Crit Rework Final Submission

This commit is contained in:
Fox McCloud
2019-03-28 17:28:00 -04:00
parent 290e9135d0
commit d0ea5ee8b9
87 changed files with 797 additions and 480 deletions
+130
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@@ -0,0 +1,130 @@
/datum/disease/critical
/datum/disease/critical/stage_act() //overriden to ensure unique behavior
stage = min(stage, max_stages)
if(prob(stage_prob))
stage = min(stage + 1, max_stages)
for(var/C_id in cures)
if(affected_mob.reagents.has_reagent(C_id))
if(prob(cure_chance))
cure()
return FALSE
return TRUE
/datum/disease/critical/shock
name = "Shock"
form = "Medical Emergency"
spread_text = "The patient is in shock"
max_stages = 3
spread_flags = SPECIAL
cure_text = "Saline Solution"
cures = list("salglu_solution")
cure_chance = 10
viable_mobtypes = list(/mob/living/carbon/human)
stage_prob = 6
severity = DANGEROUS
disease_flags = CURABLE
bypasses_immunity = TRUE
virus_heal_resistant = TRUE
/datum/disease/critical/shock/stage_act()
if(..())
if(affected_mob.health >= 25)
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
switch(stage)
if(1)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("shiver", "pale", "moan"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel weak!</span>")
if(2)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("shiver", "pale", "moan", "shudder", "tremble"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel absolutely terrible!</span>")
if(prob(5))
affected_mob.emote("faint", "collapse", "groan")
if(3)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("shudder", "pale", "tremble", "groan", "bshake"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>You feel horrible!</span>")
if(prob(5))
affected_mob.emote(pick("faint", "collapse", "groan"))
if(prob(7))
to_chat(affected_mob, "<span class='danger'>You can't breathe!</span>")
affected_mob.AdjustLoseBreath(1)
if(prob(5))
var/datum/disease/D = new /datum/disease/critical/heart_failure
affected_mob.ForceContractDisease(D)
/datum/disease/critical/heart_failure
name = "Cardiac Failure"
form = "Medical Emergency"
spread_text = "The patient is having a cardiac emergency"
max_stages = 3
spread_flags = SPECIAL
cure_text = "Cardiac Stimulants"
cures = list("atropine", "epinephrine")
cure_chance = 10
needs_all_cures = FALSE
viable_mobtypes = list(/mob/living/carbon/human)
stage_prob = 5
severity = DANGEROUS
disease_flags = CURABLE
required_organs = list(/obj/item/organ/internal/heart)
bypasses_immunity = TRUE
virus_heal_resistant = TRUE
/datum/disease/critical/heart_failure/stage_act()
if(..())
switch(stage)
if(1)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("pale", "shudder"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>Your arm hurts!</span>")
else if(prob(5))
to_chat(affected_mob, "<span class='danger'>Your chest hurts!</span>")
if(2)
if(prob(1) && prob(10))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(8))
affected_mob.emote(pick("pale", "groan"))
if(prob(5))
to_chat(affected_mob, "<span class='danger'>Your heart lurches in your chest!</span>")
affected_mob.AdjustLoseBreath(1)
if(prob(3))
to_chat(affected_mob, "<span class='danger'>Your heart stops beating!</span>")
affected_mob.AdjustLoseBreath(3)
if(prob(5))
affected_mob.emote(pick("faint", "collapse", "groan"))
if(3)
affected_mob.adjustOxyLoss(1)
if(prob(8))
affected_mob.emote(pick("twitch", "gasp"))
if(prob(5) && ishuman(affected_mob))
var/mob/living/carbon/human/H = affected_mob
H.set_heartattack(TRUE)
+2 -10
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@@ -14,20 +14,12 @@
disease_flags = CURABLE
spread_flags = NON_CONTAGIOUS
virus_heal_resistant = TRUE
var/remissive = 0
/datum/disease/food_poisoning/stage_act()
if(!remissive)
..()
if(affected_mob.sleeping && prob(33))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
remissive = 1
if(remissive)
if(prob(stage_prob))
stage--
if(stage == 0)
cure()
return
cure()
return
switch(stage)
if(1)
if(prob(5))
+1 -1
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@@ -44,7 +44,7 @@
else if(amt_dam_fire <= 0)
target.heal_overall_damage(amt_dam_brute,amt_dam_fire)
target.adjustToxLoss(amt_dam_tox)
target.oxyloss += amt_dam_oxy
target.adjustOxyLoss(amt_dam_oxy)
//disabling
target.Weaken(amt_weakened)
target.Paralyse(amt_paralysis)