diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 5d90d407c69..ab437a4a1e9 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -343,7 +343,7 @@ Class Procs: return 1 if(!user.IsAdvancedToolUser()) - user << "\red You don't have the dexterity to do this!" + user << "You don't have the dexterity to do this!" return 1 /* @@ -354,10 +354,10 @@ Class Procs: if (ishuman(user)) var/mob/living/carbon/human/H = user if(H.getBrainLoss() >= 60) - visible_message("\red [H] stares cluelessly at [src] and drools.") + visible_message("[H] stares cluelessly at [src] and drools.") return 1 else if(prob(H.getBrainLoss())) - user << "\red You momentarily forget how to use [src]." + user << "You momentarily forget how to use [src]." return 1 src.add_fingerprint(user) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 89d235999c6..74a612762e7 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -382,17 +382,17 @@ REAGENT SCANNER if (user.stat) return if (crit_fail) - user << "\red This device has critically failed and is no longer functional!" + user << "This device has critically failed and is no longer functional!" return if (!user.IsAdvancedToolUser()) - user << "\red You don't have the dexterity to do this!" + user << "You don't have the dexterity to do this!" return if(reagents.total_volume) var/list/blood_traces = list() for(var/datum/reagent/R in reagents.reagent_list) if(R.id != "blood") reagents.clear_reagents() - user << "\red The sample was contaminated! Please insert another sample" + user << "The sample was contaminated! Please insert another sample." return else blood_traces = params2list(R.data["trace_chem"]) @@ -442,12 +442,12 @@ REAGENT SCANNER if (user.stat) return if (!user.IsAdvancedToolUser()) - user << "\red You don't have the dexterity to do this!" + user << "You don't have the dexterity to do this!" return if(!istype(O)) return if (crit_fail) - user << "\red This device has critically failed and is no longer functional!" + user << "This device has critically failed and is no longer functional!" return if(!isnull(O.reagents)) @@ -456,7 +456,7 @@ REAGENT SCANNER var/one_percent = O.reagents.total_volume / 100 for (var/datum/reagent/R in O.reagents.reagent_list) if(prob(reliability)) - dat += "\n \t \blue [R][details ? ": [R.volume / one_percent]%" : ""]" + dat += "
[TAB][R][details ? ": [R.volume / one_percent]%" : ""]" recent_fail = 0 else if(recent_fail) crit_fail = 1 @@ -465,11 +465,11 @@ REAGENT SCANNER else recent_fail = 1 if(dat) - user << "\blue Chemicals found: [dat]" + user << "Chemicals found: [dat]" else - user << "\blue No active chemical agents found in [O]." + user << "No active chemical agents found in [O]." else - user << "\blue No significant chemical agents found in [O]." + user << "No significant chemical agents found in [O]." return diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index ffae91a70ce..f52de29785b 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -170,17 +170,16 @@ if (flag) return if (!user.IsAdvancedToolUser()) - user << "\red You don't have the dexterity to do this!" + user << "You don't have the dexterity to do this!" return src.add_fingerprint(user) if (src.bullets < 1) - user.show_message("\red *click* *click*", 2) + user.show_message("*click* *click*", 2) playsound(user, 'sound/weapons/empty.ogg', 100, 1) return playsound(user, 'sound/weapons/Gunshot.ogg', 100, 1) src.bullets-- - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] fires a cap gun at []!", user, target), 1, "\red You hear a gunshot", 2) + user.visible_message("[user] fires a cap gun at [target]!", null, "You hear a gunshot.") /obj/item/toy/ammo/gun name = "ammo-caps"