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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into muh_doctors_delight
Conflicts: code/modules/reagents/Chemistry-Machinery.dm
This commit is contained in:
@@ -19,8 +19,8 @@
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var/hackedcheck = 0
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var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine",
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"sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron",
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"copper","mercury","radium","water","ethanol","sugar","sacid","tungsten","iodine","bromine")
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var/list/hacked_reagents = list("plasma","toxin")
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"copper","mercury","plasma","radium","water","ethanol","sugar","sacid","tungsten","iodine","bromine")
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var/list/hacked_reagents = list("toxin")
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var/hack_message = "You disable the safety safeguards, enabling the \"Mad Scientist\" mode."
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var/unhack_message = "You re-enable the safety safeguards, enabling the \"NT Standard\" mode."
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var/list/broken_requirements = list()
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@@ -283,7 +283,7 @@
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dispensable_reagents = list()
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var/list/special_reagents = list(list("hydrogen", "oxygen", "silicon", "phosphorus", "sulfur", "carbon", "nitrogen"),
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list("lithium", "sugar", "sacid", "water", "copper", "mercury", "sodium"),
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list("ethanol", "chlorine", "potassium", "aluminium", "radium", "fluorine", "iron"))
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list("ethanol", "chlorine", "potassium", "aluminium","plasma", "radium", "fluorine", "iron"))
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/obj/machinery/chem_dispenser/constructable/New()
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..()
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@@ -526,16 +526,30 @@ datum
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ticker.mode.remove_all_cult_icons_from_client(M.client) // fixes the deconverted's own client not removing their mob's cult icon
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\blue []'s eyes blink and become clearer.", M), 1) // So observers know it worked.
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// Vamps react to this like acid
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if(((M.mind in ticker.mode.vampires) || M.mind.vampire) && (!(VAMP_FULL in M.mind.vampire.powers)) && prob(10))
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if(!M) M = holder.my_atom
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M.adjustToxLoss(1*REM)
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M.take_organ_damage(0, 1*REM)
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// Vampires who ingest holy water combust if it's in their system for long enough.
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if(((M.mind in ticker.mode.vampires) || M.mind.vampire) && (!(VAMP_FULL in M.mind.vampire.powers)) && prob(80))
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data++
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switch(data)
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if(1 to 3)
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M << "<span class = 'warning'>Something sizzles in your veins!</span>"
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M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
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if(4 to 10)
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M << "<span class = 'danger'>You feel an intense burning inside of you!</span>"
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M.adjustFireLoss(1)
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M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
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if(11 to INFINITY)
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M << "<span class = 'danger'>You suddenly ignite in a holy fire!</span>"
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for(var/mob/O in viewers(M, null))
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O.show_message(text("<span class = 'danger'>[] suddenly bursts into flames!<span>", M), 1)
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M.fire_stacks = min(5,M.fire_stacks + 3)
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M.IgniteMob() //Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
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M.adjustFireLoss(3) //Hence the other damages... ain't I a bastard?
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M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
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holder.remove_reagent(src.id, 10 * REAGENTS_METABOLISM) //high metabolism to prevent extended uncult rolls.
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reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with water can help put them out!
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// Vamps react to this like acid
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reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
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// Vampires have their powers weakened by holy water applied to the skin.
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if(ishuman(M))
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if((M.mind in ticker.mode.vampires))
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var/mob/living/carbon/human/H=M
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@@ -543,22 +557,12 @@ datum
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if(H.wear_mask)
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H << "\red Your mask protects you from the holy water!"
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return
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if(H.head)
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else if(H.head)
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H << "\red Your helmet protects you from the holy water!"
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return
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if(!M.unacidable)
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if(prob(15) && volume >= 30)
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var/datum/organ/external/affecting = H.get_organ("head")
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if(affecting)
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if(affecting.take_damage(25, 0))
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H.UpdateDamageIcon()
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H.status_flags |= DISFIGURED
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H.emote("scream")
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else
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M.take_organ_damage(min(15, volume * 2)) // uses min() and volume to make sure they aren't being sprayed in trace amounts (1 unit != insta rape) -- Doohl
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else
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if(!M.unacidable)
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M.take_organ_damage(min(15, volume * 2))
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else
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M << "<span class='warning'>Something holy interferes with your powers!</span>"
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M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
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return
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serotrotium
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@@ -1396,27 +1400,6 @@ datum
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M.adjustToxLoss(3*REM)
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..()
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return
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reaction_obj(var/obj/O, var/volume)
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src = null
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/*if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/egg/slime))
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var/obj/item/weapon/reagent_containers/food/snacks/egg/slime/egg = O
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if (egg.grown)
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egg.Hatch()*/
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if((!O) || (!volume)) return 0
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var/turf/the_turf = get_turf(O)
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var/datum/gas_mixture/napalm = new
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var/datum/gas/volatile_fuel/fuel = new
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fuel.moles = volume
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napalm.trace_gases += fuel
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the_turf.assume_air(napalm)
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reaction_turf(var/turf/T, var/volume)
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src = null
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var/datum/gas_mixture/napalm = new
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var/datum/gas/volatile_fuel/fuel = new
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fuel.moles = volume
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napalm.trace_gases += fuel
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T.assume_air(napalm)
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return
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reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)//Splashing people with plasma is stronger than fuel!
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if(!istype(M, /mob/living))
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return
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@@ -426,17 +426,6 @@ datum
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required_reagents = list("sodiumchloride" = 1, "ethanol" = 1, "radium" = 1)
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result_amount = 3
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plasmasolidification
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name = "Solid Plasma"
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id = "solidplasma"
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result = null
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required_reagents = list("iron" = 5, "frostoil" = 5, "plasma" = 20)
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result_amount = 1
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on_reaction(var/datum/reagents/holder, var/created_volume)
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var/location = get_turf(holder.my_atom)
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new /obj/item/stack/sheet/mineral/plasma(location)
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return
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plastication
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name = "Plastic"
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id = "solidplastic"
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@@ -21,7 +21,7 @@
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return
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attack(mob/M as mob, mob/user as mob, def_zone)
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if(M == user)
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M << "\blue You [apply_type] [src]."
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M << "\blue You [apply_method] [src]."
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M.unEquip(src) //icon update
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if(reagents.total_volume)
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reagents.reaction(M, apply_type)
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