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changed alien neurotoxin to bio type projectile (which means it's stopped by protective gear like biosuits), fixed a runtime
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -106,7 +106,7 @@ I kind of like the right click only--the window version can get a little confusi
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/mob/living/carbon/alien/humanoid/proc/neurotoxin(mob/target as mob in oview())
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set name = "Spit Neurotoxin (50)"
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set desc = "Spits neurotoxin at someone, paralyzing them for a short time."
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set desc = "Spits neurotoxin at someone, paralyzing them for a short time if they are not wearing protective gear."
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set category = "Alien"
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if(powerc(50))
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@@ -129,12 +129,12 @@ I kind of like the right click only--the window version can get a little confusi
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if(!istype(T, /turf))
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return
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if (U == T)
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usr.bullet_act(src, get_organ_target())
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usr.bullet_act(new /obj/item/projectile/neurotoxin(usr.loc), get_organ_target())
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return
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if(!istype(U, /turf))
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return
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var/obj/item/projectile/energy/dart/A = new /obj/item/projectile/energy/dart(usr.loc)
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var/obj/item/projectile/neurotoxin/A = new /obj/item/projectile/neurotoxin(usr.loc)
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A.current = U
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A.yo = U.y - T.y
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