diff --git a/code/game/gamemodes/shadowling/shadowling_abilities.dm b/code/game/gamemodes/shadowling/shadowling_abilities.dm index db1b88ff218..6ead747e549 100644 --- a/code/game/gamemodes/shadowling/shadowling_abilities.dm +++ b/code/game/gamemodes/shadowling/shadowling_abilities.dm @@ -687,7 +687,7 @@ datum/reagent/shadowling_blindness_smoke/on_mob_life(var/mob/living/M as mob) continue target << "You are struck by a bolt of lightning!" playsound(target, 'sound/effects/eleczap.ogg', 50, 1) - target.electrocute_act(80, "lightning bolt") + target.electrocute_act(80, "lightning bolt", def_zone = "chest") usr.Beam(target,icon_state="red_lightning",icon='icons/effects/effects.dmi',time=1) /obj/effect/proc_holder/spell/targeted/shadowlingAscendantTransmit