diff --git a/html/changelog.html b/html/changelog.html
index 9ba00335515..6be6e793497 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -57,6 +57,20 @@
13 July 2017
+
Fox McCloud updated:
+
+ - Fixes blood volume and type not showing up properly on health analyzer
+ - Fixes exotic blood names being incorrect
+ - fix examining/checking yourself/others for bleeding/bandaging
+ - Everything that involves bandaging now properly uses the new blood system
+ - Fixes species exotic blood being injected into a mob not increasing their blood volume (slimes rejoice)
+ - Fixed faked deaths still allowing for bleeding
+ - Fixes IV drips not transferring over the proper amount of blood
+ - Embedded objects will cause additional bleeding
+ - Adds in heparin, a drug that can cause bleeding
+ - medical stacks can be used multiple times on the same limb
+ - Blood depletes in the body a lot faster now, due to blood refactor changes
+
Shazbot-coding, Driker-Sprites updated:
- Gives the clown their own jug
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index f815b15143b..bcc75e35beb 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -5170,5 +5170,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscdel: removed blood decal infections
- tweak: some diseases now bypasse species virus immunity (kuru, TB, and appendicitis)
2017-07-13:
+ Fox McCloud:
+ - bugfix: Fixes blood volume and type not showing up properly on health analyzer
+ - bugfix: Fixes exotic blood names being incorrect
+ - bugfix: fix examining/checking yourself/others for bleeding/bandaging
+ - bugfix: Everything that involves bandaging now properly uses the new blood system
+ - bugfix: Fixes species exotic blood being injected into a mob not increasing their
+ blood volume (slimes rejoice)
+ - bugfix: Fixed faked deaths still allowing for bleeding
+ - bugfix: Fixes IV drips not transferring over the proper amount of blood
+ - tweak: Embedded objects will cause additional bleeding
+ - rscadd: Adds in heparin, a drug that can cause bleeding
+ - tweak: medical stacks can be used multiple times on the same limb
+ - tweak: Blood depletes in the body a lot faster now, due to blood refactor changes
Shazbot-coding, Driker-Sprites:
- rscadd: Gives the clown their own jug
diff --git a/html/changelogs/AutoChangeLog-pr-7762.yml b/html/changelogs/AutoChangeLog-pr-7762.yml
deleted file mode 100644
index 848440c73df..00000000000
--- a/html/changelogs/AutoChangeLog-pr-7762.yml
+++ /dev/null
@@ -1,14 +0,0 @@
-author: "Fox McCloud"
-delete-after: True
-changes:
- - bugfix: "Fixes blood volume and type not showing up properly on health analyzer"
- - bugfix: "Fixes exotic blood names being incorrect"
- - bugfix: "fix examining/checking yourself/others for bleeding/bandaging"
- - bugfix: "Everything that involves bandaging now properly uses the new blood system"
- - bugfix: "Fixes species exotic blood being injected into a mob not increasing their blood volume (slimes rejoice)"
- - bugfix: "Fixed faked deaths still allowing for bleeding"
- - bugfix: "Fixes IV drips not transferring over the proper amount of blood"
- - tweak: "Embedded objects will cause additional bleeding"
- - rscadd: "Adds in heparin, a drug that can cause bleeding"
- - tweak: "medical stacks can be used multiple times on the same limb"
- - tweak: "Blood depletes in the body a lot faster now, due to blood refactor changes"