diff --git a/html/changelog.html b/html/changelog.html index 25339a43bca..015b2c36d36 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -54,436 +54,3296 @@ *** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. *** --> -
-

28 November 2016

-

Allfd updated:

- -

Crazylemon64 updated:

- -

KasparoVy updated:

- - -

23 November 2016

-

A Giant-Ass Mountain of Salt updated:

- -

Alexshreds updated:

- -

Alffd updated:

- -

Allfd updated:

- -

Ar3nn updated:

- -

AugRob updated:

- -

Aurorablade updated:

- -

Certhic updated:

- -

Chakirski updated:

- -

Chakishreds updated:

- -

Chopchop1614 updated:

- -

Coldflame updated:

- -

CrAzYPiLoT updated:

- -

Crazylemon updated:

- -

Crazylemon64 updated:

- -

DarkPyrolord updated:

- -

Dave The Headcrab updated:

- -

DaveTheHeadcrab updated:

- -

Deanthelis updated:

- -

FalseIncarnate updated:

- -

Fethas updated:

- -

FlattestGuitar updated:

- -

FlattestNerd updated:

- -

Fox MCCloud updated:

- -

Fox McCloud updated:

- -

Fox McCloud and KorPhaeron updated:

- -

Fox-McCloud updated:

- -

FreeStylaLT updated:

- -

General Chaos updated:

- -

GeneralChaos81 updated:

- -

Glorken updated:

- -

IK3I updated:

- -

IcyV updated:

- -

Improvedname updated:

- -

Jey updated:

- -

KasparoVy updated:

- -

KorPhaeron and Fox McCloud updated:

- -

Krausus updated:

- -

Kyep updated:

- -

LittleBigKid2000 updated:

- -

LittleBigKid2000 and TullyBBurnalot updated:

- -

Many -tg-station Coders, TheDZD updated:

- -

MarsM0nd updated:

- -

Meisaka updated:

- -

NTSAM updated:

- -

Norgad updated:

- -

PPI updated:

- -

Pinatacolada updated:

- -

ProperPants updated:

- -

QuinnAggeler updated:

- -

Regen updated:

- -

Regen1 updated:

- -

Regens updated:

- -

Spacemanspark updated:

- -

Tastyfish updated:

- -

Tauka Usanake updated:

- -

TheBeoni updated:

- -

TheDZD updated:

- -

Tigerbat2000 updated:

- -

Tigercat2000 updated:

- -

TravellingMerchant updated:

- -

TullyBBurnalot updated:

- -

TullyBurnalot updated:

- -

Twinmold updated:

- -

Twinmold93 updated:

- -

Ty-Omaha updated:

- -

VampyrBytes updated:

- -

Yurivw updated:

- -

chopchop1614 updated:

- -

monster860 updated:

- -

monster860, clusterfack, and DeityLink updated:

- -

pinatacolada updated:

- -

ppi updated:

- -

taukausanake updated:

- -

tigercat2000 updated:

- -

tkdrg updated:

- -

tkdrg, Delimusca, Aranclanos, TheDZD updated:

- -

tristan1333 updated:

- +
+

28 November 2016

+

Allfd updated:

+ +

Crazylemon64 updated:

+ +

KasparoVy updated:

+ + +

26 November 2016

+

Fox McCloud updated:

+ + +

23 November 2016

+

Fethas updated:

+ +

FlattestNerd updated:

+ +

Fox McCloud updated:

+ + +

22 November 2016

+

KasparoVy updated:

+ +

Twinmold93 updated:

+ + +

20 November 2016

+

KasparoVy updated:

+ + +

15 November 2016

+

KasparoVy updated:

+ + +

13 November 2016

+

Fox McCloud updated:

+ + +

07 November 2016

+

Crazylemon updated:

+ +

Crazylemon64 updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Twinmold93 updated:

+ + +

23 October 2016

+

KasparoVy updated:

+ + +

15 October 2016

+

Crazylemon64 updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

GeneralChaos81 updated:

+ +

KasparoVy updated:

+ +

Krausus updated:

+ + +

16 September 2016

+

Aurorablade updated:

+ +

Coldflame updated:

+ +

Crazylemon64 updated:

+ +

DaveTheHeadcrab updated:

+ +

FlattestGuitar updated:

+ +

FreeStylaLT updated:

+ +

IcyV updated:

+ +

Improvedname updated:

+ +

KasparoVy updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

LittleBigKid2000 updated:

+ +

TheDZD updated:

+ +

Ty-Omaha updated:

+ + +

01 September 2016

+

Crazylemon updated:

+ +

monster860 updated:

+ + +

29 August 2016

+

Crazylemon updated:

+ +

DaveTheHeadcrab updated:

+ +

Fox McCloud updated:

+ +

Fox McCloud and KorPhaeron updated:

+ +

FreeStylaLT updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

TheDZD updated:

+ +

TullyBurnalot updated:

+ + +

19 August 2016

+

Crazylemon updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

IcyV updated:

+ +

Krausus updated:

+ +

TheDZD updated:

+ + +

18 August 2016

+

Alexshreds updated:

+ +

Ar3nn updated:

+ +

Chakishreds updated:

+ +

Chopchop1614 updated:

+ +

Crazylemon updated:

+ +

Crazylemon64 updated:

+ +

DaveTheHeadcrab updated:

+ +

FalseIncarnate updated:

+ +

Fethas updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

FreeStylaLT updated:

+ +

General Chaos updated:

+ +

IcyV updated:

+ +

KorPhaeron and Fox McCloud updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

LittleBigKid2000 updated:

+ +

Norgad updated:

+ +

TullyBurnalot updated:

+ +

Ty-Omaha updated:

+ +

taukausanake updated:

+ +

tristan1333 updated:

+ + +

08 August 2016

+

Ar3nn updated:

+ +

Chakirski updated:

+ +

Crazylemon64 updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

FreeStylaLT updated:

+ +

KasparoVy updated:

+ +

Krausus updated:

+ +

LittleBigKid2000 updated:

+ +

Pinatacolada updated:

+ +

Ty-Omaha updated:

+ +

Yurivw updated:

+ +

chopchop1614 updated:

+ + +

03 August 2016

+

Fox McCloud updated:

+ +

Krausus updated:

+ +

chopchop1614 updated:

+ + +

01 August 2016

+

Crazylemon64 updated:

+ +

Fethas updated:

+ +

Fox McCloud updated:

+ +

IcyV updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

TheBeoni updated:

+ +

TheDZD updated:

+ +

TullyBurnalot updated:

+ +

Twinmold updated:

+ +

tigercat2000 updated:

+ + +

28 July 2016

+

A Giant-Ass Mountain of Salt updated:

+ +

Crazylemon64 updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

Fox-McCloud updated:

+ +

FreeStylaLT updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

Spacemanspark updated:

+ +

TheDZD updated:

+ +

TullyBurnalot updated:

+ +

Twinmold updated:

+ +

Ty-Omaha updated:

+ +

monster860, clusterfack, and DeityLink updated:

+ +

tigercat2000 updated:

+ + +

21 July 2016

+

Alffd updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

FreeStylaLT updated:

+ +

Kyep updated:

+ +

TullyBBurnalot updated:

+ +

monster860 updated:

+ + +

20 July 2016

+

Allfd updated:

+ +

Ar3nn updated:

+ +

Chakirski updated:

+ +

CrAzYPiLoT updated:

+ +

Crazylemon64 updated:

+ +

DaveTheHeadcrab updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

FreeStylaLT updated:

+ +

KasparoVy updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

LittleBigKid2000 and TullyBBurnalot updated:

+ +

Tauka Usanake updated:

+ +

TullyBBurnalot updated:

+ +

TullyBurnalot updated:

+ +

Twinmold updated:

+ +

monster860 updated:

+ +

tigercat2000 updated:

+ + +

13 July 2016

+

Ar3nn updated:

+ +

Chakirski updated:

+ +

DaveTheHeadcrab updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

TheDZD updated:

+ +

TullyBurnalot updated:

+ +

Twinmold updated:

+ +

monster860 updated:

+ + +

09 July 2016

+

Chakirski updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

FreeStylaLT updated:

+ +

Krausus updated:

+ +

TheDZD updated:

+ +

TullyBurnalot updated:

+ +

Twinmold updated:

+ + +

07 July 2016

+

Ar3nn updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

FreeStylaLT updated:

+ +

KasparoVy updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

TheDZD updated:

+ +

TullyBurnalot updated:

+ + +

02 July 2016

+

Fethas updated:

+ +

Fox McCloud updated:

+ +

FreeStylaLT updated:

+ +

KasparoVy updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

Tastyfish updated:

+ +

TheDZD updated:

+ +

VampyrBytes updated:

+ +

monster860 updated:

+ +

tigercat2000 updated:

+ + +

28 June 2016

+

CrAzYPiLoT updated:

+ +

DaveTheHeadcrab updated:

+ +

FalseIncarnate updated:

+ +

Fethas updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Krausus updated:

+ +

Kyep updated:

+ +

LittleBigKid2000 updated:

+ +

Norgad updated:

+ +

Tastyfish updated:

+ +

TheDZD updated:

+ +

Twinmold updated:

+ +

VampyrBytes updated:

+ +

monster860 updated:

+ +

tigercat2000 updated:

+ +

tkdrg updated:

+ + +

19 June 2016

+

DaveTheHeadcrab updated:

+ +

Fox McCloud updated:

+ +

FreeStylaLT updated:

+ +

KasparoVy updated:

+ +

LittleBigKid2000 updated:

+ +

TheDZD updated:

+ +

Twinmold updated:

+ +

monster860 updated:

+ +

tkdrg, Delimusca, Aranclanos, TheDZD updated:

+ + +

12 June 2016

+

CrAzYPiLoT updated:

+ +

Crazylemon64 updated:

+ +

DaveTheHeadcrab updated:

+ +

Fox McCloud updated:

+ +

FreeStylaLT updated:

+ +

Glorken updated:

+ +

KasparoVy updated:

+ +

Krausus updated:

+ +

Many -tg-station Coders, TheDZD updated:

+ +

Spacemanspark updated:

+ +

Tauka Usanake updated:

+ +

Twinmold updated:

+ +

monster860 updated:

+ +

pinatacolada updated:

+ + +

02 June 2016

+

CrAzYPiLoT updated:

+ +

Crazylemon64 updated:

+ +

DaveTheHeadcrab updated:

+ +

Fox McCloud updated:

+ +

IK3I updated:

+ +

Tastyfish updated:

+ +

monster860 updated:

+ + +

31 May 2016

+

CrAzYPiLoT updated:

+ +

Fox McCloud updated:

+ +

QuinnAggeler updated:

+ +

Tastyfish updated:

+ +

monster860 updated:

+ + +

25 May 2016

+

CrAzYPiLoT updated:

+ +

Fox McCloud updated:

+ +

IK3I updated:

+ + +

24 May 2016

+

CrAzYPiLoT updated:

+ +

Crazylemon64 updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

QuinnAggeler updated:

+ +

Tastyfish updated:

+ +

monster860 updated:

+ + +

20 May 2016

+

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

QuinnAggeler updated:

+ +

monster860 updated:

+ + +

17 May 2016

+

AugRob updated:

+ +

Fox MCCloud updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

monster860 updated:

+ + +

10 May 2016

+

Crazylemon64 updated:

+ +

FalseIncarnate updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

IK3I updated:

+ +

NTSAM updated:

+ +

QuinnAggeler updated:

+ +

tigercat2000 updated:

+ + +

04 May 2016

+

CrAzYPiLoT updated:

+ +

Crazylemon64 updated:

+ +

Fethas updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

IK3I updated:

+ +

KasparoVy updated:

+ +

LittleBigKid2000 updated:

+ +

Norgad updated:

+ +

QuinnAggeler updated:

+ +

pinatacolada updated:

+ + +

25 April 2016

+

CrAzYPiLoT updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

Meisaka updated:

+ +

tigercat2000 updated:

+ + +

20 April 2016

+

Crazylemon64 updated:

+ +

FalseIncarnate updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

MarsM0nd updated:

+ +

Tastyfish updated:

+ +

monster860 updated:

+ +

tigercat2000 updated:

+ + +

14 April 2016

+

Aurorablade updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Meisaka updated:

+ +

Tastyfish updated:

+ +

TheDZD updated:

+ +

monster860 updated:

+ + +

12 April 2016

+

FalseIncarnate updated:

+ +

Fethas updated:

+ +

Fox McCloud updated:

+ +

Tastyfish updated:

+ + +

07 April 2016

+

Crazylemon64 updated:

+ +

FalseIncarnate updated:

+ +

Fethas updated:

+ +

Fox McCloud updated:

+ +

Tastyfish updated:

+ +

tigercat2000 updated:

+ + +

02 April 2016

+

Crazylemon64 updated:

+ +

FalseIncarnate updated:

+ +

Fethas updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

ProperPants updated:

+ +

Tastyfish updated:

+ +

TheDZD updated:

+ +

tigercat2000 updated:

+ + +

26 March 2016

+

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

TheDZD updated:

+ + +

25 March 2016

+

Crazylemon64 updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ + +

22 March 2016

+

Crazylemon64 updated:

+ +

Fethas updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Regens updated:

+ +

Tastyfish updated:

+ +

TheDZD updated:

+ +

TravellingMerchant updated:

+ +

tigercat2000 updated:

+ + +

16 March 2016

+

Crazylemon64 updated:

+ +

DaveTheHeadcrab updated:

+ +

FalseIncarnate updated:

+ +

Fethas updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

Tastyfish updated:

+ +

monster860 updated:

+ +

taukausanake updated:

+ + +

08 March 2016

+

Crazylemon64 updated:

+ +

Fethas updated:

+ +

Fox McCloud updated:

+ +

Spacemanspark updated:

+ +

Tastyfish updated:

+ +

TheDZD updated:

+ +

monster860 updated:

+ + +

07 March 2016

+

Crazylemon64 updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Tastyfish updated:

+ +

VampyrBytes updated:

+ + +

26 February 2016

+

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Spacemanspark updated:

+ +

Tastyfish updated:

+ + +

24 February 2016

+

Crazylemon64 updated:

+ +

FalseIncarnate updated:

+ +

FlattestGuitar updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

PPI updated:

+ +

Regen1 updated:

+ +

Spacemanspark updated:

+ +

Tastyfish updated:

+ +

pinatacolada updated:

+ +

ppi updated:

+ + +

13 February 2016

+

Crazylemon64 updated:

+ +

DaveTheHeadcrab updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

TheDZD updated:

+ + +

10 February 2016

+

Crazylemon64 updated:

+ +

Fox McCloud updated:

+ +

Glorken updated:

+ +

KasparoVy updated:

+ +

PPI updated:

+ +

Regen updated:

+ +

Spacemanspark updated:

+ +

Tastyfish updated:

+ +

TheDZD updated:

+ + +

31 January 2016

+

Crazylemon64 updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

Tastyfish updated:

+ +

pinatacolada updated:

+ + +

29 January 2016

+

Crazylemon updated:

+ +

Crazylemon64 updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Tastyfish updated:

+ +

TheDZD updated:

+ + +

24 January 2016

+

KasparoVy updated:

+ +

Tastyfish updated:

+ + +

23 January 2016

+

Fox McCloud updated:

+ +

Tastyfish updated:

+ +

Tigerbat2000 updated:

+ + +

20 January 2016

+

DarkPyrolord updated:

+ +

FalseIncarnate updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Tastyfish updated:

+ +

TheDZD updated:

+ + +

18 January 2016

+

Crazylemon updated:

+ +

Dave The Headcrab updated:

+ +

Deanthelis updated:

+ +

Fethas updated:

+ +

Fox McCloud updated:

+ +

Jey updated:

+ +

KasparoVy updated:

+ +

Kyep updated:

+ +

NTSAM updated:

+ +

PPI updated:

+ +

Tastyfish updated:

+ +

Tigercat2000 updated:

+ + +

13 January 2016

+

Fox McCloud updated:

+ +

Kyep updated:

+ +

Tastyfish updated:

+ + +

11 January 2016

+

CrAzYPiLoT updated:

+ +

Crazylemon updated:

+ +

Dave The Headcrab updated:

+ +

Fox McCloud updated:

+ + +

08 January 2016

+

Crazylemon updated:

+ +

Dave The Headcrab updated:

+ +

FalseIncarnate updated:

+ +

Fethas updated:

+ +

Fox McCloud updated:

+ +

KasparoVy updated:

+ +

Tastyfish updated:

+ +

Tigercat2000 updated:

+ + +

06 January 2016

+

Certhic updated:

+ +

Crazylemon64 updated:

+ +

Tastyfish updated:

+ + +

03 January 2016

+

TheDZD updated:

+
GoonStation 13 Development Team diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 6c73b93b9c7..0443c2f52d6 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -1,430 +1,3112 @@ -DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. ---- -2016-11-23: - !!python/unicode 'A Giant-Ass Mountain of Salt': - - !!python/unicode 'rscadd': !!python/unicode 'Re-adds PDA slot.' - !!python/unicode 'Alexshreds': - - !!python/unicode 'tweak': !!python/unicode 'pAIs can see the crew manifest again.' - - !!python/unicode 'tweak': !!python/unicode 'Engineers and Atmos Techs have access - to the ORM' - !!python/unicode 'Alffd': - - !!python/unicode 'rscadd': !!python/unicode 'Added a 6th Vulpkanin tail option.' - - !!python/unicode 'tweak': !!python/unicode 'Fixes animations, side view, and pixel - fill for Vulpkanin tail 6' - !!python/unicode 'Allfd': - - !!python/unicode 'rscadd': !!python/unicode 'Added hologram fluff sprites' - !!python/unicode 'Ar3nn': - - !!python/unicode 'tweak': !!python/unicode 'Adds tech levels to RnD console main - menu' - !!python/unicode 'AugRob': - - !!python/unicode 'rscadd': !!python/unicode 'Add screwdriver sound when opening/closing - panels on airlocks' - !!python/unicode 'Aurorablade': - - !!python/unicode 'rscdel': !!python/unicode 'Removes the !!FUN!! of having headslugs - gold core spawnable.' - !!python/unicode 'Certhic': - - !!python/unicode 'bugfix': !!python/unicode 'Corrected some air alarms so that - atmos computer can access them' - - !!python/unicode 'bugfix': !!python/unicode 'Bodyscanner now sees mechanical parts - in internal organs' - !!python/unicode 'Chakirski': - - !!python/unicode 'rscadd': !!python/unicode 'Adds disabled_component() to cyborgs.' - - !!python/unicode 'bugfix': !!python/unicode 'EMPs now disable binary communication - for as long as the stun time.' - - !!python/unicode 'tweak': !!python/unicode 'Syndicate thermal imaging glasses - (mesons) can now be prescription upgraded like normal mesons.' - - !!python/unicode 'tweak': !!python/unicode 'Green glasses from the AutoDrobe can - now be prescription upgraded.' - !!python/unicode 'Chakishreds': - - !!python/unicode 'tweak': !!python/unicode 'You can now click on objects in a - gassy room at the expense of ninja floors.' - !!python/unicode 'Chopchop1614': - - !!python/unicode 'bugfix': !!python/unicode 'fixes transformation sting not working.' - - !!python/unicode 'bugfix': !!python/unicode 'transformation sting now checks if - the target has DNA or not' - !!python/unicode 'Coldflame': - - !!python/unicode 'rscadd': !!python/unicode 'Adds three new variants of 10mm ammunition, - AP, HP, and Incendiary. Currently admin-only.' - !!python/unicode 'CrAzYPiLoT': - - !!python/unicode 'bugfix': !!python/unicode 'Fixes the footsteps sounds to the - fullest.' - !!python/unicode 'Crazylemon': - - !!python/unicode 'rscadd': !!python/unicode 'Fully enables a system to allow species - to have unique procs and verbs that come and go with the species.' - - !!python/unicode 'rscdel': !!python/unicode 'IPCs lose their change monitor verb - when changing species now. Gone are the days of recalling a past IPC life to - perform self-barbery! Oh, woe is me!' - - !!python/unicode 'bugfix': !!python/unicode 'Sleepers and Body Scanners will now - reliably work when rotated' - - !!python/unicode 'bugfix': !!python/unicode 'SSD humans should be asleep more - reliably now.' - !!python/unicode 'Crazylemon64': - - !!python/unicode 'bugfix': !!python/unicode 'Sleeping simple animals should tick - down sleeping as normal - deaf simple mobs are no longer a thing' - !!python/unicode 'DarkPyrolord': - - !!python/unicode 'rscadd': !!python/unicode 'Adds in hardsuit sprites for Vulpkanin' - !!python/unicode 'Dave The Headcrab': - - !!python/unicode 'tweak': !!python/unicode 'Nerfs the damage the Detective''s - revolver does from 15 brute to 5 brute.' - - !!python/unicode 'rscadd': !!python/unicode 'Adds a 300 round capacity buckshot - magizine that fits into the L6 Saw.' - - !!python/unicode 'rscadd': !!python/unicode 'Adds a 25 round capacity 40mm HE - magizine that fits into the L6 Saw.' - - !!python/unicode 'rscadd': !!python/unicode 'Adds the ''Devastator'' L6 SAW, starts - off loaded with the buckshot magizine.' - - !!python/unicode 'rscadd': !!python/unicode 'Gives the SST the ''Devastator'' - L6 Saw, and one of each mag type in their bag.' - !!python/unicode 'DaveTheHeadcrab': - - !!python/unicode 'rscadd': !!python/unicode 'Adds new worn icons for duffelbags - to better reflect their size, compliments of WJohn at /tg/' - !!python/unicode 'Deanthelis': - - !!python/unicode 'rscadd': !!python/unicode 'Added the ability for the Magnetic - Gripper to pick up and place light tiles.' - !!python/unicode 'FalseIncarnate': - - !!python/unicode 'rscadd': !!python/unicode 'Plants will now begin to die over - time if their age exceeds 5 times their TRAIT_MATURATION value.' - - !!python/unicode 'tweak': !!python/unicode 'Weed growth chance per process in - trays has been slightly increased (Previously: 5% chance if no seed, 1% otherwise;Now: - 6% / 3%).' - - !!python/unicode 'tweak': !!python/unicode 'Pest growth in trays has been slightly - buffed. (Previously: 3% chance to increase by 0.1; Now: 5% chance to increase - by 0.5)' - !!python/unicode 'Fethas': - - !!python/unicode 'rscadd': !!python/unicode 'Due to Archmage Steve leaving the - nya-cromantic stone near the microwave, the true power of the stone has been - unleashed. Subjects of the stone are not only ressurected ... but resurrected - as catgirls ... We fired steve.' - !!python/unicode 'FlattestGuitar': - - !!python/unicode 'rscadd': !!python/unicode 'Adds IPC alcohol and a few derivative - drinks' - - !!python/unicode 'tweak': !!python/unicode 'IPCs can now drink and be fed from - glasses' - !!python/unicode 'FlattestNerd': - - !!python/unicode 'tweak': !!python/unicode 'the e20 will now get logged when it - goes BEWM, as it should.' - !!python/unicode 'Fox MCCloud': - - !!python/unicode 'tweak': !!python/unicode 'Removes "harm" traitor objective' - - !!python/unicode 'tweak': !!python/unicode 'Increases non-escape/hijack/die objectives - from 1 to 2' - - !!python/unicode 'tweak': !!python/unicode 'Tweaks available objectives to traitors - a bit' - !!python/unicode 'Fox McCloud': - - !!python/unicode 'bugfix': !!python/unicode 'fixes a bug relating to some brute/burn - damage being dealt to human mobs.' - - !!python/unicode 'rscadd': !!python/unicode 'Adds in overloading APCs, causing - them to arc electricity to mobs in range.' - - !!python/unicode 'tweak': !!python/unicode 'Makes Engineering related APCs overload - proof.' - - !!python/unicode 'rscadd': !!python/unicode 'Implements the timestop spell.' - - !!python/unicode 'rscadd': !!python/unicode 'Implements new sepia slime reaction - which halts time in an AoE.' - - !!python/unicode 'tweak': !!python/unicode 'sentience potions no longer can make - slimes sentient.' - - !!python/unicode 'tweak': !!python/unicode 'Removes Hulk instant stun.' - - !!python/unicode 'tweak': !!python/unicode 'Hulk damage increased.' - - !!python/unicode 'tweak': !!python/unicode 'Hulk wears off at a lower health threshold.' - - !!python/unicode 'bugfix': !!python/unicode 'Fixes strange reagent not working - on simple animals.' - - !!python/unicode 'tweak': !!python/unicode 'Reduces the amount shock damage and - bounces for the Tesla engine.' - - !!python/unicode 'bugfix': !!python/unicode 'Fixes Syndicate Cyborg''s LMG being - invisible.' - - !!python/unicode 'bugfix': !!python/unicode 'Fixes the uplink kit having implanters - that were both nameless and looked as if they had been used.' - !!python/unicode 'Fox McCloud and KorPhaeron': - - !!python/unicode 'rscadd': !!python/unicode 'Adds in mining shelters' - - !!python/unicode 'rscadd': !!python/unicode 'Adds in a few more dice types and - ensure dice are packed in bags and not pill bottles' - !!python/unicode 'Fox-McCloud': - - !!python/unicode 'rscadd': !!python/unicode 'Adds in a few makeshift items/weapons: - molotovs, grenade lances, golden bikehorn, paper bags, and DIY chainsaws' - - !!python/unicode 'bugfix': !!python/unicode 'Fixes some personal crafting behaving - as other than intended' - !!python/unicode 'FreeStylaLT': - - !!python/unicode 'rscadd': !!python/unicode 'Added (Enabled) Mind Batterer for - Traitors' - - !!python/unicode 'spellcheck': !!python/unicode 'Fixed uplink implant description - (Said 5 when actually gave you 10 TCs)' - !!python/unicode 'General Chaos': - - !!python/unicode 'rscadd': !!python/unicode 'Ports TG''s mech bay recharger code.' - !!python/unicode 'GeneralChaos81': - - !!python/unicode 'rscadd': !!python/unicode 'Ability to place and remove conveyor - belts and levers.' - !!python/unicode 'Glorken': - - !!python/unicode 'rscadd': !!python/unicode 'Added a Knight Arena for Holodeck.' - - !!python/unicode 'imageadd': !!python/unicode 'Added red and blue claymore sprites.' - - !!python/unicode 'spellcheck': !!python/unicode 'Changed overrided to overrode - when emagging Holodeck computer.' - !!python/unicode 'IK3I': - - !!python/unicode 'bugfix': !!python/unicode 'Can no longer holster items with - No-Drop active.' - - !!python/unicode 'bugfix': !!python/unicode 'Saves prosthesis users from Tox-Comp''s - wrath' - !!python/unicode 'IcyV': - - !!python/unicode 'rscadd': !!python/unicode 'Adds a unique axe for Atmos-traitors' - !!python/unicode 'Improvedname': - - !!python/unicode 'rscadd': !!python/unicode 'Adds 4 epinephrine autoinjectors - to nanomedplus vending machines' - !!python/unicode 'Jey': - - !!python/unicode 'tweak': !!python/unicode 'Inflatable walls and door can now - be deflated by altclicking them' - - !!python/unicode 'bugfix': !!python/unicode 'Fixed lag from expanding multiple - monkeycubes at once.' - !!python/unicode 'KasparoVy': - - !!python/unicode 'rscadd': !!python/unicode 'Added the security gasmask, sexy - mime mask, bandanas, balaclava, welding gas mask and wrestling masks for Vox. - Added adjusted-state sprites for the Vox breath, medical, and surgical masks.' - - !!python/unicode 'rscdel': !!python/unicode 'Removed a duplicate of the human - balaclava sprite.' - - !!python/unicode 'tweak': !!python/unicode 'Modifies the Vox plague-doctor, fake - moustache, sterile and medical mask sprites to fit the Vox anatomy and animates - the Vox SWAT mask. Corrects the names of some Vox mask adjusted-state sprites.' - !!python/unicode 'KorPhaeron and Fox McCloud': - - !!python/unicode 'tweak': !!python/unicode 'Merges Malf AI into traitor AI' - - !!python/unicode 'tweak': !!python/unicode 'Malf AI''s starting CPU reduced from - 100 to 50' - - !!python/unicode 'tweak': !!python/unicode 'Hacking APCs gives 10 additional CPU' - - !!python/unicode 'rscadd': !!python/unicode 'Hacking APCs throws an alert to the - AI when it''s hacking that automatically clears when hacking is complete (sounds - too)' - - !!python/unicode 'rscadd': !!python/unicode 'Traitor AI''s start off with a syndicate - headset' - - !!python/unicode 'rscadd': !!python/unicode 'Adds doomsday device module for AI''s - for 130 CPU; when activated, it will purge the station of all life if the AI - is not destroyed after 7.5 minutes' - - !!python/unicode 'rscadd': !!python/unicode 'Adds in AI upgrade modules which - allows you to giving hacking abilities to the AI or allow it to have increase - surveillance capabilities' - !!python/unicode 'Krausus': - - !!python/unicode 'bugfix': !!python/unicode 'Fixes ghosts failing to follow mobs - that move in unusual ways' - - !!python/unicode 'bugfix': !!python/unicode 'Fixed tape allowing mobs with sufficient - access to move through solid objects.' - !!python/unicode 'Kyep': - - !!python/unicode 'rscadd': !!python/unicode 'Blob, vine and virus outbreaks are - now more clearly labeled as such, to avoid people confusing them with each other' - !!python/unicode 'LittleBigKid2000': - - !!python/unicode 'rscadd': !!python/unicode 'Booze dispensers can now dispense - synthanol' - !!python/unicode 'LittleBigKid2000 and TullyBBurnalot': - - !!python/unicode 'rscadd': !!python/unicode 'Stethoscopes can now be used to tell - if a person''s heart or lungs are damaged, or if they have any at all. Now they''re - actually useful instead of telling you the obvious in a vague way.' - - !!python/unicode 'bugfix': !!python/unicode 'Stethoscopes can no longer be used - to hear the heartbeat and breathing of a person that doesn''t have a heart or - lungs.' - !!python/unicode 'Many -tg-station Coders, TheDZD': - - !!python/unicode 'rscdel': !!python/unicode 'Old gun code is now gone.' - - !!python/unicode 'rscadd': !!python/unicode 'Ports the vast majority of TG''s - gun code and their guns (any previously unavailable guns, and newly-added guns - will remain unavailable to players). Expect some changes that might not be listed - here due to the sheer scope of this refactor.' - - !!python/unicode 'rscadd': !!python/unicode 'Probably some new bugs.' - - !!python/unicode 'bugfix': !!python/unicode 'A lot of old gun bugs.' - - !!python/unicode 'rscadd': !!python/unicode 'Mouth suiciding with a gun no longer - instantly kills you, you fire the gun at yourself at 5x damage (assuming it - even did damage to begin with).' - - !!python/unicode 'tweak': !!python/unicode 'Mouth suicide shooting does not work - on harm intent.' - - !!python/unicode 'tweak': !!python/unicode 'You can now bash people with guns - while on harm intent instead of shooting them point-blank.' - - !!python/unicode 'rscadd': !!python/unicode 'You can now mouth suicide other people, - doing so still takes the full 12 seconds to mouth suicide, but has the same - 5x damage multiplier.' - - !!python/unicode 'tweak': !!python/unicode 'Vox spike throwers are real guns that - fire spike bullets now, instead of just being fake guns that threw spikes. They - do 25 damage per hit, have 30 armor piercing, cause a 1 second stun (not the - kind that drops you to the floor), and cause some bleeding. They have 2 round - burst fire as well, and have 10 shots per clip. A new should should recharge - every 20 or so seconds.' - - !!python/unicode 'tweak': !!python/unicode 'Xray lasers now have a maximum range - of 15 tiles.' - - !!python/unicode 'bugfix': !!python/unicode 'Zoomed guns now actually fire accurately - while zoomed.' - - !!python/unicode 'rscadd': !!python/unicode 'Using Suicide with guns now actually - does gun-like things.' - - !!python/unicode 'tweak': !!python/unicode 'The clown no longer deletes guns if - he fucks up with them due to being clumsy.' - - !!python/unicode 'bugfix': !!python/unicode 'Emitters no longer become inaccurate - over long ranges.' - - !!python/unicode 'tweak': !!python/unicode 'Power gloves now override middle-click - and alt-click when worn.' - - !!python/unicode 'tweak': !!python/unicode 'Power gloves give a notification when - worn.' - - !!python/unicode 'tweak': !!python/unicode 'Power gloves now have special examine - text when examined by an antagonist.' - - !!python/unicode 'tweak': !!python/unicode 'Proto SMGs now only have a 21 shot - clip.' - !!python/unicode 'MarsM0nd': - - !!python/unicode 'tweak': !!python/unicode 'Embeded object removal is now done - with hemostat again' - - !!python/unicode 'rscadd': !!python/unicode 'Borgs are able to do embeded object - surgery' - !!python/unicode 'Meisaka': - - !!python/unicode 'bugfix': !!python/unicode 'law manager no longer freaks out - with Malf law' - !!python/unicode 'NTSAM': - - !!python/unicode 'rscadd': !!python/unicode 'Added a rainbow IPC screen.' - !!python/unicode 'Norgad': - - !!python/unicode 'rscadd': !!python/unicode 'Adds a disposals chute to the Mechanic''s - Workshop' - !!python/unicode 'PPI': - - !!python/unicode 'tweak': !!python/unicode 'Modifies the effective time limit - to activate the Nuclear Challenge as Nukeops from two minutes to seven minutes' - !!python/unicode 'Pinatacolada': - - !!python/unicode 'rscadd': !!python/unicode 'Makes the swedish gene spit out weird - swedish chars and sounds' - !!python/unicode 'ProperPants': - - !!python/unicode 'rscadd': !!python/unicode 'Maint drones have magboots.' - - !!python/unicode 'rscdel': !!python/unicode 'Removed plastic from maint drones. - Literally useless for station maintenance.' - - !!python/unicode 'tweak': !!python/unicode 'Increased starting amounts of some - materials for maint drones and engi borgs.' - - !!python/unicode 'experiment': !!python/unicode 'Reduced the number of lines taken - by Engineering cyborgs calling on materials stacks.' - - !!python/unicode 'rscadd': !!python/unicode 'Operating tables can be deconstructed - with a wrench.' - - !!python/unicode 'spellcheck': !!python/unicode 'Fixed and shortened description - of metal sheets.' - !!python/unicode 'QuinnAggeler': - - !!python/unicode 'rscadd': !!python/unicode 'Adds the Drask as a 30KP race' - - !!python/unicode 'rscadd': !!python/unicode 'Adds their language, Orluum' - - !!python/unicode 'rscadd': !!python/unicode 'Adds a stylecolor for their language' - - !!python/unicode 'rscadd': !!python/unicode 'Adds their butts (for photocopying)' - - !!python/unicode 'rscadd': !!python/unicode 'Adds, at last, another race with - skin tone (humies move over)' - - !!python/unicode 'rscadd': !!python/unicode 'Adds a reason to make bad ice puns' - - !!python/unicode 'bugfix': !!python/unicode 'Adds a check for brain death (brain - damage of 120 or more) to the proc responsible for reviving IPCs' - !!python/unicode 'Regen': - - !!python/unicode 'tweak': !!python/unicode 'Powersink can now drain a lot more - power before going boom' - - !!python/unicode 'tweak': !!python/unicode 'Buffed the powersinks drain rate' - - !!python/unicode 'tweak': !!python/unicode 'Buffed explosion from an overloaded - powersink, try to find it instead of overloading the grid.' - - !!python/unicode 'rscadd': !!python/unicode 'Admin log warning before the powersink - explodes' - !!python/unicode 'Regen1': - - !!python/unicode 'rscadd': !!python/unicode 'Adds the Immolator laser gun, a modified - laser gun with 8 shots that will ignite mobs, can be made in R&D;' - !!python/unicode 'Regens': - - !!python/unicode 'tweak': !!python/unicode 'Robotic hearts will now properly give - the mob a heart attack instead of just damaging it when EMP''d' - - !!python/unicode 'rscadd': !!python/unicode 'Assisted organs will now also take - damage from EMP''s' - - !!python/unicode 'bugfix': !!python/unicode 'Internal robotic and assisted organs - will now actually take damage from EMP''s' - !!python/unicode 'Spacemanspark': - - !!python/unicode 'rscadd': !!python/unicode 'Miners can now utilize the power - of mob capsules to take along their lazarus injected mining creatures!' - - !!python/unicode 'rscadd': !!python/unicode 'Store your Pokemo- er, sorry, I mean - mining mobs that you''ve captured in the lazarus capsule belt.' - !!python/unicode 'Tastyfish': - - !!python/unicode 'tweak': !!python/unicode 'Instruments now use NanoUI.' - - !!python/unicode 'spellcheck': !!python/unicode 'Corrected the blueshield mission - briefing.' - !!python/unicode 'Tauka Usanake': - - !!python/unicode 'rscadd': !!python/unicode 'Adds more belt icon overlays' - !!python/unicode 'TheBeoni': - - !!python/unicode 'rscadd': !!python/unicode 'Adds "unique" jumpsuit for Pod Pilot - so they can finally stop using security one Added picture because i do not like - that red label' - !!python/unicode 'TheDZD': - - !!python/unicode 'rscadd': !!python/unicode 'Ports over changelog system from - /tg/station.' - !!python/unicode 'Tigerbat2000': - - !!python/unicode 'bugfix': !!python/unicode 'The nuclear disk escaping on the - shuttle no longer counts as a syndicate minor victory.' - - !!python/unicode 'bugfix': !!python/unicode 'Cultists can once again actually - greentext the escape objective.' - !!python/unicode 'Tigercat2000': - - !!python/unicode 'rscadd': !!python/unicode 'Added 96x96 (3x) res option to icons - menu' - !!python/unicode 'TravellingMerchant': - - !!python/unicode 'imageadd': !!python/unicode 'Kidan have new sprites!' - !!python/unicode 'TullyBBurnalot': - - !!python/unicode 'tweak': !!python/unicode 'Handless cuffing no longer possible. - Can still cuff people with one hand' - !!python/unicode 'TullyBurnalot': - - !!python/unicode 'tweak': !!python/unicode 'AI can no longer interact with IV - Drips' - - !!python/unicode 'tweak': !!python/unicode 'Robots can no longer remove beakers/blood - bags from IV Drips' - - !!python/unicode 'bugfix': !!python/unicode 'Fixed clown door deconstruction' - - !!python/unicode 'bugfix': !!python/unicode 'Fixed mime door deconstruction' - !!python/unicode 'Twinmold': - - !!python/unicode 'rscadd': !!python/unicode 'Nar''Sie AI Hologram and Error Sprite' - - !!python/unicode 'bugfix': !!python/unicode 'Fixes space pod equipment variable. - Can now properly install/uninstall equipment.' - - !!python/unicode 'bugfix': !!python/unicode 'Check Seat verb no longer pulls out - installed equipment.' - - !!python/unicode 'bugfix': !!python/unicode 'You can now have a passenger in your - pod if you have a passenger seat.' - !!python/unicode 'Twinmold93': - - !!python/unicode 'bugfix': !!python/unicode 'Fixes a runtime issue caused by using - the detective''s scanner on the space hotel cleaver.' - - !!python/unicode 'bugfix': !!python/unicode 'Scrubber pipe missing segment behind - the operating theatres.' - !!python/unicode 'Ty-Omaha': - - !!python/unicode 'tweak': !!python/unicode 'Gives Combat Gloves to Code Red ERT - agents.' - - !!python/unicode 'tweak': !!python/unicode 'Gives Code Gamma Engineering ERT agents - Combat Gloves.' - !!python/unicode 'VampyrBytes': - - !!python/unicode 'bugfix': !!python/unicode 'Fixes emotes ending with s needing - 2. Emotes now work with grammatical options eg ping or pings, squish or squishes' - - !!python/unicode 'tweak': !!python/unicode 'Updated emote help with missing emotes. - Help will also show any species specific emotes for your current species' - !!python/unicode 'Yurivw': - - !!python/unicode 'bugfix': !!python/unicode 'Condimaster now actually makes bottles. - Removed: Unused options in admin secret menu are now removed.' - !!python/unicode 'chopchop1614': - - !!python/unicode 'bugfix': !!python/unicode 'Fixed the C4 labcoat exploding bug' - !!python/unicode 'monster860': - - !!python/unicode 'bugfix': !!python/unicode 'Space pod transitions are now fixed.' - !!python/unicode 'monster860, clusterfack, and DeityLink': - - !!python/unicode 'rscadd': !!python/unicode 'Adds space parallax' - !!python/unicode 'pinatacolada': - - !!python/unicode 'rscadd': !!python/unicode 'Adds NanoUI to the operating computer' - - !!python/unicode 'rscadd': !!python/unicode 'Adds health announcing, critical - and oxygen damage aural alerts to the computer, with a menu to selectively turn - them on and off' - !!python/unicode 'ppi': - - !!python/unicode 'tweak': !!python/unicode 'When revealed Revenants will not be - able to move at the maximum move speed, nor be able to pass through any solid - object, like walls, windows, grills, computers and mechs.' - !!python/unicode 'taukausanake': - - !!python/unicode 'rscadd': !!python/unicode 'Mice can now be picked up like diona' - !!python/unicode 'tigercat2000': - - !!python/unicode 'rscadd': !!python/unicode 'Nukeops now have an assault pod, - they can use it for 30 TC. Loud and mean.' - - !!python/unicode 'bugfix': !!python/unicode 'Lighting overlays can no longer go - below 0 lum_r/g/b' - - !!python/unicode 'bugfix': !!python/unicode 'Shuttles will work with lighting - better.' - - !!python/unicode 'bugfix': !!python/unicode 'Wizards can no longer teleport to - prohibited areas such as Central Command.' - !!python/unicode 'tkdrg': - - !!python/unicode 'rscadd': !!python/unicode 'Admins now have a verb to wipe all - scripts from telecomms.' - !!python/unicode 'tkdrg, Delimusca, Aranclanos, TheDZD': - - !!python/unicode 'rscadd': !!python/unicode 'Gun mimics (including wand, staff, - projectile guns, and energy guns) created by the staff of animation will shoot - things.' - - !!python/unicode 'rscadd': !!python/unicode 'Mimics created by the staff of animation - now have googly eyes.' - - !!python/unicode 'bugfix': !!python/unicode 'Fixes the disturbing lack of death - caused by wand of death projectiles.' - !!python/unicode 'tristan1333': - - !!python/unicode 'rscadd': !!python/unicode 'Spacepod paint' -2016-11-28: - Allfd: - - bugfix: Fixes an issue with the processing of GitHub changelog emoji in the php - webhook. - Crazylemon64: - - bugfix: The RCD no longer shall work as a remote permissions control - KasparoVy: - - bugfix: Pressing the light switch in one OR will no longer turn off the lights - for both. - - tweak: The fire alarms in each OR now work independently of each-other. - - rscadd: The second operating room now has its own APC and wiring. +DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. +--- +2016-01-03: + TheDZD: + - rscadd: Ports over changelog system from /tg/station. +2016-01-06: + Certhic: + - bugfix: Corrected some air alarms so that atmos computer can access them + - bugfix: Bodyscanner now sees mechanical parts in internal organs + Crazylemon64: + - bugfix: Sleeping simple animals should tick down sleeping as normal - deaf simple + mobs are no longer a thing + Tastyfish: + - tweak: Instruments now use NanoUI. + - spellcheck: Corrected the blueshield mission briefing. +2016-01-08: + Crazylemon: + - rscadd: Fully enables a system to allow species to have unique procs and verbs + that come and go with the species. + - rscdel: IPCs lose their change monitor verb when changing species now. Gone are + the days of recalling a past IPC life to perform self-barbery! Oh, woe is me! + - bugfix: Sleepers and Body Scanners will now reliably work when rotated + - bugfix: SSD humans should be asleep more reliably now. + Dave The Headcrab: + - tweak: Nerfs the damage the Detective's revolver does from 15 brute to 5 brute. + - rscadd: Adds a 300 round capacity buckshot magizine that fits into the L6 Saw. + - rscadd: Adds a 25 round capacity 40mm HE magizine that fits into the L6 Saw. + - rscadd: Adds the 'Devastator' L6 SAW, starts off loaded with the buckshot magizine. + - rscadd: Gives the SST the 'Devastator' L6 Saw, and one of each mag type in their + bag. + FalseIncarnate: + - rscadd: Plants will now begin to die over time if their age exceeds 5 times their + TRAIT_MATURATION value. + - tweak: 'Weed growth chance per process in trays has been slightly increased (Previously: + 5% chance if no seed, 1% otherwise;Now: 6% / 3%).' + - tweak: 'Pest growth in trays has been slightly buffed. (Previously: 3% chance + to increase by 0.1; Now: 5% chance to increase by 0.5)' + Fethas: + - rscadd: Due to Archmage Steve leaving the nya-cromantic stone near the microwave, + the true power of the stone has been unleashed. Subjects of the stone are not + only ressurected ... but resurrected as catgirls ... We fired steve. + Fox McCloud: + - bugfix: fixes a bug relating to some brute/burn damage being dealt to human mobs. + - rscadd: Adds in overloading APCs, causing them to arc electricity to mobs in range. + - tweak: Makes Engineering related APCs overload proof. + - rscadd: Implements the timestop spell. + - rscadd: Implements new sepia slime reaction which halts time in an AoE. + - tweak: sentience potions no longer can make slimes sentient. + - tweak: Removes Hulk instant stun. + - tweak: Hulk damage increased. + - tweak: Hulk wears off at a lower health threshold. + - bugfix: Fixes strange reagent not working on simple animals. + - tweak: Reduces the amount shock damage and bounces for the Tesla engine. + - bugfix: Fixes Syndicate Cyborg's LMG being invisible. + - bugfix: Fixes the uplink kit having implanters that were both nameless and looked + as if they had been used. + KasparoVy: + - rscadd: Added the security gasmask, sexy mime mask, bandanas, balaclava, welding + gas mask and wrestling masks for Vox. Added adjusted-state sprites for the Vox + breath, medical, and surgical masks. + - rscdel: Removed a duplicate of the human balaclava sprite. + - tweak: Modifies the Vox plague-doctor, fake moustache, sterile and medical mask + sprites to fit the Vox anatomy and animates the Vox SWAT mask. Corrects the + names of some Vox mask adjusted-state sprites. + Tastyfish: + - spellcheck: Fixed the pronouns in a few verbs and the door to 'Interrogation Observervtion'. + Tigercat2000: + - rscadd: Added 96x96 (3x) res option to icons menu +2016-01-11: + CrAzYPiLoT: + - bugfix: Fixes the footsteps sounds to the fullest. + Crazylemon: + - rscadd: Bomb guardians now automatically notify their master when they've set + something to boom, so there's less accidental friendly fire + - bugfix: Bomb guardians are only notified that their trap failed, if it ACTUALLY + FAILED. + - rscadd: Bomb guardians now are more aware of what is primed to explode. + - rscadd: Bomb guardian summoners can now defuse their guardian's bombs without + harm. + - rscadd: Brought RAGIN' MAGES back up to function. + Dave The Headcrab: + - rscadd: Added a new icon for the soy and cafe latte drinks. Icons courtesy of + Full Of Skittles, resident overlord of art. + Fox McCloud: + - rscadd: Re-arranges the armory and changes its contents minorly. + - rscadd: Adds in rubbershot ammo boxes. + - bugfix: Fixes Mutadone incurring a massive cost on the server. + - tweak: Positronic brains can no longer speak binary. + - tweak: Positronic brains can be prevented from speaking (or allowed) by toggling + their speaker on/off. + - tweak: IPC's positronic brains start off toggled off. + - bugfix: Fixes the supermatter announcement causing massive amounts of server lag. + - rscadd: Adds in tradable telecrystals. +2016-01-13: + Fox McCloud: + - bugfix: Fixes Rezadone not clearing mutated organs. + - tweak: Clone damage immunity removed from Slime People, Shadowlings, Golems, and + Vox + - tweak: Explosions will no longer destroy things underneath turfs until the turf + is exposed. + - bugfix: fixes a runtime related to revolver spinning. + - bugfix: fixes server loading taking an abnormally long time. + Kyep: + - rscadd: Blob, vine and virus outbreaks are now more clearly labeled as such, to + avoid people confusing them with each other + Tastyfish: + - tweak: NT Rep fountain pens and magistrate gold pens can now write in 5 different + colors. The IAA gets a cheap plastic equivalent. +2016-01-18: + Crazylemon: + - rscadd: New classes of shapeshifters have been sighted around the NSS Cyberiad... + - bugfix: Wizards now can't teleport to other antag spawn points. + - bugfix: Removes an extruding pixel from the left-facing IPC glider monitor sprite. + - tweak: Ragin' Mages now spawn every 7 minutes, instead of 5. Admins can further + adjust this by modifying the 'delay_per_mage' variable. + - bugfix: Ragin' Mages are now made with 100% less in-use souls (Apprentices won't + have their consciousness yoinked). + - tweak: It takes half an hour for the REAL chaos of ragin' mages to start, for + at least a semblance of normality. + Dave The Headcrab: + - rscadd: Adds the advanced energy revolver, toggles between taser and laser modes. + - rscdel: Removes the detective's revolver from the blueshield's locker. + - tweak: Changes the taser the blueshield starts with into an advanced energy revolver. + Deanthelis: + - rscadd: Added the ability for the Magnetic Gripper to pick up and place light + tiles. + Fethas: + - bugfix: Readds the hud icon showing up for master and servent + - rscadd: adds mindslave datum hud thingy based on TGs gang huds + Fox McCloud: + - bugfix: Fixes not being able to add/remove Weapon Permit from IDs. + - bugfix: Fixes the energy sword being invisible in-hand when turned on. + - bugfix: Fixes the telebaton being invisible in-hand when extended. + - bugfix: Fixes eye-stabbing not having an attack animation or hitsound. + - bugfix: Fixes some kitchen utensils playing the wrong hit-sound and playing twice + in some cases. + - bugfix: Fixes the butcher cleaver sprite being backwards. + - bugfix: Fixes the telebaton sprite being missing from the side. + - bugfix: Fixes the meat cleaver being invisible in-hand. + - spellcheck: Corrects some grammatical descriptive errors for the elite syndicate + hardsuit. + - rscadd: completely overhauls implants to TG's standards. + - rscadd: Adds storage implant. + - rscadd: Adds microbomb and macrobomb implants. + - rscadd: Adds in support for removing implants directly into cases. + - rscdel: Removes Bay style explosive implants. + - rscdel: Removes compressed matter implants. + - tweak: Tweaks the uplink to reflect removal of the old implants and inclusion + of the new. + - bugfix: Fixes/cuts down on the lag caused by monkey cubes. + Jey: + - tweak: Inflatable walls and door can now be deflated by altclicking them + - bugfix: Fixed lag from expanding multiple monkeycubes at once. + KasparoVy: + - imageadd: Adds blank icons with standardized timings for species tail wagging, + used in icon generation. + - bugfix: Fixes tails overlapping arms/limbs + gloves, etc. when facing EAST or + WEST. + - bugfix: Ensures tails will overlap stuff as normal only when facing NORTH so as + to avoid unwanted interference with the base sprite. + - bugfix: Tails now appear in ID cards, overlays things correctly. + - bugfix: Tails now overlay and are overlaid by things correctly in preview icons. + - tweak: Modifies the positioning of tail icon generation in the ID card preview + icon generation file. + - tweak: Modifies the positioning of tail icon generation in the player preferences + preview icon generation file. + - tweak: Breaks limb generation into its own layer, breaks tail generation into + a second layer that can be overlaid by limbs. + - tweak: If the user's species is flagged to have a tail that is overlapped, TAIL_LAYER + will now overlay the NORTH direction sprite of a tail now, while TAIL_UNDERLIMBS_LAYER + gets all remaining directions. Otherwise icons are generated in the traditional + manner. + - tweak: Adjusts the Unathi right arm east direction and animated tail sprites, + recolouring a random pixel and fixing a floating tail respectively. + - tweak: Adjusts position of tail layer such that tails' north direction sprites + will overlay backpacks (more importantly, satchel straps). + - tweak: Accommodates admin-overrides to the body_accessory species check by setting + the default animation template to Vulpkanin. + - tweak: Adjusts north-direction Unathi static tail sprite, now attaches to the + body in the correct location. + - rscadd: Adds some TG underwear. + - rscadd: Adds an NV science goggles worn sprite. + - rscadd: Ports Bay/TG berets. + - tweak: Adjusts beret sprite, recolours strange orange pixels. + - tweak: Adjusts NV science goggles object icon. Removed strange border and centered + it. + - rscadd: Ports Polaris' PRs 761 and 778, brings over Ragnie's awesome Ward-Takahashi + prosthetics. + Kyep: + - rscadd: Changing level to gamma/delta/epsilon now displays a special gamma/delta/epsilon + sprite on status monitors + - bugfix: Changing level to green/blue now clears the status monitors, so they no + longer show higher alert levels after the level is changed + NTSAM: + - rscadd: Added a rainbow IPC screen. + PPI: + - tweak: Modifies the effective time limit to activate the Nuclear Challenge as + Nukeops from two minutes to seven minutes + Tastyfish: + - rscadd: The QM now actually has a QM stamp instead of a fake one, as well as an + approved and denied stamp. + - rscadd: New area named 'Genetics Maintenance' solidifying/relabelling the confusing + area between the morge and Mech Bay as being fully maintenance again, but working + correctly and with proper doors. + - spellcheck: Fixed a few maintenance door names to be in parity to the rest of + the station. + - rscadd: Added the ability to print the records photo of a crew member from a security + records console. Useful for Wanted notices! + Tigercat2000: + - rscdel: You can no longer use the gibber for monkies. + - spellcheck: Cleaned up gibber.dm styling. + - rscadd: The fire alarm now uses NanoUI, with color coded alert levels. + - tweak: Upgraded NanoUI (again), fancy FontAwesome icons. + - wip: Didn't add any butts. Yet. +2016-01-20: + DarkPyrolord: + - rscadd: Adds in hardsuit sprites for Vulpkanin + FalseIncarnate: + - rscadd: Allowed cheap lighters and individual matches to be put into cigarette + packages at the cost of cigarette space. + - rscadd: Matches can now be lit and put out by striking the match on your shoes. + Good for if you lose that matchbox, or want to just feel cool. + Fox McCloud: + - bugfix: Fixes brute damage on weapons not knocking people down. + - tweaks: Tweaks implant behavior to be more consistent and unified. + - tweak: Lowers the pAI cooldown from 60 seconds to 5 seconds. + - rscadd: Raw telecrystal can now be used to charge uplink implants. + - bugfix: Fixes being unable to holster the pulse pistol + - bugfix: Fixes being able to holster shotguns + KasparoVy: + - tweak: Improved shading on all Vulpkanin hardsuit tails. + - tweak: Vulpkanin hardsuit helmet respriting (colour tweaks). + - rscadd: Vulpkanin hardsuit helmets with proper flashlight-on sprites. + Tastyfish: + - tweak: The ID computer Access Report printout now separates the access list with + commas so it's actually readable. + - bugfix: The ID computer Access Report printout isn't blank if you don't have an + authorization card in anymore. + - rscadd: In the supply ordering & shuttle consoles, one can now cancel an order + at either the Reason or Amount input dialogs. + - bugfix: Table flipping uses correct sprites. + TheDZD: + - rscadd: Adds world.Topic() handling so that users are notified in-game when pull + requests are opened, closed, or merged on the Github repo. +2016-01-23: + Fox McCloud: + - rscdel: Removes Vampire HUD + - tweak: moves the Vampire blood counter to a more easy to see location + - rscadd: Adds in a Changeling chemical counter display + - rscadd: Adds in a Changeling sting counter display + - rscadd: Vampire total blood and usable blood will now appear under status + - tweak: Changes vampire blood display to be similar to ling chemical counter + - bugfix: Fixes unnecessary toxin damage being dealt on severe bloodloss + - bugfix: Fixes human mobs not receiving proper random names + - rscadd: Adds in knight armor + - rscadd: Grants the chaplain a set of crusader knight armor + - rscadd: Adds in cult-resistant ERT paranormal space suit + - rscadd: Allows the Chaplain to convert his null rod into a holy sword with crusader + knight armor + - tweak: Chaplain's closet is now a secure closet + - rscadd: Adds in Assault Gear crate to cargo + - rscadd: Adds in military assault belt + - rcsadd: Adds in spaceworthy swat suits + - tweak: tweaks bandolier to hold 2 additional shotgun shells + - tweak: bartender starts off with +2 additional shells + - tweak: Reduces the cost of the space suit crate and doubles its contents + - rscadd: Refactors knives so their behavior is more universal + - bugfix: Fixes Hulk not properly being removed when your health drops below a threshold + - bugfix: Fixes flickering vision in a mining mech + Tastyfish: + - rscadd: Poly has taken a seminar on the latest trends in engine operations. + - rscadd: Player-controller parrots can now hear their headsets. + Tigerbat2000: + - bugfix: The nuclear disk escaping on the shuttle no longer counts as a syndicate + minor victory. + - bugfix: Cultists can once again actually greentext the escape objective. +2016-01-24: + KasparoVy: + - bugfix: Fixes markings overlaying underwear. + - rscadd: Nude icon in underwear.dmi + - bugfix: Fixes Vox robes not using the correct on-mob sprites. + - bugfix: Fixes unreported bug where there was a slim chance during character preview + icon generation that a character with Security Officer set to high would get + rendered with either the wrong beret sprite or no beret sprite at all. + - bugfix: Fixes an issue where Sigholt's fluff beret wasn't using the correct sprites. + Tastyfish: + - bugfix: Passively power-consuming borg modules, such as the peacekeeper movement + and shield module, won't spam the user infinitely if they're low on power anymore. +2016-01-29: + Crazylemon: + - bugfix: 'The DNA scanner has now undergone a seminar to recognize fake identities; + It will now scan the actual person''s identity, rather than their disguise (read: + wearing a mask with or without someone else''s ID).' + - rscadd: Matter eater now allows you to eat humans as if you were fat. + - tweak: Eating mobs with an aggressive grab now generates attack logs. + Crazylemon64: + - bugfix: For a short while, there was a clerical error where all AI communications + equipment was replaced with bananas. This has now been fixed. + - tweak: Ghosts can now see the contents of smartfridges and look at the drone console + - tweak: Humans now only produce one message when shaken while SSD + - bugfix: The supermatter no longer will irradiate everyone, everywhere, when it + explodes. + - tweak: Writing on paper will now add hidden admin fingerprints, so that you can't + forge mean notes in someone else's name. + - bugfix: Brains are no longer able to escape their brain by being a sorcerer. + - bugfix: Astral projecting with other runes on the same tile will now no longer + prevent you from re-entering + - bugfix: Voxxy that is become ex-voxxy no longer carry voxxy appearance! yaya! + FalseIncarnate: + - tweak: Allows plants to be identified as enhanced*. Enhancing plants results from + using reagents (like saltpetre) that affect the stats of a seed instead of using + mutagens/machines. *May not meet standards for being classified as "organic + produce". (This was already possible, just renames enhanced plants for easier + differentiation) + Fox McCloud: + - bugfix: Fixes mutadone not working with some genetic mutations + - bugfix: Fixes banana honk and silencer being alcoholic + - bugfix: Fixes Kahlua being non-alcoholic + - bugfix: Fixes polonium not metabolizing + - bugfix: Fixes being able to receive free unlimited boxes from the Merchandise + store + - rscadd: Adds in wooden bucklers + - tweak: Re-adds roman shield to the costume vendor + - tweak: Buffs Riot shield damage from 8 to 10 + - rscadd: Adds in a Skeleton race + - tweak: Tweaks the skeletons colors to be more realistic and to blend in less with + the floor + - rscadd: Adds in lichdom spell for the wizard + - rscadd: Adds in lesser summon guns spell for wizard + - rscadd: adds in Mjolnir and the singularity hammer as weapons the wizard can purchase + - rscadd: Wizard can purchase the charge spell from the spell book + - rscadd: Wizard can purchase a healing staff from the spell book + - tweak: Tweaks and lowers spell costs of utility spells for wizard + - tweak: Re-organizes the spellbook to be better divided into categories and have + a better window size + - tweak: Knock now opens+unlocks lockers + - tweak: Magic Missile has a slightly longer cooldown and no longer deals damage, + but has a lower cooldown is upgraded + KasparoVy: + - rscadd: Navy blue Centcom Officer's beret for use by the Blueshield. + - rscadd: Adds the new navy blue beret to the Blueshield's locker. + - tweak: Gives the Blueshield's berets (black and navy blue) the exact same strip + delay and armour as the Security Officer's beret. + - rscadd: Adds TG energy katana back and belt sprite. + - rscadd: Bo staff back sprite. + - tweak: Adjusts energy katana sprites to make the weapon stand out a bit more from + the regular katana. + - rscadd: Cutting open the toes of footwear so species with feet-claws can wear + them. + - rscadd: Toeless jackboots. + - tweak: Cleans up glovesnipping and lighting a match with a shoe. + - tweak: Lighting a match with a shoe produces a more appropriate message, handled + at the same standard as glove-snippingboot-cutting. + Tastyfish: + - rscadd: Cargonia now has its own section in the manifest. + TheDZD: + - rscdel: Due to budget cuts and reports of operatives accidentally firing enough + bullets to reach a state of what our scientists refer to as "enough dakka," + Syndicate High Command has decided to restore the Syndicate Strike Team arsenal + to using standard-issue L6 SAW ammunition. +2016-01-31: + Crazylemon64: + - bugfix: Syndicate borgs can now interact with station machinery + - rscadd: People with slime people limbs can now *squish + - tweak: Skrell's vulnerability to alcohol is checked on their liver, now - a liver + transplant will let them take alcohol like a champ - lacking a liver will have + the same effect as being a skrell, when drinking + FalseIncarnate: + - rscadd: Adds in the Magic Eight Ball toy, found in Claw Game prize orbs. + - rscadd: Adds in the Magic Conch Shell, an admin-only shell of power. + Fox McCloud: + - rscadd: Updates Summon Guns and Magic to include many of the new guns + - tweak: Summon Guns/Magic can no longer be used during Ragin' Mages + Tastyfish: + - rscadd: The emergency shuttle status in the Status tab now has ETA/ETD/etc like + before. + - tweak: Code Gamma+ now has a 5 minute emergency shuttle call, like Red. + pinatacolada: + - rscadd: Adds NanoUI to the operating computer + - rscadd: Adds health announcing, critical and oxygen damage aural alerts to the + computer, with a menu to selectively turn them on and off +2016-02-10: + Crazylemon64: + - tweak: The cloner now checks for NO_SCAN on the brain when scanning - unclonable + species are now truly unclonable. You are still able to revive them with a brain + transplant and a defib, however. + - rscadd: A tier-4 DNA scanner linked to a cloning system will now be able to reproduce + a body from a brain's DNA, in event of the original corpse being gibbed or similar. + - bugfix: Species with organic limbs and NO_BLOOD will no longer bleed (though still + on hit - write that off as "bone powder") + - tweak: Skeletons now lack internal organs, except for the runic mind which exists + in their head - an analogue for the brain + - rscadd: Skeletons that drink milk will be regenerated at a moderate pace, have + a small chance of mending bones, and will praise the great name of mr skeltal + - tweak: Adds a reagent system for species reacting to specific reagents + - rscadd: Slime People can now select from all human hairstyles, and their "hair" + will be tinted a shade of their body. + - tweak: Increases the frequency of the cortical borer event. + - tweak: People with borers cannot commit suicide - this applies to a controlling + borer, too. + - tweak: Borers can no longer overdose their hosts. + - tweak: Borers can now inject Saline-Glucose, Spaceacillin, Hydrocodone, Mitocholide, + Salbutamol, Capulettium+, and Charcoal. Styptic was removed, as it's pathetic + at healing when directly injected. Salicyclic acid was removed too, as its functionality + is duplicated by both hydrocodone and saline-glucose. + - bugfix: A mind trapped by a cortical borer can now understand things it could + understand when normally in its body. + - rscadd: Changes chemistry's welding tank to a wall-mounted version, to increase + the room available. + - rscadd: You can now gib butterflies and lizards with a knife + - rscadd: Ghosts can now follow mecha + - bugfix: You can now access an R&D console by emagging it - it did nothing before. + - bugfix: Walls will now properly smooth and show damage. + - bugfix: Fixes the dialog that occurs when the AI shuts off to actually do what + it says it does + Fox McCloud: + - bugfix: Fixes not being able to attach IEDs to beartraps + - bugfix: Can no longer spamclick someone to death using headslamming on a toilet/urimal + - tweak: Toilet/urinal headslamming now plays a sound + - tweak: Toilet headslamming damage reduced slightly + - rscadd: Can now fill open reagent containers in a toilet to receive "toilet water". + - tweak: No more message spam when someone fills a container using a sink + - rscadd: Can now wash your face using a sink, which washes away lipstick and wakes + you up slightly + - tweak: Washing things will now use progress bars + - tweak: Ensures consuming a single syndicate donk pocket won't get you addicted + to meth + - tweak: Kinetic Accelerators and E-bows automatically reload + Glorken: + - rscadd: Added a Knight Arena for Holodeck. + - imageadd: Added red and blue claymore sprites. + - spellcheck: Changed overrided to overrode when emagging Holodeck computer. + KasparoVy: + - rscadd: Vox versions of the Officer SWAT sechailer + HOS SWAT sechailer + Warden + SWAT sechailer. + - rscadd: Resprited versions of most Human masks to fit Unathi, Tajara and Vulpkanin. + - rscadd: Warden now gets their own version of the SWAT sechailer in their locker. + - tweak: HOS now gets the appropriate version of the SWAT sechailer in their locker. + - tweak: Repositioned smokeables now available for Vox, Unathi, Tajara and Vulpkanin. + - tweak: Properly shades Vox bandana down-state sprites. + - rscadd: Readds Tajaran bald hairstyle. + - rscadd: Alternate style of non-Human breath mask (incl. surgical/sterile mask) + down-state positioning. + - tweak: Corrects all non-Human species' breath mask (incl. surgical/sterile mask) + down-state icons to use the right position style. + - tweak: Minor adjustments to Tajaran breath mask up-state sprites. + PPI: + - rscadd: Adds a reconnect button to the File menu in the client. + - rscadd: Adds head patting + Regen: + - tweak: Powersink can now drain a lot more power before going boom + - tweak: Buffed the powersinks drain rate + - tweak: Buffed explosion from an overloaded powersink, try to find it instead of + overloading the grid. + - rscadd: Admin log warning before the powersink explodes + Spacemanspark: + - rscadd: Miners can now utilize the power of mob capsules to take along their lazarus + injected mining creatures! + - rscadd: Store your Pokemo- er, sorry, I mean mining mobs that you've captured + in the lazarus capsule belt. + Tastyfish: + - bugfix: Species that don't breathe can kill themselves now! + - rscadd: Suicide messages are now catered to your species. + - tweak: Shortened the default pill & patch name when using the ChemMaster. + - rscadd: The chaplain now has a service radio headset, as Space Jesus intended. + TheDZD: + - tweak: When Ahelping, "Question" is now "Mentorhelp" and "Player Complaint" is + now "Adminhelp." + - tweak: Mentorhelps and PM replies from mentors appear in a bold aqua blue color. + - tweak: Adminhelps and PM replies from admins appear in a bold bright red color. + - tweak: PM replies from players appear in a dull/dark purple color. + - rscadd: Adds admin attack log to players being converted to cult. + - rscadd: Adds shadowling thrall jobbans. + - rscadd: Jobbanned players who are converted to shadowling thrall, revolutionary, + or cultist will have the control of their body offered up to eligible ghosts. +2016-02-13: + Crazylemon64: + - tweak: Relaxes the check on what atoms you can follow to any movable atom + - tweak: Mages are now more ragin + - tweak: Admins can now adjust the total number of wizards at runtime by tweaking + either max_mages, or players_per mage + DaveTheHeadcrab: + - rscadd: Adds new worn icons for duffelbags to better reflect their size, compliments + of WJohn at /tg/ + FalseIncarnate: + - rscadd: Adds burritos, made from cutlets, beans, rice, capsacin oil (hotsauce), + cheese, and flat dough (because we lack proper tortillas) in the microwave. + - rscadd: Adds chimichangas. You know you want a deep-fried burrito. + Fox McCloud: + - tweak: Updates some spell icons with better/higher quality icons + - tweak: Updates unarmed attacks to allow for more customization + - tweak: Updates martial arts so they factor in specie's attack messages and sounds + - tweak: Re-balances Sleeping Carp fighting style + - tweak: Re-balances Bo Staff + - tweak: 'Rebalances Golem: they should now be spaceproof, fire+cold proof, rad + proof, virus immune, clonable, parapen+syringe gun immune, deal increased melee + damage. Their armor has been reduced to 55 melee across the board, their slip + immunity removed, pain immunity removed, and they''re slightly slower' + - bugfix: Fixes Ei Nath generating two brains + - bugfix: Ensures the Necromatic Stone generates actual skeletons + - bugfix: Can now strip PDA/IDs from Golems + - bugfix: Fixes sleeping carp grab not being an instant aggressive grab + - bugfix: Fixes an exploit with declaring war on the station + KasparoVy: + - rscadd: Orange and purple bandanas for all station species. + - rscadd: The ability to colour bandanas with a crayon in a washing machine. + - tweak: Refactors the bandana adjustment system. + - tweak: Minor adjustments to Tajaran and Unathi bandana east/west sprites. + - tweak: Adjusting a bandana will now take if off of your head/face and put it in + an available hand. If both hands are available, it goes in the selected hand. + - bugfix: Adjusting a coloured bandana will no longer revert it to the original + coloured icons anymore. + - bugfix: Adjusting a bandana from mask-style to hat-style means the bandana won't + obscure your identity anymore. + - rscadd: Greys now use re-positioned smokeables. They no longer smoke out the eyes. + TheDZD: + - bugfix: Fixes spacepods being able to shoot through walls. + - tweak: Lowers spacepod weapons fire delay. + - tweak: Increases spacepod weapons energy costs. + - tweak: Makes spacepods move at speeds not rivaling those of photon beams. They + are now a hair bit faster than a person with a jetpack. + - tweak: Reduces battery costs for spacepod movement. +2016-02-24: + Crazylemon64: + - tweak: The defib should be more reliable on people who have ghosted + - tweak: The defib will now give a message if the ghost is still haunting about + - rscadd: Attacking someone with an accessory will now let you put things on them + without having to strip them. + - bugfix: Borers will now properly detach upon death of a mob they are controlling + - tweak: Borers can now see their chemical count while in control of a mob + - rscadd: Borers can now silently communicate with their host - this is not available + to the host until the borer has either begun to communicate, or has taken control + at least once - this is to avoid spoiling that the borer exists + - tweak: Borers won't be able to talk out loud inside of a host, by default - they + can remove this safeguard with a verb under their borer tab. Borer hivespeak + is unaffected. + - tweak: Borers infesting and hiding are now silent. + - tweak: Made borer's chem lists more nicely formatted + - bugfix: No more superspeed attacking simplemobs + - tweak: New players now show up properly under the "who" verb when used as an admin + - rscadd: Mining drones will now automatically collect sand lying around + - bugfix: RIPLEYs can now drill asteroid turfs for sand + - rscadd: You can now load exosuit fuel generators with items containing their material + - this means you can fuel yourself off of ores, but this will be highly inefficient + and cost you mining points later on, as you can't take fuel back out. + - rscadd: You can now load the fuel generators from an ore box. + - tweak: The plasma generator now produces 3x as much power from the same amount + of fuel - this lets it even remotely compete with the uranium generator. + - tweak: You can now light cigarettes off of burning mobs. + - tweak: Exosuit tracking beacons now fit in boxes - prior, they were far too large + for even a backpack, as they shared the same size as all other mecha equipment + - tweak: Miners can now collect ore by walking over it with an ore satchel on. + FalseIncarnate: + - rscadd: Adds prize tickets as a replacement for physical arcade prizes. + - rscadd: Adds a buildable prize counter to exchange tickets for prizes. + - rscadd: Adds a bike. Despite what Prof. Oak might claim, you can ride it indoors. + - rscadd: Adds colorful wallets, for that old school arcade pride. + - bugfix: Fixes accidental removal of plump helmet biscuit recipe. + - rscadd: Temporarily adds a prize counter to the bar (Cyberiad) or dorms (MetaStation), + and adds a max upgrade one to the Ninja Holding Area (Cyberiad z2) + - bugfix: Fixes Metastation. Seriously fixed a lot, just read the PR description + for the full list. + FlattestGuitar: + - rscadd: Adds IPC alcohol and a few derivative drinks + - tweak: IPCs can now drink and be fed from glasses + Fox McCloud: + - tweak: Laser eyes mutation no longer drains nutrition + - tweak: 'splits the EMP kit into two things: the standard EMP kit (2 grenades and + an implant), and the EMP flashlight by itself' + - tweak: nerfs heart attacks so they do less damage + - tweak: Pickpocket gloves now put the item you strip into your hands as opposed + to the floor + - tweak: Picketpocket gloves can now silently strip accessories + - tweak: Pickpocket gloves will no longer give a message for messing up a pickpocket + KasparoVy: + - bugfix: Adjusting masks while they are not on the face will no longer turn off + internals. + - bugfix: Adjusting masks while they are not on the face will now cause the mask + to hide/reveal the wearer's identity the next time it's worn as intended. + - rscadd: Adds the ability to open/close bomber jackets. + - rscadd: Adds a security bomber jacket. This jacket inherits the protection and + storage capabilities as a standard Security vest with additional bomber jacket + benefits. + - rscadd: Adds UI button in top left of screen for jacket adjustment. + - tweak: Replaces the standard bomber jacket in the Pod Pilot bay with the Security + version. + - tweak: Centralizes jacket/coat adjustment handling. + - tweak: All jackets start closed by default. + - rscadd: Geneticist duffelbag on-mob sprite (for all species). + - rscadd: Vox-fitted backpacks, satchels, ERT backpacks, duffelbags and defib unit. + - tweak: Refactors back-item icon generation. + - bugfix: Typo in the description of Santa's sack. + - bugfix: Missing punctuation and gender macros in the description of the bag of + holding. + - bugfix: The tweak to back-icon generation fixes a bug where the wrong sprite name + was being used to generate back-item icons. + PPI: + - rscadd: Adds the ability to hide papers in vents. You can now leave a romantic + love letter, exchange information in secret, or hide papers infused with the + power of nar'sie from sight. + Regen1: + - rscadd: Adds the Immolator laser gun, a modified laser gun with 8 shots that will + ignite mobs, can be made in R&D + Spacemanspark: + - rscadd: Adds *yes and *no emotes to Synthetics. Glory to Synthetica. + Tastyfish: + - tweak: The PDA system has been completely redone behind the scenes! It should + be functionally similar, although there is now a Home and Back button at the + bottom as appropriate. + - rscadd: All of the heads now have multicolored pens. + - rscadd: EngiVend now has 10 camera assemblies. + - tweak: Borgs can now use vending machines. + - rscadd: There are now picture frames that can be made from the autolathe or wood + planks for papers, photos, posters, and canvases! + pinatacolada: + - tweak: Makes the Protect Station AI law board no longer consider people that damage + the station crew, instead of human + ppi: + - tweak: When revealed Revenants will not be able to move at the maximum move speed, + nor be able to pass through any solid object, like walls, windows, grills, computers + and mechs. +2016-02-26: + FalseIncarnate: + - tweak: Chocolate can now make you fat, as expected. + Fox McCloud: + - tweak: stamina damage now regenerates slightly faster + - rscadd: Adds in whetstones for sharpening objects + - tweak: Kitchen vendor starts off with 5 salt+pepper shakers + - tweak: Can now point while lying or buckled + - bugfix: Fixes Capulettium Plus not silencing + - bugfix: Fixes slurring, stuttering, drugginess, and silences last half of what + they should + KasparoVy: + - bugfix: Jackets that start open are recognized as actually being open already + now. This fixes a bug with certain items that don't have an open state, or cases + where it ended up giving an item the wrong icon (one that didn't exist) + Spacemanspark: + - bugfix: Fixes synthetics from giving off the proper message in the chat box when + using the *yes and *no emotes. + Tastyfish: + - rscadd: Wheelchairs, janicarts, and ambulances can now go through doors according + to the user's driver's access. +2016-03-07: + Crazylemon64: + - rscadd: People with VAREDIT can now write matrix variables + - rscadd: People with VAREDIT can now modify path variables + - tweak: Refactors the variable editor code somewhat. + - rscadd: The buildmode area tool now shows reticules of what you've selected. + - bugfix: Switching mobs while using the buildmode tool no longer screws up your + UI. + - tweak: Refactors buildmode so it's no longer a special-case system. + - rscadd: Adds a copy mode to build mode, which lets you duplicate objects. + - tweak: Any mob in buildmode can work at the fastest possible rate. + - bugfix: Fixed a problem where the icons of a person would not correctly update + when changing gender. + - tweak: One's hairstyle only adjusts on gender change if it's incompatible with + your new gender. + - bugfix: Fixed a bug where a person's icon would only be updated if their sprite + had a new layer added or removed. + - bugfix: You no longer lose your name when monkeyized and reverted - you'll still + look like a monkey while you're a monkey, though. + - bugfix: Your organs will now match your gender when you are cloned. + - bugfix: Skeletons (when a body rots) no longer retain a fleshy torso. + - bugfix: Putting people in an active cryotube now produces the message on insertion, + rather than release. + - bugfix: An EMP'd cloning pod will now display its sprites correctly. + FalseIncarnate: + - tweak: Water Balloons can be filled from more sources than just beakers and watertanks. + Fox McCloud: + - bugfix: Fixes the "yeah" glasses so the sound doesn't vary and a message is displayed, + on use + - bugfix: Noir mode only activates when the glasses are equipped to your actual + eyes + - rscadd: Noir Glasses mode can be toggled on or off (defaults to off) + - bugfix: Mimes can no longer use spells and continue speaking + - tweak: Mime abilities are now spells with proper icons + - tweak: Mime wall now last 30 seconds, up from 5 + - tweak: forecfields/invisible walls now block air currents + - rscadd: Adds the Sleeping Carp scroll to the uplink for 17 TC + - bugfix: Fixes Shadowlings being able to use guns + - bugfix: Fixes sleeping carp scroll users being able to use guns + - bugfix: Fixes the Experimentor throwing one item at a time + - tweak: Experimentor menu now automatically refreshes after use + - tweak: Lowers surgery times across the board + - tweak: Removes scalpels causing 1 damage on successful surgery + - tweak: Removes random chance to fracture ribs on a successful surgery + - tweak: Mining drills now have an edge + KasparoVy: + - tweak: Jackets who have the verb available but are not intended to be adjusted + will not have the action button available. + - bugfix: You can now adjust breath masks while buckled into beds and chairs. + - bugfix: Known issues with adjusted jackets using the wrong sprites. + - rscadd: Blueshield coat in hand and item icons. + - rscadd: Hulks now rip apart adjustable and droppable jackets. The items stored + in the jackets get dropped on the ground. + Tastyfish: + - tweak: Infrared emitters can now be rotated while already in an assembly via the + UI popup. + - tweak: The infrared emitter can no longer be hidden inside of boxes and still + work. + - rscadd: The beach now has a border and is splashier. + - rscadd: Gives Psychiatrist a paper bin, clipboard, and multicolored pen. + - rscadd: Gives the Librarian / Jouralist a multicolored pen. + - rscadd: Gives the NT Representative a clipboard. + - tweak: The ethanol-based neurotoxin drink is now called Neuro-toxin to avoid being + confused with the deadly toxin. + VampyrBytes: + - bugfix: Fixes emotes ending with s needing 2. Emotes now work with grammatical + options eg ping or pings, squish or squishes + - tweak: Updated emote help with missing emotes. Help will also show any species + specific emotes for your current species +2016-03-08: + Crazylemon64: + - tweak: Slime people are now more vulnerable to low temperatures. + - rscadd: Slime people are able to slowly regrow limbs at a high nutrition cost. + - rscadd: Slime people now slowly shift color based on reagents inside of them - + disabled by default, toggle it with an IC verb + - tweak: Slime people's cores are more vulnerable to damage + - bugfix: Species-related abilities now properly are removed - no more vox hair + stylists, unfortunately. + Fethas: + - bugfix: the nest buckle now looks for the right organ path + - bugfix: Fixed some sprites. + - bugfix: No more putting no drops in rechargers, + Fox McCloud: + - soundadd: Implement's goon's gibbing sound + - soundadd: Implement's goon's gibbing sound for robots/silicons + - sounddel: Removes old gibbing sound + Spacemanspark: + - rscadd: Lazarus Injector's can now be emagged to activate their special features, + alongside using EMPs on them. + Tastyfish: + - rscadd: Mimes now have a new ore, Tranquillite, used to bring peace and quiet + to the station. + - rscadd: There are also permanent invisible walls and silent floors that can be + made from tranquillite. + - rscadd: The Recitence mech is now buildable! + - tweak: The Recitence mech is now playable! + - tweak: Mid-round selection for various creatures and antagonists now consistently + asks permission. + TheDZD: + - rscadd: Adds justice helmets with flashing lights and annoying sirens. + - rscadd: Adds crates containing said helmets. + - rscadd: Also includes a version of the helmet that can only be spawned by admins, + and just has a single red light in the center instead of the stereotypical police + blinkers. + monster860: + - bugfix: Space pod transitions are now fixed. +2016-03-16: + Crazylemon64: + - tweak: Being in godmode now makes you immune to bombs + - rscadd: Science members now get compensated when they ship tech disks to centcomm. + - rscdel: Science crew are no longer paid when they "max" research. + - bugfix: Roboticists now get credit for making RIPLEYs and Firefighters + - tweak: Slime people can now regrow limbs on a more lax nutrition requirement + - tweak: Enhances the nutripump+ to let slime people regrow limbs with it active + - bugfix: Skeletons, slime people, IPCs, and Diona no longer leave blood when hit + - bugfix: Rejuvenating a slime person will no longer clog up their "blood" + - tweak: Slime people will now regenerate "blood" from having water in their system + - tweak: The decloner can now be created again + - rscadd: Environment smashing mobs can now destroy girders. + DaveTheHeadcrab: + - tweak: Removes the check for species on the update_markings proc. + FalseIncarnate: + - tweak: Xeno-botany is now more user-friendly, and less random letters/numbers. + - rscadd: Hydroponics now has a connector hooked up to the isolation tray and a + new connector in their back room for those strange plants that like spewing + plasma or eating nitrogen. + - rscadd: You can now (finally) build the xeno-botany machines, and science can + print off their respective boards. + Fethas: + - tweak: Syringes are no longer sharp + - bugfix: byond likes direct pathing so item/organ/internal not item/organ even + if it shouldn't be in the internal_organs list. This was preventing the list + from doing stuff correctly. + - tweak: fixed ipc organ manipulation surgery, you can now insert a replacment ipc + organ directly instead of needing a screwdriver in your main hand + - bugfix: nanopaste now will repair organs with robotic >= 2 instead of > 2 cuase + i am an idiot + - bugfix: Fix, hopefully, for a runtime for clientless mobs whos head are cut off... + - bugfix: Hopefully fixes issues with diona eyes + - bugfix: Though shalt not eat robotic organs..including cybernetic implants.. + - bugfix: ITS SURGERY_STEP/DETHRALL NOT SURGERY_STEP/INTERNAL/DETHRALL + FlattestGuitar: + - rscadd: Adds three new synthanol drinks + - tweak: Drinking synthanol is now a bad idea if you're organic + - tweak: A glass of holy water now looks like normal water + Fox McCloud: + - soundadd: Adds in drink fizzing sound + - tweak: Drink/bartender recipes use this new fizzing sound in addition to a few + other recipes + - soundadd: Adds in a fuse burning sound + - tweak: Bath salts, black powder, saltpetre, and charcoal use this sound now + - soundadd: Adds in a matchstrike+burning sound + - tweak: Lighting a match triggers this new sound + - soundadd: Adds in scissors cutting sound + - tweak: Cutting someone's hair uses this new sound + - soundadd: Adds in printer sounds + - tweak: printing off papers from various devices typically uses these sounds + - soundadd: Adds computer ambience sounds + - tweak: black box recorder and R&D core servers both play this sound at random + rare intervals + - tweak: Reduces the tech level (and requirement) for nanopaste + - tweak: Reduces the tech level (and requirement) for the plasma pistol + - tweak: Removes Nymph and drone tech levels + - tweak: Reduces tech levels on the flora board + - tweak: Adds tech level requirements to mech sleepers, mech syringe guns, mech + tasers, and mech machine guns + - tweak: Increases tech cost of the decloner + - tweak: Removes the pacman generators + - tweak: Removes emitter + - tweak: Removes flora machine (functionless anyway) + - tweak: Removes the pre-spawned nanopaste + - tweak: Removes space suits + - tweak: Removes excavation gear + - tweak: Replaces the soil with actual hydroponic trays (more aesthetic than anything) + - tweak: Removes most external asteroid access from the station + - tweak: Excavation storage is now generic science storage + - tweak: removed the plasma sheet + - bugfix: Fixes augments not showing up in R&D unless specifically searched for + - bugfix: Fixes some augments being unavailable in mech fabs + - bugfix: Fixes augments having no construction time + - bugfix: Fixes xenos not gaining plasma when breathing in plasma + - bugfix: Fixes plasma reagent not generating plasma for a person + - rscadd: Screaming has different sounds based on being male or female + - soundadd: Implements Goon's screaming sounds. + - rscadd: Screaming tone is now based on age of character instead of being random + - tweak: Ups the cooldown on screaming from 2 seconds to 5 seconds + - tweak: Removes chance for Whilhelm scream + - rscadd: Borgs can now scream + - rscadd: Monkey's now have a unique screaming sound + - rscadd: IPCs now scream like cyborgs + - rscadd: Updates slot machines to have higher jackpots and more payouts with more + interesting sounds + - rscadd: 'Adds X-Ray, Thermal, Anti-tun, and Reviver implants to the nuke ops uplink + (augments come with one auto-implanter) rcsadd: Adds in augment auto-implanter, + which inserts and implant without surgery' + - tweak: tweaks a large number of chems; behaviors are largely retained, but new + flavor messages, probabilities, etc may be present; overall, you can expect + chems to do the same thing + - tweak: 'Tabun re-replaced with Sarin rcsadd: New reagent: cholesterol: if overdosed + on, it can cause a heart attack--fatty foods, cheese, eggs, and some meats all + produce cholesterol in your body.' + - rscadd: Mixing Sarin, Meth, or Cyanide will poison in a very small area of the + reaction if you're not on internal OR not wearing a gas mask + - rscadd: Chemist warddrobe now has two gas masks + - tweak: Teslium will now impact synthetics AND organics + - bugfix: Fixes facehuggers hugging already infected people + - bugfix: Fixes facehuggers hugging people while dead + - bugfix: Fixes Embryo's developing twice as fast as they should + - bugfix: Fixes up some behaviors with xeno eggs + - tweak: Xeno acid can now melt through floors and the asteroid + - rscadd: Xeno's now play the gib sound when actually gibbed + - rscadd: Implements Changeling headcrabs/headspiders + - bugfix: Fixes xenos not throwing their organs when gibbed + - bugfix: Fixes swallowed mobs not being ejected when a human is gibbed + - rscadd: Adds in spider eggs reagent, an infectious reagent that requires surgery + to correct + - bugfix: Fixes EMPs causing eye implant users to be permanently blind + - tweak: Increases bag of holding's storage capacity + - rscadd: Removing a heart no longer kills the patient instantly, but induces a + heart attack + - bugfix: Demon hearts will not work + - bugfix: Should now actually be able to re-insert hearts + - rscadd: Reworks addictions to bettter differentiate them betweeen overdosing and + make them more realistic. + - tweak: 'changes which chems are addictive, currently, the follow reagents are + now addidctive: meth, crank, krokodil, bath salts, space drugs, perfluoradecalin, + omnizine, coffee, nicotine, fliptonium, ultra lube, surge, fake cheese, weird + cheese, ephedrine, diphenhydramine, teporone, and morphine' + - rscadd: sleepers help you recover from addiction faster + - rscadd: Can now make cable coils in autolathes + - bugfix: Fixes the slot machine announcements not displaying properly + Tastyfish: + - tweak: The super fart mutation now gives you a spell-like ability instead of augmenting + the emote. + - tweak: Vampire abilities are now in their own Vampire tab, as well being action + buttons at the top, like spells. + - bugfix: Cloning a vampire no longer makes them lose their abilities. + - bugfix: Vampires can no longer hypnotize chaplains. + - bugfix: Being a full vampire (500+ total blood) actually makes you immune to holy + water reliably now. + - rscadd: 'Some old away missions are back: Academy, Black Market Packers, Space + Hotel, Station Collision, and Wild West. Go out and round up some hostiles!' + - bugfix: Shuttle consoles now pair up to the engineering, mining, research, or + labor shuttle when built or used before pairing, as long as the shuttle is near + the console, or the shuttle is moved to be nearby. + monster860: + - rscadd: Mining station now has a podbay. + - rscadd: Ore scooping module for the spacepod. + - rscadd: 'Three mining lasers for spacepod: Basic, normal, and burst.' + - bugfix: Shooting weapons south or west of spacepod will actually hit adjacent + targets now, and won't shoot through walls anymore. + taukausanake: + - rscadd: Mice can now be picked up like diona +2016-03-22: + Crazylemon64: + - bugfix: Repairs all sorts of eldritch occurences that happen when you put an organic + head on an IPC body, as well as some decapitation bugs + - bugfix: Makes heads keep hair on removal + - bugfix: Amputated limbs from a DNA-injected individual now will keep their appearance + of the DNA-injected person + - bugfix: Wounds will vanish on their own now + - rscadd: Admins now have an "incarnate" option on the player panel when viewing + ghosts for quick player instantiation + - bugfix: Fixes a runtime regarding failing a limb reconnection surgery + - bugfix: Copying a client's preferences now overrides the previous mob's DNA + - bugfix: A DNA injector is now more thorough, and affects the DNA of mobs' limbs + and organs + - bugfix: DNA-lacking species can no longer be DNA-injected + - bugfix: Brains are now labeled again + - rscadd: Splashing mitocholide on dead organs will make them live again. + - rscadd: The body scanner now detects necrotic limbs and organs. + - bugfix: pAIs and Drones are now affected by EMPs and explosions while held. + Fethas: + - rscadd: Adds a surgery for infection treatmne/autopsys that is simply cut open, + retract, cauterize + - bugfix: fixes a dumb error in internal bleeeding surgerys + - rscadd: Chaos types no longer random teleport, but will make the target hallucinate + everyone looks like the guardian. + FlattestGuitar: + - rscadd: Adds a snow, navy and desert military jacket. + Fox McCloud: + - tweak: Removes random 1% chance to heal fire damage + - tweak: Removes passive healing from resist heat mutation + - tweak: Regen mutation heals every cycle (albeit less, on average), but doesn't + cost hunger + - bugfix: Fixes not being able to speak over xeno common or hivemind when you receive + the Xeno hive node + - rscadd: Adds in the ability to transfer non-locked metal+glass only designs from + the protolathe to autolathe + - tweak: Changes Outpost Mass Driver to prevent accidental spacings + - tweak: Shadow people no longer dust on death, are rad immune+virus immune, and + can be cloned. Slip immunity removed + - tweak: Shadowlings no longer get hungry or fat and no longer dust on death + KasparoVy: + - rscadd: The ability to change your head, torso and groin as an IPC in the character + creator. Non-IPCs cannot access the parts. + - rscadd: Head, torso and groin sprites for all mechanical limb/bodypart brands + but Morpheus and the unbranded ones (since those already exist) from Polaris. + - rscadd: Faux-eye optics for non-Morpheus heads. + - rscadd: The ability to change optic (eye) colour if you've got a non-Morpheus + head. + - rscadd: The ability to choose human hair styles (wigs) and facial hair styles + (postiche) with non-Morpheus heads. Non-Morpheus heads cannot choose screens. + Conversely, Morpheus heads cannot choose wigs or facial hair. + - rscadd: Two hair styles from Polaris. + - rscadd: The ability for IPCs to wear undergarments (shirts and trousers). + - rscadd: Antennae (colourable) for IPCs. + - tweak: IPC monitor adjustment verb will now adjust optic colour if the head is + non-Morpheus. + - bugfix: Combat/SWAT boots can now be toecut and jacksandals can't. + - bugfix: ASAP fix to what would've broken the ability to configure prostheses in + character creation. + - bugfix: Adjusted masks no longer block CPR (including bandanas). + - bugfix: You can no longer run internals from adjusted breath masks (or airtight + adjustable masks in general). + Regens: + - tweak: Robotic hearts will now properly give the mob a heart attack instead of + just damaging it when EMP'd + - rscadd: Assisted organs will now also take damage from EMP's + - bugfix: Internal robotic and assisted organs will now actually take damage from + EMP's + Tastyfish: + - rscadd: Adds PDA chatrooms. Post memes! Talk to your fellow collaborators! Get + caught! + - tweak: You can now set the PDA messenger to automatically scroll down to new messages. + - rscadd: Pet collars now act as death alarms and can have ID's attached to them. + - tweak: All domestic animals can now wear collars. + - rscadd: You can now make video cameras at the autolathe. + TheDZD: + - bugfix: Fixes an instance of old code being so incredibly, unbelievably, makes-me-want-to-stab-myself-in-the-eye-edly + idiotic. + TravellingMerchant: + - imageadd: Kidan have new sprites! + tigercat2000: + - rscadd: Nukeops now have an assault pod, they can use it for 30 TC. Loud and mean. + - bugfix: Lighting overlays can no longer go below 0 lum_r/g/b + - bugfix: Shuttles will work with lighting better. + - bugfix: Wizards can no longer teleport to prohibited areas such as Central Command. +2016-03-25: + Crazylemon64: + - bugfix: You now will actually have the correct `real_name` on your DNA. + - bugfix: No more roundstart runtimes regarding IPC hair. + - bugfix: Mitocholide rejuv will work more usefully now. + - bugfix: Limbs and cyborg modules will no longer appear in your screen. + - bugfix: Cyborg module icons are now persistent throughout logging in and out. + - bugfix: Various cyborg modules, like engineering, now use the proper icon. + FlattestGuitar: + - rscadd: Adds confetti grenades. + Fox McCloud: + - bugfix: Fixes Sleeping Carp combos not having an attack animation + - bugfix: Fixes several chems not properly healing brute/burn damage, consistently, + as intended + KasparoVy: + - bugfix: Unbranded heads and groins no longer invisible. + - bugfix: Zeng-hu left leg will now be in line with the body when facing south. +2016-03-26: + Fox McCloud: + - rscadd: Adds in dental implant surgery. Implant pills into people's teeth. + - tweak: Major rebalance and Shadowling update (https://github.com/ParadiseSS13/Paradise/pull/3986 + for details). In general, Shadowlings can no longer enthrall or engage in Shadowling + like behavior, pre-hatch. Post-hatch, shadowlings are much more powerful, with + a ride array of New abilities such as extending the shuttle or making thralls + into lesser shadowlings. Shadowling gameplay should not revolve almost entirely + around darkness, as opposed to pre-hatch shenanigans. + - rscadd: Robotics now has a "sterile" surgical area for performing augmentations + - rscadd: Adds the FixOVein and Bone Gel to the autolathe + - tweak: ensures all surgical tools have origin tech on them; lowers origin tech + on FixoVein + KasparoVy: + - rscadd: Slime People can now wear underwear. + - rscadd: Slime People can now wear undershirts. + TheDZD: + - tweak: NT has removed trace amounts of a highly-addictive substance from the "100% + real" cheese used in cheese-flavored snacks. As a result, incidence rates of + crewmembers becoming addicted to Cheesie Honkers should reduce to zero. + - tweak: After receiving complaints about crewmembers often being unable to physically + function without a back-mounted barrel of coffee, NT has replaced station all + sources of coffee on the station, including coffee beans themselves with a largely + decaffeinated version. It was funny the first time almost every crewmember aboard + the NSS Cyberiad was lugging around their own oil barrel filled with coffee, + it wasn't so funny, nor good for productivity the eighteenth. +2016-04-02: + Crazylemon64: + - rscadd: Metal foam walls will now produce flooring on space tiles + - bugfix: Syringes will now draw water from slime people. + FalseIncarnate: + - tweak: Let's you know when your container is full when filling from sinks. + - tweak: Prevents splashing containers onto beakers and buckets that have a lid + on them. + - rscadd: Pill bottles can now be labeled with a simple pen. + - tweak: Beakers/buckets (and pill bottles) now accept 26 character labels from + pens. + Fethas: + - tweak: Various spells have had a tweak to stun/reveal/cast, some other number + stuff... + - rscadd: Nightvision + - tweak: harvest code is now in the abilites file. + - rscadd: New fluff objectives + - bugfix: Hell has recently remapped its blood transit system and you can now once + again crawl through blood. We are sorry for the-GIVE US YOUR SOUL! + FlattestGuitar: + - tweak: Alcoholic beverages now have proper levels of ethanol in them. Good luck + passing out after a beer. + Fox McCloud: + - rscadd: Adds in the Lusty Xenomorph Maid Mob; currently admin only. + - bugfix: Fixes xenomorph brains having the wrong sprite, no origin tech, and incorrect + name + - tweak: removes xenomorph egg from hotel + - tweak: upgrades are no longer needed to for the available toys in the prize vendor + - rscadd: Implements Advanced Camera Consoles. A type of camera console that function + like AI's vision style. Non-buildable/accessible. + - rscadd: Adds in Xenobiology Advance Cameras. A type of camera console that functions + like advanced cameras, but only works in Xenobiology areas; can move around + slimes and feed them with the console as well. Also non-buildable/accessible + (for now). + - rscadd: Adds in cerulean slime reaction that generates a single use blueprint. + On use it colors turfs a lavender color + - rscadd: Adds disease1 outbreak event + - rscadd: Adds appendecitis event + - rscadd: Roburgers now properly have nanomachines in them + - rscadd: Re-adds nanomachines + - tweak: Experimentor properly generates nanomachines instead of itching powder + - bugfix: Fixes big roburgers having a healing reagent in them + - rscadd: Adds nanomachines to poison traitor bottles + - rscadd: Tajarans can now eat mice, chicks, parrots, and tribbles + - rscadd: Vulpkanin and Unathi can now eat mice, chicks, lizards, chickens, crabs, + parrtos, and tribbles + - bugfix: fixes spawned changeling headcrab behavior + KasparoVy: + - bugfix: Incisions made at the beginning of embedded object removal surgery can + now be closed in the same procedure. + ProperPants: + - rscadd: Maint drones have magboots. + - rscdel: Removed plastic from maint drones. Literally useless for station maintenance. + - tweak: Increased starting amounts of some materials for maint drones and engi + borgs. + - experiment: Reduced the number of lines taken by Engineering cyborgs calling on + materials stacks. + - rscadd: Operating tables can be deconstructed with a wrench. + - spellcheck: Fixed and shortened description of metal sheets. + Tastyfish: + - rscadd: Bots can now be controlled by players, by opening them up and inserting + a pAI. *beep + - bugfix: MULEbots can now access the engineering destination. + - bugfix: All MULEbot destinations should now have the correct load/unload direction, + meaning the crates won't be dumped inside the flaps. + - rscadd: Diagnostic HUD's now give health and status information about bots. + - bugfix: MULEbot rampage blood tracks are now rendered correctly and handle UE + traces as appropriate. + - experiment: Bots should (hopefully) lag the game less now. + - tweak: Beepsky contains 30% more potato. + - tweak: Action progress bars are now smooth. + - tweak: Clicking a filled inventory slot's square with an open hand now clicks + the item in the slot. + - rscadd: Status displays now display the time when in Shuttle ETA mode and no shuttle + activity is happening. + - tweak: Shuttle ETA countdowns on status displays are now amber. + - rscadd: pAI's can now use the PDA chatrooms. + - rscadd: Adds treadmills to brig cells, to give the prisoners something productive + to do. + TheDZD: + - rscdel: A lot of the guns and armor in the station collision, space hotel, academy, + and wild west away missions have been removed/replaced. + - rscdel: Removes that fucking facehugger from station collision. + tigercat2000: + - rscdel: Virus2 has been removed. + - rscadd: Virus1 is back. Viva la revolution. + - rscadd: You can now have up to 20 characters. +2016-04-07: + Crazylemon64: + - bugfix: Removes an offset from the advanced virus stealth calculation, causing + viruses to be more stealthy than the sum of their symptoms. + - bugfix: Mulebots will now send announcements to relevant requests consoles on + delivery again. + FalseIncarnate: + - rscadd: Adds logic gates, for doing illogical things in a logical manner. + - rscadd: Adds buildable light switches, for all your light toggling needs. + - bugfix: Fixes a resource duplication bug with mass driver buttons. + Fethas: + - tweak: maybe makes them last longer...maybe..and fixes the event end message + Fox McCloud: + - rscadd: Maps in the slime management console to Xenobio + - tweak: Reduces Xenobio monkey box count from 4 to 2 + - bugfix: Fixes weakeyes having a negligible impact + - rscadd: Can spawn friendly animals with a new gold core reaction by injection + with water + - tweak: Hostile animal spawn increased from 3 to 5 for hostile gold cores + - tweak: Swarmers, revenants, and morphs no longer gold core spawnable + - bugfix: Fixes invisible animal spawns from gold core/life reactions + - rscadd: Adds tape to the ArtVend + - tweak: Can no longer use sentience potions on bots + - rscadd: Added in Plasma Dust reagent, acquired by grinding plasma sheets; it's + more toxic than regular plasma and generates plasma gas when spilled onto turfs. + - tweak: Slimecore reactions now require plasma dust as opposed to dispenser plasma + - rscadd: Added in new Rainbow slime; inject with plasma dust to get a random colored + slime. Acquire by having 100 mutation chance on a slime when it splits. + - rscadd: Monkey Recycler can produce different types of monkey cubes; change the + cube type by using a multitool on the recycler + - tweak: Epinephrine/plasma reagents changing mutation rate has been removed + - tweak: Mutation chance is inherited from slime generation to slime generation + as opposed to being purely random. + - tweak: 'New reactions added for red and blue extracts: red generates mutator, + which increases mutation chance, and blue generates stabilizer, which decreases + mutation chance.' + - tweak: Slime glycerol reaction removed + - tweak: Slime cells are now high capacity cells (more power than before) + - tweak: extract enhancer increases the slime core usage by 1 as oppose to setting + it to three + - tweak: slime enhancer increases slime cores by 1 as opposed to setting the core + amount to 3 + - tweak: Chill reaction lowers body temperature slightly more so it doesn't just + wear off instantly + - tweak: Reduces Xenobio plasma sheets from 8 to 3 and removes that pesky boombox + - bugfix: Processors no longer produce 1 more slime core than intended + - bugfix: Less blank/spriteless/empty foods from the silver core reaction + - tweak: Virology mix reactions now use plasma dust as opposed to plasma + - tweak: Statues can no longer move/attack people unless they're in total darkness + or all mobs viewing them are blinded + - tweak: statues are invincible to anything other than full out gibbing. + - tweak: Statues flicker lights spell range increased + - tweak: Blind spell no longer impacts silicons + - bugfix: Fixes statues being able to attack/move whenever they feel like it, regardless + of client statues + - bugfix: Fixes blind spell impacting the statue + Tastyfish: + - tweak: Beepsky is no longer a pokemon. + - tweak: pAI-controlled Bots now reliably speak human-understandable languages over + the radio. + - rscadd: More floor blood for the blood gods. (Or rather, as much as there was + supposed to be.) + tigercat2000: + - rscadd: Items in your off hand will now count towards access. +2016-04-12: + FalseIncarnate: + - tweak: Adjusting the setting of a vendor circuit board is no longer random, but + instead provides a select-able list. + - tweak: Vendor Circuit Board design moved from the Circuit Imprinter to the Autolathe, + acid requirement replaced by metal. + - bugfix: Burnt matches can no longer light cigarettes, pipes, or joints. + Fethas: + - rscdel: Nukes the cargo train code rscadd:Adds simple vehicle framework and converts + secway/janicart/snowmobiles/bikes/cars/ambulance to it rscadd:Adds space speedbike, + red and blue versions, yes you WILL need a spacesuit rscadd:Maps janicart and + secway onto metastation (but not ambulance no pareamedic garage, no i am not + mapping that) + - bugfix: You should now be able to operate on IPC eyes, SHOULD bugfix:hopefully + surgery on diona works right + Fox McCloud: + - rscadd: Adds in TraitorVamp; game mode that's essentially like TraitorChan, but + with a Vampire instead of a Changeling + - tweak: Vampires cannot use holoparasites + - tweak: Malf AI will automatically lose if it exits the station z-level + Tastyfish: + - tweak: All cats can kill mice now. + - tweak: E-N can't suffocate. + - tweak: Startup time is now shorter. + - rscdel: Removed the Station Collision away mission from rotation, due to multiple + conceptual and technical issues. +2016-04-14: + Aurorablade: + - rscdel: Removes the !!FUN!! of having headslugs gold core spawnable. + Fox McCloud: + - soundadd: Added in sounds (instead of a chat-based message) for when airlocks + are bolted/unbolted + - soundadd: Added in sound for when airlocks deny access + - tweak: cutting/pulsing wires will play a sound + - tweak: ups nuke ops game mode population requirement from 20 to 30 + - rscadd: Adds in mining drone upgrade modules to increase their health, combat + capability, or reduce their ranged cooldowns + - rscadd: Adds in mining drone "AI upgrade" a sentience potion that only works on + mining bots + - tweak: Mining bots should be less likely to shoot you when attacking hostile mobs + - tweak: Killer tomatoes actually live up to their name now and are hostile mobs + - tweak: Killer tomatoes are an actual fruit now; activate it in your hands to make + them into a mob + - tweak: Killer tomatoes are directly mutated from regular tomatoes instead of blood + tomatoes + - tweak: Increased the yield of regular tomatoes by 1 + - tweak: Tweak some stats on the killer tomato seeds + - bugfix: Fixes the blind player preference not doing anything + - rscadd: Adds portaseeder to R&D + - tweak: Scythes will conduct electricity now + - tweak: Mini hoes play a slice sound instead of bludgeon sound + - tweak: Plant analyzer properly has a description and origin tech + - tweak: Can have hulk+dwarf mutations together + - tweak: Can have heat+cold resist together + - tweak: Can only remotely view people who also have remote view + - bugfix: Fixes cold mutation not having an overlay + - bugfix: Hallucinations will no longer tick down twice as fast as they should nor + will they spawn twice as many hallucinations as they should + - bugfix: Incendiary mitochondria no longer asks who you want to cast it on (it + always is meant to be cast on yourself) + - bugfix: Fixes permanent nearsightedness even when wearing prescription glasses + KasparoVy: + - tweak: 'Head accessories now behave like facial hair: They will no longer be hidden + by clothing items that BLOCKHEADHAIR (have the BLOCKHEADHAIR flag).' + - bugfix: Wearing a piece of clothing that blocks head hair will no longer make + head accessories (facial markings/horns/antennae) invisible until an icon update + is triggered while the headwear is off. + Meisaka: + - bugfix: law manager no longer freaks out with Malf law + Tastyfish: + - tweak: The /vg/ library computer interface has been ported, giving a much better + use experience. + - rscadd: Books can now be flagged for inappropriate content. + TheDZD: + - rscdel: Removes shitty Caelcode bees. + - rscadd: Hydroponics can now manage bee colonies, bees produce honeycombs that + can be ground to obtain honey, a decent nutriment+healing chemical + - rscadd: Hydroponics can inject a queen bee with a syringe of a reagent to alter + her DNA to match that reagent, meaning all honeycombs produced will contain + that reagent in small amounts + - rscadd: Bees with reagents will attack with that reagent. It takes 5u of a reagent + to give a bee that reagent. + - rscadd: Added the ability to make Apiaries and Honey frames with wood + - rscadd: Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey + - rscadd: Added the ability to make more Queen Bees from Royal Bee Jelly by using + it on an existing Queen, to split her into two Queens + - rscdel: Removes some snowflakey mob behavior from bears, snakes and panthers. + - rscadd: Hudson is feeling punny. + - experiment: Hostile mob AI should now be a bit more cost-efficient. + monster860: + - rscadd: Adds area editing, link mode, and fill mode to the buildmode tool +2016-04-20: + Crazylemon64: + - rscadd: Bureaucracy crates now contain granted and denied stamps. + FalseIncarnate: + - bugfix: Anomalies will now be properly neutralized by signals that match their + code and frequency, instead of using the default frequency and their code. + FlattestGuitar: + - rscadd: Adds shot glasses. + Fox McCloud: + - tweak: Removes the ability to put a pAI into securitrons and ED-209's + - imageadd: Drinking glasses now have an in-hand sprite + - tweak: DNA injectors no longer have a delay when used on yourself + - tweak: DNA injectors no longer delete on use, but become used, much like auto-injectors + - bugfix: Fixes a bug where you can exploit the genetic scanner to get multiple + injectors + - bugfix: Fixes not being able to cancel creating an DNA injector + - tweak: remove spacesuits causing injections to the head to take longer + - bugfix: FIxes heat resist mutation not making you immune to high pressure, fire, + or high temperatures + - tweak: removes some not-well-known damage resists from cold/heat mutations + - tweak: Re-maps botany a bit to make it more bee and botanist friendly + - rscadd: Adds in Abductors Game Mode + MarsM0nd: + - tweak: Embeded object removal is now done with hemostat again + - rscadd: Borgs are able to do embeded object surgery + Tastyfish: + - tweak: Makes the server startup substantially faster. + monster860: + - bugfix: Crowbarring open a spesspod doors is no longer broken + tigercat2000: + - rscadd: -tg- thrown alerts have been added. This means you get an alert when buckled + or handcuffed or many many other things happen to you. It then gives you a tool + tip when you hover over it, and it may or may not do something when you click + it. Have fun! +2016-04-25: + CrAzYPiLoT: + - rscadd: Adds buildable holographic gameboards that, when opened, produce a fully-functional + JavaScript chess interface, which includes a chess AI. If you win, it will produce + 80 tickets for your spending! + FlattestGuitar: + - tweak: a human's species is now visible on examination + Fox McCloud: + - rscadd: Improves attack animations with items, making it more clear who's attacking + you and with what + - tweak: Updates Revolution game mode so it better scales with total player population + - tweak: Head revs start off with a flash, spraycan, and chameleon security HUD + - rscadd: Add chameleon security hud, which is basically sec shades with the ability + to disguise as a number of regular glasses + - rscadd: Updates mining loot crates to feature far more actual loot + - tweak: Mining loot crates are now opened by inputting a 4 digit password and have + 10 tries to guess the password string + - bugfix: Fixes bees, mech syringes, and darts not properly calling INGEST for a + reagent + Meisaka: + - bugfix: The light on/off function for drones works again, toggling between lowest + setting and off. + - bugfix: Guardians can toggle their lights off and on again. + - bugfix: AI, pAI, robots and drones can now use *yes emote without extra ss on + the end. + - rscadd: emote *help for silicons updated/added. + - tweak: '*twitch_s emote changed to *twitches, incorrect variations of some emotes + can no longer be used.' + tigercat2000: + - rscadd: Added 4 new HUD styles, "Operative", "Plasmafire", "Retro", and "Slimecore" + - rscadd: You can now view HUD changes in real-time, by going to Preferences (top + right tab) > Game Preferences and changing the HUD style (limited to humans). + - rscadd: There are now three HUD styles you can get via the f12 button- Full, which + contains all of your buttons, Minimal, which only contains a few essential buttons, + and None, which is a completely blank screen. + - rscdel: Removed the remaining aiming code due to maintainability issues and incompatibility + with HUD styles. + - tweak: Mobs with HUD's now use a unique subtype instead of an anti-OOP else-if + chain. + - tweak: Refactored how objects (IE, stuff you pick up) is rendered to the HUD. + This should fix the reoccuring "stuff on my screen that definately isn't meant + to be there" bug, but keep an eye out for things that do not appear. +2016-05-04: + CrAzYPiLoT: + - rscadd: Adds gameboards to bar and permabrig. + Crazylemon64: + - bugfix: AIs are no longer created for temporary messages. + Fethas: + - rscadd: Sniper Rifles for nuke ops. + - bugfix: you can now actually shove heads on spears again. + - tweak: Before i removed the traitor chemist item i cleaned up the harm reaction + code paths. + FlattestGuitar: + - tweak: cheap lighters only damage your hand if you fail to properly use such a + complicated contraption, not the whole body + - rscadd: ports /tg/ Foam Force guns, now you can shoot foam at your enemies /with + style/ + Fox McCloud: + - rscadd: Slime batteries now self-recharge. + - rscadd: Adds in door wands--control doors from range + - rscadd: Each head of staff (and the QM) starts off with a door wand to control + the doors in their respective departments + - bugfix: Fixes nutrition alert icon kicking in too early + - rscadd: Adds in a new hairstyle + - bugfix: Fixes cig icons not updating under some circumstances + - tweak: Updates the Tesla; it will now have to be "fed" or it can run out of energy; + the rate at which it gains additional energy balls and power has been greatly + lowered. + - tweak: energy ball will now be drawn towards the singularity beacon + - tweak: fuel tank explosions a bit stronger and will arc tesla blasts further + - tweak: Tweaked some game mode population requirements to enhance general game + mode balance and player experience. + - tweak: Reworks overdosing to have more unique effects and also scale, in part, + on volume + - tweak: Epinephrine, Atropine, and Ephedrine have a lower OD threshold + - tweak: Saline penetrates the skin + - tweak: Synaptizine and Teporone now have OD threshold + - rscadd: Adds in berserker disease (treat with haloperidol) + - rscadd: Adds in Jenkem, a nasty gross drug made with toilet water + - rscadd: Adds in food poisoning; get it from eating poorly made food, from salmonella, + or fungus + - rscadd: 'Adds in the Shock Revolver, a replacement for the stun revolver remove: + removes the stun revolver remove: removes the prototype SMG+ammo from the protolathe' + IK3I: + - bugfix: Can no longer holster items with No-Drop active. + - bugfix: Saves prosthesis users from Tox-Comp's wrath + KasparoVy: + - bugfix: Disembodied prosthetic heads that aren't monitors won't make you go bald + when they're re-attached. + - bugfix: '''Optic'' markings will disappear when your head gets removed, and reappear + if it gets re-attached.' + - bugfix: Disembodied prosthetic heads that aren't monitors will now be rendered + with hair & facial hair. + - bugfix: Disembodied prosthetic heads with optical markings (markings with the + head set as the origin) will be rendered with those markings. + - bugfix: Animated hair styles (e.g. screens) and head accessories (e.g. 2/3 new + antennae) will now be animated properly. + - rscadd: 3 more antennae. + - rscadd: An alt. and monitor head model for every prosthetic brand but Zeng-hu. + Morpheus only gets an alt model, not another monitor. + - rscadd: Animated optical markings to fit the new alt. heads. + - rscadd: Screen styles for the alt. Hesphiastos head. + - tweak: Companies that make prosthetic body parts can (and do) now offer separate + models for qualified recipients. + - tweak: Removed the frames from screen styles in order to allow the same styles + to be applied to all monitor heads. + LittleBigKid2000: + - rscadd: Booze dispensers can now dispense synthanol + Norgad: + - rscadd: Adds a disposals chute to the Mechanic's Workshop + QuinnAggeler: + - rscadd: Adds the Drask as a 30KP race + - rscadd: Adds their language, Orluum + - rscadd: Adds a stylecolor for their language + - rscadd: Adds their butts (for photocopying) + - rscadd: Adds, at last, another race with skin tone (humies move over) + - rscadd: Adds a reason to make bad ice puns + - bugfix: Adds a check for brain death (brain damage of 120 or more) to the proc + responsible for reviving IPCs + pinatacolada: + - tweak: Makes fridge boards be selectable by screwdriving them + - bugfix: Virology fridge now accepts syringes, beakers, and bottles + - bugfix: Plasmamen security now spawn with their suit slot items in their bags + - tweak: Pod pilots spawn with taser in the suit slot + - tweak: removes armor from plasmamen magistrate suits +2016-05-10: + Crazylemon64: + - bugfix: Ragin' Mage creation works correctly again. + FalseIncarnate: + - rscadd: Adds a Briefcase Full of Bees as a Botanist-only traitor item (10 TC) + - bugfix: Fixes worker bees having an insatiable desire to murder bots. (Syndi-bees + still murder them though) + FlattestGuitar: + - tweak: Robots now slur and stutter robotically + - rscadd: Adds tape gags. Click on someone with a roll of tape to shut them up! + Fox McCloud: + - tweak: Removes material efficiency upgrades from the mech fab and protolathe + - tweak: Ore redemption machine sheets/points per ore scaled from 1 up to 2 (down + from 1 up to 4) + - bugfix: Fixes materials exploit duplication + - bugfix: Fixes the protolathe locking up under some circumstances + - tweak: 'Updates the laser cannon to be range based: the further its projectile + travels, the more damage it does. Base damage greatly reduced.' + - tweak: removes fungus from mushrooms + - tweak: adds fungus to "mold" plant + - tweak: adds mold seeds to hydro vendor + - tweak: bumps up ???? reagent from 1 to 5 on bad recipes + - rscadd: 'Adds in 3 disease: Grave Fever, Space Kuru, and Non-contagious GBS' + - rscadd: Adds Reagent to cause Space Kuru and Non-contagious GBS to traitor poison + bottles + - rscadd: Initropidril now has a recipe + - rscadd: Adds a number of new reagents + - tweak: Brain burgers now contain prions instead of mannitol + - tweak: Scientists and chemists can no longer purchase traitor poison bottles + - tweak: random drug bottles now have a much wider range of reagents in them + - bugfix: Fixes UI On slot machine saying it costs 5 credits when it's 10 + - bugfix: Fixes abductors having tails + - bugfix: Fixes traitor scissors having a different hair-cutting sound + - bugfix: Fixes simple animals not dying right away when they reach zero health + - bugfix: Fixes a few farm animals, simple xenos, and a hivebot from having incorrect + health + - tweak: Buffed health pack usage on simple animals (should heal roughly 20 damage + on them, per use) + - tweak: Emotes no longer need to be purely lowercase to work + - rscadd: Chaplain can now select a green book as his Bible + - rscadd: Adds in His Grace, a hijack-only traitor item for the Chaplain + IK3I: + - rscadd: Added key and tumbler based pod locks + - rscadd: Made Pod Locks and keys buildable in Pod Fabricator + - rscadd: Made Pod Keys recoverable from cryo + - rscadd: Added lock to Security Pod + - rscadd: Added a key for Security Pod to HoS and Pod Pilot Offices + - rscadd: New sprites for several pieces of pod equipment + - bugfix: Using a multitool on a decalock now gives usable info + NTSAM: + - bugfix: Fixes the stuttery rainbow screen for IPCs. + - bugfix: Fixes the green IPC screen. + QuinnAggeler: + - rscadd: Adds a sound emote for the Drask + - rscadd: Gives Drask the ability to eat soap + - rscadd: Adds a racial flag for the Drask + - bugfix: Makes syndicate, paramedic, clown, and EVA helmets display correctly on + Drask + tigercat2000: + - rscadd: The station blueprints can now show you where wires/pipes/disposal pipes + are supposed to go. +2016-05-17: + AugRob: + - rscadd: Add screwdriver sound when opening/closing panels on airlocks + Fox MCCloud: + - tweak: Removes "harm" traitor objective + - tweak: Increases non-escape/hijack/die objectives from 1 to 2 + - tweak: Tweaks available objectives to traitors a bit + Fox McCloud: + - tweak: Players can no longer see how many players have readied up or who has readied + up + - tweak: Hulks, Shadowlings, and Golems can no longer use laserpointers + - rscadd: Adds in the ability to flip over someone with *flip + - tweak: Fixes and improves foam to better interact with reagents + KasparoVy: + - tweak: Refactors hair so it's on the head (organ). + - tweak: Adjusts some Vox hair style names so they're consistent with all others. + - tweak: Refactors Morph and the order by which options are presented. + - tweak: Players with heads of a different species than the body will now only be + able to access the head accessories, hair/facial hair styles of the head's species. + - bugfix: Fixes some typos. + - bugfix: Fixes a bug where hairgrownium made you bald and super hairgrownium only + changed the hair/facial hair styles of Humans. + - bugfix: Fixes a bug where Morph wouldn't correctly set eye colour or skin tone. + - bugfix: Fixes a typo that didn't really have any negative effect on the beard + organ to begin with. + - bugfix: Fixes bugs where Alopecia and Facial Hypertrichosis disease symptoms wouldn't + update player sprite correctly. + - rscadd: Adds a new Vox hairstyle. + - rscadd: You can now change your head accessory (and its colour), body markings + (and their colour), and body accessory if you're a species that has such things + via the Morph genetic power and C.M.A. (the bathroom SalonPro Nano-Mirrors and + admin verbs). + monster860: + - bugfix: Fixes sleep() in telecomms + - rscadd: Windows can now be constructed and deconstructed using RCD's. +2016-05-20: + Fox McCloud: + - bugfix: Fixes Chaplains being able to be vampires + - bugfix: Cryopods will now always display the occupant's name + KasparoVy: + - bugfix: Fixes a runtime with Dioneae by repathing their limbs. + QuinnAggeler: + - bugfix: Makes dehydrated space carp description more accurate and informative + monster860: + - rscadd: Adds the permanent teleporter. Use the circuitboard on a teleporter hub + to set the target before constructing it. +2016-05-24: + CrAzYPiLoT: + - rscadd: Adds the ability to attach signalers to bear traps. Stealthy hunting! + Crazylemon64: + - rscadd: You can now fasten the circulators in the TEG kit with a wrench - no adminbus + needed to set it up, now + - rscadd: You can now rename cassette tapes with a pen. + - rscadd: You can now wipe data from a tape from its right-click menu. + FalseIncarnate: + - rscadd: 'Adds 4 new types of fudge for the chef to make: Peanut, Chocolate Cherry, + Cookies ''n'' Cream, and Turtle Fudge.' + - tweak: Normal fudge recipe now uses milk instead of cream. + - tweak: Mutant/Modified/Enhanced plants will no longer infinitely increase their + name length, and instead will be simply "mutant", "modified", or "enhanced" + plant as determined by the last type of modification they were subject to. + - tweak: Bees can no longer phase through hydroponics lids, giving botanists a way + to finally stem the tide of pollination. + - bugfix: Premade beeboxes now spawn with the right type of bees, specifically of + the worker caste. + Fox McCloud: + - tweak: Donk pockets have more omnizine, but only upon fully consuming the donk + pocket + - tweak: swarmers will drop an artificial bluespace crystal on death + - tweak: Orion Trail guards now drop an energy shield and C20R on death + - tweak: Reviving simple animals with strange reagent will prevent them from dropping + any further loot + KasparoVy: + - bugfix: Rejuvenating a mob now unbuckles them correctly (if they're buckled to + something). + - bugfix: Rejuvenating a mob will no longer remove their hair. + - bugfix: Rejuvenating a mob will no longer permanently blacken their eyes. + - bugfix: Rejuvenating a mob will no longer remove their prostheses with fleshy + limbs, it will just fix the prostheses. + - bugfix: Rejuvenating a mob will not remove organs/limbs belonging to other species + if said organs/limbs are in the same place(s) as the mob's default organs/limbs + would be. + - bugfix: Fixes a runtime when trying to flip with an object other than a grab in + your hand. + - bugfix: Doing a 'cybernetic repair' procedure on the head of a disfigured IPC + will re-figure them. + - tweak: Rejuvenating a mob will only regrow organs/limbs that are missing (by comparison + to the standard organs for their species). + - tweak: The regenerate_icons proc will now update skin tone and body accessories + properly. + - rscadd: Organ rejuvenation now clears disfigurement and closes open wounds. + - rscadd: Rejuvenating a mob will end all in-progress surgeries. + - rscadd: Vox get their cortical stacks back, since the non-implant ones don't interfere + with the Heist game-mode. + - rscadd: Rejuvenating a long-dead or husked mob will now clear the appropriate + mutations. + QuinnAggeler: + - rscadd: Species disguise variable for clothing items + - rscadd: Species disguise string, "High-tech robot," for cardborg suit and helmet + - tweak: ABSTRACT flagged clothing items will not be displayed on examination + Tastyfish: + - rscdel: Removes n2 pills healing vox oxyloss, and o2 pills poisoning vox. + monster860: + - rscadd: Adds the floor painter. Sprite by FlattestGuitar +2016-05-25: + CrAzYPiLoT: + - rscadd: Adds an unread change notification. + Fox McCloud: + - tweak: Removes Dragon's Breath Recipe + - tweak: Removes Ghost Chilli Juice + - bugfix: Fixes buckled flipping over someone + IK3I: + - bugfix: Sleepers, scanners, and borg chargers no longer remove you from existence + when destroyed + - bugfix: Hostile mobs are no longer fooled by your clever scanner and recharger + tricks +2016-05-31: + CrAzYPiLoT: + - bugfix: Fixes potential exploits involving door remotes. + - rscadd: Adds another type of remote door control. + Fox McCloud: + - rscadd: Allows Chaplain to select a wide new range of null rod customizations + - tweak: Slightly increases null rod damage (15->18) + - bugfix: Fixes abductors speaking other languages + - bugfix: Fixes traitors getting less TC on some game modes + QuinnAggeler: + - tweak: All lazarus revived mobs become valid for pet collaring + Tastyfish: + - rscadd: Adds a suicide for light tubes. + - experiment: Progress bars, buttons, and several of the values in UI's are now + animated. + - tweak: Deconstructing glass tables now gives a stack of 2 sheets of glass. + monster860: + - tweak: Upgrading the experimentor will no longer reduce the chance of upgrading + an item's tech + - rscadd: Guest passes can now be attached to an ID card. + - rscadd: Adds a HoP guest pass computer, which is like a normal guest pass computer, + but using an ID with ID computer access will allow it to issue guest passes + with any access. + - rscadd: Adds the HoP guest pass computer to the HoP office. + - rscadd: Moves the guest pass computer in robotics to RnD. +2016-06-02: + CrAzYPiLoT: + - bugfix: Fixed a text problem in virtual gameboard description. + - rscadd: Made gameboards deconstructable and movable. + - tweak: Added a light to gameboards. Pretty! + Crazylemon64: + - bugfix: There will no longer be a mountain of startup runtimes when people have + custom languages. + DaveTheHeadcrab: + - tweak: Removes xenobio golem rune creation sound + - rscadd: Added overlays for sec belts that reflect the items stored therein. + Fox McCloud: + - bugfix: Fixes Chapel and Chaplain's office not having a light switch + - bugfix: Fixes mass driver only being usable once due to weird pressure + - bugfix: Fixes chapel being overly dark near coffins + - bugfix: Fixes not being able to sheath the claymore in the Crusader Armor + IK3I: + - rscadd: crate cargo system + - rscadd: passenger seat system + - rscadd: loot box secondary cargo system (install it and your pod has a standard + inventory) + - rscadd: lock busters for the CE and Armory + - bugfix: incappacitated people can't operate the door controls anymore + - bugfix: Items dropped in a pod can now be scrounged up + - bugfix: security can rip you out of an unlocked pod + - bugfix: The pod code isn't full of tumors any more + Tastyfish: + - bugfix: Holsters now have an action button while on your suit again. + monster860: + - rscadd: 'Adds the following words to the AI announcer: active, airlock, alcohol, + arrival, arrivals, becoming, between, blob, briefing, camp, chair, chapel, closet, + cyberiad, declared, detective, diona, dock, docked, docking, docks, drask, drunk, + emag, equipment, evacuation, experimentor, gateway, hail, hallway, holoparasite, + honk, hull, ian, imminent, interested, intruders, kida, kidan, labor, library, + mime, mimes, miner, miners, mining, n2o, nuke, office, op, operational, ops, + pod, pods, poly, pun, renault, representative, runtime, scrubbers, sequencer, + skree, skrek, skrell, space, spider, spiders, still, stupid, swarmer, swarmers, + sword, technology, teleport, teleported, teleporter, teleporting, tesla, tool, + unathi, vacant, vault, vents, vulpkanin, weld, window, windows, yet' +2016-06-12: + CrAzYPiLoT: + - bugfix: Fixed the long-lasting bug of handcuffed people keeping their chainsaws. + Crazylemon64: + - bugfix: No more language message-spam on roundstart + DaveTheHeadcrab: + - rscadd: Adds a new icon for the detective's scanner. + - tweak: Detectives scanner now has access to DNA and fingerprint records. + Fox McCloud: + - rscadd: 'Adds three new chaplain weapons: pirate saber, multiverse sword, and + possessed/talking sword' + - bugfix: Fixes not being able to sheath the claymore in the Crusader Armor + - rscadd: Adds in a mocha drink + - bugfix: Fixes ice being unobtainable for the jobs that use it most + - bugfix: Fixes laser armor losing its reflecting ability + - bugfix: Fixes the lack of progress bars for more stack-based construction + - bugfix: Fixes Experimentor producing coffee machines instead of cups + - tweak: Can deconvert mindslaves by removing their mindslave implant + - tweak: Can deconvert Vampire thralls by feeding them holy water + - bugfix: Fixes mindslaves not having a HUD for the master and mindslave + - bugfix: Fixes being able to duplicate just about anything in the Experimentor + - bugfix: Fixes not being able to use tank transfer valves or one tank bombs in + the Experimentor. + - bugfix: Fixes infinite-throw spam + - bugfix: Fixes being able to resist out of grabs by moving (that is to say, it'll + actually work now) + - bugfix: Fixes passive grabs using the wrong HUD icon + - tweak: Tabling duration reduced from 5 to 2 + - tweak: Can no longer wield double-bladed energy swords as a hulk + - bugfix: Fixes on map stools having the wrong offsets, making it look like you're + not sitting on them + FreeStylaLT: + - rscadd: Added (Enabled) Mind Batterer for Traitors + - spellcheck: Fixed uplink implant description (Said 5 when actually gave you 10 + TCs) + Glorken: + - bugfix: Shifts Zeng-Hu left leg over in order to regain thigh gap. + - bugfix: Chops off a pixel on Bishop feet so that they fit into shoes. + KasparoVy: + - tweak: Old placeholder IPC butt sprite replaced with the finished QR-code sprite. + Krausus: + - bugfix: Fixes ghosts failing to follow mobs that move in unusual ways + - bugfix: Fixed tape allowing mobs with sufficient access to move through solid + objects. + Many -tg-station Coders, TheDZD: + - rscdel: Old gun code is now gone. + - rscadd: Ports the vast majority of TG's gun code and their guns (any previously + unavailable guns, and newly-added guns will remain unavailable to players). + Expect some changes that might not be listed here due to the sheer scope of + this refactor. + - rscadd: Probably some new bugs. + - bugfix: A lot of old gun bugs. + - rscadd: Mouth suiciding with a gun no longer instantly kills you, you fire the + gun at yourself at 5x damage (assuming it even did damage to begin with). + - tweak: Mouth suicide shooting does not work on harm intent. + - tweak: You can now bash people with guns while on harm intent instead of shooting + them point-blank. + - rscadd: You can now mouth suicide other people, doing so still takes the full + 12 seconds to mouth suicide, but has the same 5x damage multiplier. + - tweak: Vox spike throwers are real guns that fire spike bullets now, instead of + just being fake guns that threw spikes. They do 25 damage per hit, have 30 armor + piercing, cause a 1 second stun (not the kind that drops you to the floor), + and cause some bleeding. They have 2 round burst fire as well, and have 10 shots + per clip. A new should should recharge every 20 or so seconds. + - tweak: Xray lasers now have a maximum range of 15 tiles. + - bugfix: Zoomed guns now actually fire accurately while zoomed. + - rscadd: Using Suicide with guns now actually does gun-like things. + - tweak: The clown no longer deletes guns if he fucks up with them due to being + clumsy. + - bugfix: Emitters no longer become inaccurate over long ranges. + - tweak: Power gloves now override middle-click and alt-click when worn. + - tweak: Power gloves give a notification when worn. + - tweak: Power gloves now have special examine text when examined by an antagonist. + - tweak: Proto SMGs now only have a 21 shot clip. + Spacemanspark: + - rscadd: Adds the ability to make a more irritated buzz noise at people as a synthetic. + The original buzz is still there. + Tauka Usanake: + - rscadd: Adds more belt icon overlays + Twinmold: + - rscadd: Nar'Sie AI Hologram and Error Sprite + - bugfix: Fixes space pod equipment variable. Can now properly install/uninstall + equipment. + - bugfix: Check Seat verb no longer pulls out installed equipment. + - bugfix: You can now have a passenger in your pod if you have a passenger seat. + monster860: + - rscadd: Adds comical implant. It is an implant that causes you to have a comic + sans voice. It can be made in the protolathe using bananium. + - rscadd: The comical implant now spawns by default inside IPC clowns + - bugfix: Fixes the window getting stuck when you try to drag or resize a NanoUI + window too fast with Fancy NanoUI enabled + - bugfix: Fixes a small quirk with the resize handle. + - bugfix: Fix javascript error in cargo UI + pinatacolada: + - bugfix: removes atmos tech SOP from supply SOP + - bugfix: Fixes defibing people without a heart + - bugfix: Fixes defib saying it didn't work stopping a heart attack when they do +2016-06-19: + DaveTheHeadcrab: + - tweak: Defibs now must be used within 3 minutes of death. + - tweak: Combat defibs now induce heart attack when you stun with them (Emagged + defibs have a 10^ chance to do this) + Fox McCloud: + - rscadd: Adds in the ability to make latex glove balloons (cable coil+latex glove) + - bugfix: Fixes latex gloves not having an in-hand icon for the left hand + - rscadd: Telephones will now ring when activated in-hand + - tweak: Force on telephones removed + - tweak: The break room privacy shutters now apply to all windows in the medical + break room and not just the ones out front + - tweak: His Grace grants massive stamina regeneration + - tweak: pre-made styptic, silver sulfadiazine, and synth flesh patches now apply + instantly + - tweak: Styptic and Burn patches now have unique icons + - bugfix: Partially fixes graffiti so it's actually visible + FreeStylaLT: + - spellcheck: changed its to it's in lockbox description + - bugfix: changed \red to formatting + - tweak: changed stetchkin's price from 9 TC to 4 TC, suppressor's from 3 TC to + 1 TC + KasparoVy: + - bugfix: Secure briefcase now has the same flags, hitsounds, attack verbs, throw + speed and carrying capacity as a regular briefcase. Yes, it can hold paper bins + now. + - bugfix: Dethralling a Shadowling thrall that has darksight activated clears their + darksight. + LittleBigKid2000: + - bugfix: The vox raider's base is now filled with nitrogen instead of regular dusty + air. + TheDZD: + - bugfix: Teaches camera assemblies the meaning of the word "respect" (for NODROP + items). + - bugfix: Sates the insatiable hunger that orange shoes once had for secborg cuffs. + - rscdel: Cryodorms will no longer kick you to lobby if you have logged off when + they despawn your body, they will now always ghost you. + - tweak: The defense values on the riot armor helmet is now identical to those on + the riot armor suit. + - tweak: Knight armor (including the chaplain's crusader armor) now has a slowdown + of 1 instead of no slowdown. + Twinmold: + - bugfix: Fixes being able to eat cybernetic implants so you cannot eat them/force + feed them to people. + - tweak: Lowers the range of Malfunction from 4 tiles to 2 tiles, due to ability + to insta-kill IPCs/incapacitate those with mechanical hearts. + - tweak: Lowers amount of confusion given from Revenants from 50 to 20 per Defile. + - bugfix: Sets a maximum confused amount from the Revenant's Defile ability (now + 30). + - bugfix: Makes Syndicate Bombs show a more accurate time remaining until detonation. + monster860: + - tweak: Makes stock parts build 5x faster + - tweak: Adds a last-second loop-back sort pipe so that items with a mail tag don't + end up on the disposals conveyer, and get flushed right back around. This enables + an item to be sent from anywhere on the station to anywhere else on the station + without going through the disposals conveyer. + - bugfix: Fixes a bug where drones can get stuck if they have their destination + set to the RD office. This also fixes the bug where attempting to send a package + from the test lab always ends up in the RD office. + tkdrg, Delimusca, Aranclanos, TheDZD: + - rscadd: Gun mimics (including wand, staff, projectile guns, and energy guns) created + by the staff of animation will shoot things. + - rscadd: Mimics created by the staff of animation now have googly eyes. + - bugfix: Fixes the disturbing lack of death caused by wand of death projectiles. +2016-06-28: + CrAzYPiLoT: + - tweak: Replaced the current recycler sound with a new one. + DaveTheHeadcrab: + - rscadd: Adds workboots to be worn by engineers. + - bugfix: Fixes the scanner's search functionality. + FalseIncarnate: + - bugfix: To save on adhesive costs, Nanotrasen has stopped gluing stools to the + floor. The resulting bodily injuries probably won't cost more than the glue. + Fethas: + - rscadd: you can now pick up potted plants and stealth + FlattestGuitar: + - tweak: changes some alcohol values, the weaker ones are no longer as weak + - tweak: refactored alcohol, you can now take short breaks between sips and still + pass out in a gentlemanly manner + - tweak: different species have different levels of alcohol resistance, check in + with your bartender for more information + - tweak: The medical HUD will now be a bit smoother. Neat. + Fox McCloud: + - rscadd: Warden starts off with a pair of Krav Maga Gloves + - rscadd: 'New Steal objective: steal the warden''s krav maga gloves' + - rscadd: Clonepods will automatically suck in nearby meat + - rscadd: Slime processors will automatically suck in nearby dead slimes + - bugfix: Actually fixes vamp chaplains + - bugfix: Fixes clumsy check on guns not working properly, resulting in people with + glasses shooting themselves in the foot + - rscadd: pAI candidates can now see who requested them + KasparoVy: + - rscadd: Adds Yi to Vox-pidgin syllables. (Port from VG.) + - rscadd: Adds framework for icon-based skin tones. (Port from VG.) + - rscadd: Adds Vox-compatibility for all remaining eyewear. + - rscadd: Raiders now get a random skin tone and eye colour on spawn. + - rscadd: Species default hair, facial hair and head-accessory colours can now be + defined. + - rscadd: Newly created Vox mobs will spawn with the same hair colour as they used + to have pre-greyscaling. + - bugfix: Noir vision will no longer grey out the HUD. (Port from VG.) + - bugfix: Tails will not be coloured if the person's species doesn't have skin colour. + - bugfix: Vox hair (head and facial) have been greyscaled and can now be customized + by the full colour range. + - bugfix: IPC parts from the mech fabricator won't turn IPCs invisible upon attachment + anymore. + Krausus: + - rscadd: Added a custom runtime error handler. + - rscadd: Added an in-game runtime viewer. + Kyep: + - rscadd: Admins now hear boink sound when faxed, command sends ERT request, etc + - rscadd: Admins can reply to faxes via radio + - rscadd: Admins can reply to faxes with pre-written fax templates + - rscadd: Admins can reply to faxes with 'evil faxes', special faxes that have negative + effects on their intended recipient (and nobody else) + - rscadd: Admins can now join as "Nanotrasen Navy Officer", and "Special Operations + Officer". They spawn on adminstation and ERT office, respectively. They are + not announced and do not appear on crew manifest. + - tweak: '"Select equipment" verb outfits tweaked for consistency with the above + job outfits' + - bugfix: Teleporter on admin station now works. + - bugfix: Added antag-only warning to bee briefcase, to reduce chances of traitors + killing themselves with it. + LittleBigKid2000: + - rscadd: Space explorer corgis can now safely explore space + Norgad: + - rscadd: Maintenance around the incinerator has been expanded. + - rscadd: Engineering maintenance finally has an APC. + - rscadd: The incinerator has been moved eastward, there is now a construction area + in it's previous location. + Tastyfish: + - bugfix: Cryo tubes, sleepers, and body scanners now eject random items the occupant + dropped, upon the occupant being ejected. + TheDZD: + - rscadd: Adds an adminbuse gun that fires gun mimics, you can varedit the gun's + `mimic_type` var to any gun path, and it'll fire that gun as mimics. By default + it fires stetchkin pistol mimics. + - bugfix: Fixes minor issues caused by some guns having text paths for power cells. + - bugfix: Fixes some runtimes and inconsistencies with the telegun and temperature + gun. + - tweak: The Tesla engine has acquired a grudge for lockers, and will now smite + any in its path. + - bugfix: Unstable bluespace teleportation devices have been removed from energy + guns, meaning they should no longer teleport from one hand to another when switching + firing modes. + Twinmold: + - bugfix: You can once again resist borer control with the Resist verb. + VampyrBytes: + - rscadd: Emotes can now be accessed through verbs as well as say * + - rscdel: Emotes accessed through say * no longer take parameters after a - + - rscadd: Emotes now take parameters through input boxes + - rscadd: Emotes now have support for blind and deaf characters + - rscadd: Emotes now personalise messages + - tweak: Flip can now be targeted with or without a grab + - tweak: All emotes that are affected by being muzzled now make the user make some + kind of noise + - bugfix: monkeys now have access to all the emotes that the npc tries to perform + - rscadd: Leap genetics ability lets you jump over things + monster860: + - tweak: UI now gets it's own plane + - tweak: RnD console now uses NanoUI! Sweet! + - bugfix: Fixes tranquillite being outside the box in the materials list. Mimes + are supposed to be trapped inside a box, not outside one. + - tweak: Replaces the weird unicode "x" character in some design names with the + actual letter "x" so that it doesn't fuck up NanoUI + - rscadd: RCD gets a UI + - rscadd: RCD-built airlocks can now receive different types and accesses. + - rscadd: You can now shift-click to examine as silicon, instead of ctrl-shift-clicking, + which is something absolutely no one would guess. + - bugfix: Pulsing multiple doors' "open door" wires at the same time using a remote + signaller now actually opens them at the same time. + - bugfix: Fixes wormhole projector not having an icon. + - tweak: Wormhole projector has 0 failchance now. + - rscadd: Portals made by wormhole projectors can be removed via a multitool + - bugfix: Fixes ghost being able to request docking at trader ship consoles + tigercat2000: + - rscadd: Ported goon HTML chat from /vg/ / Goon + - tweak: All uses of \black have been removed + - tweak: All uses of \icon have been replaced with bicon() + tkdrg: + - rscadd: Admins now have a verb to wipe all scripts from telecomms. +2016-07-02: + Fethas: + - bugfix: adds comfirmation dialogs to transforms from player panel + Fox McCloud: + - rscadd: Adds in laughter demons + - rscadd: Can summon laughter demons as a wizard + - rscadd: Chem master can produce instantaneous medical patches if all chems are + safe + - rscadd: Can now purchase sniper rifle and associated ammo on uplink during nuke + ops + - tweak: Most melee and laser armor values halved or reduced; some bullet armor + reduced slightly + - tweak: Slowdown on most armor and spacesuits reduced by 1 (chaplain armor is still + slow though) + - tweak: Mining armor caps out at 60 melee resist as opposed to 80 + - tweak: Ling melee armor reduced; bullet and laser values buffed a bit and slowdown + removed + - tweak: Chameleon jumpsuit has a little bit of armor + - tweak: Detective's forensic jacket now has identical armor to the native detective + jacket + - tweak: Armor penetration added to energy swords, chainsaws, scythes, and spears + - bugfix: Fixes stun batons, telebatons, and abductor batons piercing/bypassing + shields + FreeStylaLT: + - rscadd: Adds appropriate battle yells to sleeping carp + KasparoVy: + - imageadd: Engineer boots that've had their toes cut open now have a sprite. + - imageadd: Vox now have engineer workboot sprites. + - imagedel: Removes unused SWAT boot sprites that were really just copypasted jackboot + sprites. + Krausus: + - tweak: The late-join job listing is now big enough to show all the jobs at once, + and organizes them into labeled categories. + - bugfix: Fixed Hotkey Help and hotkey mode toggle messages not appearing. + - tweak: The late-join job listing will now ignore (mis)clicks for the first second + after popping up. + Kyep: + - tweak: '"Loyalty" implants are now known as "Mindshield" implants' + - tweak: Admins playing CC jobs can no longer get antag status from autotraitor. + Tastyfish: + - rscadd: There's essentially a completely new space hotel map! Explorers rejoice! + TheDZD: + - tweak: Chance for vampires to burn in the chapel has been greatly reduced (from + a 35% chance down to 8% per tick). + - tweak: Vampires do not scream from chapel/space burning until they actually start + catching fire. + - tweak: Threshold for vampires to catch fire from space/chapel burning changed + from 60 health to 50 health. + - tweak: Fire stacks from vampire burning no longer apply twice 35% of the time + while below the health threshold. + VampyrBytes: + - bugfix: No more *me emoting from your corpse! + monster860: + - bugfix: Fixes ghosts having a generic icon when darkness is toggled off + tigercat2000: + - rscadd: There's a new tab in the character setup screen, "loadouts". This allows + you to spawn with a limited number of preset items. + - tweak: 'Character setup now uses #defines for the different tabs.' +2016-07-07: + Ar3nn: + - tweak: Adds tech levels to RnD console main menu + FalseIncarnate: + - bugfix: Chicks no longer lose their souls (literally) when becoming adults. + - bugfix: Intercoms, fire alarms, and air alarms no longer contain internal portals + to a realm of infinite cables and circuit boards. + Fox McCloud: + - tweak: Space lube damage removed and duration reduced from 7 to 5 + - tweak: Azide and CLF3+Firefighting foam now play a bang sound when mixed + - rscadd: Can now pet pAI's with help intent + - bugfix: Fixes sechuds and nightvision sechuds having flash protection + FreeStylaLT: + - rscadd: Added windows and a missing firelock to Genetics/Cloning + - tweak: Tweaked layout of Genetics slightly + - rscadd: Added photocopier to R&D. + - tweak: Tweaked RD's office layout slightly + - tweak: Changed access on Tcomms' external airlocks' buttons to be same as general + Tcomms access + - bugfix: fixed the airless tiles in Assembly Line's windows + KasparoVy: + - imageadd: Adds improved Vox mask/goggle sprites. + - imageadd: Adds Vox-compatible versions of most suits. + - rscadd: Adds species-fitting and icon override handling to clothing accessories + and suit collars. + - rscadd: You can now open/close Clown Officer and Soldier coats. + - rscadd: Adds by-species tail hiding. + - tweak: Tidies up and refactors the way the Captain's space helmet shows Vox hair + but hides every other species'. + - bugfix: Reactive armour's sprite will now update as soon as you turn it on/off + or EMP it. + Krausus: + - bugfix: Fixed borers dying in hosts who happened to be somewhere cold, such as + space. Even if their host was in a space suit. + - bugfix: Fixed borers forgetting to detach from a host when it died. + - bugfix: Fixed borers being able to assume control of a dead host. + - bugfix: Fixed dead borers in a host being able to speak with the host and ghosts. + - bugfix: Fixed employees starting every shift at least 3 minutes late. You aren't + getting paid to stand around, people! + - bugfix: Fixed animal beatdowns being twice as noisy as they should be. + - bugfix: Pod lock busters should now properly bust pod locks. + - bugfix: The late-stage effects of the "sensory destruction" disease symptom should + now properly destroy your senses. + - bugfix: Autotraitor should now continue picking new in-game traitors, instead + of picking one and dying. + - bugfix: Lacking a head no longer makes you immune to becoming a husk or skeleton. + - bugfix: Security and medical records should probably stop crashing people. + - bugfix: Altering details on an Agent ID Card will now actually update what's seen + when examining the card. + Kyep: + - tweak: Fixes NT Special Ops Officer's headset so he can correctly hear, and talk + on, the Special Ops (deathsquad) channel. + - bugfix: Fixed oversight in keycard authentication devices that incorrectly treated + trialmins like fullmins, resulting in situations where calling an ERT became + impossible. + - tweak: If an ERT request gets no answer for 5 minutes, admins now get a one time + reminder that it was sent. + TheDZD: + - bugfix: Burst fire selection is now a proc, as it was meant to be, rather than + a verb. + TullyBurnalot: + - tweak: AI can no longer interact with IV Drips + - tweak: Robots can no longer remove beakers/blood bags from IV Drips + - bugfix: Fixed clown door deconstruction + - bugfix: Fixed mime door deconstruction +2016-07-09: + Chakirski: + - rscadd: Adds disabled_component() to cyborgs. + - bugfix: EMPs now disable binary communication for as long as the stun time. + - tweak: Syndicate thermal imaging glasses (mesons) can now be prescription upgraded + like normal mesons. + - tweak: Green glasses from the AutoDrobe can now be prescription upgraded. + FalseIncarnate: + - rscadd: Deepfryers are no longer arcane mysteries, and can be (de)constructed + and upgraded. + Fox McCloud: + - rscadd: Grenade have a chance to explode when the person holding them is shot + - rscadd: Flamethrowers can release their tank's contents if the person holding + them is shot + - tweak: 'Can no longer self-trigger blocked shield events (ie: no self-harm to + trigger a reactive teleport armor)' + - tweak: Hugging someone/shaking them up bypasses shield checks (oh no, hugs of + death) + - tweak: Riot shields have a +30% chance to block thrown projectiles + - tweak: Hunter pounces are now a thrown attack as far as shield go, and yes, can + be blocked by riot shields now + - tweak: Energy shields no longer block anything other than beam and energy projectiles + - tweak: Being able to be pushed is based on the block chance of the item you're + holding instead of it just being based on riot shields + - rscadd: Adds in cursed wizard heart, purchase it from the wizard's spell book + for 1 point, but be wary of not keeping the heart beating... + FreeStylaLT: + - rscadd: Added a bunch of new items to maint, some rare uplink gear included. (see + PR for full list) + - tweak: made gas masks, nothing and extinguishers less common in maint + Krausus: + - bugfix: Players probably won't get stuck as plants forever anymore. Probably. + - tweak: Refactored job ban checking, which should massively reduce round start-up + time. + - bugfix: Job bans/unbans will now take effect instantly, rather than at the next + server restart. + TheDZD: + - bugfix: DNA injectors no longer always activate powers that are supposed to have + a chance to activate. + - tweak: Dionae can no longer activate the radiation disability, nor the run superpower + except via adminbus. + - rscadd: Adds genetic instability, which causes a variety of negative effects, + including toxin damage, burn damage, cloneloss, and even gibbing. Effects get + worse as stability gets lower, burn damage starts below 85 stability, tox and + clone below 70, and gibbing once you're below 40. + - rscadd: Adds Curse of the Cluwne touch attack spell, which wizards can pick, heavily + based off of the same spell from Goonstation. Said spell adds an unremovable + honk tumor to the target, gives them NODROP neon green clown gear, makes them + stutter, makes them almost eternally fat, confuses them, makes them clumsy and + speak in Comic Sans, and severely brain damages them. Use it on a cluwne however... + - bugfix: Fixes a bug where honk tumors would cause NODROP items to still be moved, + despite being unable to be unequipped. + TullyBurnalot: + - rscdel: Botanist access to the morgue revoked + - tweak: Added custom messages for evil faxes + - tweak: Added unique text body for each non-evil fax template + - rscadd: Added a "Keep up the good work" fax template + - rscadd: Added a "ERT Instructions" fax template + - rscadd: Photocopiers can be emagged + - rscadd: Emagged photocopiers deal 30 burn damage to all mobs copying their butts + - tweak: Deconstructing Comfy Chairs yields 2 metal sheets + - tweak: Boxes no longer allowed inside evidence bags to prevent them going into + themselves + - tweak: Monocles are now prescription upgradable + - rscadd: Monocles added to Loadout selection + - tweak: Spinning a revolver's chamber makes a noise again + - tweak: Revenants can actually be killed now. + - tweak: AntagHUD activation disqualifies player from rebooted drones + - tweak: Sergeant Ian hat now visible + Twinmold: + - bugfix: Fixes the inconsistency of getting 2 metal rods when you wirecutter a + destroyed grille down to 1. +2016-07-13: + Ar3nn: + - rscadd: Adds a silence button to newscasters, which will silence the regular update + sounds + Chakirski: + - imageadd: Adds new bacon sprites. + - rscadd: Bacon can now be cooked from the grill. Just grill raw bacon. + - tweak: Raw cutlets are now sliceable into raw bacon strips. + - tweak: Plasma and N20 look more gassy. + DaveTheHeadcrab: + - tweak: Greys no longer speak in wingdings. + - rscadd: Greys now have a species-specific language. + Fox McCloud: + - tweak: Overall borg power useage has been lowered + - tweak: Borgs who have completely run out of power can now still move around/see/talk, + but they will be unable to interact with machinery/doors around them; they can + still bump open doors, however. Borgs with no cell are still completely paralyzed + and can't do anything. + - tweak: IPCs are now properly impacted by space's burn damage + - tweak: NT Rep's cane stuns for less and invokes a cooldown between use, similar + to telebatons + - tweak: Oxygen damage number changed a bit; damage is based upon volume lost more + now + - tweak: Species that have blood but are oxygen immune will now take tox damage + - rscadd: Health analyzers will now work with species with exotic blood and inform + the user what type of exotic blood they have + - rscadd: Other machinery that display blood levels (op table, sleepers, advanced + scanners, etc) will now work with exotic blood + - bugfix: Changeling regen will now properly restore blood if you have exotic blood + fix Fixes being blurry for 20+ minutes when you were low on blood for a mere + 3 minutes + - tweak: Heart damage impacting blood volume removed + - tweak: Nutrition draining when low on blood removed + - bugfix: Station cinematics shouldn't have inventory overlays over top of the animation + - bugfix: Station cinematics should properly clear off the screen and delete now + - bugfix: pAIs are no longer valid targets for gun turrets (like on the syndicate + ship) + - rscadd: Adds in Rathen's secret, a new spell for the wizard that AoE stuns + - rscdel: Removed borg jetpacks + - rscadd: Adds in borg ion pulse system; borgs with ion pulse enabled consume extra + power for each turf they move but can travel on space. Can upgrade any borg, + at R&D with an ion pulse upgrade + - rscadd: 'Adds in cyborg self repair upgrade: very slowly repairs cyborgs at the + cost of extra power. Available at R&D' + - tweak: 'Mining cyborg module tweaked slightly: GPS, shovel, mini welding tool + and mini extinguisher added, wrench and screwdriver removed' + - tweak: reset borg module removes speed boost + - bugfix: Fixes borg's stun arm bypassing shields + KasparoVy: + - imageadd: Adds Vox compatible versions of all jumpskirts. + - imageadd: Adds Vox compatible version of the CMO jumpsuit. + Krausus: + - bugfix: Players will ALMOST DEFINITELY never get stuck as plants anymore. I mean + it this time! + - bugfix: Fixed morgue trays not updating themselves when you ghost into/out of + your body. + Kyep: + - tweak: Changed access requirement on lethal injection locker to sec access (same + access required for the chair its right next to. + - tweak: Changed access requirement on exile implant locker to armory access. + - tweak: Ghosts no longer miss out on ERTs due to not knowing it was called, or + not being able to find the verb. They are now prompted about joining an ERT + when one is called. + - bugfix: Fixed a condition where 'we are assembling an ERT' message is broadcast, + but no ERT is generated. + - bugfix: Typo fixes in ERT messages. + - tweak: Entering a cryo pod, then deliberately selecting OOC->Ghost, and clicking + yes on the prompt, will now instantly send you to long-term storage, removing + you from the round, despawning your body, freeing your job slot, and giving + a new objective to any antag that had you as a target. + - tweak: Announcements about someone entering long-term storage via a cryopod now + include that person's rank. + - tweak: When an antag target cryos, the message the antag gets about their objectives + changing is now clearer. + TheDZD: + - rscadd: Adds "salts" as a say verb for deadchat ghosts. + TullyBurnalot: + - rscadd: Universal Recorder added to NT Rep Locker + - rscadd: Box of recorder tapes added to NT Rep and IAA Locker + - rscadd: Fax Guide added to Captain, HoS, HoP, NT Rep and IAA Lockers + - rscadd: Butt copy alert added to photocopiers + - rscadd: Butt copy alert comes with *ping noise + - tweak: Photocopiers start with 60 toner + Twinmold: + - bugfix: Vampires with sleeping carp (traitor+vampire rounds) can now suck people's + blood like normal. + monster860: + - rscadd: The ChemMaster now uses NanoUI! Yey! + - bugfix: Alerts are no broken ghostly outlines +2016-07-20: + Allfd: + - rscadd: Added hologram fluff sprites + Ar3nn: + - rscdel: Gets rid of some weird lattices floating in mid-space + Chakirski: + - imageadd: Adds M.E. Reaper sprite. + - rscadd: AI can now choose a 32x64 reaper hologram. + - tweak: Cigarette packs no longer show near-duplicate messages when examined. + CrAzYPiLoT: + - rscadd: Ports randomized space ruins from /tg/ station. There is a number of maps + which can be spawned at any location on the empty z-level at roundstart, and + up to three random ones will be chosen each round. Credits to KorPhaeron. + - rscadd: Lays the groundwork for a future lavaland implementation, if we choose + to have it. + - rscadd: Adds a feature to the map loader where areas with the right var set can + be distinctly initialized on map load - meaning separate APCs, and the like. + - rscadd: Using a z-level specific initialization freeze system, large elaborate + maps like the cyberiad can be loaded without a single runtime, with minimal + impact on the round elsewhere. + - rscadd: Adds a delete mode to the "Fill" buildmode - just alt-click for the second + corner, and everything within will be removed. + - rscadd: Adds a "Jump To" function in VV, which is useful for getting an idea of + what exactly you're looking at. + - rscadd: Added view count to newscaster feeds and messages. + Crazylemon64: + - bugfix: Abductors consoles link correctly again + DaveTheHeadcrab: + - tweak: Plastic explosives are now a subtype of grenades. Shouldn't be any noticable + difference for players. + - tweak: Plastic explosives no longer use the wire datum. You may directly attach + an assembly holder (Such as a remote signaller + igniter assembly) + - rscadd: Adds X-4 shaped charges, designed for breaching explosively without harming + the user. Pick some up at your local nukies r us. + - rscadd: Replaces tablecrafting with personal crafting, click the hammer icon by + your intent selector to use it. + - rscdel: Removes the PDA slot, your PDA can now go in your ID slot (Again). + - rscadd: You can now alt click to remove an ID from a PDA, for quick interaction + while it's in your ID slot. + - rscadd: Adds an overlay for an ID while it's inserted into your PDA. + FalseIncarnate: + - rscadd: Adds new Bottler machine for making unique beverages! Order one from cargo + today! + - rscadd: Adds 6 new drinks obtainable via the Bottler. Get brewing! + - bugfix: Grapes now can be properly juiced again, as they now have the right kitchen + tag. + - rscadd: Adds effects to the Paradise Pop reagents. Drink them all to unlock their + powers! + Fox McCloud: + - rscadd: Adds in fans which can block atmospherics passing over them + - bugfix: All mass driver blast doors have a fan underneath them, allowing you to + use them repeatedly instead of once + - bugfix: Fixes medical, security, and employment records not being displayed + - rscadd: Adds in a weather system + - tweak: Removes most of the miner's uniform equipment from their lockers and puts + it in a miner's wardrobe + - tweak: Miners start off with a lot of their clothing equipment equipped to them + - rscadd: Miners now have unique headset sprites + - tweak: Miners no longer have lanterns, but a seclite; they can attach this to + their kinetic accelerators now + - tweak: Miners have workboots instead of black shoes + - tweak: Miners no longer have a default mining scanner but an advanced one that + works at reduced range (5 instead of 7) and has a longer cooldown between pulses + (5 instead of 3.5) + - tweak: removed extra mining hardsuit from the outpost + - tweak: removed medikit spam from outpost; now just a toxin kit and a regular medical + kit + - rscadd: Bluespace crystals now earn you points and can be refined into bluespace + polycrystal sheets + - tweak: Spare vouchers from QM and HoP removed + - tweak: removed armor from the fake tactical turtleneck + - rscadd: Can scan vending machines with your PDA to pay for items (if there's an + ID in your PDA) + - tweak: Sleepers no longer require a console to build, only the sleeper itself + - tweak: Clicking on the sleeper brings up the menu that was previously brought + up for the console + - rscadd: Adds in syndicate sleepers--these sleepers are not only syndie themed + but also allow the user to inject chems into themselves while inside the sleepers + - tweak: Sleepers can now inject silver sulfadiazine + - tweak: removes cryofeeds from cryodorms and adds in 2 more cryopods + - bugfix: Fixes pre-spawned loaded belts not having proper overlays + - tweak: nanites will no longer purge chems, but will now heal internal organ damage, + attempt to mend fractures, and will no longer cure beneficial viruses + - bugfix: cold and hot drinks should now properly heat you up or cool you down (this + also goes for medical reagents) + - tweak: beer no longer reduces jitteriness + - tweak: toxins special and antifreeze heat you up + - tweak: banana juice and banana honk now heals monkeys + - bugfix: Fixes atrazine not killing nymphs + - tweak: mining autoinjectors no longer poison you + - tweak: combat hypospray now has omni+epinephrine+teporone + - tweak: stimpack is now meth+coffee instead of meth+epinephrine + - tweak: Cheese and synth meat amount creation scales with volume of the reaction + - tweak: sprinkles now heals all members of sec (brig phys, sec pod pilot, magistrate, + and IAA are no longer left out) + - bugfix: Fixes syndi+shielded+hos hardsuit sprite issues + - bugfix: Fixes wizard's who have a regular satchel set in their prefs winding up + with none + - bugfix: Spellbooks are automatically bound to wizards at round start (no more + ragin' exploitative mages) + - bugfix: Fixes mining outpost lacking an APC + - bugfix: Fixes being able to exploit and turn artificial bluespace crystals into + regular bluespace crystals + FreeStylaLT: + - rscadd: Added courtroom, left of brig. + - tweak: Remapped brig + - tweak: Moved prisoner processing and evidence storage to the right of brig, next + to Detective's office. + - tweak: Changed current processing to Interrogation and a hallway. + - tweak: Re-mapped Conference and Locker rooms. + - tweak: Lots of other minor tweaks to brig. + - tweak: Seriously, way too many small changes to list here, go and have a look + at the brig yourself. + - rscdel: Removed temp. detainment and observation from brig. + KasparoVy: + - bugfix: Wearing a suit will no longer cause runtimes due to the way suit-collars + are handled. + - bugfix: The north direction sprite of the Vulpkanin 'Patch' facial hair style + won't hang a pixel off the head anymore. + Krausus: + - tweak: All admins can now see "admin log" messages. + - rscadd: Admins can now toggle "admin log" messages on or off. + - tweak: Admins will no longer be notified about ghosted admins jumping around. + - bugfix: Beating on simple animals will no longer be twice as noisy as intended. + - bugfix: Emergency Response Teams are now usable again. + Kyep: + - tweak: adds botany, basketball court, individual cells, library computer and more + to perma. Makes it far less boring. + - tweak: Tracking implants are now useful, showing the implanted person's general + location, and health status, on prisoner consoles. + - bugfix: The NODROP flag now works correctly on jumpsuits. + - tweak: 'Improved admin ''select equipment'' verb. ERT option now works, costumes + get IDs and proper headsets, two new costumes added, and some outfits minorly + tweaked (e.g: tunnel clowns get toolbelts).' + - bugfix: Prevented NPCs being made into objective targets. + LittleBigKid2000 and TullyBBurnalot: + - rscadd: Stethoscopes can now be used to tell if a person's heart or lungs are + damaged, or if they have any at all. Now they're actually useful instead of + telling you the obvious in a vague way. + - bugfix: Stethoscopes can no longer be used to hear the heartbeat and breathing + of a person that doesn't have a heart or lungs. + Tauka Usanake: + - rscadd: Adds a Hydroponics HUD and a night vision version of it that can both + be created in R&D. It provides additional details on plants in hydro trays and + soil plots. Shows the health, nutrient, water, toxin, pest, and weed level of + the plant as well as whenever it is ready to be harvested or is dead. + TullyBBurnalot: + - tweak: Handless cuffing no longer possible. Can still cuff people with one hand + TullyBurnalot: + - tweak: Mobs with PSY_RESISTANCE are no longer valid targets for REMOTE_VIEW + - rscadd: When emagged, Photocopiers now have a cooldown if used to copy butts + Twinmold: + - bugfix: Fixes removing ID cards from laptops with the Eject ID verb. + monster860: + - rscadd: A bunch of interfaces now use /datum/browser. + - rscadd: The ChemMaster now uses the asset cache, eliminating the enormous lag + spike when you first use it. Yey! + - bugfix: Fixes the window not closing when selecting an icon for the chem-master + - bugfix: Fixes the chem master window not updating when selecting an icon + - tweak: The chem-master icon selection window now has a 4x5 grid of icons. + tigercat2000: + - rscadd: Gas tanks now have an action button for accessing their interface. + - rscadd: You can now shift-click on movable HUD elements (such as action buttons) + to reset them to their initial position. + - tweak: Implants with limited uses, such as freedom implants, now delete themselves + when they run out of uses. +2016-07-21: + Alffd: + - rscadd: Added a 6th Vulpkanin tail option. + - tweak: Fixes animations, side view, and pixel fill for Vulpkanin tail 6 + FalseIncarnate: + - bugfix: Engineers can properly show up for work with their hats and coats to keep + warm. + Fox McCloud: + - tweak: Tajarans and Unathi can now wear all shoe and glove types + - tweak: Glove clipping removed except for black gloves, which makes them fingerless + gloves + - rscadd: Adds sandals as a loadout option + - rscadd: Adds in simple animal mob spawners + - rscadd: Adds shielded hardsuit to the nuke ops uplink for 30 TC + - rscadd: Implements the powerfist and adds it to the uplink for 8 TC + - rscdel: Removed drinking glass shattering (regular bottle shattering is still + a thing) + - rscadd: Captain's flask is now gold instead of silver + - tweak: Bottles have a throwforce of 15 + - rscadd: can crack eggs into drinking glasses + - tweak: Detective's flask starts out with 30 units of whiskey + - rscdel: removes redundant object verbs that have an action button + - bugfix: Fixes up mindswap spell so it behaves more properly + - bugfix: Fixes genetic abilities action buttons not properly clearing + - bugfix: Fixes simple animals, silicons, and brains becoming perma deaf from flashbangs + and other sources + - bugfix: ACTUALLY FIXES MINING APC + - bugfix: Fixes brig cell timers not having the option to flash people + FreeStylaLT: + - rscadd: Added new syndicate item Chameleon SecHUD to uplink store, available for + all antags. It can morph into various eyewear while being a flashproof sechud. + Kyep: + - rscadd: Added new syndicate costumes to "select equipment" admin verb. + TullyBBurnalot: + - rscadd: More beds outside the Operating Theaters, Pajama Wardrobes outside and + inside the Operating Theaters, an extra NanoMed Vendor, one Disposal Chute per + OR, table with cards + - tweak: Sinks moved closer to Surgical Tables, moved light fixtures in the Operating + Theaters, tables with surgical tools now made of glass for maximum style points + and Xenomorph Larva Whack-A-Mole + monster860: + - bugfix: Brig timer UI reopening after being closed fixed. +2016-07-28: + A Giant-Ass Mountain of Salt: + - rscadd: Re-adds PDA slot. + Crazylemon64: + - rscadd: Adds an explosion buildmode + - bugfix: '"Drop Everything" in VV no longer causes limbs to fall to the ground.' + FlattestGuitar: + - tweak: IAAs can now select the classic secHUD in loadouts + - rscadd: adds bananas and suit jackets to the loadout system + - rscadd: adds dress shoes and fancy sandals to the loadout system + - bugfix: Miners can now get the mining coat from loadouts + Fox McCloud: + - bugfix: Fixes organ repair surgery saying an organ wasn't damaged when it actually + was + - tweak: Removes the 1 burn heal from regular ointment + - tweak: Regular bandages will now disinfect (in addition to stopping bleeding as + they previously did) + - bugfix: Fixes a few crafting recipes not having the proper category + - bugfix: Fixes laser slugs not firing lasers + - tweak: Adjusts the damage/consistency of improvised slugs + - rscadd: Adds in craftable bolas; throw them at someone to slow them down + - rscadd: Secvend starts off with e-bolas + - rscadd: Can make spears with personal crafting now + - bugfix: Fixes teacups and some other drinks having no sprite, in-hand, or object + - rscadd: adds alt-click rotating of chairs, disposal pipes, windows, the PA, emitters, + and windoor assemblies + - tweak: Cablecuffs are now made by opening the cable stack's crafting menu by using + it in your hand + - bugfix: Fixes cablecuffs not having a unique in-hand icon + - bugfix: Fixes cable coils not having a unique in-hand icon + - tweak: All cablecuffs will be red, regardless of what they're produced from + - bugfix: Fixes an unlimited metal exploit + - rscadd: IV Drip sprites updated; has visual feedback for if it's injecting or + taking blood + - tweak: IV Drip injection rate dramatically increased + - rscadd: Warning ping for when someone is low on blood + - rscadd: Support for species with exotic blood type + - rscadd: Alt-Click to toggle between modes + - tweak: Sensory restoration virology symptom no longer has anti-stun properties + nor heals brain damage, but has a lower acquisition level + - tweak: Damage convert heals individual limbs instead of healing overall damage + (actual impact is low) + - rscadd: Librarian now starts off with a bookbag + - tweak: Bookbag can now hold Bibles, cult tomes, books, and spellbooks + - rscadd: Can empty a bookbag into a bookshelf + - bugfix: Fixes an exploit where you could generate wood out of thin air + - bugfix: Fixes blobspores doing more damage than intended + Fox-McCloud: + - rscadd: 'Adds in a few makeshift items/weapons: molotovs, grenade lances, golden + bikehorn, paper bags, and DIY chainsaws' + - bugfix: Fixes some personal crafting behaving as other than intended + FreeStylaLT: + - bugfix: Fixed brig cell block APCs not getting power + - bugfix: 'Fixed space buggery Kyet made :angry:' + - bugfix: Fixed missing light near labor shuttle dock + - bugfix: Fixed wrongly placed cobweb in solitary + - bugfix: Fixed basketball court not having a basketball + - rscadd: Added windows to brig processing entrance + - rscadd: Re-added the missing EOD and biohazard lockers in Armory + - rscdel: 6 gas masks from Armory + - rscadd: Added grid check into random events. + Krausus: + - tweak: The voting panel now uses the browser datum, which means it looks nicer. + - tweak: The voting panel now updates while a vote is in progress. + - tweak: When a vote is started, it will now include a link to open the vote panel, + as an alternative to typing in "vote". + - tweak: Custom votes will now show full voting results upon completion. + - bugfix: Admins should no longer lose the "cancel vote" link in the voting panel. + - bugfix: View Variables should probably stop crashing admins. + - tweak: The RnD console now shows an overlay while you're waiting for it to do + work, rather than using a separate wait screen. + - rscadd: Admins now have click shortcuts for opening a player panel, showing mob + info, and viewing variables. Specifics are in Hotkey Help. + Kyep: + - rscadd: Admins can now see attacks against SSD players more easily. + - tweak: Clarified the text you get when examining a SSD player. + - bugfix: It is now possible for admins to remove a person's vamp thrall status. + - rscadd: Adds Vox, Greytide & Soviet loadouts to admin Select Equipment verb. + - bugfix: Fixes an issue with spy loadouts, and excessive access on loadouts in + general + Spacemanspark: + - bugfix: Cardboard boxes now have their own specific name in the cardboard sheets + menu. + TheDZD: + - bugfix: Fixes tempgun not recharging. + - bugfix: Fixes tempgun beams costing one tenth of what they are supposed to. + - bugfix: Admin-only jobs check for R_EVENT now, instead of R_ADMIN, as event-related + tools should. + - bugfix: Mentors should no longer get spammed by the library checkout computer + on occasion. + - bugfix: Mentors should no longer get spammed by mirrors due to body accessories. + TullyBurnalot: + - tweak: AI Integrity Restorers now destroy any AIs inside if they get EMP'd + - tweak: AI Integrity Restorers can be deconstructed if broken via explosions. This + kills the AI inside + Twinmold: + - bugfix: Can no longer destroy pods with anything other than brute and burn weapons. + - bugfix: Can no longer pull someone out of a pod when no one is actually in the + pod. + - tweak: Can now melee attack pods with weapons when harm intent is on. + - tweak: Vox Objective 4 now calculates the kills vox raiders actually have, instead + of always complete. + Ty-Omaha: + - tweak: Gives Combat Gloves to Code Red ERT agents. + - tweak: Gives Code Gamma Engineering ERT agents Combat Gloves. + monster860, clusterfack, and DeityLink: + - rscadd: Adds space parallax + tigercat2000: + - rscdel: Removes space parallax, due to server overhead, input lag & bugs +2016-08-01: + Crazylemon64: + - rscadd: Admins are now able to print a map of the z levels. + - rscadd: Admins are now capable of scrambling the z levels' transitions. + - bugfix: Janiborg trash bags no longer fit down disposals when empty + Fethas: + - bugfix: (Maybe?)..We actually check if the race HAS BLOOD before trying to suck + them + - rscadd: Due to various complaints from tajarans having hand cramps, glove makers + have removed plasteel from the fabric. + - tweak: Plasmaman can no longer be vampires. + - tweak: Removes the mask check on both victim AND vampire, also makes the message + a bit more obscure, so it's up to your imagination of where you are biting them + and with what. + Fox McCloud: + - tweak: Medical stacks now have 6 uses + - tweak: Medical stacks now heal 25 burn/brute + - tweak: Applying a medical stack to others is instant, no matter what + - tweak: Applying any medical stack to yourself has a 2 second delay + - tweak: Applying a splint to yourself has a 10 second delay + - tweak: No more RNG fumbling of putting splints to yourself + - tweak: Confirmation for applying medical stacks is now green + - tweak: Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer, + 1 roll of gauze, and medipen. + - tweak: Amount of splints in medical vendors increased from 2 to 4 + - bugfix: Fixes weird icon updates when getting healed by medical kits + - rscadd: Adds in object burning system that allows things to be lit on fire + - tweak: being on fire should heat you up a bit quicker and do a bit more damage + - tweak: Novaflowers ignite you rather than uselessly heating you up + - tweak: Adjusts a few pyrotechnic chems to better fit with other tweaks to fire + damage + IcyV: + - rscadd: Adds a unique axe for Atmos-traitors + Krausus: + - bugfix: Probably fixed some very specific items messing up View Variables for + no adequately explicable reason. + - bugfix: Fixed round-end antagonist report failing to print due to null objectives. + Kyep: + - rscadd: Added atmos grenade kit to traitor uplink. + - bugfix: 'Fixed bug with adv pinpointers and CMO hypospray theft objectives. Fixes + #5232' + TheBeoni: + - rscadd: Adds "unique" jumpsuit for Pod Pilot so they can finally stop using security + one Added picture because i do not like that red label + TheDZD: + - bugfix: Shadowling ascendance and badmins pressing the "Destroy All Lights" button + should no longer bring the server to its knees. + - bugfix: Broken lights will no longer re-break. + TullyBurnalot: + - bugfix: Using ATMs leaves fingerprints behind + Twinmold: + - bugfix: Nuke Ops airtank connected to pipenet now. + tigercat2000: + - rscadd: Readded colored cable-cuffs. + - tweak: Making stacks of metal rods now updates the icon correctly. +2016-08-03: + Fox McCloud: + - bugfix: Fixes a rare case where the singularity would escape containment when + properly set up+contained + Krausus: + - tweak: Non-respawnable ghosts will no longer qualify for mid-round rejoining (event + antags, golems, posibrains, etc). Drones, PAIs, and ERTs are exceptions to this. + - tweak: Cryodorms will no longer produce respawnable ghosts for the first 30 minutes + of the round. + - bugfix: Fixed the spooky arrival shuttle. Cryo'd ghosts will now appear above + their cryo pod, in the spooky cryodorms. + - tweak: Cryodorms will now despawn you 90% faster if you willingly enter one. + - tweak: Suiciding in the first 30 minutes of a round will no longer allow you to + ghost and be respawnable. + - tweak: Becoming a non-respawnable ghost lasts the entire round, even if you ghost + in a respawnable manner later on. + - tweak: You can no longer spam pinging posibrains, and cannot ping them at all + if you cannot volunteer for one. + - rscadd: Missing limbs will now be grayed out on your health doll. + chopchop1614: + - bugfix: Fixed the C4 labcoat exploding bug +2016-08-08: + Ar3nn: + - bugfix: Telekinesis no longer is subject to meatspace problems + Chakirski: + - rscadd: Added animal AI holograms. + - tweak: .45 Magazine sprites for the M1911 are now longer invisible. + - tweak: Hoodies no longer look like labcoats while in hand. + - tweak: Ectoplasm spawns in cult mining rooms instead of an invisible "weapon". + - tweak: Duffel bag descriptions and names no longer contain "duffle". + - tweak: Syndicate medical duffel bags can now be seen while in hand. + Crazylemon64: + - rscadd: Adds a "Save" buildmode for admins to preserve their creations for later. + This is currently in an early stage, so don't be surprised by errors! + FlattestGuitar: + - tweak: Holy Water will no longer make you stutter for ages if you're not a cultist + Fox McCloud: + - bugfix: Fixes Orion Ship message being unheard when held in-hand + - rscadd: Adds headphones into the game as a loadout item + - tweak: Removes fireproof core malf AI power + - tweak: upgrade turrets malf AI power CPU reduced from 50 to to 30 + - tweak: Overload machine cost increased from 15 to 20 + - tweak: Override machine cost increased from 15 to 30 + - tweak: can override/overload field generators again + - tweak: Machine uprisers will slowly die if they aren't attacking someone + - rscadd: Adds in Hostile lockdown malf AI power for 30 CPU + - rscadd: Adds break air and fire alarms malf AI powers for 50 and 25 CPU respectively + - tweak: AI's no longer have flood mode on air alarms by default + - rscadd: Adds in lip reading malf AI power for 30 CPU + - tweak: Allows accessories to hypothetically grant armor to their wearer + - bugfix: Greytide spear illusions actually have an attack sound now + - bugfix: fixes the wormhole event being much shorter than intended + FreeStylaLT: + - rscadd: Walls now melt when hot + - rscadd: Added actual coated rwalls - you can make them by clicking on an existing + rwall with at least 2 plasteel in hand. Has infinite temp resistance. + - tweak: Replaced all fake coated rwalls with new rwalls in both metastation (where + they should be) and boxstation + - tweak: Bandaging someone no longer stabs your eyes with bright green + - bugfix: Fixed repainted-to-wood metal flooring in courtroom - it's now actually + wood + - bugfix: Fixed windoor in witness stand facing the wrong way + KasparoVy: + - bugfix: Traitors with the Maroon objective will no longer succeed if their target + is in a locker on the shuttle. + - bugfix: Traitors with the Assassination objective will no longer fail if their + target is assassinated/borged/debrained but on a Z-level greater than the derelict. + Krausus: + - bugfix: Fire will now totally consume you, rather than timidly hiding under your + clothes. + - bugfix: Admin freeze overlays should no longer disappear from humans until they're + actually unfrozen. + LittleBigKid2000: + - rscadd: Adds cheap sunglasses. They provide no flash protection, but are available + in the loadout and clothesmate. + Pinatacolada: + - rscadd: Makes the swedish gene spit out weird swedish chars and sounds + Ty-Omaha: + - tweak: Fixes "is too cumbersome to carry in one hand" from showing up to other + players. + Yurivw: + - bugfix: 'Condimaster now actually makes bottles. Removed: Unused options in admin + secret menu are now removed.' + chopchop1614: + - bugfix: fix bluespace crystals exploit +2016-08-18: + Alexshreds: + - tweak: pAIs can see the crew manifest again. + - tweak: Engineers and Atmos Techs have access to the ORM + Ar3nn: + - tweak: dusting playermobs now generates remains fitting for their race. + Chakishreds: + - tweak: You can now click on objects in a gassy room at the expense of ninja floors. + Chopchop1614: + - bugfix: fixes transformation sting not working. + - bugfix: transformation sting now checks if the target has DNA or not + Crazylemon: + - tweak: Alt+Click should be quicker now + - tweak: The Alt+Click panel vanishes only when you alt click a turf distant from + yourself + - rscadd: Adds `json_to_object_arbitrary_vars`, a proc intended for use with SDQL + - tweak: Eye color is tracked on the eyes only, instead of on the body. + - bugfix: The CMA panel no longer runtimes when you change species. + - bugfix: Deserializing a human now preserves hair and eyes. + - bugfix: Associative lists in VV now display properly again + - rscadd: Admins can now click on the DI panel buttons to debug the corresponding + controller in VV + - bugfix: Fat people are now fat when naked. + - bugfix: Encased mobs can now examine + Crazylemon64: + - bugfix: Makes teleportation checks more consistent, which will ensure that teleporting + in the away mission no longer works. + - bugfix: People on the space ruins level no longer count as dead for assassinate + objectives. + - bugfix: Space border turfs will now regain their destination when over-written + and replaced on the edge of the map + - bugfix: The space manager will no longer runtime if a space ruin writes on the + edge of the map + DaveTheHeadcrab: + - tweak: ERT gloves reverted to how they used to be. + FalseIncarnate: + - rscadd: WOLOLO! Traitor Chaplains can now WOLOLO with the new Missionary Staff + and Robes. WOLOLO! + Fethas: + - bugfix: The whitelist will respect addons better, didn't even have to make a ban + appeal.. + FlattestGuitar: + - tweak: Detective's coolness variable cranked up to 14.5, they will no longer vomit + over corpses. + - tweak: Now you're less likely to vomit over a corpse if you're a normal human + being. + - tweak: golems now have their master saved in attack logs + Fox McCloud: + - rscadd: Adds in formal captain's uniform and armor + - rscadd: Adds rapier to captain's locker + - rscadd: Adds lace up shoes to captain's locker + - rscadd: Adds crown to captain's locker + - tweak: Dramatically speeds up conveyor belts + - bugfix: Appendicitis and Disease Outbreak events will no longer impact clientless + mobs + - bugfix: Fixes bandolier being invisible on spawn + - rscdel: Removes the jukebox from the bar + - tweak: Detective Scanner, Fedora Tipping, Pontificating, and Cap Flipping are + now action buttons + - bugfix: Cane Gun and NT Rep's cane now acts as actual canes + FreeStylaLT: + - bugfix: Fixed missing space transition tiles in emergency shuttle transit + - bugfix: Fixed lack of prisoner access to lower part of labor camp shuttle + - tweak: Changed UO45's and MO19's away missions' external tiles to just airless + ones. + - tweak: Changed MO19's exterior to be more rock than ground, this is to make Linda + cry less when this mission is passed. + General Chaos: + - rscadd: Ports TG's mech bay recharger code. + IcyV: + - rscadd: Adds an exploding chameleon flag for traitors. + KorPhaeron and Fox McCloud: + - tweak: Merges Malf AI into traitor AI + - tweak: Malf AI's starting CPU reduced from 100 to 50 + - tweak: Hacking APCs gives 10 additional CPU + - rscadd: Hacking APCs throws an alert to the AI when it's hacking that automatically + clears when hacking is complete (sounds too) + - rscadd: Traitor AI's start off with a syndicate headset + - rscadd: Adds doomsday device module for AI's for 130 CPU; when activated, it will + purge the station of all life if the AI is not destroyed after 7.5 minutes + - rscadd: Adds in AI upgrade modules which allows you to giving hacking abilities + to the AI or allow it to have increase surveillance capabilities + Krausus: + - tweak: Karma spending is now slightly more straightforward and sanity-checked. + - tweak: Ghosts can now see non-crew antagonists in the Award Karma listing. + - tweak: You can now ctrl+click on yourself to stop pulling something. + Kyep: + - rscadd: Added Syndicate Infiltration Teams (SITs), which are like Syndicate Strike + Teams (SSTs) but focusing on stealth rather than direct combat. Useful for getting + ghosts into rounds, spicing up rounds, having traitors with teamwork, and new + kinds of traitor objectives like kidnap. + - bugfix: Fixed bug that Dust implants had no icon. + LittleBigKid2000: + - bugfix: The arrivals checkpoint camera monitor is now connected to some camera + networks by default. + - bugfix: Talking swords can now be understood by their wielders, and everyone else. + - rscadd: Engineering cyborgs now have floor painters. Absolutely nothing bad can + happen because of this. + Norgad: + - rscadd: Coated Reinforced Walls now have unique sprites + TullyBurnalot: + - tweak: Trash Bags fit in satchels/bags/duffelbags, but cannot be transported after + being filled up. + - tweak: Advanced Mops clean faster, can clean more + - tweak: Holosign Projectors can create more signs + - tweak: Ghosts can no longer create dirt + - tweak: Dirt creation slowed down. "Clean Station" may actually be remotely possible + now + - tweak: Janitorial Closet tidied up + - rscadd: Can fill Light Replacers with boxes directly + - rscadd: Can recycle 3 broken/burnt bulbs into a functioning one + - bugfix: Can no longer cheat around NODROP by inserting NODROP lightbulbs into + Light Replacers + - bugfix: Ghosts can no longer trip Proximity Sensors + - bugfix: Ghosts can no longer trip Infrared Sensors + - bugfix: Effects (like hallucinations) can no longer trip Proximity and Infrared + Sensors + - bugfix: IDs are no longer dropped if their owner cryos with the ID inside a PDA + inside a bag (very specific, yes) + Ty-Omaha: + - tweak: Allows sechailer phrases to be selectable + - tweak: Quick-equipping a PDA will now prioritize the PDA slot before the ID slot. + taukausanake: + - bugfix: Gives proper mix_messages for Uplink, Synthignon, and Synth 'n Soda drinks + tristan1333: + - rscadd: Spacepod paint +2016-08-19: + Crazylemon: + - bugfix: pAIs should now save + FalseIncarnate: + - tweak: Repairing burn damage to robotic limbs now consumes cable in the process. + Each length used repairs 3 burn damage, up to 15 damage per click. + - tweak: Repairing brute damage to robotic limbs now uses 1 fuel per repair (click). + Heal amount unchanged. + - tweak: Self-repairing with cables or welders now incurs a 1 second delay between + click and heal completion. Being repaired by a friend is still no delay (but + requires a friend). + Fox McCloud: + - rscadd: Adds in the Kinetic Smasher as a mining purchase + - bugfix: Fixes slap emote text being the wrong partial color + - bugfix: Fixes the attack text of simple animals attacking human mobs + IcyV: + - rscadd: Adds in an amount of new graffiti + - bugfix: Fixes the issue of other graffiti only being able to be done in black. + Krausus: + - bugfix: Flavor text and records are no longer horrifically butchered when saved + in the database. + TheDZD: + - tweak: Lowered genetic instability damage thresholds by 5 across the board. Effectively + meaning that you can have one additional minor power without shifting into the + next threshold. + - tweak: Lowered the rate at which damage scales with instability, and the decreased + upper cap on each damage type. + - tweak: The base activation probability for powers is now 100%, rather than 45%. + Abilities affected include everything except Cloak of Darkness, Chameleon, No + Breathing, Hulk, Telekinesis, and X-Ray Vision, which all have their own independent + activation chances (varying from 5% to 10%). + - tweak: Increases activation chances of TK (10% to 15%), No Breathing (10% to 25%), + Cloak of Darkness (10% to 25%), Hulk (5% to 15%), X-Ray Vision (10% to 15%), + and Chameleon (10% to 25%). +2016-08-29: + Crazylemon: + - tweak: You can now mend incisions after having cut open someone's ribcage. + - bugfix: Abductor surgery works again + - bugfix: Face repair surgery works again + - bugfix: The `to_chat` messages are now more descriptive when given a bad target + - rscadd: Admins can now VV by a ref string, directly via a verb + - tweak: VV now builds its HTML using lists, making it much faster to open + DaveTheHeadcrab: + - rscadd: Upgrades the newscaster's liquid paper printing apparatus. Newspapers + printed are higher quality now. + Fox McCloud: + - rscadd: Mining Drones can now toggle meson vision on or off, a light, switch attack + modes, or even drop their own ore + - tweak: Ash storms no longer impact sheltered areas and mining mobs are immune + to ash storms + - rscadd: Adds in two new end-round sounds + - bugfix: Fixes drones not being able to bump open doors + Fox McCloud and KorPhaeron: + - rscadd: Adds in mining shelters + - rscadd: Adds in a few more dice types and ensure dice are packed in bags and not + pill bottles + FreeStylaLT: + - rscadd: Added additional coating to Turbine room. + - bugfix: Fixed leftover vent in Brig Physician's office + - bugfix: Fixed missing coated rwalls in Incinerator + Krausus: + - tweak: Girders are no longer bulletproof. + - bugfix: Changelings' Swap Form ability now actually deducts its cost upon use, + and shouldn't arbitrarily fail to work properly. + - bugfix: Fixed setting status display alerts through communications consoles. + Kyep: + - bugfix: Fixes 'SSD!' warning appearing in attack logs for admins, when the target + player was dead and had ghosted out of their body + TheDZD: + - bugfix: Bookcases no longer force you to take out a book after clicking them + - bugfix: Fixes assorted things logging attacks incorrectly. + TullyBurnalot: + - bugfix: AIs can no longer interact with nuclear bombs (Syndicate-brand included). + AIs can still see the countdown + - bugfix: Mobs without appendixes can no longer contract appendicitis + - bugfix: Holosigns cannot be pulled around +2016-09-01: + Crazylemon: + - bugfix: Dying of low blood is no longer capable of causing eternal death + - bugfix: Having your body brought back to life will no longer break your health + doll + monster860: + - bugfix: Fixes hotel SNPC's getting access that they shouldn't get. +2016-09-16: + Aurorablade: + - rscadd: '*fart now has newtonian move if you have the Superfart power' + Coldflame: + - rscadd: Adds three new variants of 10mm ammunition, AP, HP, and Incendiary. Currently + admin-only. + Crazylemon64: + - tweak: Research data disks now have a description and name attached to them automatically, + to make working with them less obnoxious. + - tweak: Loading design disks now has a sound effect. + - tweak: You can no longer feed non-design disks into the autolathe and destroy + them on accident. + DaveTheHeadcrab: + - tweak: Due to budget cuts expensive fax machines have been replaced with cheaper + versions in some departments. Only essential personnel can fax Central Command. + See your local IAA for details. + FlattestGuitar: + - rscadd: Added emergency nitrogen and plasma tanks, you can find two of each in + the medical storage + FreeStylaLT: + - tweak: Updated Metastation's AI Sat, brig and escape shuttle + - tweak: Updated other Meta areas to match most recent build. (Chapel, some maint, + etc. - minor changes.) + - tweak: Updated Cyberiad's AI Sat to latest tg version, lots of changes there - + basically an entirely new Satellite. + IcyV: + - rscadd: Adds new bottle sprite + - bugfix: Fixes many bottles being locked to a single icon + - rscadd: Buckets can be worn as hats. + Improvedname: + - rscadd: Adds 4 epinephrine autoinjectors to nanomedplus vending machines + KasparoVy: + - rscadd: Adds a Science departmental beret that you can obtain via the loadout + system. + Krausus: + - bugfix: Fixed species-restricted items sometimes failing to "equip" to restricted + species' non-equipment slots. + - rscadd: Players using very old versions of Internet Explorer will now receive + explicit warnings that they're not supported. + - tweak: View Variables will now consistently view the variables of what it's intended + to. + - tweak: Admins can now use the 'msay' command to speak directly to all mentors. + - rscadd: Added a new command, "Toggle Mentor Chat", to give mentors temporary access + to 'msay'. + - bugfix: Fixed never being able to properly respond to a PM from a stealthed admin. + Kyep: + - rscadd: SST and SIT now have their own radio frequency. + LittleBigKid2000: + - bugfix: The God Emperor of Mankind disk now works properly + TheDZD: + - tweak: Xenomorph hunters' leap ability is now always blocked by shields rather + than only 50% of the time. + - tweak: Xenomorph hunters' leap ability being blocked now stuns them as if they + had hit a wall. The leap still goes on a 3 second cooldown as normal. + Ty-Omaha: + - rscadd: Adds fluff item "Tacticool EyePro" +2016-10-15: + Crazylemon64: + - bugfix: The R&D console should now no longer freeze on the "Syncing Database" + message or whatever. + - bugfix: Borg coolers and SMES boards can be made again + - bugfix: Maroon now works + FlattestGuitar: + - tweak: pAIs no longer turn into debris when wiped + - bugfix: SNPCs no longer get targeted by assasinate objectives + - bugfix: fixes a hallucination runtime, actually making one more aspect of being + high as f*** work for the first time in ages + - bugfix: NODROP items will no longer attempt to be dropped if your hand is broken + Fox McCloud: + - tweak: Cloners will now put you inside the cloned body when it is fully grown + as opposed to initially created + - tweak: Examining a cloner will tell you the clone progress + - rscadd: Observers can now see a visual countdown of the cloning status progression + - tweak: Atmos grenades cost increased from 6 to 11 + - rscadd: Mice now have sprites when worn + - bugfix: Fixes various ghost alerts having barely visible icons + - bugfix: Fixes items being in two locations at once when loading things into the + bio-generator or reagent grinder. + GeneralChaos81: + - rscadd: Ability to place and remove conveyor belts and levers. + KasparoVy: + - bugfix: Botany, viro and xenobio bottles will no longer be invisible. + Krausus: + - bugfix: Fixed full chat panes scrolling unpredictably when trying to view old + messages. + - bugfix: Fixed camera monitors immobilizing you if you reconnect while using one. + - bugfix: Fixed selecting datum types through SDQL2 never returning any datums. +2016-10-23: + KasparoVy: + - tweak: Refactors markings. Now split into head, body and tail markings. + - tweak: Refactors morph again. Changes made while morphing are now reflected instantly + on your sprite. + - tweak: Darkens Vulpkanin and Tajara for improved colour fidelity. Species base + colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj + to keep the same colour on your character. + - tweak: Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add + 23 to the R, G and B values of your facial hair/head accessory to keep the same + colour on your character. + - tweak: Darkens Unathi frills and horns. Add 27 to the R, G and B values of your + frills and 21 for horns to keep the same colour on your character. + - tweak: Vulpkanin tails are now split-rendered. Tails overlap hair when facing + north, but are overlapped by hair when facing all other directions. No other + differences, only affects the fluffy husky tail. + - tweak: The heads of tiger markings have been isolated and can now be coloured + independently. + - tweak: Hair can now cover facial hair, and glasses are no longer covered by facial + hair and head accessories. Means that two-piece Vulpkanin facial fur patterns + won't almost entirely cover whatever glasses they're wearing. + - tweak: Tajaran head and facial hair have been darkened. Add 28 to the R, G and + B values of your Tajara head/facial hair to keep the same colour on your character. + - tweak: Vulpkanin head hair and one facial hair style has been darkened. Refer + to PR notes for darkening factors. + - tweak: The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS + flags are for specific locations (head, body, tail). + - tweak: Improves the quality of some Vulpkanin/Tajara/Unathi mask sprites. + - bugfix: Naked Humans and Skrell will no longer have exposed flesh poking out their + wrists when facing east or west. Male Humans now no longer lack a butt pixel + when facing east or west. + - bugfix: Mutated limbs now render correctly as soon as they're mutated. + - bugfix: Mobs will now correctly appear as fat/skinny. + - bugfix: Species with TAIL_OVERLAPPED will no longer wag tail at max speed when + facing north. + - bugfix: Species with TAIL_OVERLAPPED and body accessories won't crash the game + when they wag. + - bugfix: Tiger Head and Face markings adjusted so they don't look ugly on certain + species' ears. + - bugfix: Fixes issue where Unathi dorsal stripe didn't render. + - bugfix: Tajaran ears are no longer in their hair sprites, but on their actual + heads. + - bugfix: The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and + will now be rendered correctly on a body regardless of species bodyflags. + - bugfix: Changing a person's species via CMA will no longer result in a mob with + all the same cosmetic attributes as the old species. + - bugfix: Dressers now have species fitting checks for undergarments. Drask are + now able to wear undershirts and underwear like they were originally meant to. + - rscadd: Adds some head markings for Tajara and Vulpkanin. + - rscadd: Adds body marking(s) for Tajara, Vulpkanin, Unathi and Drask. + - rscadd: Adds tail markings for Vox and Vulpkanin. + - rscadd: Adds 5 Tajaran hairstyles. + - rscadd: Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with + certain jackets as much. + - rscadd: Adds a hairstyle for Humans, Unathi and Vulpkanin. + - rscadd: Adds a facial hairstyle for Vulpkanin. + - rscadd: Adds secondary hair (head and facial) themes. Skrell can now colour their + tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles + can be coloured and the same with the webbing in Unathi frills. Can be changed + at nanomirrors, via morph and CMA. + - rscadd: Adds alternate heads. Unathi can now choose a head with a sharp snout. + Can be changed via morph and CMA. + - rscadd: Helper procs to convert a hex colour into either R, G, or B. + - rscadd: Markings, body accessories, head accessories, alt heads and their colours + (if they have colours) can now be randomized at the character preferences screen. + - rscadd: Adds a system that attempts to fit mobs with alternate heads with appropriate + mask sprites. The sprites just need to be suffixed with the alt_head suffix + in sprite_accessories.dm. + - imageadd: Adds mask sprites tweaked to fit the new Unathi alternate head to go + along with the new alt. head mask fitting system. +2016-11-07: + Crazylemon: + - tweak: Status effects should work a little more consistently now + Crazylemon64: + - bugfix: The mech-mounted plasma cutter can now be constructed again + - bugfix: Space pod lasers can now be constructed again + Fox McCloud: + - bugfix: Fixes hunters not being weakened when crashing into a shield/wall + - bugfix: Fixes xeno stuns half the time intended + - bugfix: Fixes stopping, dropping, and rolling not properly weakening Xenos/Hulks + KasparoVy: + - bugfix: Fixes a bug where changing your alt head required two icon updates to + show. + - bugfix: Fixes a bug where you couldn't choose head marking styles that would ordinarily + be available regardless of your alt head. + - bugfix: Fixes a bug where Tajara couldn't choose undergarments. + - bugfix: Resolves an issue with the Vulpkanin Jagged hairstyle missing a pixel. + Twinmold93: + - bugfix: Fixes a runtime issue caused by using the detective's scanner on the space + hotel cleaver. + - bugfix: Scrubber pipe missing segment behind the operating theatres. +2016-11-13: + Fox McCloud: + - bugfix: Fixes BSA having peculiar results. +2016-11-15: + KasparoVy: + - bugfix: Adding cable to multiple computer frames at the same time while not having + the correct amount of cables will no longer cause busted coils with a negative + number of cables. +2016-11-20: + KasparoVy: + - bugfix: The DNA SE injectors one can find in the abandoned mining crates now correctly + activate/deactivate the powers they may contain. +2016-11-22: + KasparoVy: + - bugfix: You now stutter when you're in shock/crit and when you've got the nervous + disability as you used to. + Twinmold93: + - bugfix: Runtime caused by lack of settlers in the Orion arcade game. +2016-11-23: + Fethas: + - bugfix: Fixes human jetpacks..maybe... + FlattestNerd: + - tweak: the e20 will now get logged when it goes BEWM, as it should. + Fox McCloud: + - bugfix: Fixes double-breaking news newscaster +2016-11-26: + Fox McCloud: + - bugfix: Fixes faint emote doing nothing + - bugfix: Fixes Mickey Finn's Special Brew not functioning properly/not making you + fall asleep +2016-11-28: + Allfd: + - bugfix: Fixes an issue with the processing of GitHub changelog emoji in the php + webhook. + Crazylemon64: + - bugfix: The RCD no longer shall work as a remote permissions control + KasparoVy: + - bugfix: Pressing the light switch in one OR will no longer turn off the lights + for both. + - tweak: The fire alarms in each OR now work independently of each-other. + - rscadd: The second operating room now has its own APC and wiring.