Radio code in say.dm cleaned up, will use all possible radios when sending a message.

Conflicts:
	code/modules/mob/living/say.dm
This commit is contained in:
Rob Nelson
2014-01-23 18:29:01 -08:00
committed by ZomgPonies
parent ba5a389df6
commit d01ef41eac
4 changed files with 126 additions and 124 deletions
+1 -1
View File
@@ -224,7 +224,7 @@
return
/obj/item/proc/talk_into(mob/M as mob, text)
/obj/item/proc/talk_into(mob/M as mob, var/text, var/channel=null)
return
/obj/item/proc/moved(mob/user as mob, old_loc as turf)
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "power_mod"
var/obj/item/device/pda/hostpda = null
var/on = 0 //Are we currently active??
var/on = 0 //Are we currently active?
var/menu_message = ""
New()
@@ -38,6 +38,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
var/const/FREQ_LISTENING = 1
//FREQ_BROADCASTING = 2
var/always_talk=0 // ALWAYS catch signals. Useful for covert listening devices.
/obj/item/device/radio
var/datum/radio_frequency/radio_connection
var/list/datum/radio_frequency/secure_radio_connections