mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Removing more referencing of variables replacing with procs. So make updating the system easier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2802 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -121,7 +121,7 @@
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ear_damage += 15
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ear_deaf += 60
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bruteloss += b_loss
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adjustBruteLoss(b_loss)
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adjustFireLoss(f_loss)
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updatehealth()
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@@ -224,7 +224,7 @@
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if ((M.client && !( M.blinded )))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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bruteloss += (istype(O, /obj/effect/meteor/small) ? 10 : 25)
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adjustFireLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
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adjustFireLoss(30)
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updatehealth()
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@@ -464,7 +464,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -493,7 +493,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -518,7 +518,7 @@
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else
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damage = rand(5, 35)
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bruteloss += damage
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adjustBruteLoss(damage)
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if(M.powerlevel > 0)
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var/stunprob = 10
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@@ -649,7 +649,7 @@
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for(var/mob/O in viewers(M, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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@@ -714,7 +714,7 @@ In all, this is a lot like the monkey code. /N
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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M << "\green <B>[name] is too injured for that.</B>"
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@@ -579,5 +579,5 @@
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continue
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if(air_master.current_cycle%3==1)
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if(!M.nodamage)
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M.bruteloss += 5
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M.adjustBruteLoss(5)
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src.nutrition += 10
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@@ -71,7 +71,7 @@
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if(health >= 250)
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adjustToxLoss(20)
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else
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bruteloss -= 5
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adjustBruteLoss(-5)
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adjustFireLoss(-5)
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handle_regular_status_updates()
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@@ -109,7 +109,7 @@
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ear_damage += 15
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ear_deaf += 60
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bruteloss += b_loss
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adjustBruteLoss(b_loss)
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adjustFireLoss(f_loss)
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updatehealth()
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@@ -150,7 +150,7 @@
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if ((M.client && !( M.blinded )))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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bruteloss += (istype(O, /obj/effect/meteor/small) ? 10 : 25)
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adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
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adjustFireLoss(30)
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updatehealth()
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@@ -278,7 +278,7 @@
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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var/damage = rand(1, 3)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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@@ -308,7 +308,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -333,7 +333,7 @@
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else
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damage = rand(5, 35)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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@@ -431,7 +431,7 @@
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for(var/mob/O in viewers(M, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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@@ -470,7 +470,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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M << "\green <B>[name] is too injured for that.</B>"
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@@ -274,7 +274,7 @@
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if(health >= 25)
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adjustToxLoss(5)
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else
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bruteloss -= 5
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adjustBruteLoss(-5)
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adjustFireLoss(-5)
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return
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@@ -508,5 +508,5 @@
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continue
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if(air_master.current_cycle%3==1)
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if(!M.nodamage)
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M.bruteloss += 5
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M.adjustBruteLoss(5)
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nutrition += 10
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@@ -1034,7 +1034,7 @@
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continue
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if(air_master.current_cycle%3==1)
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if(!M.nodamage)
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M.bruteloss += 5
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M.adjustBruteLoss(5)
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nutrition += 10
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handle_changeling()
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@@ -414,11 +414,11 @@
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if(src.stat != DEAD) src.stat = UNCONSCIOUS
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if(prob(30))
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if(getOxyLoss()>0) oxyloss = max(getOxyLoss()-1, 0)
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if(getToxLoss()>0) adjustToxLoss(-1)
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if(getFireLoss()>0) adjustFireLoss(-1)
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if(cloneloss>0) cloneloss = max(cloneloss-1,0)
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if(getBruteLoss()>0) bruteloss = max(getBruteLoss()-1,0)
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adjustOxyLoss(-1)
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adjustToxLoss(-1)
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adjustFireLoss(-1)
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adjustCloneLoss(-1)
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adjustBruteLoss(-1)
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if (src.stat == DEAD)
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@@ -174,7 +174,7 @@
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if(3.0)
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b_loss += 30
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bruteloss += b_loss
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adjustBruteLoss(b_loss)
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adjustFireLoss(f_loss)
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updatehealth()
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@@ -214,7 +214,7 @@
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if ((M.client && !( M.blinded )))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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bruteloss += (istype(O, /obj/effect/meteor/small) ? 10 : 25)
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adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
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adjustFireLoss(30)
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updatehealth()
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@@ -341,7 +341,7 @@
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else
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damage = rand(1, 3)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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@@ -373,7 +373,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -515,7 +515,7 @@
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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@@ -556,7 +556,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has wounded [name]!</B>", M), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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playsound(loc, 'slashmiss.ogg', 25, 1, -1)
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@@ -619,7 +619,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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return
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