diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index facc5f88eb6..acb669a4a99 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -67,9 +67,9 @@ spawn(rand(300,600)) del(P) */ - if(3) + /*if(3) if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round. - space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like. + space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.*/ if(4) mini_blob_event() @@ -524,4 +524,4 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is world << "Finished processing FIREDOORS. Processed: [firedoornum]" world << "Ion Storm Main Done" - */ \ No newline at end of file + */ diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 0dbd1dd272c..402757f62ea 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -274,7 +274,7 @@ if(E.name == "l_hand" || E.name == "l_arm") if(hand && equipped()) drop_item() - emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!") + emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!") var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src) spark_system.attach(src) @@ -284,7 +284,7 @@ else if(E.name == "r_hand" || E.name == "r_arm") if(!hand && equipped()) drop_item() - emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!") + emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!") var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src) spark_system.attach(src)