhaul
+ name = "Keelhaul"
+ steps = list(MARTIAL_COMBO_STEP_HARM, MARTIAL_COMBO_STEP_GRAB)
+ explaination_text = "Kicks an opponent to the floor, knocking them down and dealing stamina damage to them!"
+
+/datum/martial_combo/sleeping_carp/keelhaul/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
+ user.do_attack_animation(target, ATTACK_EFFECT_KICK)
+ playsound(get_turf(target), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
+ if(!target.IsWeakened() && !target.resting && !target.stat)
+ target.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
+ target.Weaken(2)
+ target.visible_message("[user] kicks [target] in the head, sending them face first into the floor!",
+ "You are kicked in the head by [user], sending you crashing to the floor!")
+ else
+ target.apply_damage(5, BRUTE, BODY_ZONE_HEAD)
+ target.visible_message("[user] kicks [target] in the head, leaving them reeling in pain!",
+ "You are kicked in the head by [user], and you reel in pain!")
+ target.apply_damage(40, STAMINA)
+ add_attack_logs(user, target, "Melee attacked with martial-art [MA] : Keelhaul", ATKLOG_ALL)
+ return MARTIAL_COMBO_DONE
diff --git a/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm b/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm
deleted file mode 100644
index 312e575003d..00000000000
--- a/code/modules/martial_arts/combos/sleeping_carp/stomach_knee.dm
+++ /dev/null
@@ -1,20 +0,0 @@
-/datum/martial_combo/sleeping_carp/stomach_knee
- name = "Stomach Knee"
- steps = list(MARTIAL_COMBO_STEP_GRAB, MARTIAL_COMBO_STEP_HARM)
- explaination_text = "Knocks the wind out of opponent and stuns."
- combo_text_override = "Grab, switch hands, Harm"
-
-/datum/martial_combo/sleeping_carp/stomach_knee/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
- if(!target.stat && !target.IsWeakened())
- user.do_attack_animation(target, ATTACK_EFFECT_KICK)
- target.visible_message("[user] knees [target] in the stomach!", \
- "[user] winds you with a knee in the stomach!")
- target.audible_message("[target] gags!")
- target.AdjustLoseBreath(3)
- target.Stun(2)
- playsound(get_turf(target), 'sound/weapons/punch1.ogg', 50, 1, -1)
- add_attack_logs(user, target, "Melee attacked with martial-art [src] : Stomach Knee", ATKLOG_ALL)
- if(prob(80))
- user.say(pick("HWOP!", "KUH!", "YAKUUH!", "KYUH!", "KNEESTRIKE!"))
- return MARTIAL_COMBO_DONE
- return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm b/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm
deleted file mode 100644
index 38c21e7309e..00000000000
--- a/code/modules/martial_arts/combos/sleeping_carp/wrist_wrench.dm
+++ /dev/null
@@ -1,20 +0,0 @@
-/datum/martial_combo/sleeping_carp/wrist_wrench
- name = "Wrist Wrench"
- steps = list(MARTIAL_COMBO_STEP_DISARM, MARTIAL_COMBO_STEP_DISARM)
- explaination_text = "Forces opponent to drop item in hand."
-
-/datum/martial_combo/sleeping_carp/wrist_wrench/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
- if(!target.stat && !target.stunned && !target.IsWeakened())
- user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
- target.visible_message("[user] grabs [target]'s wrist and wrenches it sideways!", \
- "[user] grabs your wrist and violently wrenches it to the side!")
- playsound(get_turf(user), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- add_attack_logs(user, target, "Melee attacked with martial-art [src] : Wrist Wrench", ATKLOG_ALL)
- if(prob(60))
- user.say(pick("WRISTY TWIRLY!", "WE FIGHT LIKE MEN!", "YOU DISHONOR YOURSELF!", "POHYAH!", "WHERE IS YOUR BATON NOW?", "SAY UNCLE!"))
- target.emote("scream")
- target.drop_item()
- target.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
- target.Stun(3)
- return MARTIAL_COMBO_DONE
- return MARTIAL_COMBO_DONE_BASIC_HIT
diff --git a/code/modules/martial_arts/martial.dm b/code/modules/martial_arts/martial.dm
index 15f4b7ac837..c43f745d4cb 100644
--- a/code/modules/martial_arts/martial.dm
+++ b/code/modules/martial_arts/martial.dm
@@ -6,19 +6,31 @@
var/streak = ""
var/max_streak_length = 6
var/temporary = FALSE
- var/datum/martial_art/base = null // The permanent style
- var/deflection_chance = 0 //Chance to deflect projectiles
- var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
+ /// The permanent style.
+ var/datum/martial_art/base = null
+ /// Chance to deflect projectiles while on throw mode.
+ var/deflection_chance = 0
+ /// Can it reflect projectiles in a random direction?
+ var/reroute_deflection = FALSE
+ ///Chance to block melee attacks using items while on throw mode.
+ var/block_chance = 0
var/help_verb = null
- var/no_guns = FALSE //set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them.
- var/no_guns_message = "" //message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!)
+ /// Set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them.
+ var/no_guns = FALSE
+ /// Message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!)
+ var/no_guns_message = ""
- var/has_explaination_verb = FALSE // If the martial art has it's own explaination verb
+ /// If the martial art has it's own explaination verb.
+ var/has_explaination_verb = FALSE
- var/list/combos = list() // What combos can the user do? List of combo types
- var/list/datum/martial_art/current_combos = list() // What combos are currently (possibly) being performed
- var/last_hit = 0 // When the last hit happened
- var/in_stance = FALSE // If the user is preparing a martial arts stance
+ /// What combos can the user do? List of combo types.
+ var/list/combos = list()
+ /// What combos are currently (possibly) being performed.
+ var/list/datum/martial_art/current_combos = list()
+ /// When the last hit happened.
+ var/last_hit = 0
+ /// If the user is preparing a martial arts stance.
+ var/in_stance = FALSE
/datum/martial_art/New()
. = ..()
@@ -177,6 +189,9 @@
/datum/martial_art/proc/explaination_footer(user)
return
+/datum/martial_art/proc/try_deflect(mob/user)
+ return prob(deflection_chance)
+
//ITEMS
/obj/item/clothing/gloves/boxing
@@ -258,12 +273,6 @@
to_chat(user, "Your blood lust distracts you too much to be able to concentrate on the contents of the scroll!")
return
- to_chat(user, "You have learned the ancient martial art of the Sleeping Carp! \
- Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles directed toward you. \
- However, you are also unable to use any ranged weaponry. \
- You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.")
-
-
var/datum/martial_art/the_sleeping_carp/theSleepingCarp = new(null)
theSleepingCarp.teach(user)
user.drop_item()
diff --git a/code/modules/martial_arts/sleeping_carp.dm b/code/modules/martial_arts/sleeping_carp.dm
index faded5e7fec..bc6f15301d5 100644
--- a/code/modules/martial_arts/sleeping_carp.dm
+++ b/code/modules/martial_arts/sleeping_carp.dm
@@ -2,10 +2,11 @@
/datum/martial_art/the_sleeping_carp
name = "The Sleeping Carp"
deflection_chance = 100
+ reroute_deflection = TRUE
no_guns = TRUE
no_guns_message = "Use of ranged weaponry would bring dishonor to the clan."
has_explaination_verb = TRUE
- combos = list(/datum/martial_combo/sleeping_carp/wrist_wrench, /datum/martial_combo/sleeping_carp/back_kick, /datum/martial_combo/sleeping_carp/stomach_knee, /datum/martial_combo/sleeping_carp/head_kick, /datum/martial_combo/sleeping_carp/elbow_drop)
+ combos = list(/datum/martial_combo/sleeping_carp/crashing_kick, /datum/martial_combo/sleeping_carp/keelhaul, /datum/martial_combo/sleeping_carp/gnashing_teeth)
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
@@ -19,17 +20,30 @@
MARTIAL_ARTS_ACT_CHECK
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
- D.visible_message("[A] [atk_verb] [D]!", \
+ D.visible_message("[A] [atk_verb] [D]!",
"[A] [atk_verb] you!")
- D.apply_damage(rand(10,15), BRUTE)
- playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, 1, -1)
- if(prob(50))
- A.say(pick("HUAH!", "HYA!", "CHOO!", "WUO!", "KYA!", "HUH!", "HIYOH!", "CARP STRIKE!", "CARP BITE!"))
- if(prob(D.getBruteLoss()) && !D.lying)
- D.visible_message("[D] stumbles and falls!", "The blow sends you to the ground!")
- D.Weaken(4)
+ D.apply_damage(rand(10, 15), BRUTE, A.zone_selected)
+ playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Punched", ATKLOG_ALL)
return TRUE
/datum/martial_art/the_sleeping_carp/explaination_header(user)
to_chat(usr, "You retreat inward and recall the teachings of the Sleeping Carp...")
+
+/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary)
+ . = ..()
+ H.faction |= "carp"// :D
+ to_chat(H, "You have learned the ancient martial art of the Sleeping Carp! \
+ Your hand-to-hand combat has become much more effective, and you are now able to deflect any projectiles directed toward you when in throw mode. \
+ However, you are also unable to use any ranged weaponry. \
+ You can learn more about your newfound art by using the Recall Teachings verb in the Sleeping Carp tab.")
+
+/datum/martial_art/the_sleeping_carp/remove(mob/living/carbon/human/H)
+ . = ..()
+ H.faction -= "carp"// :C
+
+/datum/martial_art/the_sleeping_carp/explaination_footer(user)
+ to_chat(user, "In addition, by having your throw mode on when being shot at, you enter an active defensive mode where you will block and deflect all projectiles fired at you!")
+
+/datum/martial_art/the_sleeping_carp/try_deflect(mob/user)
+ return user.in_throw_mode && ..() // in case an admin wants to var edit carp to have less deflection chance
diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 48cc3754905..139a3868f1d 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -37,10 +37,16 @@ emp_act
return 2
if(mind?.martial_art?.deflection_chance) //Some martial arts users can deflect projectiles!
- if(!lying && !HAS_TRAIT(src, TRAIT_HULK) && prob(mind.martial_art.deflection_chance)) //But only if they're not lying down, and hulks can't do it
+ if(!lying && !HAS_TRAIT(src, TRAIT_HULK) && mind.martial_art.try_deflect(src)) //But only if they're not lying down, and hulks can't do it
add_attack_logs(P.firer, src, "hit by [P.type] but got deflected by martial arts '[mind.martial_art]'")
visible_message("[src] deflects the projectile; [p_they()] can't be hit with ranged weapons!", "You deflect the projectile!")
- return FALSE
+ playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
+ if(mind.martial_art.reroute_deflection)
+ P.firer = src
+ P.setAngle(rand(0, 360))
+ return -1
+ else
+ return FALSE
var/obj/item/organ/external/organ = get_organ(check_zone(def_zone))
if(isnull(organ))
diff --git a/paradise.dme b/paradise.dme
index 3ccb2456af2..6b5a77b75a8 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -1720,11 +1720,9 @@
#include "code\modules\martial_arts\combos\plasma_fist\plasma_fist.dm"
#include "code\modules\martial_arts\combos\plasma_fist\throwback.dm"
#include "code\modules\martial_arts\combos\plasma_fist\tornado_sweep.dm"
-#include "code\modules\martial_arts\combos\sleeping_carp\back_kick.dm"
-#include "code\modules\martial_arts\combos\sleeping_carp\elbow_drop.dm"
-#include "code\modules\martial_arts\combos\sleeping_carp\head_kick.dm"
-#include "code\modules\martial_arts\combos\sleeping_carp\stomach_knee.dm"
-#include "code\modules\martial_arts\combos\sleeping_carp\wrist_wrench.dm"
+#include "code\modules\martial_arts\combos\sleeping_carp\crashing_kick.dm"
+#include "code\modules\martial_arts\combos\sleeping_carp\gnashing_teeth.dm"
+#include "code\modules\martial_arts\combos\sleeping_carp\keelhaul.dm"
#include "code\modules\maze_generation\maze_generator.dm"
#include "code\modules\maze_generation\maze_generator_blockwise.dm"
#include "code\modules\maze_generation\maze_helper_atoms.dm"