various compile fixes, added bs12 moderator rank

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-09-06 15:09:36 +10:00
parent f3346e75db
commit d02a411e2f
11 changed files with 266 additions and 24 deletions
+109
View File
@@ -493,3 +493,112 @@
usr << browse(dat, "window=roundstatus;size=400x500")
else
alert("The game hasn't started yet!")
/obj/admins/proc/mod_panel()//The new one
if (!usr.client.holder)
return
var/dat = "<html><head><title>Player Menu</title></head>"
dat += "<body><table border=1 cellspacing=5><B><tr><th>Name/Real Name</th><th>IP/CID</th><th>Info</th><th>Options</th><th>Traitor?</th></tr></B>"
//add <th>IP:</th> to this if wanting to add back in IP checking <th>Type</th> <th>Assigned Job</th> <th>Traitor?</th>
//add <td>(IP: [M.lastKnownIP])</td> if you want to know their ip to the lists below
var/list/mobs = get_sorted_mobs()
var/i = 1
for(var/mob/M in mobs)
if(M.ckey)
var/color = "#e6e6e6"
i++
if(i%2 == 0)
color = "#f2f2f2"
//no idea what tg used to replace original_name, probably a proc floating around somewhere
//var/real = (M.real_name == M.original_name ? "<b>[M.name]/[M.real_name]</b>" : "<b>[M.original_name] (as [M.name]/[M.real_name])</b>")
var/real = "<b>[M.name]/[M.real_name]</b>"
var/turf/T = get_turf(M)
var/client_key = (M.key? M.key : "No key")
dat += "<tr align='center' bgcolor='[color]'><td>[real] <br>[M.client ? M.client : "No client ([client_key])"] at ([T.x], [T.y], [T.z])</td>" // Adds current name
/* if(isobserver(M))
dat += "<td>Ghost</td>"
else if(isalien(M))
dat += "<td>Alien</td>"
else if(islarva(M))
dat += "<td>Alien larva</td>"
else if(istajaran(M))
dat += "<td>Tajaran</td>"
else if(ishuman(M))
dat += "<td>[M.job]</td>"
else if(ismetroid(M))
dat += "<td>Metroid</td>"
else if(ismonkey(M))
dat += "<td>Monkey</td>"
else if(isAI(M))
dat += "<td>AI</td>"
else if(ispAI(M))
dat += "<td>pAI</td>"
else if(isrobot(M))
dat += "<td>Cyborg</td>"
else if(isanimal(M))
dat += "<td>Animal</td>"
else if(iscorgi(M))
dat += "<td>Corgi</td>"
else if(istype(M,/mob/new_player))
dat += "<td>New Player</td>"
else
dat += "<td>\red ERROR</td>\black"
if(M.mind && M.mind.assigned_role && istype(M, /mob/living/carbon/human)) // Adds a column to Player Panel that shows their current job.
var/mob/living/carbon/human/H = M
if (H.wear_id)
var/obj/item/weapon/card/id/id
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/PDA = H.wear_id
if(!isnull(PDA.id)) // The PDA may contain no ID
id = PDA.id // The ID is contained inside the PDA
else
id = H.wear_id // The ID was on the ID slot
if(!id) // Happens when there's no ID in the PDA located on the wear_id slot
dat += "<td>[M.mind.assigned_role] (No ID)</td>"
else if(isnull(id.assignment)) // Preventing runtime errors blocking the player panel
if(istype(id, /obj/item/weapon/card/id/syndicate))
dat += "<td><font color=purple>Antagonist</font></td>"
else
usr << "<font color=red>ERROR:</font> Inform the coders that an [id.name] was checked for its assignment variable, and it was null."
dat += "<td><font color=red>ERROR</font></td>"
else
if(M.mind.assigned_role == id.assignment) // Polymorph
dat += "<td>[M.mind.assigned_role]</td>"
else
dat += "<td>[M.mind.assigned_role] ([id.assignment])"
else
dat += "<td>[M.mind.assigned_role] (No ID)</td>"
else
dat += "<td>No Assigned Role</td>"
*/
dat += {"<td>IP: [M.client ? M.client.address : "Disconnected"]<br>
CID: [M.client ? M.client.computer_id : "Disconnected"]</td>
"}
dat += {"<td><A HREF='?src=\ref[src];player_info=[M.ckey]'>[player_has_info(M.ckey) ? "Info" : "N/A"] </A></td>
<td><A href='?src=\ref[usr];priv_msg=\ref[M]'><b>PM</b></A></td>
"}
switch(is_special_character(M))
if(0)
dat += {"<td align=center>Loyal</td>"}
if(1)
dat += {"<td align=center><font color=red>Antag</font></td>"}
if(2)
dat += {"<td align=center><font color=red><b>Mode-Antag</b></font></td>"}
dat += "</table></body></html>"
usr << browse(dat, "window=players;size=600x600")