Reverts looping delta alert noise (#21854)

This commit is contained in:
AffectedArc07
2023-09-01 22:41:55 +01:00
committed by GitHub
parent 8803f536b7
commit d17ebbd2a4
7 changed files with 3 additions and 41 deletions
+1 -2
View File
@@ -400,7 +400,7 @@ SUBSYSTEM_DEF(ticker)
flick("station_explode_fade_red", cinematic)
SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
cinematic.icon_state = "summary_selfdes"
stop_delta_alarm()
if(NUKE_SITE_ON_STATION_ZLEVEL)
// nuke was nearby but (mostly) missed
if(mode && !override)
@@ -430,7 +430,6 @@ SUBSYSTEM_DEF(ticker)
//If its actually the end of the round, wait for it to end.
//Otherwise if its a verb it will continue on afterwards.
spawn(300)
stop_delta_alarm() // If we've not stopped this alarm yet, do so now.
QDEL_NULL(cinematic) //end the cinematic