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Reverts looping delta alert noise (#21854)
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@@ -400,7 +400,7 @@ SUBSYSTEM_DEF(ticker)
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flick("station_explode_fade_red", cinematic)
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SEND_SOUND(world, sound('sound/effects/explosion_distant.ogg'))
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cinematic.icon_state = "summary_selfdes"
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stop_delta_alarm()
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if(NUKE_SITE_ON_STATION_ZLEVEL)
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// nuke was nearby but (mostly) missed
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if(mode && !override)
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@@ -430,7 +430,6 @@ SUBSYSTEM_DEF(ticker)
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//If its actually the end of the round, wait for it to end.
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//Otherwise if its a verb it will continue on afterwards.
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spawn(300)
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stop_delta_alarm() // If we've not stopped this alarm yet, do so now.
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QDEL_NULL(cinematic) //end the cinematic
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