diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index 5d90d407c69..ab437a4a1e9 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -343,7 +343,7 @@ Class Procs:
return 1
if(!user.IsAdvancedToolUser())
- user << "\red You don't have the dexterity to do this!"
+ user << "You don't have the dexterity to do this!"
return 1
/*
@@ -354,10 +354,10 @@ Class Procs:
if (ishuman(user))
var/mob/living/carbon/human/H = user
if(H.getBrainLoss() >= 60)
- visible_message("\red [H] stares cluelessly at [src] and drools.")
+ visible_message("[H] stares cluelessly at [src] and drools.")
return 1
else if(prob(H.getBrainLoss()))
- user << "\red You momentarily forget how to use [src]."
+ user << "You momentarily forget how to use [src]."
return 1
src.add_fingerprint(user)
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 89d235999c6..74a612762e7 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -382,17 +382,17 @@ REAGENT SCANNER
if (user.stat)
return
if (crit_fail)
- user << "\red This device has critically failed and is no longer functional!"
+ user << "This device has critically failed and is no longer functional!"
return
if (!user.IsAdvancedToolUser())
- user << "\red You don't have the dexterity to do this!"
+ user << "You don't have the dexterity to do this!"
return
if(reagents.total_volume)
var/list/blood_traces = list()
for(var/datum/reagent/R in reagents.reagent_list)
if(R.id != "blood")
reagents.clear_reagents()
- user << "\red The sample was contaminated! Please insert another sample"
+ user << "The sample was contaminated! Please insert another sample."
return
else
blood_traces = params2list(R.data["trace_chem"])
@@ -442,12 +442,12 @@ REAGENT SCANNER
if (user.stat)
return
if (!user.IsAdvancedToolUser())
- user << "\red You don't have the dexterity to do this!"
+ user << "You don't have the dexterity to do this!"
return
if(!istype(O))
return
if (crit_fail)
- user << "\red This device has critically failed and is no longer functional!"
+ user << "This device has critically failed and is no longer functional!"
return
if(!isnull(O.reagents))
@@ -456,7 +456,7 @@ REAGENT SCANNER
var/one_percent = O.reagents.total_volume / 100
for (var/datum/reagent/R in O.reagents.reagent_list)
if(prob(reliability))
- dat += "\n \t \blue [R][details ? ": [R.volume / one_percent]%" : ""]"
+ dat += "
[TAB][R][details ? ": [R.volume / one_percent]%" : ""]"
recent_fail = 0
else if(recent_fail)
crit_fail = 1
@@ -465,11 +465,11 @@ REAGENT SCANNER
else
recent_fail = 1
if(dat)
- user << "\blue Chemicals found: [dat]"
+ user << "Chemicals found: [dat]"
else
- user << "\blue No active chemical agents found in [O]."
+ user << "No active chemical agents found in [O]."
else
- user << "\blue No significant chemical agents found in [O]."
+ user << "No significant chemical agents found in [O]."
return
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index ffae91a70ce..f52de29785b 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -170,17 +170,16 @@
if (flag)
return
if (!user.IsAdvancedToolUser())
- user << "\red You don't have the dexterity to do this!"
+ user << "You don't have the dexterity to do this!"
return
src.add_fingerprint(user)
if (src.bullets < 1)
- user.show_message("\red *click* *click*", 2)
+ user.show_message("*click* *click*", 2)
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
return
playsound(user, 'sound/weapons/Gunshot.ogg', 100, 1)
src.bullets--
- for(var/mob/O in viewers(user, null))
- O.show_message(text("\red [] fires a cap gun at []!", user, target), 1, "\red You hear a gunshot", 2)
+ user.visible_message("[user] fires a cap gun at [target]!", null, "You hear a gunshot.")
/obj/item/toy/ammo/gun
name = "ammo-caps"