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Uses more QDEL_NULLs
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@@ -1040,8 +1040,7 @@
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mark = 0
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if(L.mob_size >= MOB_SIZE_LARGE)
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L.underlays -= marked_image
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qdel(marked_image)
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marked_image = null
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QDEL_NULL(marked_image)
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var/backstab = check_target_facings(user, L)
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var/def_check = L.getarmor(type = "bomb")
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if(backstab == FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR || backstab == FACING_SAME_DIR)
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