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First iteration of corpse decay
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@@ -29,7 +29,7 @@
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createCorpse()
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/obj/effect/landmark/corpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
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var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
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var/mob/living/carbon/human/human/M = new /mob/living/carbon/human/human (src.loc)
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M.dna.mutantrace = mutantrace
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M.real_name = src.name
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M.death(1) //Kills the new mob
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