diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 040bd8b1359..4b268eb07c4 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -140,7 +140,7 @@ base_icon_state = "sandbags" max_integrity = 280 proj_pass_rate = 20 - pass_flags = LETPASSTHROW + pass_flags_self = LETPASSTHROW bar_material = SAND climbable = TRUE smoothing_flags = SMOOTH_BITMASK diff --git a/code/game/objects/items/sport.dm b/code/game/objects/items/sport.dm index 5c96c579eb4..74c6e98e153 100644 --- a/code/game/objects/items/sport.dm +++ b/code/game/objects/items/sport.dm @@ -67,7 +67,7 @@ icon_state = "hoop" anchored = TRUE density = TRUE - pass_flags = LETPASSTHROW + pass_flags_self = LETPASSTHROW /obj/structure/holohoop/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/grab) && get_dist(src, user) <= 1) diff --git a/code/game/objects/structures/holosigns.dm b/code/game/objects/structures/holosigns.dm index a01546b39c7..2ef8f33659d 100644 --- a/code/game/objects/structures/holosigns.dm +++ b/code/game/objects/structures/holosigns.dm @@ -52,7 +52,7 @@ name = "holo barrier" desc = "A short holographic barrier which can only be passed by walking." icon_state = "holosign_sec" - pass_flags = LETPASSTHROW + pass_flags_self = LETPASSTHROW density = TRUE max_integrity = 20 var/allow_walk = TRUE //can we pass through it on walk intent diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index ba755ab3555..14b3731a686 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -255,7 +255,7 @@ layer = 2.0 var/obj/structure/morgue/connected = null anchored = TRUE - pass_flags = LETPASSTHROW + pass_flags_self = LETPASSTHROW max_integrity = 350 /obj/structure/m_tray/attack_hand(mob/user as mob) @@ -552,7 +552,7 @@ GLOBAL_LIST_EMPTY(crematoriums) layer = 2.0 var/obj/structure/crematorium/connected = null anchored = TRUE - pass_flags = LETPASSTHROW + pass_flags_self = LETPASSTHROW /obj/structure/c_tray/attack_hand(mob/user as mob) if(connected) diff --git a/code/game/objects/structures/railings.dm b/code/game/objects/structures/railings.dm index efcd184fcbc..59bcaefc94f 100644 --- a/code/game/objects/structures/railings.dm +++ b/code/game/objects/structures/railings.dm @@ -5,7 +5,7 @@ icon_state = "railing" density = TRUE anchored = TRUE - pass_flags = LETPASSTHROW + pass_flags_self = LETPASSTHROW climbable = TRUE layer = ABOVE_MOB_LAYER flags = ON_BORDER diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 4fc3af78a53..4d376ffa374 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -21,7 +21,7 @@ density = TRUE anchored = TRUE layer = TABLE_LAYER - pass_flags = LETPASSTHROW + pass_flags_self = LETPASSTHROW climbable = TRUE max_integrity = 100 integrity_failure = 30 @@ -864,7 +864,7 @@ layer = TABLE_LAYER density = TRUE anchored = TRUE - pass_flags = LETPASSTHROW + pass_flags_self = LETPASSTHROW max_integrity = 20 /obj/structure/rack/examine(mob/user) diff --git a/code/modules/fish/fishtank.dm b/code/modules/fish/fishtank.dm index b3e541e6d31..6b423f9568d 100644 --- a/code/modules/fish/fishtank.dm +++ b/code/modules/fish/fishtank.dm @@ -35,8 +35,8 @@ icon_state = "bowl1" density = FALSE // Small enough to not block stuff anchored = FALSE // Small enough to move even when filled - pass_flags = PASSTABLE | LETPASSTHROW // Just like at the county fair, you can't seem to throw the ball in to win the goldfish, and it's small enough to pull onto a table - + pass_flags_self = LETPASSTHROW // Just like at the county fair, you can't seem to throw the ball in to win the goldfish, and it's small enough to pull onto a table + pass_flags = PASSTABLE tank_type = "bowl" water_capacity = 50 // Not very big, therefore it can't hold much max_fish = 1 // What a lonely fish @@ -52,7 +52,7 @@ icon_state = "tank1" density = TRUE anchored = TRUE - pass_flags = LETPASSTHROW + pass_flags = null tank_type = "tank" water_capacity = 200 // Decent sized, holds almost 2 full buckets