Merge pull request #4019 from tigercat2000/disease1

-tg- disease1
This commit is contained in:
Fox McCloud
2016-03-30 21:29:58 -04:00
127 changed files with 4943 additions and 3508 deletions
+7 -48
View File
@@ -70,7 +70,6 @@ var/list/admin_verbs_admin = list(
/client/proc/secrets,
/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
/client/proc/virus_2_creator,
/client/proc/debug_variables
)
var/list/admin_verbs_ban = list(
@@ -576,43 +575,16 @@ var/list/admin_verbs_proccall = list (
log_admin("[key_name(usr)] gave [key_name(T)] the spell [S].")
message_admins("[key_name_admin(usr)] gave [key_name(T)] the spell [S].", 1)
/client/proc/give_disease2(mob/T as mob in mob_list) // -- Giacom
/client/proc/give_disease(mob/T in mob_list)
set category = "Event"
set name = "Give Disease"
set desc = "Gives a Disease to a mob."
if(!check_rights(R_EVENT))
return
var/datum/disease2/disease/D = new /datum/disease2/disease()
var/severity = 1
var/greater = input("Is this a lesser, greater, or badmin disease?", "Give Disease") in list("Lesser", "Greater", "Badmin")
switch(greater)
if ("Lesser") severity = 1
if ("Greater") severity = 2
if ("Badmin") severity = 99
D.makerandom(severity)
D.spreadtype = input("What method of contagion should the disease have?", "Give Disease") in list("Airborne","Contact","Injection")
D.infectionchance = input("How virulent is this disease? (1-100)", "Give Disease", D.infectionchance) as num
if(istype(T,/mob/living/carbon/human))
var/mob/living/carbon/human/H = T
if (H.species)
D.affected_species = list(H.species.name)
if(H.species.primitive_form)
D.affected_species |= H.species.primitive_form
if(H.species.greater_form)
D.affected_species |= H.species.greater_form
infect_virus2(T,D,1)
feedback_add_details("admin_verb","GD2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] a [greater] disease2 with infection chance [D.infectionchance].")
message_admins("[key_name_admin(usr)] gave [key_name(T)] a [greater] disease2 with infection chance [D.infectionchance].")
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in diseases
if(!D) return
T.ForceContractDisease(new D)
feedback_add_details("admin_verb","GD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] gave [key_name(T)] the disease [D].</span>")
/client/proc/make_sound(var/obj/O in view()) // -- TLE
set category = "Event"
@@ -860,19 +832,6 @@ var/list/admin_verbs_proccall = list (
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/virus_2_creator()
set name = "Virus2 Creator"
set desc = "Allows you to create and spread custom viruses."
set category = "Admin"
if(!check_rights(R_ADMIN))
return
var/datum/nano_module/virus2/virus2 = new()
virus2.ui_interact(usr, state = admin_state)
log_and_message_admins("has opened the virus2 creator.")
feedback_add_details("admin_verb","VS2C")
/client/proc/free_slot()
set name = "Free Job Slot"
set category = "Admin"
+3 -3
View File
@@ -8,7 +8,7 @@
icon_state = "paramedic-vest"
item_state = "paramedic-vest"
allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
/obj/item/device/healthanalyzer, /obj/item/device/antibody_scanner, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/device/rad_laser)
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/device/rad_laser)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 10)
species_fit = list("Vox")
sprite_sheets = list(
@@ -22,7 +22,7 @@
icon_state = "brigphysician-vest"
item_state = "brigphysician-vest"
allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
/obj/item/device/healthanalyzer, /obj/item/device/antibody_scanner, /obj/item/device/flashlight, \
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, \
/obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/device/rad_laser)
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -253,7 +253,7 @@
item_state = "fr_jacket_open"
blood_overlay_type = "armor"
allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
/obj/item/device/healthanalyzer, /obj/item/device/antibody_scanner, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/device/rad_laser)
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/device/rad_laser)
ignore_suitadjust = 0
suit_adjusted = 1
action_button_name = "Button/Unbutton Jacket"
+1 -1
View File
@@ -7,7 +7,7 @@
suit_adjusted = 1
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/device/analyzer,/obj/item/device/antibody_scanner,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/food/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/device/rad_laser)
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/food/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper,/obj/item/device/rad_laser)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
species_fit = list("Vox")
sprite_sheets = list(
@@ -116,7 +116,6 @@
dat += text("\n<A href='?src=\ref[];print_p=1'>Print Record</A><BR>\n<A href='?src=\ref[];screen=2'>Back</A><BR>", src, src)
if(5.0)
dat += "<CENTER><B>Virus Database</B></CENTER>"
/* Advanced diseases is weak! Feeble! Glory to virus2!
for(var/Dt in typesof(/datum/disease/))
var/datum/disease/Dis = new Dt(0)
if(istype(Dis, /datum/disease/advance))
@@ -124,11 +123,6 @@
if(!Dis.desc)
continue
dat += "<br><a href='?src=\ref[src];vir=[Dt]'>[Dis.name]</a>"
*/
for (var/ID in virusDB)
var/datum/data/record/v = virusDB[ID]
dat += "<br><a href='?src=\ref[src];vir=\ref[v]'>[v.fields["name"]]</a>"
dat += "<br><a href='?src=\ref[src];screen=1'>Back</a>"
if(6.0)
dat += "<center><b>Medical Robot Monitor</b></center>"
-2
View File
@@ -151,7 +151,6 @@ var/list/event_last_fired = list()
//new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grid Check", /datum/event/grid_check, 200, list(ASSIGNMENT_ENGINEER = 60)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 250, list(ASSIGNMENT_ENGINEER = 20, ASSIGNMENT_JANITOR = 150)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 0, list(ASSIGNMENT_MEDICAL = 50), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 150)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Spider Infestation", /datum/event/spider_infestation, 100, list(ASSIGNMENT_SECURITY = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ion_storm, 0, list(ASSIGNMENT_AI = 50, ASSIGNMENT_CYBORG = 50, ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_SCIENTIST = 5)),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Borer Infestation", /datum/event/borer_infestation, 40, list(ASSIGNMENT_SECURITY = 30), 1),
@@ -179,7 +178,6 @@ var/list/event_last_fired = list()
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 1320),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 0, list(ASSIGNMENT_SECURITY = 3), 1),
//new /datum/event_meta(EVENT_LEVEL_MAJOR, "Containment Breach", /datum/event/prison_break/station, 0, list(ASSIGNMENT_ANY = 5)),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Viral Infection", /datum/event/viral_infection, 0, list(ASSIGNMENT_MEDICAL = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MAJOR, "Meteor Wave", /datum/event/meteor_wave, 0, list(ASSIGNMENT_ENGINEER = 3), 1),
new /datum/event_meta/alien(EVENT_LEVEL_MAJOR, "Alien Infestation", /datum/event/alien_infestation, 0, list(ASSIGNMENT_SECURITY = 30), 1),
-7
View File
@@ -651,13 +651,6 @@ datum/recipe/microwave/slimesandwich
)
result = /obj/item/weapon/reagent_containers/food/snacks/sashimi
// Fuck Science!
/datum/recipe/microwave/ruinedvirusdish
items = list(
/obj/item/weapon/virusdish
)
result = /obj/item/weapon/ruinedvirusdish
/datum/recipe/microwave/mashedtaters
fruit = list("potato" = 1)
reagents = list("gravy" = 5)
+1 -1
View File
@@ -20,7 +20,7 @@
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bananium" = 60), ("tranquillite" = 60))
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"))
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("uranium", "gold"))
/obj/machinery/mineral/ore_redemption/New()
..()
+38 -15
View File
@@ -92,6 +92,42 @@
#undef STOMACH_ATTACK_DELAY
/mob/living/carbon/proc/vomit(var/lost_nutrition = 10, var/blood = 0, var/stun = 1, var/distance = 0, var/message = 1)
if(src.is_muzzled())
if(message)
src << "<span class='warning'>The muzzle prevents you from vomiting!</span>"
return 0
if(stun)
Stun(4)
if(nutrition < 100 && !blood)
if(message)
visible_message("<span class='warning'>[src] dry heaves!</span>", \
"<span class='userdanger'>You try to throw up, but there's nothing your stomach!</span>")
if(stun)
Weaken(10)
else
if(message)
visible_message("<span class='danger'>[src] throws up!</span>", \
"<span class='userdanger'>You throw up!</span>")
playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
var/turf/T = get_turf(src)
for(var/i=0 to distance)
if(blood)
if(T)
T.add_blood_floor(src)
if(stun)
adjustBruteLoss(3)
else
if(T)
T.add_vomit_floor(src)
nutrition -= lost_nutrition
if(stun)
adjustToxLoss(-3)
T = get_step(T, dir)
if (is_blocked_turf(T))
break
return 1
/mob/living/carbon/gib()
for(var/obj/item/organ/internal/I in internal_organs)
if(isturf(loc))
@@ -107,19 +143,6 @@
visible_message("<span class='danger'>[M] bursts out of [src]!</span>")
. = ..()
/mob/living/carbon/attack_hand(mob/M as mob)
if(!istype(M, /mob/living/carbon)) return
if (ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
if (H.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
H << "\red You can't use your [temp.name]"
return
return
/mob/living/carbon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, override = 0, tesla_shock = 0)
if(status_flags & GODMODE) //godmode
return 0
@@ -546,12 +569,12 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
/mob/living/carbon/show_inv(mob/user)
user.set_machine(src)
var/dat = {"<table>
<tr><td><B>Left Hand:</B></td><td><A href='?src=\ref[src];item=[slot_l_hand]'>[(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td><B>Right Hand:</B></td><td><A href='?src=\ref[src];item=[slot_r_hand]'>[(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "<font color=grey>Empty</font>"]</A></td></tr>
<tr><td>&nbsp;</td></tr>"}
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags&ABSTRACT)) ? back : "<font color=grey>Empty</font>"]</A>"
if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
@@ -23,4 +23,17 @@
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, src))
return 1
..()
..()
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
if(!iscarbon(user))
return
for(var/datum/disease/D in viruses)
if(D.IsSpreadByTouch())
user.ContractDisease(D)
for(var/datum/disease/D in user.viruses)
if(D.IsSpreadByTouch())
ContractDisease(D)
return 0
@@ -4,7 +4,6 @@
var/list/stomach_contents = list()
var/list/internal_organs = list()
var/brain_op_stage = 0.0
var/list/datum/disease2/disease/virus2 = list()
var/antibodies = 0
var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm
@@ -789,8 +789,6 @@
for(var/mob/M in range(location,aoe_range))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
continue
if(!airborne_can_reach(location,M,aoe_range))
continue
// Now, we don't have this:
//new /obj/effects/fart_cloud(T,L)
// But:
@@ -161,9 +161,6 @@
if(ismob(AM))
var/mob/tmob = AM
if(iscarbon(tmob) && prob(10))
spread_disease_to(tmob, "Contact")
//BubbleWrap - Should stop you pushing a restrained person out of the way
//i still don't get it, is this supposed to be 'bubblewrapping' or was it made by a guy named 'BubbleWrap'
if(ishuman(tmob))
@@ -1246,44 +1243,6 @@
return 0
return 1
/mob/living/carbon/human/proc/vomit(hairball=0)
if(stat==DEAD)return
if(!check_has_mouth())
return
if(!lastpuke)
lastpuke = 1
src << "<spawn class='warning'>You feel nauseous..."
spawn(150) //15 seconds until second warning
src << "<spawn class='warning'>You feel like you are about to throw up!"
spawn(100) //and you have 10 more for mad dash to the bucket
Stun(5)
if(hairball)
src.visible_message("<span class='warning'>[src] hacks up a hairball!</span>","<span class='warning'>You hack up a hairball!</span>")
else
src.visible_message("<span class='warning'>[src] throws up!</span>","<span class='warning'>You throw up!</span>")
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
var/turf/location = loc
if (istype(location, /turf/simulated))
location.add_vomit_floor(src, 1)
var/stomach_len = src.stomach_contents.len
if (stomach_len)
var/content = src.stomach_contents[stomach_len]
if (istype(content, /atom/movable))
var/atom/movable/AM = content
src.stomach_contents.Remove(AM)
AM.loc = location
if(!hairball)
nutrition -= 40
adjustToxLoss(-3)
spawn(350) //wait 35 seconds before next volley
lastpuke = 0
/mob/living/carbon/human/proc/get_visible_gender()
if(wear_suit && wear_suit.flags_inv & HIDEJUMPSUIT && ((head && head.flags_inv & HIDEMASK) || wear_mask))
@@ -1315,12 +1274,6 @@
H.brainmob.mind.transfer_to(src)
qdel(H)
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
V.cure(src)
..()
/mob/living/carbon/human/proc/is_lung_ruptured()
@@ -48,10 +48,6 @@
apply_effect(4, WEAKEN, armor_block)
return
else
if(istype(M,/mob/living/carbon))
// log_debug("No gloves, [M] is truing to infect [src]")
M.spread_disease_to(src, "Contact")
var/datum/martial_art/attacker_style = M.martial_art
+26 -82
View File
@@ -64,8 +64,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
update_mutations()
check_mutations=0
handle_virus_updates()
handle_shock()
handle_pain()
handle_heartbeat()
@@ -345,12 +343,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(breath)
loc.assume_air(breath)
//spread virus2
if(virus2.len > 0)
if(prob(10) && get_infection_chance(src))
for(var/mob/living/carbon/M in view(1,src))
src.spread_disease_to(M)
// USED IN DEATHWHISPERS
@@ -955,7 +947,23 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
// Puke if toxloss is too high
if(!stat)
if (getToxLoss() >= 45 && nutrition > 20)
vomit()
lastpuke ++
if(lastpuke >= 25) // about 25 second delay I guess
Stun(5)
visible_message("<span class='danger'>[src] throws up!</span>", \
"<span class='userdanger'>[src] throws up!</span>")
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
var/turf/location = loc
if (istype(location, /turf/simulated))
location.add_vomit_floor(src, 1)
nutrition -= 20
adjustToxLoss(-3)
// make it so you can only puke so fast
lastpuke = 0
//0.1% chance of playing a scary sound to someone who's in complete darkness
if(isturf(loc) && rand(1,1000) == 1)
@@ -964,69 +972,6 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(L && L.lum_r + L.lum_g + L.lum_b == 0)
playsound_local(src,pick(scarySounds),50, 1, -1)
// Separate proc so we can jump out of it when we've succeeded in spreading disease.
/mob/living/carbon/human/proc/findAirborneVirii()
for(var/obj/effect/decal/cleanable/blood/B in get_turf(src))
if(B.virus2.len)
for (var/ID in B.virus2)
var/datum/disease2/disease/V = B.virus2[ID]
if (infect_virus2(src,V))
return 1
for(var/obj/effect/decal/cleanable/mucus/M in get_turf(src))
if(M.virus2.len)
for (var/ID in M.virus2)
var/datum/disease2/disease/V = M.virus2[ID]
if (infect_virus2(src,V))
return 1
for(var/obj/effect/decal/cleanable/poop/P in get_turf(src))
if(P.virus2.len)
for (var/ID in P.virus2)
var/datum/disease2/disease/V = P.virus2[ID]
if (infect_virus2(src,V))
return 1
return 0
/mob/living/carbon/human/proc/handle_virus_updates()
if(status_flags & GODMODE) return 0 //godmode
if(bodytemperature > 406)
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
V.cure(src)
if(mob_master.current_cycle % 3) //don't spam checks over all objects in view every tick.
for(var/obj/effect/decal/cleanable/O in view(1,src))
if(istype(O,/obj/effect/decal/cleanable/blood))
var/obj/effect/decal/cleanable/blood/B = O
if(B.virus2.len)
for (var/ID in B.virus2)
var/datum/disease2/disease/V = B.virus2[ID]
infect_virus2(src,V.getcopy())
else if(istype(O,/obj/effect/decal/cleanable/mucus))
var/obj/effect/decal/cleanable/mucus/M = O
if(M.virus2.len)
for (var/ID in M.virus2)
var/datum/disease2/disease/V = M.virus2[ID]
infect_virus2(src,V.getcopy())
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
if(isnull(V)) // Trying to figure out a runtime error that keeps repeating
CRASH("virus2 nulled before calling activate()")
else
V.activate(src)
// activate may have deleted the virus
if(!V) continue
// check if we're immune
if(V.antigen & src.antibodies)
V.dead = 1
return
/mob/living/carbon/human/handle_changeling()
if(mind)
if(mind.changeling)
@@ -1160,16 +1105,15 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
for(var/mob/living/carbon/human/H in range(decaylevel, src))
if(prob(5))
if(airborne_can_reach(get_turf(src), get_turf(H)))
if(istype(loc,/obj/item/bodybag))
return
var/obj/item/clothing/mask/M = H.wear_mask
if(M && (M.flags & MASKCOVERSMOUTH))
return
if(H.species && H.species.flags & NO_BREATHE)
return //no puking if you can't smell!
H << "<spawn class='warning'>You smell something foul..."
H.fakevomit()
if(istype(loc,/obj/item/bodybag))
return
var/obj/item/clothing/mask/M = H.wear_mask
if(M && (M.flags & MASKCOVERSMOUTH))
return
if(H.species && H.species.flags & NO_BREATHE)
return //no puking if you can't smell!
H << "<spawn class='warning'>You smell something foul..."
H.fakevomit()
/mob/living/carbon/human/proc/handle_heartbeat()
var/client/C = src.client
+1 -6
View File
@@ -84,12 +84,7 @@
if(breath)
loc.assume_air(breath)
//spread virus2
if(virus2.len > 0)
if(prob(10) && get_infection_chance(src))
for(var/mob/living/carbon/M in view(1,src))
src.spread_disease_to(M)
air_update_turf()
//Third link in a breath chain, calls handle_breath_temperature()
/mob/living/carbon/proc/check_breath(datum/gas_mixture/breath)
+3
View File
@@ -386,6 +386,9 @@
C.handcuffed = initial(C.handcuffed)
C.heart_attack = 0
for(var/datum/disease/D in C.viruses)
D.cure(0)
// restore all of the human's blood and reset their shock stage
if(ishuman(src))
var/mob/living/carbon/human/human_mob = src
+2 -10
View File
@@ -6,6 +6,8 @@
hud_used = null
if(mind && mind.current == src)
spellremove(src)
for(var/infection in viruses)
qdel(infection)
ghostize()
for(var/mob/dead/observer/M in following_mobs)
M.following = null
@@ -1387,16 +1389,6 @@ mob/proc/yank_out_object()
location.add_vomit_floor(src, 1)
playsound(location, 'sound/effects/splat.ogg', 50, 1)
/mob/proc/fakepoop() //for aesthetic craps. Whyyyyy -Fox
if(stat==DEAD)
return
var/turf/location = loc
if (istype(location, /turf/simulated))
src.visible_message("<span class='warning'>[src] has explosive diarrhea all over the floor!</span>","<span class='warning'>You have explosive diarrhea all over the floor!</span>")
location.add_poop_floor()
playsound(location, 'sound/effects/splat.ogg', 50, 1)
/mob/proc/adjustEarDamage()
return
+2 -2
View File
@@ -194,8 +194,8 @@
//List of active diseases
var/viruses = list() // replaces var/datum/disease/virus
var/list/viruses = list() // replaces var/datum/disease/virus
var/list/resistances = list()
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
-142
View File
@@ -1,142 +0,0 @@
/datum/nano_module/virus2
name = "Virus Creator"
var/mob/virus_target = null
var/datum/disease2/disease/curr_virus = null
/datum/nano_module/virus2/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = admin_state)
var/data[0]
data["virus_target"] = virus_target
data["curr_virus"] = curr_virus ? curr_virus.uniqueID : null
if(curr_virus)
var/effects[0]
for(var/datum/disease2/effectholder/E in curr_virus.effects)
var/subeffect[0]
subeffect["name"] = E.effect.name
subeffect["stage"] = E.stage
subeffect["chance"] = E.chance
subeffect["multiplier"] = E.multiplier
subeffect["badness"] = E.effect.badness
effects.Add(list(subeffect))
data["virus_effects"] = effects
var/virusstats[0]
virusstats["antigen"] = antigens2string(curr_virus.antigen)
virusstats["spreadType"] = curr_virus.spreadtype
virusstats["affectedSpecies"] = list2text(curr_virus.affected_species, ", ")
virusstats["speed"] = curr_virus.speed
data["virusStats"] = virusstats
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "virus2_creator.tmpl", "[src]", 800, 450, state = state)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/datum/nano_module/virus2/Topic(href, href_list)
if(..())
return 1
if(href_list["setTarget"])
var/list/mob_list_l = list()
for(var/mob/living/carbon/human/H in mob_list)
mob_list_l += H
mob_list_l = sortList(mob_list_l)
mob_list_l += "Random"
var/newTarget = input(usr, "Who do you want to infect?", "Infection", "Random") as null|anything in mob_list_l
if(newTarget)
if(newTarget == "Random")
virus_target = null
else
if(ismob(newTarget))
virus_target = newTarget
return 1
if(href_list["createVirus"])
if(curr_virus)
if(alert(usr, "Would you like to delete the current virus and generate a new one?", "Regenerate Virus", "Yes", "No") == "Yes")
qdel(curr_virus)
curr_virus = null
else
return 0
var/datum/disease2/disease/new_virus = new()
new_virus.makerandom()
curr_virus = new_virus
new_virus.affected_species = list("Human","Unathi","Skrell","Tajaran","Vox","Kidan","Slime People","Grey","Diona", "Vulpkanin") //restore to default
usr << "New virus generated: [new_virus.uniqueID]."
return 1
if(href_list["deleteCurrVirus"])
if(curr_virus)
qdel(curr_virus)
curr_virus = null
return 1
if(href_list["changeEffect"])
if(curr_virus)
var/stage = text2num(href_list["changeEffect"])
if(stage)
var/list/L = list()
for(var/effect in (subtypesof(/datum/disease2/effect)))
var/datum/disease2/effect/E = new effect
if(initial(E.stage) == stage)
L[initial(E.name)] = E
var/datum/disease2/effectholder/holder = curr_virus.effects[stage]
if(holder)
var/datum/disease2/effect/current_effect = holder.effect
var/C = input("Select effect for stage [stage]:", "Stage [stage]", current_effect.name) as null|anything in L
if(!C)
return 0
var/datum/disease2/effect/applied_effect = L[C]
if(istype(applied_effect))
holder.effect = applied_effect
qdel(current_effect)
else
return 1
if(href_list["changeStat"])
if(curr_virus)
var/stat = href_list["changeStat"]
var/stage = text2num(href_list["cSEffect"])
if(stat && stage)
switch(stat)
if("C")
var/C = input(usr, "What would you like to change the chance to? ", "Edit Chance", null) as null|num
if(C)
var/datum/disease2/effectholder/holder = curr_virus.effects[stage]
if(holder)
holder.chance = Clamp(C, 0, holder.effect.chance_maxm)
if("M")
var/C = input(usr, "What would you like to change the multiplier to?", "Edit Multiplier", null) as null|num
if(C)
var/datum/disease2/effectholder/holder = curr_virus.effects[stage]
if(holder)
holder.multiplier = Clamp(C, 1, holder.effect.maxm)
return 1
if(href_list["spreadToTarget"])
if(curr_virus)
if(virus_target)
infect_virus2(virus_target, curr_virus, 1) //no protection from gods
else //random
var/list/mob_list_l = list()
for(var/mob/living/carbon/human/H in mob_list)
if(H.client)
mob_list_l += H
var/mob/living/carbon/human/H = pick(mob_list_l)
if(H && H.client)
infect_virus2(H, curr_virus, 1) //no protection from gods
+1 -1
View File
@@ -12,7 +12,7 @@
var/vol_temp
// see libs/IconProcs/IconProcs.dm
for(var/datum/reagent/reagent in reagent_list)
if(reagent.id == "blood" && reagent.data["blood_colour"])
if(reagent.id == "blood" && reagent.data && reagent.data["blood_colour"])
reagent_color = reagent.data["blood_colour"]
else
reagent_color = reagent.color
+13 -44
View File
@@ -304,13 +304,6 @@ var/const/INGEST = 2
if(!C.no_message)
M << "\blue \icon[my_atom] [C.mix_message]"
/* if(istype(my_atom, /obj/item/slime_core))
var/obj/item/slime_core/ME = my_atom
ME.Uses--
if(ME.Uses <= 0) // give the notification that the slime core is dead
for(var/mob/M in viewers(4, get_turf(my_atom)) )
M << "\blue \icon[my_atom] The innards begin to boil!"
*/
if(istype(my_atom, /obj/item/slime_extract))
var/obj/item/slime_extract/ME2 = my_atom
ME2.Uses--
@@ -435,6 +428,11 @@ var/const/INGEST = 2
else R.reaction_obj(A, R.volume+volume_modifier)
return
/datum/reagents/proc/add_reagent_list(list/list_reagents, list/data=null) // Like add_reagent but you can enter a list. Format it like this: list("toxin" = 10, "beer" = 15)
for(var/r_id in list_reagents)
var/amt = list_reagents[r_id]
add_reagent(r_id, amt, data)
/datum/reagents/proc/add_reagent(var/reagent, var/amount, var/list/data=null, var/reagtemp = 300)
if(!isnum(amount)) return 1
update_total()
@@ -449,33 +447,7 @@ var/const/INGEST = 2
R.volume += amount
update_total()
my_atom.on_reagent_change()
/*
// mix dem viruses
if(R.id == "blood" && reagent == "blood")
if(R.data && data)
if(R.data["viruses"] || data["viruses"])
var/list/mix1 = R.data["viruses"]
var/list/mix2 = data["viruses"]
// Stop issues with the list changing during mixing.
var/list/to_mix = list()
for(var/datum/disease/advance/AD in mix1)
to_mix += AD
for(var/datum/disease/advance/AD in mix2)
to_mix += AD
var/datum/disease/advance/AD = Advance_Mix(to_mix)
if(AD)
var/list/preserve = list(AD)
for(var/D in R.data["viruses"])
if(!istype(D, /datum/disease/advance))
preserve += D
R.data["viruses"] = preserve
*/
R.on_merge(data)
handle_reactions()
return 0
@@ -486,13 +458,10 @@ var/const/INGEST = 2
reagent_list += R
R.holder = src
R.volume = amount
// SetViruses(R, data) // Includes setting data
if(data) R.data = data
//debug
//world << "Adding data"
//for(var/D in R.data)
// world << "Container data: [D] = [R.data[D]]"
//debug
if(data)
R.data = data
R.on_new(data)
update_total()
my_atom.on_reagent_change()
handle_reactions()
@@ -605,9 +574,9 @@ var/const/INGEST = 2
// Technically we should probably copy all data lists, but
// that could possibly eat up a lot of memory needlessly
// if most data lists are read-only.
if (trans_data["virus2"])
var/list/v = trans_data["virus2"]
trans_data["virus2"] = v.Copy()
if(trans_data["viruses"])
var/list/v = trans_data["viruses"]
trans_data["viruses"] = v.Copy()
return trans_data
+181 -3
View File
@@ -5,10 +5,188 @@
reagent_state = SOLID
color = "#FFFFFF"
/datum/reagent/spider_eggs/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
/datum/reagent/spider_eggs/on_mob_life(mob/living/M)
if(volume > 2.5)
if(iscarbon(M))
if(!M.get_int_organ(/obj/item/organ/internal/body_egg))
new/obj/item/organ/internal/body_egg/spider_eggs(M) //Yes, even Xenos can fall victim to the plague that is spider infestation.
..()
..()
//virus food
/datum/reagent/virus_food
name = "Virus Food"
id = "virusfood"
description = "A mixture of water, milk, and oxygen. Virus cells can use this mixture to reproduce."
reagent_state = LIQUID
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#899613" // rgb: 137, 150, 19
/datum/reagent/virus_food/on_mob_life(mob/living/M)
M.nutrition += nutriment_factor * REAGENTS_EFFECT_MULTIPLIER
..()
/datum/reagent/mutagen/mutagenvirusfood
name = "mutagenic agar"
id = "mutagenvirusfood"
description = "mutates blood"
color = "#A3C00F" // rgb: 163,192,15
/datum/reagent/mutagen/mutagenvirusfood/sugar
name = "sucrose agar"
id = "sugarvirusfood"
color = "#41B0C0" // rgb: 65,176,192
/datum/reagent/diphenhydramine/diphenhydraminevirusfood
name = "virus rations"
id = "diphenhydraminevirusfood"
description = "mutates blood"
color = "#D18AA5" // rgb: 209,138,165
/datum/reagent/plasma/plasmavirusfood
name = "virus plasma"
id = "plasmavirusfood"
description = "mutates blood"
color = "#A69DA9" // rgb: 166,157,169
/datum/reagent/plasma/plasmavirusfood/weak
name = "weakened virus plasma"
id = "weakplasmavirusfood"
color = "#CEC3C6" // rgb: 206,195,198
//reactions
/datum/chemical_reaction/virus_food
name = "Virus Food"
id = "virusfood"
result = "virusfood"
required_reagents = list("water" = 1, "milk" = 1, "oxygen" = 1)
result_amount = 3
/datum/chemical_reaction/virus_food_mutagen
name = "mutagenic agar"
id = "mutagenvirusfood"
result = "mutagenvirusfood"
required_reagents = list("mutagen" = 1, "virusfood" = 1)
result_amount = 1
/datum/chemical_reaction/virus_food_diphenhydramine
name = "virus rations"
id = "diphenhydraminevirusfood"
result = "diphenhydraminevirusfood"
required_reagents = list("diphenhydramine" = 1, "virusfood" = 1)
result_amount = 1
/datum/chemical_reaction/virus_food_plasma
name = "virus plasma"
id = "plasmavirusfood"
result = "plasmavirusfood"
required_reagents = list("plasma" = 1, "virusfood" = 1)
result_amount = 1
/datum/chemical_reaction/virus_food_plasma_diphenhydramine
name = "weakened virus plasma"
id = "weakplasmavirusfood"
result = "weakplasmavirusfood"
required_reagents = list("diphenhydramine" = 1, "plasmavirusfood" = 1)
result_amount = 2
/datum/chemical_reaction/virus_food_mutagen_sugar
name = "sucrose agar"
id = "sugarvirusfood"
result = "sugarvirusfood"
required_reagents = list("sugar" = 1, "mutagenvirusfood" = 1)
result_amount = 2
/datum/chemical_reaction/virus_food_mutagen_salineglucose
name = "sucrose agar"
id = "salineglucosevirusfood"
result = "sugarvirusfood"
required_reagents = list("salglu_solution" = 1, "mutagenvirusfood" = 1)
result_amount = 2
//mix virus
/datum/chemical_reaction/mix_virus
name = "Mix Virus"
id = "mixvirus"
required_reagents = list("virusfood" = 1)
required_catalysts = list("blood" = 1)
var/level_min = 0
var/level_max = 2
/datum/chemical_reaction/mix_virus/on_reaction(datum/reagents/holder, created_volume)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
if(B && B.data)
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
if(D)
D.Evolve(level_min, level_max)
/datum/chemical_reaction/mix_virus/mix_virus_2
name = "Mix Virus 2"
id = "mixvirus2"
required_reagents = list("mutagen" = 1)
level_min = 2
level_max = 4
/datum/chemical_reaction/mix_virus/mix_virus_3
name = "Mix Virus 3"
id = "mixvirus3"
required_reagents = list("plasma" = 1)
level_min = 4
level_max = 6
/datum/chemical_reaction/mix_virus/mix_virus_4
name = "Mix Virus 4"
id = "mixvirus4"
required_reagents = list("uranium" = 1)
level_min = 5
level_max = 6
/datum/chemical_reaction/mix_virus/mix_virus_5
name = "Mix Virus 5"
id = "mixvirus5"
required_reagents = list("mutagenvirusfood" = 1)
level_min = 3
level_max = 3
/datum/chemical_reaction/mix_virus/mix_virus_6
name = "Mix Virus 6"
id = "mixvirus6"
required_reagents = list("sugarvirusfood" = 1)
level_min = 4
level_max = 4
/datum/chemical_reaction/mix_virus/mix_virus_7
name = "Mix Virus 7"
id = "mixvirus7"
required_reagents = list("weakplasmavirusfood" = 1)
level_min = 5
level_max = 5
/datum/chemical_reaction/mix_virus/mix_virus_8
name = "Mix Virus 8"
id = "mixvirus8"
required_reagents = list("plasmavirusfood" = 1)
level_min = 6
level_max = 6
/datum/chemical_reaction/mix_virus/mix_virus_9
name = "Mix Virus 9"
id = "mixvirus9"
required_reagents = list("diphenhydraminevirusfood" = 1)
level_min = 1
level_max = 1
/datum/chemical_reaction/mix_virus/rem_virus
name = "Devolve Virus"
id = "remvirus"
required_reagents = list("diphenhydramine" = 1)
required_catalysts = list("blood" = 1)
/datum/chemical_reaction/mix_virus/rem_virus/on_reaction(datum/reagents/holder, created_volume)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
if(B && B.data)
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
if(D)
D.Devolve()
@@ -1,20 +1,18 @@
/datum/chemical_reaction/
hydrocodone
/datum/chemical_reaction/hydrocodone
name = "Hydrocodone"
id = "hydrocodone"
result = "hydrocodone"
required_reagents = list("morphine" = 1, "sacid" = 1, "water" = 1, "oil" = 1)
result_amount = 2
mitocholide
/datum/chemical_reaction/mitocholide
name = "mitocholide"
id = "mitocholide"
result = "mitocholide"
required_reagents = list("synthflesh" = 1, "cryoxadone" = 1, "plasma" = 1)
result_amount = 3
cryoxadone
/datum/chemical_reaction/cryoxadone
name = "Cryoxadone"
id = "cryoxadone"
result = "cryoxadone"
@@ -23,7 +21,7 @@
mix_message = "The solution bubbles softly."
mix_sound = 'sound/goonstation/misc/drinkfizz.ogg'
spaceacillin
/datum/chemical_reaction/spaceacillin
name = "Spaceacillin"
id = "spaceacillin"
result = "spaceacillin"
@@ -31,62 +29,16 @@
result_amount = 2
mix_message = "The solvent extracts an antibiotic compound from the fungus."
rezadone
/datum/chemical_reaction/rezadone
name = "Rezadone"
id = "rezadone"
result = "rezadone"
required_reagents = list("carpotoxin" = 1, "spaceacillin" = 1, "copper" = 1)
result_amount = 3
virus_food
name = "Virus Food"
id = "virusfood"
result = "virusfood"
required_reagents = list("water" = 1, "milk" = 1, "oxygen" = 1)
result_amount = 3
/*
mix_virus
name = "Mix Virus"
id = "mixvirus"
result = "blood"
required_reagents = list("virusfood" = 5)
required_catalysts = list("blood")
var/level = 2
on_reaction(var/datum/reagents/holder, var/created_volume)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
if(B && B.data)
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
if(D)
D.Evolve(level - rand(0, 1))
mix_virus_2
name = "Mix Virus 2"
id = "mixvirus2"
required_reagents = list("mutagen" = 5)
level = 4
rem_virus
name = "Devolve Virus"
id = "remvirus"
required_reagents = list("synaptizine" = 5)
on_reaction(var/datum/reagents/holder, var/created_volume)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list
if(B && B.data)
var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"]
if(D)
D.Devolve()
*/
sterilizine
/datum/chemical_reaction/sterilizine
name = "Sterilizine"
id = "sterilizine"
result = "sterilizine"
required_reagents = list("antihol" = 2, "chlorine" = 1)
result_amount = 3
result_amount = 3
@@ -81,6 +81,10 @@
/datum/reagent/proc/on_update(var/atom/A)
return
// Called after add_reagents creates a new reagent.
/datum/reagent/proc/on_new(data)
return
/datum/reagent/Destroy()
. = ..()
holder = null
@@ -42,13 +42,9 @@
M.jitteriness = 0
if(istype(M,/mob/living/carbon)) // make sure to only use it on carbon mobs
var/mob/living/carbon/C = M
if(C.virus2.len)
for (var/ID in C.virus2)
var/datum/disease2/disease/V = C.virus2[ID]
C.antibodies |= V.antigen
for(var/datum/disease/D in C.viruses)
D.cure(0)
..()
return
/datum/reagent/adminordrazine/nanites
name = "Nanites"
@@ -16,20 +16,6 @@
..()
return
/datum/reagent/virus_food
name = "Virus Food"
id = "virusfood"
description = "A mixture of water, milk, and oxygen. Virus cells can use this mixture to reproduce."
reagent_state = LIQUID
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#899613" // rgb: 137, 150, 19
/datum/reagent/virus_food/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
M.nutrition += nutriment_factor*REM
..()
return
/datum/reagent/sterilizine
name = "Sterilizine"
id = "sterilizine"
@@ -98,33 +98,9 @@
reagent_state = LIQUID
color = "#13BC5E" // rgb: 19, 188, 94
/datum/reagent/aslimetoxin/on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
if(istype(M, /mob/living/carbon) && M.stat != DEAD)
M << "\red Your flesh rapidly mutates!"
if(M.notransform) return
M.notransform = 1
M.canmove = 0
M.icon = null
M.overlays.Cut()
M.invisibility = 101
for(var/obj/item/W in M)
if(istype(W, /obj/item/weapon/implant)) //TODO: Carn. give implants a dropped() or something
qdel(W)
continue
W.layer = initial(W.layer)
W.loc = M.loc
W.dropped(M)
var/mob/living/carbon/slime/new_mob = new /mob/living/carbon/slime(M.loc)
new_mob.a_intent = I_HARM
new_mob.universal_speak = 1
if(M.mind)
M.mind.transfer_to(new_mob)
else
new_mob.key = M.key
qdel(M)
..()
return
/datum/reagent/aslimetoxin/reaction_mob(mob/M, method=TOUCH, reac_volume)
if(method != TOUCH)
M.ForceContractDisease(new /datum/disease/transformation/slime(0))
/datum/reagent/mercury
@@ -189,19 +165,7 @@
if(!M) M = holder.my_atom
if(M.radiation < 80)
M.apply_effect(4, IRRADIATE, negate_armor = 1)
// radium may increase your chances to cure a disease
if(istype(M,/mob/living/carbon)) // make sure to only use it on carbon mobs
var/mob/living/carbon/C = M
if(C.virus2.len)
for (var/ID in C.virus2)
var/datum/disease2/disease/V = C.virus2[ID]
if(prob(5))
if(prob(50))
M.apply_effect(50, IRRADIATE, negate_armor = 1) // curing it that way may kill you instead
M.adjustToxLoss(100)
C.antibodies |= V.antigen
..()
return
/datum/reagent/radium/reaction_turf(var/turf/T, var/volume)
src = null
@@ -145,65 +145,103 @@
/datum/reagent/blood
data = new/list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=null,"blood_colour"= "#A10808","resistances"=null,"trace_chem"=null, "antibodies" = null)
data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=null,"blood_colour"="#A10808","resistances"=null,"trace_chem"=null, "antibodies" = null)
name = "Blood"
id = "blood"
reagent_state = LIQUID
color = "#C80000" // rgb: 200, 0, 0
/datum/reagent/blood/reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
var/datum/reagent/blood/self = src
src = null
if(self.data && self.data["virus2"] && istype(M, /mob/living/carbon))//infecting...
var/list/vlist = self.data["virus2"]
if (vlist.len)
for (var/ID in vlist)
var/datum/disease2/disease/V = vlist[ID]
/datum/reagent/blood/reaction_mob(mob/M, method=TOUCH, reac_volume)
if(data && data["viruses"])
for(var/datum/disease/D in data["viruses"])
if(method == TOUCH)
infect_virus2(M,V.getcopy())
else
infect_virus2(M,V.getcopy(),1) //injected, force infection!
if(self.data && self.data["antibodies"] && istype(M, /mob/living/carbon))//... and curing
var/mob/living/carbon/C = M
C.antibodies |= self.data["antibodies"]
if(D.spread_flags & SPECIAL || D.spread_flags & NON_CONTAGIOUS)
continue
/datum/reagent/blood/on_merge(var/data)
if(data["blood_colour"])
color = data["blood_colour"]
return ..()
if(method == TOUCH)
M.ContractDisease(D)
else //ingest, patch or inject
M.ForceContractDisease(D)
/datum/reagent/blood/on_new(list/data)
if(istype(data))
SetViruses(src, data)
/datum/reagent/blood/on_merge(list/mix_data)
if(data && mix_data)
if(data["viruses"] || mix_data["viruses"])
var/list/mix1 = data["viruses"]
var/list/mix2 = mix_data["viruses"]
// Stop issues with the list changing during mixing.
var/list/to_mix = list()
for(var/datum/disease/advance/AD in mix1)
to_mix += AD
for(var/datum/disease/advance/AD in mix2)
to_mix += AD
var/datum/disease/advance/AD = Advance_Mix(to_mix)
if(AD)
var/list/preserve = list(AD)
for(var/D in data["viruses"])
if(!istype(D, /datum/disease/advance))
preserve += D
data["viruses"] = preserve
if(mix_data["blood_colour"])
color = mix_data["blood_colour"]
return 1
/datum/reagent/blood/on_update(var/atom/A)
if(data["blood_colour"])
color = data["blood_colour"]
return ..()
/datum/reagent/blood/reaction_turf(var/turf/simulated/T, var/volume)//splash the blood all over the place
if(!istype(T)) return
var/datum/reagent/blood/self = src
src = null
var/big_splash = 1
if(volume < 3)
big_splash = 0
//var/datum/disease/D = self.data["virus"]
if(!self.data["donor"] || istype(self.data["donor"], /mob/living/carbon/human))
blood_splatter(T, src, big_splash)
/datum/reagent/blood/reaction_turf(turf/simulated/T, reac_volume)//splash the blood all over the place
if(!istype(T))
return
if(reac_volume < 3)
return
if(!data["donor"] || istype(data["donor"], /mob/living/carbon/human))
var/obj/effect/decal/cleanable/blood/blood_prop = locate() in T //find some blood here
if(!blood_prop) //first blood!
blood_prop = new(T)
blood_prop.blood_DNA[data["blood_DNA"]] = data["blood_type"]
if(blood_prop)
blood_prop.blood_DNA[self.data["blood_DNA"]] = self.data["blood_type"]
if(self.data["virus2"])
blood_prop.virus2 = virus_copylist(self.data["virus2"])
for(var/datum/disease/D in data["viruses"])
var/datum/disease/newVirus = D.Copy(1)
blood_prop.viruses += newVirus
newVirus.holder = blood_prop
else if(istype(self.data["donor"], /mob/living/carbon/alien))
else if(istype(data["donor"], /mob/living/carbon/alien))
var/obj/effect/decal/cleanable/blood/xeno/blood_prop = locate() in T
if(!blood_prop)
blood_prop = new(T)
blood_prop.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*"
return
for(var/datum/disease/D in data["viruses"])
var/datum/disease/newVirus = D.Copy(1)
blood_prop.viruses += newVirus
newVirus.holder = blood_prop
/datum/reagent/vaccine
//data must contain virus type
name = "Vaccine"
id = "vaccine"
color = "#C81040" // rgb: 200, 16, 64
/datum/reagent/vaccine/reaction_mob(mob/M, method=TOUCH, reac_volume)
if(islist(data) && (method == INGEST))
for(var/datum/disease/D in M.viruses)
if(D.GetDiseaseID() in data)
D.cure()
M.resistances |= data
/datum/reagent/vaccine/on_merge(list/data)
if(istype(data))
src.data |= data.Copy()
/datum/reagent/fishwater
name = "Fish Water"
@@ -350,28 +388,3 @@
var/t_loc = get_turf(O)
qdel(O)
new /obj/item/clothing/shoes/galoshes/dry(t_loc)
/*
/datum/reagent/vaccine
//data must contain virus type
name = "Vaccine"
id = "vaccine"
reagent_state = LIQUID
color = "#C81040" // rgb: 200, 16, 64
/datum/reagent/vaccine/reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
var/datum/reagent/vaccine/self = src
src = null
if(self.data&&method == INGEST)
for(var/datum/disease/D in M.viruses)
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
if(A.GetDiseaseID() == self.data)
D.cure()
else
if(D.type == self.data)
D.cure()
M.resistances += self.data
return
*/
+295
View File
@@ -0,0 +1,295 @@
/obj/machinery/computer/pandemic
name = "PanD.E.M.I.C 2200"
desc = "Used to work with viruses."
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
circuit = /obj/item/weapon/circuitboard/pandemic
use_power = 1
idle_power_usage = 20
var/temp_html = ""
var/wait = null
var/obj/item/weapon/reagent_containers/beaker = null
/obj/machinery/computer/pandemic/New()
..()
update_icon()
/obj/machinery/computer/pandemic/set_broken()
icon_state = (beaker ? "mixer1_b" : "mixer0_b")
overlays.Cut()
stat |= BROKEN
/obj/machinery/computer/pandemic/proc/GetVirusByIndex(index)
if(beaker && beaker.reagents)
if(beaker.reagents.reagent_list.len)
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
if(BL)
if(BL.data && BL.data["viruses"])
var/list/viruses = BL.data["viruses"]
return viruses[index]
return null
/obj/machinery/computer/pandemic/proc/GetResistancesByIndex(index)
if(beaker && beaker.reagents)
if(beaker.reagents.reagent_list.len)
var/datum/reagent/blood/BL = locate() in beaker.reagents.reagent_list
if(BL)
if(BL.data && BL.data["resistances"])
var/list/resistances = BL.data["resistances"]
return resistances[index]
return null
/obj/machinery/computer/pandemic/proc/GetVirusTypeByIndex(index)
var/datum/disease/D = GetVirusByIndex(index)
if(D)
return D.GetDiseaseID()
return null
/obj/machinery/computer/pandemic/proc/replicator_cooldown(waittime)
wait = 1
update_icon()
spawn(waittime)
src.wait = null
update_icon()
playsound(src.loc, 'sound/machines/ping.ogg', 30, 1)
/obj/machinery/computer/pandemic/update_icon()
if(stat & BROKEN)
icon_state = (beaker ? "mixer1_b" : "mixer0_b")
return
icon_state = "mixer[(beaker)?"1":"0"][(powered()) ? "" : "_nopower"]"
if(wait)
overlays.Cut()
else
overlays += "waitlight"
/obj/machinery/computer/pandemic/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
if(!beaker) return
if (href_list["create_vaccine"])
if(!src.wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(B)
B.pixel_x = rand(-3, 3)
B.pixel_y = rand(-3, 3)
var/path = GetResistancesByIndex(text2num(href_list["create_vaccine"]))
var/vaccine_type = path
var/vaccine_name = "Unknown"
if(!ispath(vaccine_type))
if(archive_diseases[path])
var/datum/disease/D = archive_diseases[path]
if(D)
vaccine_name = D.name
vaccine_type = path
else if(vaccine_type)
var/datum/disease/D = new vaccine_type(0, null)
if(D)
vaccine_name = D.name
if(vaccine_type)
B.name = "[vaccine_name] vaccine bottle"
B.reagents.add_reagent("vaccine", 15, list(vaccine_type))
replicator_cooldown(200)
else
src.temp_html = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["create_virus_culture"])
if(!wait)
var/type = GetVirusTypeByIndex(text2num(href_list["create_virus_culture"]))//the path is received as string - converting
var/datum/disease/D = null
if(!ispath(type))
D = GetVirusByIndex(text2num(href_list["create_virus_culture"]))
var/datum/disease/advance/A = archive_diseases[D.GetDiseaseID()]
if(A)
D = new A.type(0, A)
else if(type)
if(type in diseases) // Make sure this is a disease
D = new type(0, null)
if(!D)
return
var/name = stripped_input(usr,"Name:","Name the culture",D.name,MAX_NAME_LEN)
if(name == null || wait)
return
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
B.icon_state = "bottle3"
B.pixel_x = rand(-3, 3)
B.pixel_y = rand(-3, 3)
replicator_cooldown(50)
var/list/data = list("viruses"=list(D))
B.name = "[name] culture bottle"
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
B.reagents.add_reagent("blood",20,data)
src.updateUsrDialog()
else
src.temp_html = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["empty_beaker"])
beaker.reagents.clear_reagents()
src.updateUsrDialog()
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
icon_state = "mixer0"
src.updateUsrDialog()
return
else if(href_list["clear"])
src.temp_html = ""
src.updateUsrDialog()
return
else if(href_list["name_disease"])
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
if(!new_name)
return
if(..())
return
var/id = GetVirusTypeByIndex(text2num(href_list["name_disease"]))
if(archive_diseases[id])
var/datum/disease/advance/A = archive_diseases[id]
A.AssignName(new_name)
for(var/datum/disease/advance/AD in disease_master.processing)
AD.Refresh()
src.updateUsrDialog()
else
usr << browse(null, "window=pandemic")
src.updateUsrDialog()
return
src.add_fingerprint(usr)
return
/obj/machinery/computer/pandemic/attack_hand(mob/user)
if(..())
return
user.set_machine(src)
var/dat = ""
if(src.temp_html)
dat = "[src.temp_html]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
else if(!beaker)
dat += "Please insert beaker.<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
else
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(!R.total_volume||!R.reagent_list.len)
dat += "The beaker is empty<BR>"
else if(!Blood)
dat += "No blood sample found in beaker."
else if(!Blood.data)
dat += "No blood data found in beaker."
else
dat += "<h3>Blood sample data:</h3>"
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
if(Blood.data["viruses"])
var/list/vir = Blood.data["viruses"]
if(vir.len)
var/i = 0
for(var/datum/disease/D in Blood.data["viruses"])
i++
if(!(D.visibility_flags & HIDDEN_PANDEMIC))
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
D = archive_diseases[A.GetDiseaseID()]
if(D && D.name == "Unknown")
dat += "<b><a href='?src=\ref[src];name_disease=[i]'>Name Disease</a></b><BR>"
if(!D)
CRASH("We weren't able to get the advance disease from the archive.")
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[i]'>Create virus culture bottle</A>":"none"]<BR>"
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
dat += "<b>Spread:</b> [(D.spread_text||"none")]<BR>"
dat += "<b>Possible cure:</b> [(D.cure_text||"none")]<BR><BR>"
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
dat += "<b>Symptoms:</b> "
var/english_symptoms = list()
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
dat += english_list(english_symptoms)
else
dat += "No detectable virus in the sample."
else
dat += "No detectable virus in the sample."
dat += "<BR><b>Contains antibodies to:</b> "
if(Blood.data["resistances"])
var/list/res = Blood.data["resistances"]
if(res.len)
dat += "<ul>"
var/i = 0
for(var/type in Blood.data["resistances"])
i++
var/disease_name = "Unknown"
if(!ispath(type))
var/datum/disease/advance/A = archive_diseases[type]
if(A)
disease_name = A.name
else
var/datum/disease/D = new type(0, null)
disease_name = D.name
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[i]'>Create vaccine bottle</A></li>"
dat += "</ul><BR>"
else
dat += "nothing<BR>"
else
dat += "nothing<BR>"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
onclose(user, "pandemic")
return
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/reagent_containers) && (I.flags & OPENCONTAINER))
if(stat & (NOPOWER|BROKEN)) return
if(beaker)
user << "<span class='warning'>A beaker is already loaded into the machine!</span>"
return
if(!user.drop_item())
return
beaker = I
beaker.loc = src
user << "<span class='notice'>You add the beaker to the machine.</span>"
src.updateUsrDialog()
icon_state = "mixer1"
else if(istype(I, /obj/item/weapon/screwdriver))
if(src.beaker)
beaker.loc = get_turf(src)
..()
return
else
..()
return
@@ -7,6 +7,9 @@
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
var/list/list_reagents = null
var/spawned_disease = null
var/disease_amount = 20
/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
@@ -30,6 +33,12 @@
reagents = R
R.my_atom = src
processing_objects.Add(src)
if(spawned_disease)
var/datum/disease/F = new spawned_disease(0)
var/list/data = list("viruses" = list(F), "blood_colour" = "#A10808")
reagents.add_reagent("blood", disease_amount, data)
if(list_reagents)
reagents.add_reagent_list(list_reagents)
/obj/item/weapon/reagent_containers/process()
if(reagents)
@@ -299,4 +299,120 @@
New()
..()
reagents.add_reagent(pick("polonium","initropidril","concentrated_initro","pancuronium","sodium_thiopental","ketamine","sulfonal","amanitin","coniine","curare","sarin","histamine","venom","cyanide","spidereggs"), 40)
reagents.add_reagent(pick("polonium","initropidril","concentrated_initro","pancuronium","sodium_thiopental","ketamine","sulfonal","amanitin","coniine","curare","sarin","histamine","venom","cyanide","spidereggs"), 40)
/obj/item/weapon/reagent_containers/glass/bottle/plasma
name = "liquid plasma bottle"
desc = "A small bottle of liquid plasma. Extremely toxic and reacts with micro-organisms inside blood."
icon_state = "bottle8"
list_reagents = list("plasma" = 30)
/obj/item/weapon/reagent_containers/glass/bottle/diphenhydramine
name = "diphenhydramine bottle"
desc = "A small bottle of diphenhydramine."
icon_state = "bottle20"
list_reagents = list("diphenhydramine" = 30)
/obj/item/weapon/reagent_containers/glass/bottle/flu_virion
name = "Flu virion culture bottle"
desc = "A small bottle. Contains H13N1 flu virion culture in synthblood medium."
icon_state = "bottle3"
spawned_disease = /datum/disease/advance/flu
/obj/item/weapon/reagent_containers/glass/bottle/epiglottis_virion
name = "Epiglottis virion culture bottle"
desc = "A small bottle. Contains Epiglottis virion culture in synthblood medium."
icon_state = "bottle3"
spawned_disease = /datum/disease/advance/voice_change
/obj/item/weapon/reagent_containers/glass/bottle/liver_enhance_virion
name = "Liver enhancement virion culture bottle"
desc = "A small bottle. Contains liver enhancement virion culture in synthblood medium."
icon_state = "bottle3"
spawned_disease = /datum/disease/advance/heal
/obj/item/weapon/reagent_containers/glass/bottle/hullucigen_virion
name = "Hullucigen virion culture bottle"
desc = "A small bottle. Contains hullucigen virion culture in synthblood medium."
icon_state = "bottle3"
spawned_disease = /datum/disease/advance/hullucigen
/obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat
name = "Pierrot's Throat culture bottle"
desc = "A small bottle. Contains H0NI<42 virion culture in synthblood medium."
icon_state = "bottle3"
spawned_disease = /datum/disease/pierrot_throat
/obj/item/weapon/reagent_containers/glass/bottle/cold
name = "Rhinovirus culture bottle"
desc = "A small bottle. Contains XY-rhinovirus culture in synthblood medium."
icon_state = "bottle3"
spawned_disease = /datum/disease/advance/cold
/obj/item/weapon/reagent_containers/glass/bottle/retrovirus
name = "Retrovirus culture bottle"
desc = "A small bottle. Contains a retrovirus culture in a synthblood medium."
icon_state = "bottle3"
spawned_disease = /datum/disease/dna_retrovirus
/obj/item/weapon/reagent_containers/glass/bottle/gbs
name = "GBS culture bottle"
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS+ culture in synthblood medium."//Or simply - General BullShit
icon_state = "bottle3"
amount_per_transfer_from_this = 5
spawned_disease = /datum/disease/gbs
/obj/item/weapon/reagent_containers/glass/bottle/fake_gbs
name = "GBS culture bottle"
desc = "A small bottle. Contains Gravitokinetic Bipotential SADS- culture in synthblood medium."//Or simply - General BullShit
icon_state = "bottle3"
spawned_disease = /datum/disease/fake_gbs
/obj/item/weapon/reagent_containers/glass/bottle/brainrot
name = "Brainrot culture bottle"
desc = "A small bottle. Contains Cryptococcus Cosmosis culture in synthblood medium."
icon_state = "bottle3"
spawned_disease = /datum/disease/brainrot
/obj/item/weapon/reagent_containers/glass/bottle/magnitis
name = "Magnitis culture bottle"
desc = "A small bottle. Contains a small dosage of Fukkos Miracos."
icon_state = "bottle3"
spawned_disease = /datum/disease/magnitis
/obj/item/weapon/reagent_containers/glass/bottle/wizarditis
name = "Wizarditis culture bottle"
desc = "A small bottle. Contains a sample of Rincewindus Vulgaris."
icon_state = "bottle3"
spawned_disease = /datum/disease/wizarditis
/obj/item/weapon/reagent_containers/glass/bottle/anxiety
name = "Severe Anxiety culture bottle"
desc = "A small bottle. Contains a sample of Lepidopticides."
icon_state = "bottle3"
spawned_disease = /datum/disease/anxiety
/obj/item/weapon/reagent_containers/glass/bottle/beesease
name = "Beesease culture bottle"
desc = "A small bottle. Contains a sample of invasive Apidae."
icon_state = "bottle3"
spawned_disease = /datum/disease/beesease
/obj/item/weapon/reagent_containers/glass/bottle/fluspanish
name = "Spanish flu culture bottle"
desc = "A small bottle. Contains a sample of Inquisitius."
icon_state = "bottle3"
spawned_disease = /datum/disease/fluspanish
/obj/item/weapon/reagent_containers/glass/bottle/tuberculosis
name = "Fungal Tuberculosis culture bottle"
desc = "A small bottle. Contains a sample of Fungal Tubercle bacillus."
icon_state = "bottle3"
spawned_disease = /datum/disease/tuberculosis
/obj/item/weapon/reagent_containers/glass/bottle/tuberculosiscure
name = "BVAK bottle"
desc = "A small bottle containing Bio Virus Antidote Kit."
icon_state = "bottle5"
list_reagents = list("atropine" = 5, "epinephrine" = 5, "salbutamol" = 10, "spaceacillin" = 10)
@@ -31,12 +31,11 @@
/obj/machinery/bot/medbot,
/obj/item/weapon/storage/secure/safe,
/obj/machinery/iv_drip,
/obj/machinery/disease2/incubator,
/obj/machinery/computer/pandemic,
/obj/machinery/disposal,
/obj/machinery/apiary,
/mob/living/simple_animal/cow,
/mob/living/simple_animal/hostile/retaliate/goat,
/obj/machinery/computer/centrifuge,
/obj/machinery/sleeper,
/obj/machinery/smartfridge/,
/obj/machinery/biogenerator,
@@ -182,6 +182,16 @@
build_path = /obj/item/weapon/circuitboard/operating
category = list("Computer Boards")
/datum/design/pandemic
name = "Computer Design (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pandemic
category = list("Computer Boards")
/datum/design/powermonitor
name = "Console Board (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor"
+28 -18
View File
@@ -23,6 +23,16 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
vessel.add_reagent(species.exotic_blood, max_blood)
else
vessel.add_reagent("blood", max_blood)
for(var/datum/reagent/blood/B in vessel.reagent_list)
if(B.id == "blood")
B.data = list(
"donor" = src,
"viruses" = null,
"blood_DNA" = dna.unique_enzymes,
"blood_colour" = species.blood_color,
"blood_type" = b_type,
"resistances" = null,
"trace_chem" = null)
spawn(1)
fixblood()
@@ -30,9 +40,14 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
/mob/living/carbon/human/proc/fixblood()
for(var/datum/reagent/blood/B in vessel.reagent_list)
if(B.id == "blood")
B.data = list( "donor"=src,"viruses"=null,"blood_DNA"=dna.unique_enzymes,"blood_colour"= species.blood_color,"blood_type"=dna.b_type, \
"resistances"=null,"trace_chem"=null, "virus2" = null, "antibodies" = null)
B.color = B.data["blood_colour"]
B.data = list(
"donor" = src,
"viruses" = null,
"blood_DNA" = dna.unique_enzymes,
"blood_colour" = species.blood_color,
"blood_type" = b_type,
"resistances" = null,
"trace_chem" = null)
// Takes care blood loss and regeneration
/mob/living/carbon/human/proc/handle_blood()
@@ -196,10 +211,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
//set reagent data
B.data["donor"] = src
if (!B.data["virus2"])
B.data["virus2"] = list()
B.data["virus2"] |= virus_copylist(src.virus2)
B.data["antibodies"] = src.antibodies
B.data["viruses"] = list()
for(var/datum/disease/D in viruses)
B.data["viruses"] += D.Copy()
if(resistances && resistances.len)
B.data["resistances"] = resistances.Copy()
B.data["blood_DNA"] = copytext(src.dna.unique_enzymes,1,0)
B.data["blood_type"] = copytext(src.dna.b_type,1,0)
@@ -242,14 +260,10 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
//Transfers blood from container ot vessels
/mob/living/carbon/proc/inject_blood(obj/item/weapon/reagent_containers/container, var/amount)
var/datum/reagent/blood/injected = get_blood(container.reagents)
if (!istype(injected))
return
var/list/sniffles = virus_copylist(injected.data["virus2"])
for(var/ID in sniffles)
var/datum/disease2/disease/sniffle = sniffles[ID]
infect_virus2(src,sniffle,1)
if (injected.data["antibodies"] && prob(5))
antibodies |= injected.data["antibodies"]
var/list/chems = list()
chems = params2list(injected.data["trace_chem"])
for(var/C in chems)
@@ -388,8 +402,4 @@ Large: Whether the splat should be big or not
else
B.blood_DNA[bld.data["blood_DNA"]] = "O+"
// Update virus information.
if(bld.data["virus2"])
B.virus2 = virus_copylist(bld.data["virus2"])
return B
return B
+18 -14
View File
@@ -352,22 +352,26 @@
organ_tag = "appendix"
parent_organ = "groin"
slot = "appendix"
var/inflamed = 0
/*
/obj/item/organ/internal/appendix/removed()
if(owner)
var/inflamed = 0
for(var/datum/disease/appendicitis/appendicitis in owner.viruses)
inflamed = 1
appendicitis.cure()
owner.resistances += appendicitis
if(inflamed)
icon_state = "appendixinflamed"
name = "inflamed appendix"
/obj/item/organ/internal/appendix/remove(mob/living/carbon/M, special = 0)
for(var/datum/disease/appendicitis/A in M.viruses)
A.cure()
inflamed = 1
update_icon()
..()
*/
/obj/item/organ/internal/appendix/insert(mob/living/carbon/M, special = 0)
..()
if(inflamed)
M.AddDisease(new /datum/disease/appendicitis)
/obj/item/organ/internal/appendix/prepare_eat()
var/obj/S = ..()
if(inflamed)
S.reagents.add_reagent("????", 5)
return S
//shadowling tumor
/obj/item/organ/internal/shadowtumor
name = "black tumor"
-68
View File
@@ -1,68 +0,0 @@
/obj/machinery/disease2/diseaseanalyser
name = "Disease Analyser"
icon = 'icons/obj/virology.dmi'
icon_state = "analyser"
anchored = 1
density = 1
var/scanning = 0
var/pause = 0
var/obj/item/weapon/virusdish/dish = null
/obj/machinery/disease2/diseaseanalyser/attackby(var/obj/O as obj, var/mob/user as mob, params)
if(!istype(O,/obj/item/weapon/virusdish)) return
if(dish)
user << "\The [src] is already loaded."
return
dish = O
user.drop_item()
O.loc = src
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
/obj/machinery/disease2/diseaseanalyser/process()
if(stat & (NOPOWER|BROKEN))
return
if(scanning)
scanning -= 1
if(scanning == 0)
if (dish.virus2.addToDB())
ping("\The [src] pings, \"New pathogen added to data bank.\"")
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src.loc)
P.name = "paper - [dish.virus2.name()]"
var/r = dish.virus2.get_info()
P.info = {"
[virology_letterhead("Post-Analysis Memo")]
[r]
<hr>
<u>Additional Notes:</u>&nbsp;
"}
dish.info = r
dish.analysed = 1
dish.loc = src.loc
dish = null
icon_state = "analyser"
src.state("\The [src] prints a sheet of paper.")
else if(dish && !scanning && !pause)
if(dish.virus2 && dish.growth > 50)
dish.growth -= 10
scanning = 5
icon_state = "analyser_processing"
else
pause = 1
spawn(25)
dish.loc = src.loc
dish = null
src.state("\The [src] buzzes, \"Insufficient growth density to complete analysis.\"")
pause = 0
return
-52
View File
@@ -1,52 +0,0 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
// reserving some numbers for later special antigens
var/global/const/ANTIGEN_A = 1
var/global/const/ANTIGEN_B = 2
var/global/const/ANTIGEN_RH = 4
var/global/const/ANTIGEN_Q = 8
var/global/const/ANTIGEN_U = 16
var/global/const/ANTIGEN_V = 32
var/global/const/ANTIGEN_X = 64
var/global/const/ANTIGEN_Y = 128
var/global/const/ANTIGEN_Z = 256
var/global/const/ANTIGEN_M = 512
var/global/const/ANTIGEN_N = 1024
var/global/const/ANTIGEN_P = 2048
var/global/const/ANTIGEN_O = 4096
var/global/list/ANTIGENS = list(
"[ANTIGEN_A]" = "A",
"[ANTIGEN_B]" = "B",
"[ANTIGEN_RH]" = "RH",
"[ANTIGEN_Q]" = "Q",
"[ANTIGEN_U]" = "U",
"[ANTIGEN_V]" = "V",
"[ANTIGEN_Z]" = "Z",
"[ANTIGEN_M]" = "M",
"[ANTIGEN_N]" = "N",
"[ANTIGEN_P]" = "P",
"[ANTIGEN_O]" = "O"
)
// pure concentrated antibodies
datum/reagent/antibodies
data = list("antibodies"=0)
name = "Antibodies"
id = "antibodies"
reagent_state = LIQUID
color = "#0050F0"
reaction_mob(var/mob/M, var/method=TOUCH, var/volume)
if(istype(M,/mob/living/carbon))
if(src.data && method == INGEST)
if(M:virus2) if(src.data["antibodies"] & M:virus2.antigen)
M:virus2.dead = 1
M:antibodies |= src.data["antibodies"]
return
// iterate over the list of antigens and see what matches
/proc/antigens2string(var/antigens)
var/code = ""
for(var/V in ANTIGENS) if(text2num(V) & antigens) code += ANTIGENS[V]
return code
-217
View File
@@ -1,217 +0,0 @@
/obj/machinery/computer/centrifuge
name = "isolation centrifuge"
desc = "Used to separate things with different weight. Spin 'em round, round, right round."
icon = 'icons/obj/virology.dmi'
icon_state = "centrifuge"
var/curing
var/isolating
var/obj/item/weapon/reagent_containers/glass/beaker/vial/sample = null
var/datum/disease2/disease/virus2 = null
/obj/machinery/computer/centrifuge/attackby(var/obj/O as obj, var/mob/user as mob, params)
if(istype(O, /obj/item/weapon/screwdriver))
return ..(O,user)
if(istype(O,/obj/item/weapon/reagent_containers/glass/beaker/vial))
if(sample)
user << "\The [src] is already loaded."
return
if(!user.drop_item())
user << "<span class='warning'>\The [O] is stuck to you!</span>"
return
sample = O
O.forceMove(src)
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
nanomanager.update_uis(src)
src.attack_hand(user)
/obj/machinery/computer/centrifuge/update_icon()
..()
if(! (stat & (BROKEN|NOPOWER)) && (isolating || curing))
icon_state = "centrifuge_moving"
/obj/machinery/computer/centrifuge/attack_hand(var/mob/user as mob)
if(..()) return
ui_interact(user)
/obj/machinery/computer/centrifuge/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/data[0]
data["antibodies"] = null
data["pathogens"] = null
data["is_antibody_sample"] = null
if (curing)
data["busy"] = "Isolating antibodies..."
else if (isolating)
data["busy"] = "Isolating pathogens..."
else
data["sample_inserted"] = !!sample
if (sample)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
if (B)
data["antibodies"] = B.data["antibodies"] ? antigens2string(B.data["antibodies"]) : null
var/list/pathogens[0]
var/list/virus = B.data["virus2"]
for (var/ID in virus)
var/datum/disease2/disease/V = virus[ID]
pathogens.Add(list(list("name" = V.name(), "spread_type" = V.spreadtype, "reference" = "\ref[V]")))
if (pathogens.len > 0)
data["pathogens"] = pathogens
else
var/datum/reagent/antibodies/A = locate(/datum/reagent/antibodies) in sample.reagents.reagent_list
data["antibodies"] = A && A.data["antibodies"] ? antigens2string(A.data["antibodies"]) : null
data["is_antibody_sample"] = 1
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "isolation_centrifuge.tmpl", src.name, 400, 500)
ui.set_initial_data(data)
ui.open()
/obj/machinery/computer/centrifuge/process()
..()
if (stat & (NOPOWER|BROKEN)) return
if (curing)
curing -= 1
if (curing == 0)
cure()
if (isolating)
isolating -= 1
if(isolating == 0)
isolate()
/obj/machinery/computer/centrifuge/Topic(href, href_list)
if (..()) return 0
var/mob/user = usr
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
src.add_fingerprint(user)
if (href_list["close"])
user.unset_machine()
ui.close()
return 0
if (href_list["print"])
print(user)
return 1
if(href_list["isolate"])
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
if (B)
var/datum/disease2/disease/virus = locate(href_list["isolate"])
virus2 = virus.getcopy()
isolating = 40
update_icon()
return 1
switch(href_list["action"])
if ("antibody")
var/delay = 20
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
if (!B)
state("\The [src] buzzes, \"No antibody carrier detected.\"", "blue")
return 1
var/has_toxins = locate(/datum/reagent/toxin) in sample.reagents.reagent_list
var/has_radium = sample.reagents.has_reagent("radium")
if (has_toxins || has_radium)
state("\The [src] beeps, \"Pathogen purging speed above nominal.\"", "blue")
if (has_toxins)
delay = delay/2
if (has_radium)
delay = delay/2
curing = round(delay)
playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1)
update_icon()
return 1
if("sample")
if(sample)
sample.forceMove(src.loc)
sample = null
return 1
return 0
/obj/machinery/computer/centrifuge/proc/cure()
if (!sample) return
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
if (!B) return
var/list/data = list("antibodies" = B.data["antibodies"])
var/amt= sample.reagents.get_reagent_amount("blood")
sample.reagents.remove_reagent("blood", amt)
sample.reagents.add_reagent("antibodies", amt, data)
nanomanager.update_uis(src)
update_icon()
ping("\The [src] pings, \"Antibody isolated.\"")
/obj/machinery/computer/centrifuge/proc/isolate()
if (!sample) return
var/obj/item/weapon/virusdish/dish = new/obj/item/weapon/virusdish(loc)
dish.virus2 = virus2
virus2 = null
nanomanager.update_uis(src)
update_icon()
ping("\The [src] pings, \"Pathogen isolated.\"")
/obj/machinery/computer/centrifuge/proc/print(var/mob/user)
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(loc)
P.name = "paper - Pathology Report"
P.info = {"
[virology_letterhead("Pathology Report")]
<large><u>Sample:</u></large> [sample.name]<br>
"}
if (user)
P.info += "<u>Generated By:</u> [user.name]<br>"
P.info += "<hr>"
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
if (B)
P.info += "<u>Antibodies:</u> "
P.info += B.data["antibodies"] ? antigens2string(B.data["antibodies"]) : "None"
P.info += "<br>"
var/list/virus = B.data["virus2"]
P.info += "<u>Pathogens:</u> <br>"
if (virus.len > 0)
for (var/ID in virus)
var/datum/disease2/disease/V = virus[ID]
P.info += "[V.name()]<br>"
else
P.info += "None<br>"
else
var/datum/reagent/antibodies/A = locate(/datum/reagent/antibodies) in sample.reagents.reagent_list
if (A)
P.info += "The following antibodies have been isolated from the blood sample: "
P.info += A.data["antibodies"] ? antigens2string(A.data["antibodies"]) : "None"
P.info += "<br>"
P.info += {"
<hr>
<u>Additional Notes:</u> <field>
"}
state("The nearby computer prints out a pathology report.")
-107
View File
@@ -1,107 +0,0 @@
/obj/machinery/computer/curer
name = "cure research machine"
icon = 'icons/obj/computer.dmi'
icon_state = "dna"
circuit = /obj/item/weapon/circuitboard/curefab
var/curing
var/virusing
var/obj/item/weapon/reagent_containers/container = null
/obj/machinery/computer/curer/attackby(var/obj/I as obj, var/mob/user as mob, params)
if(istype(I,/obj/item/weapon/reagent_containers))
var/mob/living/carbon/C = user
if(!container && C.drop_item())
container = I
I.forceMove(src)
return
if(istype(I,/obj/item/weapon/virusdish))
if(virusing)
user << "<b>The pathogen materializer is still recharging..</b>"
return
var/obj/item/weapon/reagent_containers/glass/beaker/product = new(src.loc)
var/list/data = list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"virus2"=list(),"antibodies"=0)
data["virus2"] |= I:virus2
product.reagents.add_reagent("blood",30,data)
virusing = 1
spawn(1200) virusing = 0
state("The [src.name] Buzzes", "blue")
return
..()
return
/obj/machinery/computer/curer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/curer/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat
if(curing)
dat = "Antibody production in progress"
else if(virusing)
dat = "Virus production in progress"
else if(container)
// see if there's any blood in the container
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in container.reagents.reagent_list
if(B)
dat = "Blood sample inserted."
var/code = ""
for(var/V in ANTIGENS) if(text2num(V) & B.data["antibodies"]) code += ANTIGENS[V]
dat += "<BR>Antibodies: [code]"
dat += "<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"
else
dat += "<BR>Please check container contents."
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject container</a>"
else
dat = "Please insert a container."
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
/obj/machinery/computer/curer/process()
..()
if(stat & (NOPOWER|BROKEN))
return
use_power(500)
if(curing)
curing -= 1
if(curing == 0)
if(container)
createcure(container)
return
/obj/machinery/computer/curer/Topic(href, href_list)
if(..())
return
usr.machine = src
if (href_list["antibody"])
curing = 10
else if(href_list["eject"])
container.forceMove(src.loc)
container = null
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/curer/proc/createcure(var/obj/item/weapon/reagent_containers/container)
var/obj/item/weapon/reagent_containers/glass/beaker/product = new(src.loc)
var/datum/reagent/blood/B = locate() in container.reagents.reagent_list
var/list/data = list()
data["antibodies"] = B.data["antibodies"]
product.reagents.add_reagent("antibodies",30,data)
state("\The [src.name] buzzes", "blue")
-268
View File
@@ -1,268 +0,0 @@
/datum/disease2/disease
var/infectionchance = 70
var/speed = 1
var/spreadtype = "Contact" // Can also be "Airborne" or "Injection"
var/stage = 1
var/stageprob = 10
var/dead = 0
var/clicks = 0
var/uniqueID = 0
var/list/datum/disease2/effectholder/effects = list()
var/antigen = 0 // 16 bits describing the antigens, when one bit is set, a cure with that bit can dock here
var/max_stage = 4
var/list/affected_species = list("Human","Unathi","Skrell","Tajaran","Vox","Kidan","Slime People","Grey","Diona", "Vulpkanin") //if this is changed, also change modules/nano/modules/virus2_creator.dm
//as you cannot use initial() with lists
/datum/disease2/disease/New()
uniqueID = rand(0,10000)
..()
/datum/disease2/disease/proc/makerandom(var/greater=0, var/allow_injection=0)
for(var/i=1 ; i <= max_stage ; i++ )
var/datum/disease2/effectholder/holder = new /datum/disease2/effectholder
holder.stage = i
if(greater)
holder.getrandomeffect(2)
else
holder.getrandomeffect()
effects += holder
uniqueID = rand(0,10000)
infectionchance = rand(60,90)
antigen |= text2num(pick(ANTIGENS))
antigen |= text2num(pick(ANTIGENS))
spreadtype = prob(70) ? "Airborne" : "Contact"
if(allow_injection) spreadtype = prob(20) ? spreadtype : "Injection"
if(all_species.len)
affected_species = get_infectable_species()
/proc/get_infectable_species()
var/list/meat = list()
var/list/res = list()
for (var/specie in all_species)
var/datum/species/S = all_species[specie]
if(!(S.virus_immune))
meat += S.name
if(meat.len)
var/num = rand(1,meat.len)
for(var/i=0,i<num,i++)
var/picked = pick(meat)
meat -= picked
res += picked
return res
/datum/disease2/disease/proc/activate(var/mob/living/carbon/mob)
if(dead)
cure(mob)
return
if(mob.stat == 2)
return
// Some species are flat out immune to organic viruses.
var/mob/living/carbon/human/H = mob
if(istype(H) && H.species.virus_immune)
cure(mob)
return
if(stage <= 1 && clicks == 0) // with a certain chance, the mob may become immune to the disease before it starts properly
if(prob(5))
mob.antibodies |= antigen
// NO MORE MUTATING IN MOBS - Bone White
// if(mob.radiation > 50)
// if(prob(1))
// majormutateinactivate(mob)
//Space antibiotics stop disease completely
if(mob.reagents.has_reagent("spaceacillin"))
if(stage == 1 && prob(20))
src.cure(mob)
return
//Virus food speeds up disease progress
if(mob.reagents.has_reagent("virusfood"))
mob.reagents.remove_reagent("virusfood",0.1)
clicks += 10
//Moving to the next stage
if(clicks > stage*100 && prob(10))
/*if(stage == max_stage)
src.cure(mob)
mob.antibodies |= src.antigen*/ //NO AUTOCURE FOR YOU
stage++
clicks = 0
//Do nasty effects
for(var/datum/disease2/effectholder/e in effects)
if(prob(33))
e.runeffect(mob,stage)
//Short airborne spread
if(src.spreadtype == "Airborne")
for(var/mob/living/carbon/M in oview(1,mob))
if(airborne_can_reach(get_turf(mob), get_turf(M)))
infect_virus2(M,src)
//fever
mob.bodytemperature = max(mob.bodytemperature, min(310+5*stage ,mob.bodytemperature+5*stage))
clicks+=speed
/datum/disease2/disease/proc/cure(var/mob/living/carbon/mob)
for(var/datum/disease2/effectholder/e in effects)
e.effect.deactivate(mob)
mob.virus2.Remove("[uniqueID]")
/datum/disease2/disease/proc/minormutate()
//uniqueID = rand(0,10000)
var/datum/disease2/effectholder/holder = pick(effects)
holder.minormutate()
infectionchance = min(50,infectionchance + rand(0,10))
/datum/disease2/disease/proc/majormutate()
uniqueID = rand(0,10000)
var/datum/disease2/effectholder/holder = pick(effects)
holder.majormutate()
if (prob(5))
antigen = text2num(pick(ANTIGENS))
antigen |= text2num(pick(ANTIGENS))
if (prob(5) && all_species.len)
affected_species = get_infectable_species()
/datum/disease2/disease/proc/majormutateinactivate(var/mob/living/carbon/mob) //Bone White - Duplicate of majormutate() with adminlogs, for use only in activate()
var/oldID = uniqueID
uniqueID = rand(0,10000)
var/datum/disease2/effectholder/holder = pick(effects)
holder.majormutate()
if (prob(5))
var/oldAntigen = antigen
antigen = text2num(pick(ANTIGENS))
antigen |= text2num(pick(ANTIGENS))
log_admin("Stamm #[oldID] ([oldAntigen]) mutated antigens in [mob.name] to Stamm #[uniqueID] ([antigen])")
message_admins("Stamm #[oldID] ([oldAntigen]) mutated antigens in [mob.name] to Stamm #[uniqueID] ([antigen])")
else if (prob(10) && all_species.len)
var/old_species = affected_species
affected_species = get_infectable_species()
log_admin("Stamm #[oldID] ([old_species]) mutated affected species in [mob.name] to Stamm #[uniqueID] ([affected_species])")
message_admins("Stamm #[oldID] ([old_species]) mutated affected species in [mob.name] to Stamm #[uniqueID] ([affected_species])")
else
log_admin("Stamm #[oldID] mutated in [mob.name] to Stamm #[uniqueID] ([antigen])")
message_admins("Stamm #[oldID] mutated in a [mob.name] to Stamm #[uniqueID] ([antigen])")
/datum/disease2/disease/proc/getcopy()
var/datum/disease2/disease/disease = new /datum/disease2/disease
disease.infectionchance = infectionchance
disease.spreadtype = spreadtype
disease.stageprob = stageprob
disease.antigen = antigen
disease.uniqueID = uniqueID
disease.speed = speed
disease.clicks = clicks
disease.affected_species = affected_species.Copy()
for(var/datum/disease2/effectholder/holder in effects)
var/datum/disease2/effectholder/newholder = new /datum/disease2/effectholder
newholder.effect = new holder.effect.type
newholder.chance = holder.chance
newholder.cure = holder.cure
newholder.multiplier = holder.multiplier
newholder.happensonce = holder.happensonce
newholder.stage = holder.stage
disease.effects += newholder
return disease
/datum/disease2/disease/proc/issame(var/datum/disease2/disease/disease)
var/list/types = list()
var/list/types2 = list()
for(var/datum/disease2/effectholder/d in effects)
types += d.effect.type
var/equal = 1
for(var/datum/disease2/effectholder/d in disease.effects)
types2 += d.effect.type
for(var/type in types)
if(!(type in types2))
equal = 0
if (antigen != disease.antigen)
equal = 0
return equal
/proc/virus_copylist(var/list/datum/disease2/disease/viruses)
var/list/res = list()
for (var/ID in viruses)
var/datum/disease2/disease/V = viruses[ID]
if(istype(V))
res["[V.uniqueID]"] = V.getcopy()
else
testing("Got a NULL disease2 in virus_copylist!")
return res
var/global/list/virusDB = list()
/datum/disease2/disease/proc/name()
.= "stamm #[add_zero("[uniqueID]", 4)]"
if ("[uniqueID]" in virusDB)
var/datum/data/record/V = virusDB["[uniqueID]"]
.= V.fields["name"]
/datum/disease2/disease/proc/get_info()
var/r = {"
<small>Analysis determined the existence of a GNAv2-based viral lifeform.</small><br>
<u>Designation:</u> [name()]<br>
<u>Antigen:</u> [antigens2string(antigen)]<br>
<u>Transmitted By:</u> [spreadtype]<br>
<u>Rate of Progression:</u> [stageprob * 10]<br>
<u>Species Affected:</u> [list2text(affected_species, ", ")]<br>
"}
r += "<u>Symptoms:</u><br>"
for(var/datum/disease2/effectholder/E in effects)
r += "([E.stage]) [E.effect.name] "
r += "<small><u>Strength:</u> [E.multiplier >= 3 ? "Severe" : E.multiplier > 1 ? "Above Average" : "Average"] "
r += "<u>Verosity:</u> [E.chance * 15]</small><br>"
return r
/datum/disease2/disease/proc/addToDB()
if ("[uniqueID]" in virusDB)
return 0
var/datum/data/record/v = new()
v.fields["id"] = uniqueID
v.fields["name"] = name()
v.fields["description"] = get_info()
v.fields["antigen"] = antigens2string(antigen)
v.fields["spread type"] = spreadtype
virusDB["[uniqueID]"] = v
return 1
proc/virus2_lesser_infection()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(G.client && G.stat != DEAD)
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)
infect_mob_random_lesser(candidates[1])
proc/virus2_greater_infection()
var/list/candidates = list() //list of candidate keys
for(var/mob/living/carbon/human/G in player_list)
if(G.client && G.stat != DEAD)
candidates += G
if(!candidates.len) return
candidates = shuffle(candidates)
infect_mob_random_greater(candidates[1])
proc/virology_letterhead(var/report_name)
return {"
<center><h1><b>[report_name]</b></h1></center>
<center><small><i>[station_name()] Virology Lab</i></small></center>
<hr>
"}
-180
View File
@@ -1,180 +0,0 @@
/obj/machinery/computer/diseasesplicer
name = "disease splicer console"
icon = 'icons/obj/computer.dmi'
icon_screen = "crew"
icon_keyboard = "med_key"
var/datum/disease2/effectholder/memorybank = null
var/list/species_buffer = null
var/analysed = 0
var/obj/item/weapon/virusdish/dish = null
var/burning = 0
var/splicing = 0
var/scanning = 0
/obj/machinery/computer/diseasesplicer/attackby(var/obj/I as obj, var/mob/user as mob, params)
if(istype(I, /obj/item/weapon/screwdriver))
return ..(I,user)
if(istype(I,/obj/item/weapon/virusdish))
var/mob/living/carbon/c = user
if (dish)
user << "\The [src] is already loaded."
return
dish = I
c.drop_item()
I.loc = src
if(istype(I,/obj/item/weapon/diseasedisk))
user << "You upload the contents of the disk onto the buffer."
memorybank = I:effect
species_buffer = I:species
analysed = I:analysed
src.attack_hand(user)
/obj/machinery/computer/diseasesplicer/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/diseasesplicer/attack_hand(var/mob/user as mob)
if(..()) return
ui_interact(user)
/obj/machinery/computer/diseasesplicer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/data[0]
data["dish_inserted"] = !!dish
data["growth"] = 0
data["affected_species"] = null
if (memorybank)
data["buffer"] = list("name" = (analysed ? memorybank.effect.name : "Unknown Symptom"), "stage" = memorybank.stage)
if (species_buffer)
data["species_buffer"] = analysed ? list2text(species_buffer, ", ") : "Unknown Species"
if (splicing)
data["busy"] = "Splicing..."
else if (scanning)
data["busy"] = "Scanning..."
else if (burning)
data["busy"] = "Copying data to disk..."
else if (dish)
data["growth"] = min(dish.growth, 100)
if (dish.virus2)
if (dish.virus2.affected_species)
data["affected_species"] = dish.analysed ? list2text(dish.virus2.affected_species, ", ") : "Unknown"
if (dish.growth >= 50)
var/list/effects[0]
for (var/datum/disease2/effectholder/e in dish.virus2.effects)
effects.Add(list(list("name" = (dish.analysed ? e.effect.name : "Unknown"), "stage" = (e.stage), "reference" = "\ref[e]")))
data["effects"] = effects
else
data["info"] = "Insufficient cell growth for gene splicing."
else
data["info"] = "No virus detected."
else
data["info"] = "No dish loaded."
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "disease_splicer.tmpl", src.name, 400, 600)
ui.set_initial_data(data)
ui.open()
/obj/machinery/computer/diseasesplicer/process()
if(stat & (NOPOWER|BROKEN))
return
if(scanning)
scanning -= 1
if(!scanning)
ping("\The [src] pings, \"Analysis complete.\"")
nanomanager.update_uis(src)
if(splicing)
splicing -= 1
if(!splicing)
ping("\The [src] pings, \"Splicing operation complete.\"")
nanomanager.update_uis(src)
if(burning)
burning -= 1
if(!burning)
var/obj/item/weapon/diseasedisk/d = new /obj/item/weapon/diseasedisk(src.loc)
d.analysed = analysed
if(analysed)
if (memorybank)
d.name = "[memorybank.effect.name] GNA disk (Stage: [memorybank.effect.stage])"
d.effect = memorybank
else if (species_buffer)
d.name = "[list2text(species_buffer, ", ")] GNA disk"
d.species = species_buffer
else
if (memorybank)
d.name = "Unknown GNA disk (Stage: [memorybank.effect.stage])"
d.effect = memorybank
else if (species_buffer)
d.name = "Unknown Species GNA disk"
d.species = species_buffer
ping("\The [src] pings, \"Backup disk saved.\"")
nanomanager.update_uis(src)
/obj/machinery/computer/diseasesplicer/Topic(href, href_list)
if(..()) return 0
var/mob/user = usr
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
src.add_fingerprint(user)
if (href_list["close"])
user.unset_machine()
ui.close()
return 0
if (href_list["grab"])
if (dish)
memorybank = locate(href_list["grab"])
species_buffer = null
analysed = dish.analysed
dish = null
scanning = 10
return 1
if (href_list["affected_species"])
if (dish)
memorybank = null
species_buffer = dish.virus2.affected_species
analysed = dish.analysed
dish = null
scanning = 10
return 1
if(href_list["eject"])
if (dish)
dish.loc = src.loc
dish = null
return 1
if(href_list["splice"])
if(dish)
if (memorybank)
for(var/datum/disease2/effectholder/e in dish.virus2.effects)
if(e.stage == memorybank.stage)
e.effect = memorybank.effect
if (species_buffer)
dish.virus2.affected_species = species_buffer
splicing = 10
dish.virus2.uniqueID = rand(0,10000)
return 1
if(href_list["disk"])
burning = 10
return 1
return 0
-208
View File
@@ -1,208 +0,0 @@
/obj/machinery/disease2/incubator/
name = "Pathogenic incubator"
density = 1
anchored = 1
icon = 'icons/obj/virology.dmi'
icon_state = "incubator"
var/obj/item/weapon/virusdish/dish
var/obj/item/weapon/reagent_containers/glass/beaker = null
var/radiation = 0
var/on = 0
var/power = 0
var/foodsupply = 0
var/toxins = 0
/obj/machinery/disease2/incubator/attackby(var/obj/O as obj, var/mob/user as mob, params)
if(istype(O, /obj/item/weapon/reagent_containers/glass) || istype(O,/obj/item/weapon/reagent_containers/syringe))
if(beaker)
user << "<span class='warning'>\The [src] is already loaded.</span>"
return
if(!user.drop_item())
user << "<span class='warning'>\The [O] is stuck to you!</span>"
return
beaker = O
O.forceMove(src)
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
nanomanager.update_uis(src)
src.attack_hand(user)
return
if(istype(O, /obj/item/weapon/virusdish))
if(dish)
user << "The dish tray is aleady full!"
return
if(!user.drop_item())
user << "<span class='warning'>\The [O] is stuck to you!</span>"
return
dish = O
O.forceMove(src)
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
nanomanager.update_uis(src)
src.attack_hand(user)
/obj/machinery/disease2/incubator/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN)) return
ui_interact(user)
/obj/machinery/disease2/incubator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/data[0]
data["chemicals_inserted"] = !!beaker
data["dish_inserted"] = !!dish
data["food_supply"] = foodsupply
data["radiation"] = radiation
data["toxins"] = min(toxins, 100)
data["on"] = on
data["system_in_use"] = foodsupply > 0 || radiation > 0 || toxins > 0
data["chemical_volume"] = beaker ? beaker.reagents.total_volume : 0
data["max_chemical_volume"] = beaker ? beaker.volume : 1
data["virus"] = dish ? dish.virus2 : null
data["growth"] = dish ? min(dish.growth, 100) : 0
data["infection_rate"] = dish && dish.virus2 ? dish.virus2.infectionchance * 10 : 0
data["analysed"] = dish && dish.analysed ? 1 : 0
data["can_breed_virus"] = null
data["blood_already_infected"] = null
if (beaker)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in beaker.reagents.reagent_list
data["can_breed_virus"] = dish && dish.virus2 && B
if (B)
if (!B.data["virus2"])
B.data["virus2"] = list()
var/list/virus = B.data["virus2"]
for (var/ID in virus)
data["blood_already_infected"] = virus[ID]
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "dish_incubator.tmpl", src.name, 400, 600)
ui.set_initial_data(data)
ui.open()
/obj/machinery/disease2/incubator/process()
if(dish && on && dish.virus2)
use_power(50,EQUIP)
if(!powered(EQUIP))
on = 0
icon_state = "incubator"
if(foodsupply)
if(dish.growth + 3 >= 100 && dish.growth < 100)
ping("\The [src] pings, \"Sufficient viral growth density achieved.\"")
foodsupply -= 1
dish.growth += 3
nanomanager.update_uis(src)
if(radiation)
if(radiation > 50 & prob(5))
dish.virus2.majormutate()
if(dish.info)
dish.info = "OUTDATED : [dish.info]"
dish.analysed = 0
ping("\The [src] pings, \"Mutant viral strain detected.\"")
else if(prob(5))
dish.virus2.minormutate()
radiation -= 1
nanomanager.update_uis(src)
if(toxins && prob(5))
dish.virus2.infectionchance -= 1
nanomanager.update_uis(src)
if(toxins > 50)
dish.growth = 0
dish.virus2 = null
nanomanager.update_uis(src)
else if(!dish)
on = 0
icon_state = "incubator"
nanomanager.update_uis(src)
if(beaker)
if(!beaker.reagents.remove_reagent("virusfood",5))
foodsupply += 10
nanomanager.update_uis(src)
if (locate(/datum/reagent/toxin) in beaker.reagents.reagent_list)
for(var/datum/reagent/toxin/T in beaker.reagents.reagent_list)
//toxins += max(T.toxpwr,1)
beaker.reagents.remove_reagent(T.id,1)
nanomanager.update_uis(src)
/obj/machinery/disease2/incubator/Topic(href, href_list)
if (..()) return 0
var/mob/user = usr
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
src.add_fingerprint(user)
if (href_list["close"])
user.unset_machine()
ui.close()
return 0
if (href_list["ejectchem"])
if(beaker)
beaker.forceMove(src.loc)
beaker = null
return 1
if (href_list["power"])
if (dish)
on = !on
icon_state = on ? "incubator_on" : "incubator"
return 1
if (href_list["ejectdish"])
if(dish)
dish.forceMove(src.loc)
dish = null
return 1
if (href_list["rad"])
radiation += 10
return 1
if (href_list["flush"])
radiation = 0
toxins = 0
foodsupply = 0
return 1
if(href_list["virus"])
if (!dish)
return 1
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in beaker.reagents.reagent_list
if (!B)
return 1
if (!B.data["virus2"])
B.data["virus2"] = list()
var/list/virus = list("[dish.virus2.uniqueID]" = dish.virus2.getcopy())
B.data["virus2"] += virus
var/list/virus_effects
for(var/datum/disease2/effectholder/symptom in dish.virus2.effects)
virus_effects += "\[" + symptom.effect.name + "\]"
use_log += text("\[[time_stamp()]\] <font color='red'>[user.name] ([user.ckey]) has transferred a virus containing [virus_effects] to a blood sample.</font>")
ping("\The [src] pings, \"Injection complete.\"")
return 1
return 0
-982
View File
@@ -1,982 +0,0 @@
/datum/disease2/effectholder
var/name = "Holder"
var/datum/disease2/effect/effect
var/chance = 0 //Chance in percentage each tick
var/cure = "" //Type of cure it requires
var/happensonce = 0
var/multiplier = 1 //The chance the effects are WORSE
var/stage = 0
/datum/disease2/effectholder/proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
if(happensonce > -1 && effect.stage <= stage && prob(chance))
effect.activate(mob,multiplier)
if(happensonce == 1)
happensonce = -1
/datum/disease2/effectholder/proc/getrandomeffect(var/badness = 1)
var/list/datum/disease2/effect/list = list()
for(var/e in subtypesof(/datum/disease2/effect) - /datum/disease2/effect/organs/vampire)
var/datum/disease2/effect/f = new e
if (f.badness > badness) //we don't want such strong effects
continue
if(f.stage == src.stage)
list += f
effect = pick(list)
chance = rand(0,effect.chance_maxm)
multiplier = rand(1,effect.maxm)
/datum/disease2/effectholder/proc/minormutate()
switch(pick(1,2,3,4,5))
if(1)
chance = rand(0,effect.chance_maxm)
if(2)
multiplier = rand(1,effect.maxm)
/datum/disease2/effectholder/proc/majormutate()
getrandomeffect(2)
////////////////////////////////////////////////////////////////
////////////////////////EFFECTS/////////////////////////////////
////////////////////////////////////////////////////////////////
// Badness : 1 means can be a minor viral outbreak event symptom
// it can also be a major mutation
// 2 means can be a major or minor viral outbreak event symptom
// it can also be a major mutation
// 3 means it cannot be in a viral outbreak event
// it cannot be a major mutation
/datum/disease2/effect
var/chance_maxm = 50
var/name = "Blanking effect"
var/stage = 4
var/maxm = 1
var/badness = 1
proc/activate(var/mob/living/carbon/mob,var/multiplier)
proc/deactivate(var/mob/living/carbon/mob)
////////////////////////SPECIAL/////////////////////////////////
/datum/disease2/effect/alien
name = "Unidentified Foreign Body"
stage = 4
badness = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "\red You feel something tearing its way out of your stomach..."
mob.adjustToxLoss(10)
mob.updatehealth()
if(prob(40))
if(mob.client)
mob.client.mob = new/mob/living/carbon/alien/larva(mob.loc)
else
new/mob/living/carbon/alien/larva(mob.loc)
var/datum/disease2/disease/D = mob:virus2
mob:gib()
qdel(D)
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
return
// Bone White - Empty sypmtoms. There is a better way of handling this but this is much faster.
/datum/disease2/effect/invisible_stage_two
name = "Patience Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
return
/datum/disease2/effect/invisible_stage_three
name = "Delayed Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
return
/datum/disease2/effect/invisible_stage_four
name = "Anticipation Syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
return
////////////////////////STAGE 4/////////////////////////////////
/datum/disease2/effect/borg
name = "Borgification Disorder"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class = 'warning'>You feel like beeping and booping...</span>"
mob.adjustBruteLoss(10)
mob.updatehealth()
if(prob(40))
if(mob.client)
if(!jobban_isbanned(mob, "Cyborg") && !jobban_isbanned(mob,"nonhumandept"))
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(mob.loc))
mob.mind.transfer_to(O)
else
new/mob/living/silicon/robot(get_turf(mob.loc))
var/datum/disease2/disease/D = mob.virus2
mob.gib()
qdel(D)
/datum/disease2/effect/omnizine
name = "Panacea Effect"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("omnizine") < 2)
mob.reagents.add_reagent("omnizine", 2)
/datum/disease2/effect/viralsputum_major
name = "Hemoptysis"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
if (prob(60))
mob.say("*cough")
var/obj/effect/decal/cleanable/blood/viralsputum/D= locate(/obj/effect/decal/cleanable/blood/viralsputum) in get_turf(mob)
if(D==null)
D = new(get_turf(mob))
D.virus2 |= virus_copylist(mob.virus2)
mob.reagents.remove_reagent("blood", 20) // Bone White - Blood loss when coughing up blood, experimental, may need adjusting.
else
/datum/disease2/effect/gibbingtons
name = "Gibbingtons Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.gib()
/datum/disease2/effect/radian
name = "Radian's Syndrome"
stage = 4
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.apply_effect(2*multiplier,IRRADIATE,0)
/datum/disease2/effect/deaf
name = "Dead Ear Syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf += 20
/datum/disease2/effect/monkey
name = "Monkism Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob,/mob/living/carbon/human))
var/mob/living/carbon/human/h = mob
h.monkeyize()
/datum/disease2/effect/suicide
name = "Suicidal Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.suiciding == 0)
mob.suiciding = 1
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
viewers(mob) << "\red <b>[mob.name] is holding \his breath. It looks like \he's trying to commit suicide.</b>"
mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss())
mob.updatehealth()
spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds
mob.suiciding = 0
// === burn brute toxin clone brain damage symptoms - Bone White ===
/datum/disease2/effect/burn_major
name = "Blood Plasma Pyroclastia"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.take_overall_damage(0,15)
/datum/disease2/effect/brute_major
name = "Exploding Cell Phenomenon"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.take_overall_damage(15,0)
/datum/disease2/effect/toxin_major
name = "Acute Kidney Failure"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss(15*multiplier)
/datum/disease2/effect/clone_major
name = "Reverse Pattern Syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.bodytemperature = max(mob.bodytemperature, 350)
scramble(0,mob,10)
mob.apply_damage(10, CLONE)
/datum/disease2/effect/brain_major
name = "Cortical Liquification"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/obj/item/organ/internal/brain/B = H.get_int_organ(/obj/item/organ/internal/brain)
if (B.damage < B.min_broken_damage)
B.take_damage(5, 1)
else
mob.setBrainLoss(50)
/datum/disease2/effect/organs
name = "Shutdown Syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/organ = pick(list("r_arm","l_arm","r_leg","r_leg"))
var/obj/item/organ/external/E = H.organs_by_name[organ]
if (!(E.status & ORGAN_DEAD) && !(E.status & ORGAN_ROBOT))
E.status |= ORGAN_DEAD
H << "<span class='notice'>You can't feel your [E.name] anymore...</span>"
for (var/obj/item/organ/external/C in E.children)
C.status |= ORGAN_DEAD
H.update_body(1)
if(multiplier < 1) multiplier = 1
H.adjustToxLoss(10*multiplier)
vampire
stage = 3
deactivate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
if(!(E.status & ORGAN_ROBOT))
E.status &= ~ORGAN_DEAD
for (var/obj/item/organ/external/C in E.children)
C.status &= ~ORGAN_DEAD
/datum/disease2/effect/immortal
name = "Longevity Syndrome"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
if (E.status & ORGAN_BROKEN && prob(30) && !(E.status & ORGAN_ROBOT))
E.status ^= ORGAN_BROKEN
var/heal_amt = -5*multiplier
mob.apply_damages(heal_amt,heal_amt,heal_amt,heal_amt)
/datum/disease2/effect/gmagnitis
name = "Greater Magnitis"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
for(var/obj/M in orange(6,mob))
if(!M.anchored && (M.flags & CONDUCT))
var/i
var/iter = rand(1,3)
for(i=0,i<iter,i++)
step_towards(M,mob)
for(var/mob/living/silicon/S in orange(6,mob))
if(istype(S, /mob/living/silicon/ai)) continue
var/i
var/iter = rand(1,3)
for(i=0,i<iter,i++)
step_towards(S,mob)
/datum/disease2/effect/catbeast
name = "Kingston Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob,/mob/living/carbon/human))
var/mob/living/carbon/human/h = mob
if(h.species.name != "Tajaran")
if(h.set_species("Tajaran"))
h.regenerate_icons()
/datum/disease2/effect/scc
name = "Spontaneous Cellular Collapse"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
mob.reagents.add_reagent("facid", 1)
mob << "<span class = 'warning'> Your body burns as your cells break down.</span>"
shake_camera(mob,5*multiplier)
/datum/disease2/effect/necrosis
name = "Necrosis"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
//
var/mob/living/carbon/human/H = mob
//
var/inst = pick(1,2,3)
switch(inst)
if(1)
mob << "<span class = 'warning'>A chunk of meat falls off you!</span>"
var/totalslabs = 1
var/obj/item/weapon/reagent_containers/food/snacks/meat/allmeat[totalslabs]
if( istype(mob, /mob/living/carbon/human/) )
//
var/sourcename = mob.real_name
var/sourcejob = mob.job
var/sourcenutriment = mob.nutrition / 15
//var/sourcetotalreagents = mob.reagents.total_volume
for(var/i=1 to totalslabs)
var/obj/item/weapon/reagent_containers/food/snacks/meat/human/newmeat = new
newmeat.name = sourcename + newmeat.name
newmeat.subjectname = sourcename
newmeat.subjectjob = sourcejob
newmeat.reagents.add_reagent("nutriment", sourcenutriment / totalslabs) // Thehehe. Fat guys go first
//src.occupant.reagents.trans_to(newmeat, round (sourcetotalreagents / totalslabs, 1)) // Transfer all the reagents from the
allmeat[i] = newmeat
var/obj/item/meatslab = allmeat[i]
var/turf/Tx = locate(mob.x, mob.y, mob.z)
meatslab.loc = mob.loc
meatslab.throw_at(Tx,i,3)
if (!Tx.density)
new /obj/effect/decal/cleanable/blood/gibs(Tx,i)
if(2)
if(ishuman(mob))
for (var/obj/item/organ/external/E in H.organs)
if(pick(1,0) && !(E.status & ORGAN_ROBOT))
E.droplimb(0,DROPLIMB_EDGE)
if(3)
if(ishuman(mob))
if(H.species.name != "Skeleton")
mob << "<span class = 'warning'> Your necrotic skin ruptures!</span>"
for (var/obj/item/organ/external/E in H.organs)
if(pick(1,0) && !(E.status & ORGAN_ROBOT))
E.createwound(CUT, pick(2,4))
if(prob(30))
if(H.species.name != "Skeleton")
if(H.set_species("Skeleton"))
mob << "<span class = 'warning'> A massive amount of flesh sloughs off your bones!</span>"
H.regenerate_icons()
else
return
/datum/disease2/effect/plasma
name = "Toxin Sublimation"
stage = 4
activate(var/mob/living/carbon/mob,var/multiplier)
//var/src = mob
var/hack = mob.loc
var/turf/simulated/T = get_turf(hack)
if(!T)
return
var/datum/gas_mixture/GM = new
if(prob(10))
GM.toxins += 100
//GM.temperature = 1500+T0C //should be enough to start a fire
mob << "\red You exhale a large plume of toxic gas!"
else
GM.toxins += 10
GM.temperature = istype(T) ? T.air.temperature : T20C
mob << "<span class = 'warning'> A toxic gas emanates from your pores!</span>"
T.assume_air(GM)
return
////////////////////////STAGE 3/////////////////////////////////
/datum/disease2/effect/brain_regen
name = "Regenerative Synapse Effect"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("mannitol") < 10)
mob.reagents.add_reagent("mannitol", 10)
/datum/disease2/effect/haloperidol
name = "Psyche Collapse Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("haloperidol") < 10)
mob.reagents.add_reagent("haloperidol", 1)
/datum/disease2/effect/pain_major
name = "Phantom Pain Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.staminaloss < 100)
mob << "<span class = 'warning'> You feel like your body is on fire. Make the pain stop!</span>"
mob.apply_effect(20,STAMINA,0)
// === burn brute toxin clone brain damage symptoms - Bone White ===
/datum/disease2/effect/burn
name = "Flammable inflammation"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.take_overall_damage(0,5)
/datum/disease2/effect/brute
name = "Continuous Contusions"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.take_overall_damage(5,0)
/datum/disease2/effect/toxin
name = "Hyperacidity"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss(15*multiplier)
/datum/disease2/effect/clone
name = "DNA Breakdown Effect"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.bodytemperature = max(mob.bodytemperature, 350)
scramble(0,mob,5)
mob.apply_damage(5, CLONE)
/datum/disease2/effect/brain
name = "Synapse Distancing"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/obj/item/organ/internal/brain/B = H.get_int_organ(/obj/item/organ/internal/brain)
if (B.damage < B.min_broken_damage)
B.take_damage(1, 1)
else
mob.setBrainLoss(10)
/datum/disease2/effect/lantern_major
name = "Lantern Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.set_light(5)
mob << "<span class = 'notice'>You are glowing brightly!</span>"
/datum/disease2/effect/cough_major
name = "Acute Tussis"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*cough")
for(var/mob/living/carbon/M in oview(3,mob))
mob.spread_disease_to(M)
/datum/disease2/effect/bones
name = "Fragile Bones Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
if(!(E.status & ORGAN_ROBOT))
E.min_broken_damage = max(5, E.min_broken_damage - 30)
deactivate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
if(!(E.status & ORGAN_ROBOT))
E.min_broken_damage = initial(E.min_broken_damage)
/datum/disease2/effect/shakey
name = "World Shaking Syndrome"
stage = 3
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
shake_camera(mob,5*multiplier)
/datum/disease2/effect/telepathic
name = "Telepathy Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.dna.check_integrity()
mob.dna.SetSEState(REMOTETALKBLOCK,1)
domutcheck(mob, null)
/datum/disease2/effect/hallucinations
name = "Hallucinational Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.hallucination += 25
/datum/disease2/effect/deaf
name = "Hard of Hearing Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf = 5
/datum/disease2/effect/giggle
name = "Uncontrolled Laughter Effect"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*giggle")
/datum/disease2/effect/confusion
name = "Topographical Cretinism"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='notice'>You have trouble telling right and left apart all of a sudden.</span>"
mob.confused += 10
/datum/disease2/effect/groan
name = "Groaning Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*groan")
/datum/disease2/effect/lmagnitis
name = "Lesser Magnitis"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
for(var/obj/M in orange(4,mob))
if(!M.anchored && (M.flags & CONDUCT))
var/i
var/iter = rand(1,2)
for(i=0,i<iter,i++)
step_towards(M,mob)
for(var/mob/living/silicon/S in orange(4,mob))
if(istype(S, /mob/living/silicon/ai)) continue
var/i
var/iter = rand(1,2)
for(i=0,i<iter,i++)
step_towards(S,mob)
/datum/disease2/effect/sweat
name = "Hyper-perspiration Effect"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(prob(30))
mob.custom_emote(1,"is sweating profusely!")
if(istype(mob.loc,/turf/simulated))
var/turf/simulated/T = mob.loc
if(T.wet < TURF_WET_WATER)
T.MakeSlippery()
/datum/disease2/effect/elvis
name = "Elvisism"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
//
var/obj/item/clothing/glasses/virussunglasses = new /obj/item/clothing/glasses/virussunglasses
mob.equip_to_slot(virussunglasses, slot_glasses)
mob.confused += 10
if(pick(0,1))
mob.say(pick("Uh HUH!", "Thank you, Thank you very much...", "I ain't nothin' but a hound dog!", "Swing low, sweet chariot!"))
else
mob.custom_emote(1,pick("curls his lip!", "gyrates his hips!", "thrusts his hips!"))
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
if(H.species.name == "Human" && !(H.f_style == "Pompadour"))
spawn(50)
H.h_style = "Pompadour"
H.update_hair()
if(H.species.name == "Human" && !(H.f_style == "Elvis Sideburns"))
spawn(50)
H.f_style = "Elvis Sideburns"
H.update_fhair()
/obj/item/clothing/glasses/virussunglasses
dropped(mob/user as mob)
flags &= ~NODROP
..()
equipped(var/mob/user, var/slot)
if (slot == slot_glasses)
flags |= NODROP //curses!
..()
/datum/disease2/effect/pthroat
name = "Pierrot's Throat"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
//
var/obj/item/clothing/mask/gas/virusclown_hat = new /obj/item/clothing/mask/gas/virusclown_hat
mob.equip_to_slot(virusclown_hat, slot_wear_mask)
mob.reagents.add_reagent("psilocybin", 20)
mob.say(pick("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk..."))
/obj/item/clothing/mask/gas/virusclown_hat
dropped(mob/user as mob)
flags &= ~NODROP
..()
equipped(var/mob/user, var/slot)
if (slot == slot_wear_mask)
flags |= NODROP //curses!
..()
var/list/compatible_mobs = list(/mob/living/carbon/human)
/datum/disease2/effect/horsethroat
name = "Horse Throat"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(!(mob.type in compatible_mobs))
return
var/obj/item/clothing/mask/horsehead/magic/magichead = new /obj/item/clothing/mask/horsehead/magic
mob.equip_to_slot(magichead, slot_wear_mask)
mob << "<span class='warning'>You feel a little horse!</span>"
/obj/item/clothing/mask/horsehead/magic
//flags_inv = null //so you can still see their face... no. How can you recognize someone when their face is completely different?
voicechange = 1 //NEEEEIIGHH
dropped(mob/user as mob)
flags &= ~NODROP
..()
equipped(var/mob/user, var/slot)
if (slot == slot_wear_mask)
flags |= NODROP //curses!
..()
////////////////////////STAGE 2/////////////////////////////////
/datum/disease2/effect/pain
name = "Acute Muscle Ache"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.staminaloss < 50)
mob << "<span class='warning'>You ache all over!</span>"
mob.apply_effect(10,STAMINA,0)
// === burn brute toxin clone brain damage symptoms - Bone White ===
/datum/disease2/effect/burn
name = "Prickly Heat Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.take_overall_damage(0,2)
/datum/disease2/effect/brute
name = "Continuous Contusions"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.take_overall_damage(2,0)
/datum/disease2/effect/toxin
name = "White Blood Cell Putrification"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss(5*multiplier)
/datum/disease2/effect/clone
name = "RNA Compound Corruption"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.bodytemperature = max(mob.bodytemperature, 350)
scramble(0,mob,5)
mob.apply_damage(5, CLONE)
/datum/disease2/effect/brain
name = "Synapse Distancing"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/obj/item/organ/internal/brain/B = H.get_int_organ(/obj/item/organ/internal/brain)
if (B.damage < B.min_broken_damage)
B.take_damage(0.5, 1)
else
mob.setBrainLoss(5)
/datum/disease2/effect/scream
name = "Loudness Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*scream")
/datum/disease2/effect/drowsness
name = "Automated Sleeping Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.drowsyness += 10
/datum/disease2/effect/sleepy
name = "Resting Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*collapse")
/datum/disease2/effect/blind
name = "Blackout Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.eye_blind = max(mob.eye_blind, 4)
/datum/disease2/effect/cough
name = "Anima Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*cough")
for(var/mob/living/carbon/M in oview(2,mob))
mob.spread_disease_to(M)
/datum/disease2/effect/hungry
name = "Appetiser Effect"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.nutrition = max(0, mob.nutrition - 200)
/datum/disease2/effect/fridge
name = "Refridgerator Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*shiver")
/datum/disease2/effect/hair
name = "Hair Loss"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
if(H.species.name == "Human" && !(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
spawn(50)
H.h_style = "Balding Hair"
H.update_hair()
/datum/disease2/effect/stimulant_major
name = "Adrenal Overload"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("methamphetamine") < 5)
mob.reagents.add_reagent("methamphetamine", 4)
if (prob(30))
mob << "<span class='notice'>You feel a rush of energy inside you!</span>"
mob.jitteriness += 10
/datum/disease2/effect/drunk
name = "Glasgow Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='notice'>You feel like you had one hell of a party!</span>"
if (mob.reagents.get_reagent_amount("ethanol") < 325)
mob.reagents.add_reagent("ethanol", 5*multiplier)
/datum/disease2/effect/gaben
name = "Gaben Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='notice'>Your clothing fits a little tighter!!</span>"
if (prob(10))
mob.reagents.add_reagent("nutriment", 1000)
mob.overeatduration = 1000
/datum/disease2/effect/beard
name = "Bearding"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
if(H.species.name == "Human" && !(H.f_style == "Full Beard"))
H << "<span class='warning'>Your chin and neck itch!.</span>"
spawn(50)
H.f_style = "Full Beard"
H.update_fhair()
/datum/disease2/effect/bloodynose
name = "Intranasal Hemorrhage"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if (prob(30))
var/obj/effect/decal/cleanable/blood/D= locate(/obj/effect/decal/cleanable/blood) in get_turf(mob)
if(D==null)
D = new(get_turf(mob))
D.virus2 |= virus_copylist(mob.virus2)
mob.reagents.remove_reagent("blood", 5) // Bone White - Blood loss when coughing up blood, experimental, may need adjusting.
/datum/disease2/effect/lantern
name = "Lantern Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.set_light(4)
mob << "<span class = 'notice'>You are glowing!</span>"
/datum/disease2/effect/optimistic
name = "Full Glass Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class = 'notice'> You feel optimistic!</span>"
if (mob.reagents.get_reagent_amount("salglu_solution") < 1)
mob.reagents.add_reagent("salglu_solution", 1)
////////////////////////STAGE 1/////////////////////////////////
/datum/disease2/effect/poop
name = "Uncontrollable Bowel Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.fakepoop()
/datum/disease2/effect/vomit
name = "Projectile Vomit Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.fakevomit()
/datum/disease2/effect/pain_minor
name = "Heightened Sensitivity"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.staminaloss < 20)
mob << "<span class='warning'>Your body aches.</span>"
mob.apply_effect(5,STAMINA,0)
/datum/disease2/effect/stimulant
name = "Adrenaline Extra"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount("ephedrine") < 10)
mob.reagents.add_reagent("ephedrine", 4)
if (prob(30))
mob << "<span class='notice'>You feel a rush of energy inside you!</span>"
mob.jitteriness += 10
/datum/disease2/effect/cough_minor
name = "Trachea Sensitivity"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*cough")
for(var/mob/living/carbon/M in oview(1,mob))
mob.spread_disease_to(M)
/datum/disease2/effect/sneeze
name = "Coldingtons Effect"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if (prob(30))
mob << "<span class='warning'>You feel like you are about to sneeze!</span>"
sleep(5)
mob.say("*sneeze")
for(var/mob/living/carbon/M in get_step(mob,mob.dir))
mob.spread_disease_to(M)
if (prob(50))
var/obj/effect/decal/cleanable/mucus/M= locate(/obj/effect/decal/cleanable/mucus) in get_turf(mob)
if(M==null)
M = new(get_turf(mob))
else
if(M.dry)
M.dry=0
M.virus2 |= virus_copylist(mob.virus2)
/datum/disease2/effect/gunck
name = "Flemmingtons"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class = 'notice'> Mucous runs down the back of your throat.</span>"
/datum/disease2/effect/drool
name = "Saliva Effect"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*drool")
/datum/disease2/effect/twitch
name = "Twitcher"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*twitch")
/datum/disease2/effect/headache
name = "Headache"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class = 'notice'> Your head hurts a bit</span>"
/datum/disease2/effect/itching
name = "Itching"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='warning'>Your skin itches!</span>"
/datum/disease2/effect/drained
name = "Drained Feeling"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class='warning'>You feel drained.</span>"
/datum/disease2/effect/eyewater
name = "Watery Eyes"
stage = 1
activate(var/mob/living/carbon/human/mob,var/multiplier)
var/obj/item/organ/internal/eyes/E = mob.get_int_organ(/obj/item/organ/internal/eyes)
if(!istype(E) || (E.status & ORGAN_ROBOT)) // No eyes or robotic eyes? No problem!
return
mob << "<span class='warning'>Your eyes sting and water!</span>"
/datum/disease2/effect/wheeze
name = "Wheezing"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob.custom_emote(1,"wheezes.")
/datum/disease2/effect/optimistic_minor
name = "Glass Half Full Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "<span class = 'notice'> You feel optimistic!</span>"
/datum/disease2/effect/anxiety
name = "Severe Anxiety"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(prob(20))
mob << "<span class='notice'>You feel anxious.</span>"
if(prob(15))
mob << "<span class='danger'>You feel butterflies in your stomach.</span>"
if(prob(11))
mob.visible_message("<span class='danger'>[mob] stumbles around in a panic.</span>", \
"<span class='userdanger'>You have a panic attack!</span>")
mob.confused += (rand(6,8))
mob.jitteriness += (rand(6,8))
if(prob(10))
mob.visible_message("<span class='danger'>[mob] coughs up butterflies!</span>", \
"<span class='userdanger'>You cough up butterflies!</span>")
new /mob/living/simple_animal/butterfly(mob.loc)
new /mob/living/simple_animal/butterfly(mob.loc)
/datum/disease2/effect/lycan
name = "Lycancoughy"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(prob(20))
mob << "<span class='notice'>You feel itchy.</span>"
if(prob(15))
mob << "<span class='danger'>You have the sudden urge for bacon..</span>"
if(prob(11))
mob.say(pick("WOOF!", "BARK!", "Bark.", "Woof?", "AUUUUUUUUUUUUU!!"))
if(prob(10))
mob.visible_message("<span class='danger'>[mob] coughs up a dog!!</span>", \
"<span class='userdanger'>You cough up a DOG!!!</span>")
//yes i KNOW foxes technically are not normal dogs...hush....
var/randompup = pick(/mob/living/simple_animal/pet/corgi/puppy,/mob/living/simple_animal/pet/pug,/mob/living/simple_animal/pet/fox)
new randompup(mob.loc)
mob.adjustBruteLoss(rand(1,5))//you just coughed up a CANINIE, you are taking brute loss...
-150
View File
@@ -1,150 +0,0 @@
//Returns 1 if mob can be infected, 0 otherwise. Checks his clothing.
proc/get_infection_chance(var/mob/living/carbon/M, var/vector = "Airborne")
var/score = 0
if (!istype(M))
return 0
var/mob/living/carbon/human/H = M
if(istype(H) && H.species.virus_immune)
return 0
if(istype(M, /mob/living/carbon/human))
if (vector == "Airborne")
if(M.internal) //not breathing infected air helps greatly
score = 30
if(M.wear_mask)
score += 5
if(istype(M:wear_mask, /obj/item/clothing/mask/surgical) && !M.internal)
score += 10
if(istype(M:wear_suit, /obj/item/clothing/suit/space) && istype(M:head, /obj/item/clothing/head/helmet/space))
score += 20
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit) && istype(M:head, /obj/item/clothing/head/bio_hood))
score += 30
if (vector == "Contact")
if(M:gloves) score += 15
if(istype(M:wear_suit, /obj/item/clothing/suit/space) && istype(M:head, /obj/item/clothing/head/helmet/space))
score += 15
if(istype(M:wear_suit, /obj/item/clothing/suit/bio_suit) && istype(M:head, /obj/item/clothing/head/bio_hood))
score += 15
if (vector == "Injection") score = 30 // Makes sure Injection viruses cannot be caught normally
// log_debug("[M]'s resistance to [vector] viruses: [score]")
if(score >= 30)
return 0
else if(score == 25 && prob(99))
return 0
else if(score == 20 && prob(95))
return 0
else if(score == 15 && prob(75))
return 0
else if(score == 10 && prob(55))
return 0
else if(score == 5 && prob(35))
return 0
return 1
//Checks if table-passing table can reach target (5 tile radius)
proc/airborne_can_reach(turf/source, turf/target, var/radius=5)
var/obj/dummy = new(source)
dummy.pass_flags = PASSTABLE
for(var/i=0, i<radius, i++) if(!step_towards(dummy, target)) break
var/rval = dummy.Adjacent(target)
dummy.loc = null
dummy = null
return rval
//Attemptes to infect mob M with virus. Set forced to 1 to ignore protective clothnig
/proc/infect_virus2(var/mob/living/carbon/M,var/datum/disease2/disease/disease,var/forced = 0)
if(!istype(disease))
return 0
if(!istype(M))
return 0
if ("[disease.uniqueID]" in M.virus2)
return 0
// if one of the antibodies in the mob's body matches one of the disease's antigens, don't infect
if((M.antibodies & disease.antigen) != 0)
return
if(M.reagents.has_reagent("spaceacillin"))
return
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/chump = M
if (!(chump.species.name in disease.affected_species))
return
// log_debug("Infecting [M]")
if(prob(disease.infectionchance) || forced)
// certain clothes can prevent an infection
if(!forced && !get_infection_chance(M, disease.spreadtype))
return
var/datum/disease2/disease/D = disease.getcopy()
D.minormutate()
M.virus2["[D.uniqueID]"] = D
//Infects mob M with random lesser disease, if he doesn't have one
/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
var/datum/disease2/disease/D = new /datum/disease2/disease
D.makerandom()
D.infectionchance = 1
M.virus2["[D.uniqueID]"] = D
//Infects mob M with random greated disease, if he doesn't have one
/proc/infect_mob_random_greater(var/mob/living/carbon/M)
var/datum/disease2/disease/D = new /datum/disease2/disease
D.makerandom(1)
M.virus2["[D.uniqueID]"] = D
//Fancy prob() function.
/proc/dprob(var/p)
return(prob(sqrt(p)) && prob(sqrt(p)))
/mob/living/carbon/proc/spread_disease_to(var/mob/living/carbon/victim, var/vector = "Airborne")
if (src == victim)
return "retardation"
// log_debug("Spreading [vector] diseases from [src] to [victim]")
if (virus2.len > 0)
for (var/ID in virus2)
log_debug("Attempting virus [ID]")
var/datum/disease2/disease/V = virus2[ID]
if(V.spreadtype != vector) continue
if (vector == "Airborne")
if(airborne_can_reach(get_turf(src), get_turf(victim)))
// log_debug("In range, infecting")
infect_virus2(victim,V)
// else
// log_debug("Could not reach target")
if (vector == "Contact")
if (in_range(src, victim))
// log_debug("In range, infecting")
infect_virus2(victim,V)
//contact goes both ways
if (victim.virus2.len > 0 && vector == "Contact")
// log_debug("Spreading [vector] diseases from [victim] to [src]")
var/nudity = 1
if (ishuman(victim))
var/mob/living/carbon/human/H = victim
var/obj/item/organ/external/select_area = H.get_organ(src.zone_sel.selecting)
var/list/clothes = list(H.head, H.wear_mask, H.wear_suit, H.w_uniform, H.gloves, H.shoes)
for(var/obj/item/clothing/C in clothes )
if(C && istype(C))
if(C.body_parts_covered & select_area.body_part)
nudity = 0
if (nudity)
for (var/ID in victim.virus2)
var/datum/disease2/disease/V = victim.virus2[ID]
if(V && V.spreadtype != vector) continue
infect_virus2(src,V)
-234
View File
@@ -1,234 +0,0 @@
// UI menu navigation
#define HOME "home"
#define LIST "list"
#define ENTRY "entry"
/obj/machinery/disease2/isolator/
name = "Pathogenic Isolator"
density = 1
anchored = 1
icon = 'icons/obj/virology.dmi'
icon_state = "isolator"
var/isolating = 0
var/state = HOME
var/datum/disease2/disease/virus2 = null
var/datum/data/record/entry = null
var/obj/item/weapon/reagent_containers/syringe/sample = null
/obj/machinery/disease2/isolator/update_icon()
if (stat & (BROKEN|NOPOWER))
icon_state = "isolator"
return
if (isolating)
icon_state = "isolator_processing"
else if (sample)
icon_state = "isolator_in"
else
icon_state = "isolator"
/obj/machinery/disease2/isolator/attackby(var/obj/O as obj, var/mob/user, params)
if(!istype(O,/obj/item/weapon/reagent_containers/syringe)) return
var/obj/item/weapon/reagent_containers/syringe/S = O
if(sample)
user << "\The [src] is already loaded."
return
sample = S
user.drop_item()
S.loc = src
user.visible_message("[user] adds \a [O] to \the [src]!", "You add \a [O] to \the [src]!")
nanomanager.update_uis(src)
update_icon()
src.attack_hand(user)
/obj/machinery/disease2/isolator/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN)) return
ui_interact(user)
/obj/machinery/disease2/isolator/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/data[0]
data["syringe_inserted"] = !!sample
data["isolating"] = isolating
data["pathogen_pool"] = null
data["state"] = state
data["entry"] = entry
data["can_print"] = (state != HOME || sample) && !isolating
switch (state)
if (HOME)
if (sample)
var/list/pathogen_pool[0]
for(var/datum/reagent/blood/B in sample.reagents.reagent_list)
var/list/virus = B.data["virus2"]
for (var/ID in virus)
var/datum/disease2/disease/V = virus[ID]
var/datum/data/record/R = null
if (ID in virusDB)
R = virusDB[ID]
var/mob/living/carbon/human/D = B.data["donor"]
pathogen_pool.Add(list(list(\
"name" = "[D.get_species()] [B.name]", \
"dna" = B.data["blood_DNA"], \
"unique_id" = V.uniqueID, \
"reference" = "\ref[V]", \
"is_in_database" = !!R, \
"record" = "\ref[R]")))
if (pathogen_pool.len > 0)
data["pathogen_pool"] = pathogen_pool
if (LIST)
var/list/db[0]
for (var/ID in virusDB)
var/datum/data/record/r = virusDB[ID]
db.Add(list(list("name" = r.fields["name"], "record" = "\ref[r]")))
if (db.len > 0)
data["database"] = db
if (ENTRY)
if (entry)
var/desc = entry.fields["description"]
data["entry"] = list(\
"name" = entry.fields["name"], \
"description" = replacetext(desc, "\n", ""))
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "pathogenic_isolator.tmpl", src.name, 400, 500)
ui.set_initial_data(data)
ui.open()
/obj/machinery/disease2/isolator/process()
if (isolating > 0)
isolating -= 1
if (isolating == 0)
if (virus2)
var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
d.virus2 = virus2.getcopy()
virus2 = null
ping("\The [src] pings, \"Viral strain isolated.\"")
nanomanager.update_uis(src)
update_icon()
/obj/machinery/disease2/isolator/Topic(href, href_list)
if (..()) return 0
var/mob/user = usr
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
src.add_fingerprint(user)
if (href_list["close"])
user.unset_machine()
ui.close()
return 0
if (href_list[HOME])
state = HOME
return 1
if (href_list[LIST])
state = LIST
return 1
if (href_list[ENTRY])
if (istype(locate(href_list["view"]), /datum/data/record))
entry = locate(href_list["view"])
state = ENTRY
return 1
if (href_list["print"])
print(user)
return 1
if(!sample) return 1
if (href_list["isolate"])
var/datum/disease2/disease/V = locate(href_list["isolate"])
if (V)
virus2 = V
isolating = 20
update_icon()
return 1
if (href_list["eject"])
sample.loc = src.loc
sample = null
update_icon()
return 1
/obj/machinery/disease2/isolator/proc/print(var/mob/user)
playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(loc)
switch (state)
if (HOME)
if (!sample) return
P.name = "paper - Patient Diagnostic Report"
P.info = {"
[virology_letterhead("Patient Diagnostic Report")]
<center><small><font color='red'><b>CONFIDENTIAL MEDICAL REPORT</b></font></small></center><br>
<large><u>Sample:</u></large> [sample.name]<br>
"}
if (user)
P.info += "<u>Generated By:</u> [user.name]<br>"
P.info += "<hr>"
for(var/datum/reagent/blood/B in sample.reagents.reagent_list)
var/mob/living/carbon/human/D = B.data["donor"]
P.info += "<large><u>[D.get_species()] [B.name]:</u></large><br>[B.data["blood_DNA"]]<br>"
var/list/virus = B.data["virus2"]
P.info += "<u>Pathogens:</u> <br>"
if (virus.len > 0)
for (var/ID in virus)
var/datum/disease2/disease/V = virus[ID]
P.info += "[V.name()]<br>"
else
P.info += "None<br>"
P.info += {"
<hr>
<u>Additional Notes:</u>&nbsp;
"}
if (LIST)
P.name = "paper - Virus List"
P.info = {"
[virology_letterhead("Virus List")]
"}
var/i = 0
for (var/ID in virusDB)
i++
var/datum/data/record/r = virusDB[ID]
P.info += "[i]. " + r.fields["name"]
P.info += "<br>"
P.info += {"
<hr>
<u>Additional Notes:</u>&nbsp;
"}
if (ENTRY)
P.name = "paper - Viral Profile"
P.info = {"
[virology_letterhead("Viral Profile")]
[entry.fields["description"]]
<hr>
<u>Additional Notes:</u>&nbsp;
"}
state("The nearby computer prints out a report.")
-104
View File
@@ -1,104 +0,0 @@
///////////////ANTIBODY SCANNER///////////////
/obj/item/device/antibody_scanner
name = "\improper Antibody Scanner"
desc = "Scans living beings for antibodies in their blood."
icon_state = "antibody"
w_class = 2.0
item_state = "electronic"
flags = CONDUCT
/obj/item/device/antibody_scanner/attack(mob/M as mob, mob/user as mob)
if(!istype(M,/mob/living/carbon/))
report("Scan aborted: Incompatible target.", user)
return
var/mob/living/carbon/C = M
if (istype(C,/mob/living/carbon/human/))
var/mob/living/carbon/human/H = C
if(H.species && H.species.flags & NO_BLOOD)
report("Scan aborted: The target does not have blood.", user)
return
if(!C.antibodies)
report("Scan Complete: No antibodies detected.", user)
return
if (CLUMSY in user.mutations && prob(50))
// I was tempted to be really evil and rot13 the output.
report("Antibodies detected: [reverse_text(antigens2string(C.antibodies))]", user)
else
report("Antibodies detected: [antigens2string(C.antibodies)]", user)
/obj/item/device/antibody_scanner/proc/report(var/text, mob/user as mob)
user << "\blue \icon[src] \The [src] beeps, \"[text]\""
///////////////VIRUS DISH///////////////
/obj/item/weapon/virusdish
name = "virus containment/growth dish"
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
var/datum/disease2/disease/virus2 = null
var/growth = 0
var/info = 0
var/analysed = 0
/obj/item/weapon/virusdish/random
name = "virus sample"
/obj/item/weapon/virusdish/random/New()
..()
src.virus2 = new /datum/disease2/disease
src.virus2.makerandom(0, 1) // Virus dishes get minor effects only on creation, and have a chance of being injection type
growth = rand(5, 50)
/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob, params)
if(istype(W,/obj/item/weapon/hand_labeler) || istype(W,/obj/item/weapon/reagent_containers/syringe))
return
..()
if(prob(50))
user << "\The [src] shatters!"
if(virus2.infectionchance > 0)
for(var/mob/living/carbon/target in view(1, get_turf(src)))
if(airborne_can_reach(get_turf(src), get_turf(target)))
if(get_infection_chance(target))
infect_virus2(target,src.virus2)
qdel(src)
/obj/item/weapon/virusdish/examine(mob/user)
user << "This is a virus containment dish."
if(src.info)
user << "It has the following information about its contents:"
user << src.info
/obj/item/weapon/ruinedvirusdish
name = "ruined virus sample"
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
desc = "The bacteria in the dish are completely dead."
/obj/item/weapon/ruinedvirusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob, params)
if(istype(W,/obj/item/weapon/hand_labeler) || istype(W,/obj/item/weapon/reagent_containers/syringe))
return ..()
if(prob(50))
user << "\The [src] shatters!"
qdel(src)
///////////////GNA DISK///////////////
/obj/item/weapon/diseasedisk
name = "blank GNA disk"
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk0"
var/datum/disease2/effectholder/effect = null
var/list/species = null
var/stage = 1
var/analysed = 1
/obj/item/weapon/diseasedisk/premade/New()
name = "blank GNA disk (stage: [stage])"
effect = new /datum/disease2/effectholder
effect.effect = new /datum/disease2/effect/invisible
effect.stage = stage