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brainmob fix: decapitated head is now really dead
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@@ -891,8 +891,8 @@ obj/item/weapon/organ/head/New(loc, mob/living/carbon/human/H)
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H.regenerate_icons()
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H.stat = 2
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H.death()
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brainmob.stat = 2
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brainmob.death()
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obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head
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brainmob = new(src)
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