diff --git a/code/game/objects/items/weapons/kitchen.dm b/code/game/objects/items/weapons/kitchen.dm
index 7661322945b..b4288c7033c 100644
--- a/code/game/objects/items/weapons/kitchen.dm
+++ b/code/game/objects/items/weapons/kitchen.dm
@@ -177,7 +177,7 @@
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
flags = CONDUCT
force = 15.0
- w_class = 2.0
+ w_class = 3.0
throwforce = 8.0
throw_speed = 3
throw_range = 6
@@ -212,44 +212,6 @@
throw_speed = 3
throw_range = 7
w_class = 3.0
- attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway.
-
-/obj/item/weapon/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
- if ((CLUMSY in user.mutations) && prob(50))
- user << "\red The [src] slips out of your hand and hits your head."
- user.take_organ_damage(10)
- user.Paralyse(2)
- return
-
- M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])")
- user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])")
- msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (JMP)")
-
- if(!iscarbon(user))
- M.LAssailant = null
- else
- M.LAssailant = user
-
- var/t = user:zone_sel.selecting
- if (t == "head")
- if(ishuman(M))
- var/mob/living/carbon/human/H = M
- if (H.stat < 2 && H.health < 50 && prob(90))
- // ******* Check
- if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
- H << "\red The helmet protects you from being hit hard in the head!"
- return
- var/time = rand(2, 6)
- if (prob(75))
- H.Paralyse(time)
- else
- H.Stun(time)
- if(H.stat != 2) H.stat = 1
- user.visible_message("\red [H] has been knocked unconscious!", "\red You knock [H] unconscious!")
- return
- else
- H.visible_message("\red [user] tried to knock [H] unconscious!", "\red [user] tried to knock you unconscious!")
- H.eye_blurry += 3
- return ..()
+ attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/* Trays moved to /obj/item/weapon/storage/bag */
\ No newline at end of file