Making Bearserk Good (#23796)

* First buffs + More proper Status Icon

* Slight sprite change to look a bit less shit

* Additional tweaks

* Code consistency tweak

* Slightly higher price

* More tweaks and fixing a bug

* Brand new Icon courtesy of McRamon

* Tweaked icon a bit

* A bit more recommended code cleaning

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* how did i not notice this?

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
TheKillfish
2024-01-21 21:31:19 +00:00
committed by GitHub
co-authored by Burzah
parent 939c09431e
commit d1ba470eac
8 changed files with 20 additions and 15 deletions
+1 -3
View File
@@ -757,14 +757,13 @@
/obj/screen/alert/status_effect/bearserker_rage
name = "Bearserker Rage"
desc = "<span class='danger'>Blood flows between your fingers, and Foh'Sie roars; \"MORE BLOOD!\"</span>"
icon_state = "blood"
icon_state = "bearserker"
/datum/status_effect/bearserker_rage/on_apply()
. = ..()
if(. && ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.stamina_mod *= 0.75
H.physiology.heat_mod *= 0.5
add_attack_logs(owner, owner, "gained bearserker rage resistances", ATKLOG_ALL)
owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, TRUE, use_reverb = FALSE)
@@ -772,5 +771,4 @@
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.stamina_mod /= 0.75
H.physiology.heat_mod /= 0.5
add_attack_logs(owner, owner, "lost bearserker rage resistances", ATKLOG_ALL)
+1 -1
View File
@@ -419,7 +419,7 @@
Made with love, lots of spirits and lots of the other kind of spirits by the Sydnicate-affiliated cult, Children of Ursa Major."
reference = "BSP"
item = /obj/item/clothing/head/bearpelt/bearserk
cost = 65
cost = 60
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/stealthy_tools/traitor_belt