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Code Readability - Spells (#18141)
* changed fake disintegrate to not need a permit (as far as sec bots are concerned)
* prefer boolean defines to magic numbers
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* added check
* spells
* Revert "added check"
This reverts commit 082aa40246.
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
This commit is contained in:
co-authored by
AffectedArc07
parent
8b876914ce
commit
d1da076958
+11
-11
@@ -76,8 +76,8 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
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name = "Spell" // Only rename this if the spell you're making is not abstract
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desc = "A wizard spell"
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panel = "Spells"//What panel the proc holder needs to go on.
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density = 0
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opacity = 0
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density = FALSE
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opacity = FALSE
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var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit?
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@@ -92,11 +92,11 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
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var/holder_var_type = "bruteloss" //only used if charge_type equals to "holder_var"
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var/holder_var_amount = 20 //same. The amount adjusted with the mob's var when the spell is used
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var/ghost = 0 // Skip life check.
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var/clothes_req = 1 //see if it requires clothes
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var/human_req = 0 //spell can only be cast by humans
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var/nonabstract_req = 0 //spell can only be cast by mobs that are physical entities
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var/stat_allowed = 0 //see if it requires being conscious/alive, need to set to 1 for ghostpells
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var/ghost = FALSE // Skip life check.
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var/clothes_req = TRUE //see if it requires clothes
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var/human_req = FALSE //spell can only be cast by humans
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var/nonabstract_req = FALSE //spell can only be cast by mobs that are physical entities
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var/stat_allowed = CONSCIOUS //see if it requires being conscious/alive, need to set to 1 for ghostpells
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var/invocation = "HURP DURP" //what is uttered when the wizard casts the spell
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var/invocation_emote_self = null
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var/invocation_type = "none" //can be none, whisper and shout
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@@ -110,7 +110,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
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var/overlay_icon_state = "spell"
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var/overlay_lifespan = 0
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var/sparks_spread = 0
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var/sparks_spread = FALSE
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var/sparks_amt = 0 //cropped at 10
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var/smoke_spread = 0 //1 - harmless, 2 - harmful
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var/smoke_amt = 0 //cropped at 10
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@@ -387,8 +387,8 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
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var/obj/effect/overlay/spell = new /obj/effect/overlay(location)
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spell.icon = overlay_icon
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spell.icon_state = overlay_icon_state
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spell.anchored = 1
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spell.density = 0
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spell.anchored = TRUE
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spell.density = FALSE
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spawn(overlay_lifespan)
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qdel(spell)
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@@ -568,7 +568,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
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name = "Summon Servant"
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desc = "This spell can be used to call your servant, whenever you need it."
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charge_max = 100
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clothes_req = 0
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clothes_req = FALSE
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invocation = "JE VES"
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invocation_type = "whisper"
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level_max = 0 //cannot be improved
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@@ -1,5 +1,5 @@
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/obj/effect/proc_holder/spell/area_teleport
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nonabstract_req = 1
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nonabstract_req = TRUE
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var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list
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var/invocation_area = 1 //if the invocation appends the selected area
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@@ -7,7 +7,7 @@
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school = "transmutation"
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charge_max = 300
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clothes_req = 1
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clothes_req = TRUE
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cooldown_min = 100 //50 deciseconds reduction per rank
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action_icon_state = "clown"
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@@ -2,14 +2,14 @@
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name = "Blood Crawl"
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desc = "Use pools of blood to phase out of existence."
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charge_max = 0
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clothes_req = 0
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clothes_req = FALSE
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cooldown_min = 0
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should_recharge_after_cast = FALSE
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overlay = null
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action_icon_state = "bloodcrawl"
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action_background_icon_state = "bg_demon"
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panel = "Demon"
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var/phased = 0
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var/phased = FALSE
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/obj/effect/proc_holder/spell/bloodcrawl/create_new_targeting()
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var/datum/spell_targeting/targeted/T = new()
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@@ -34,8 +34,8 @@
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var/obj/effect/decal/cleanable/target = targets[1] // TODO Test this spell
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if(phased)
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if(user.phasein(target))
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phased = 0
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phased = FALSE
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else
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if(user.phaseout(target))
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phased = 1
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phased = TRUE
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start_recharge()
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@@ -3,7 +3,7 @@
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desc = "This spell can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user."
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school = "transmutation"
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charge_max = 600
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clothes_req = 0
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clothes_req = FALSE
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invocation = "DIRI CEL"
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invocation_type = "whisper"
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cooldown_min = 400 //50 deciseconds reduction per rank
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@@ -16,7 +16,7 @@
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for(var/mob/living/L in targets)
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var/list/hand_items = list(L.get_active_hand(),L.get_inactive_hand())
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var/charged_item = null
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var/burnt_out = 0
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var/burnt_out = FALSE
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if(L.pulling && (istype(L.pulling, /mob/living)))
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var/mob/living/M = L.pulling
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@@ -29,7 +29,7 @@
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to_chat(M, "<span class='notice'>You feel raw magical energy flowing through you, it feels good!</span>")
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else
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to_chat(M, "<span class='notice'>You feel very strange for a moment, but then it passes.</span>")
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burnt_out = 1
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burnt_out = TRUE
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charged_item = M
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break
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for(var/obj/item in hand_items)
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@@ -40,20 +40,20 @@
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L.visible_message("<span class='warning'>[I] catches fire!</span>")
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qdel(I)
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else
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I.used = 0
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I.used = FALSE
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charged_item = I
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break
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else
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to_chat(L, "<span class='caution'>Glowing red letters appear on the front cover...</span>")
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to_chat(L, "<span class='warning'>[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]</span>")
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burnt_out = 1
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burnt_out = TRUE
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else if(istype(item, /obj/item/gun/magic))
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var/obj/item/gun/magic/I = item
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if(prob(80) && !I.can_charge)
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I.max_charges--
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if(I.max_charges <= 0)
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I.max_charges = 0
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burnt_out = 1
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burnt_out = TRUE
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I.charges = I.max_charges
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if(istype(item,/obj/item/gun/magic/wand) && I.max_charges != 0)
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var/obj/item/gun/magic/W = item
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@@ -67,7 +67,7 @@
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C.maxcharge -= 200
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if(C.maxcharge <= 1) //Div by 0 protection
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C.maxcharge = 1
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burnt_out = 1
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burnt_out = TRUE
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C.charge = C.maxcharge
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charged_item = C
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break
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@@ -81,7 +81,7 @@
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C.maxcharge -= 200
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if(C.maxcharge <= 1) //Div by 0 protection
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C.maxcharge = 1
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burnt_out = 1
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burnt_out = TRUE
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C.charge = C.maxcharge
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item.update_icon()
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charged_item = item
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@@ -6,7 +6,7 @@
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school = "transmutation"
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charge_max = 600
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clothes_req = 1
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clothes_req = TRUE
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cooldown_min = 200 //100 deciseconds reduction per rank
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action_icon_state = "clown"
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@@ -4,12 +4,12 @@
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school = "transmutation"
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charge_max = 300
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clothes_req = 1
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clothes_req = TRUE
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invocation = "none"
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invocation_type = "none"
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cooldown_min = 100 //50 deciseconds reduction per rank
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nonabstract_req = 1
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centcom_cancast = 0 //Prevent people from getting to centcom
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nonabstract_req = TRUE
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centcom_cancast = FALSE //Prevent people from getting to centcom
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var/sound1 = 'sound/magic/ethereal_enter.ogg'
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var/jaunt_duration = 50 //in deciseconds
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var/jaunt_in_time = 5
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@@ -32,14 +32,14 @@
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INVOKE_ASYNC(src, .proc/do_jaunt, target)
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/obj/effect/proc_holder/spell/ethereal_jaunt/proc/do_jaunt(mob/living/target)
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target.notransform = 1
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target.notransform = TRUE
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var/turf/mobloc = get_turf(target)
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var/obj/effect/dummy/spell_jaunt/holder = new jaunt_type_path(mobloc)
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new jaunt_out_type(mobloc, target.dir)
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target.ExtinguishMob()
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target.forceMove(holder)
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target.reset_perspective(holder)
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target.notransform = 0 //mob is safely inside holder now, no need for protection.
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target.notransform = FALSE //mob is safely inside holder now, no need for protection.
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if(jaunt_water_effect)
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jaunt_steam(mobloc)
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@@ -86,8 +86,8 @@
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var/reappearing = 0
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var/movedelay = 0
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var/movespeed = 2
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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invisibility = 60
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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@@ -5,7 +5,7 @@
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school = "evocation"
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charge_max = 600
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clothes_req = 0
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clothes_req = FALSE
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cooldown_min = 200 //100 deciseconds reduction per rank
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action_icon_state = "gib"
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@@ -6,7 +6,7 @@
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charge_max = 150
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charge_counter = 0
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clothes_req = FALSE
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stat_allowed = FALSE
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stat_allowed = CONSCIOUS
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invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
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invocation_type = "shout"
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cooldown_min = 30 //30 deciseconds reduction per rank
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@@ -5,7 +5,7 @@
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school = "conjuration"
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charge_max = 600
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clothes_req = 1
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clothes_req = TRUE
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cooldown_min = 10 //Gun wizard
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action_icon_state = "bolt_action"
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@@ -4,7 +4,7 @@
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school = "transmutation"
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charge_max = 100
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clothes_req = 0
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clothes_req = FALSE
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invocation = "AULIE OXIN FIERA"
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invocation_type = "whisper"
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cooldown_min = 20 //20 deciseconds reduction per rank
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@@ -3,8 +3,8 @@
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desc = "A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use."
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school = "necromancy"
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charge_max = 10
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clothes_req = 0
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centcom_cancast = 0
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clothes_req = FALSE
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centcom_cancast = FALSE
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invocation = "NECREM IMORTIUM!"
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invocation_type = "shout"
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level_max = 0 //cannot be improved
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@@ -113,7 +113,7 @@
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desc = "Rise from the dead! You will reform at the location of your phylactery and your old body will crumble away."
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charge_max = 1800 //3 minute cooldown, if you rise in sight of someone and killed again, you're probably screwed.
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charge_counter = 1800
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stat_allowed = 1
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stat_allowed = UNCONSCIOUS
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marked_item.name = "Ensouled [marked_item.name]"
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marked_item.desc = "A terrible aura surrounds this item, its very existence is offensive to life itself..."
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marked_item.color = "#003300"
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@@ -8,9 +8,9 @@
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invocation_emote_self = "<span class='notice'>You form a wall in front of yourself.</span>"
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summon_lifespan = 300
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charge_max = 300
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clothes_req = 0
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clothes_req = FALSE
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cast_sound = null
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human_req = 1
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human_req = TRUE
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action_icon_state = "mime"
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action_background_icon_state = "bg_mime"
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@@ -33,9 +33,9 @@
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desc = "Make or break a vow of silence."
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school = "mime"
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panel = "Mime"
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clothes_req = 0
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clothes_req = FALSE
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charge_max = 3000
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human_req = 1
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human_req = TRUE
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action_icon_state = "mime_silence"
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action_background_icon_state = "bg_mime"
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@@ -93,9 +93,9 @@
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desc = "Shoot lethal, silencing bullets out of your fingers! 3 bullets available per cast. Use your fingers to holster them manually."
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school = "mime"
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panel = "Mime"
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clothes_req = 0
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clothes_req = FALSE
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charge_max = 300
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human_req = 1
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human_req = TRUE
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action_icon_state = "fingergun"
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action_background_icon_state = "bg_mime"
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@@ -144,7 +144,7 @@
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to_chat(user, "<span class='notice'>You flip through the pages. Nothing of interest to you.</span>")
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/obj/item/spellbook/oneuse/mime/onlearned(mob/user)
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used = 1
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used = TRUE
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if(!locate(/obj/effect/proc_holder/spell/mime/speak) in user.mind.spell_list) //add vow of silence if not known by user
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user.mind.AddSpell(new /obj/effect/proc_holder/spell/mime/speak)
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to_chat(user, "<span class='notice'>You have learned how to use silence to improve your performance.</span>")
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@@ -7,7 +7,7 @@
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school = "transmutation"
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charge_max = 300
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clothes_req = 1
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clothes_req = TRUE
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cooldown_min = 100 //50 deciseconds reduction per rank
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action_icon_state = "mime"
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@@ -4,7 +4,7 @@
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school = "transmutation"
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charge_max = 600
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clothes_req = 0
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clothes_req = FALSE
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invocation = "GIN'YU CAPAN"
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invocation_type = "whisper"
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selection_activated_message = "<span class='notice'>You prepare to transfer your mind. Click on a target to cast the spell.</span>"
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@@ -3,7 +3,7 @@
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desc = "Toggle your nightvision mode."
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charge_max = 10
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clothes_req = 0
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clothes_req = FALSE
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message = "<span class='notice'>You toggle your night vision!</span>"
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@@ -14,7 +14,7 @@
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var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
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var/proj_homing = 1 //if it follows the target
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var/proj_insubstantial = 0 //if it can pass through dense objects or not
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var/proj_insubstantial = FALSE //if it can pass through dense objects or not
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var/proj_trigger_range = 0 //the range from target at which the projectile triggers cast(target)
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var/proj_lifespan = 15 //in deciseconds * proj_step_delay
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@@ -69,7 +69,7 @@
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var/obj/effect/overlay/trail = new /obj/effect/overlay(projectile.loc)
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trail.icon = proj_trail_icon
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trail.icon_state = proj_trail_icon_state
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trail.density = 0
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trail.density = FALSE
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spawn(proj_trail_lifespan)
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qdel(trail)
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@@ -2,7 +2,7 @@
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name = "Rathen's Secret"
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desc = "Summons a powerful shockwave around you that tears the appendix and limbs off of enemies."
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charge_max = 500
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clothes_req = 1
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clothes_req = TRUE
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invocation = "APPEN NATH!"
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invocation_type = "shout"
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cooldown_min = 200
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@@ -1,14 +1,14 @@
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/obj/effect/proc_holder/spell/rod_form
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name = "Rod Form"
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desc = "Take on the form of an immovable rod, destroying all in your path."
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clothes_req = 1
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human_req = 0
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clothes_req = TRUE
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human_req = FALSE
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charge_max = 600
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cooldown_min = 200
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invocation = "CLANG!"
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invocation_type = "shout"
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action_icon_state = "immrod"
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centcom_cancast = 0
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centcom_cancast = FALSE
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sound = 'sound/effects/whoosh.ogg'
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var/rod_delay = 2
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@@ -24,7 +24,7 @@
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W.max_distance += spell_level * 3 //You travel farther when you upgrade the spell
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W.start_turf = start
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M.forceMove(W)
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M.notransform = 1
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M.notransform = TRUE
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M.status_flags |= GODMODE
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//Wizard Version of the Immovable Rod
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@@ -43,6 +43,6 @@
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/obj/effect/immovablerod/wizard/Destroy()
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if(wizard)
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wizard.status_flags &= ~GODMODE
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wizard.notransform = 0
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wizard.notransform = FALSE
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wizard.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/effect/proc_holder/spell/shapeshift
|
||||
name = "Shapechange"
|
||||
desc = "Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed."
|
||||
clothes_req = 0
|
||||
human_req = 0
|
||||
clothes_req = FALSE
|
||||
human_req = FALSE
|
||||
charge_max = 200
|
||||
cooldown_min = 50
|
||||
invocation = "RAC'WA NO!"
|
||||
@@ -48,8 +48,8 @@
|
||||
|
||||
current_shapes |= shape
|
||||
current_casters |= caster
|
||||
clothes_req = 0
|
||||
human_req = 0
|
||||
clothes_req = FALSE
|
||||
human_req = FALSE
|
||||
|
||||
caster.mind.transfer_to(shape)
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "This spell can be used to recall a previously marked item to your hand from anywhere in the universe."
|
||||
school = "transmutation"
|
||||
charge_max = 100
|
||||
clothes_req = 0
|
||||
clothes_req = FALSE
|
||||
invocation = "GAR YOK"
|
||||
invocation_type = "whisper"
|
||||
level_max = 0 //cannot be improved
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
|
||||
school = "evocation"
|
||||
charge_max = 600
|
||||
clothes_req = 1
|
||||
clothes_req = TRUE
|
||||
cooldown_min = 200 //100 deciseconds reduction per rank
|
||||
|
||||
action_icon_state = "gib"
|
||||
@@ -64,7 +64,7 @@
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 600
|
||||
clothes_req = 1
|
||||
clothes_req = TRUE
|
||||
cooldown_min = 200 //100 deciseconds reduction per rank
|
||||
|
||||
action_icon_state = "statue"
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
/obj/effect/proc_holder/spell/turf_teleport
|
||||
name = "Turf Teleport"
|
||||
desc = "This spell teleports the target to the turf in range."
|
||||
nonabstract_req = 1
|
||||
nonabstract_req = TRUE
|
||||
|
||||
var/inner_tele_radius = 1
|
||||
var/outer_tele_radius = 2
|
||||
|
||||
var/include_space = 0 //whether it includes space tiles in possible teleport locations
|
||||
var/include_dense = 0 //whether it includes dense tiles in possible teleport locations
|
||||
var/include_space = FALSE //whether it includes space tiles in possible teleport locations
|
||||
var/include_dense = FALSE //whether it includes dense tiles in possible teleport locations
|
||||
/// Whether the spell can teleport to light locations
|
||||
var/include_light_turfs = TRUE
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
school = "evocation"
|
||||
charge_max = 200
|
||||
clothes_req = 1
|
||||
clothes_req = TRUE
|
||||
invocation = "FORTI GY AMA"
|
||||
invocation_type = "shout"
|
||||
cooldown_min = 60 //35 deciseconds reduction per rank
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
school = "evocation"
|
||||
charge_max = 60
|
||||
clothes_req = 0
|
||||
clothes_req = FALSE
|
||||
invocation = "HONK GY AMA"
|
||||
invocation_type = "shout"
|
||||
cooldown_min = 60 //35 deciseconds reduction per rank
|
||||
@@ -89,11 +89,11 @@
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 400
|
||||
clothes_req = 1
|
||||
clothes_req = TRUE
|
||||
invocation = "BIRUZ BENNAR"
|
||||
invocation_type = "shout"
|
||||
message = "<span class='notice'>You feel strong! You feel a pressure building behind your eyes!</span>"
|
||||
centcom_cancast = 0
|
||||
centcom_cancast = FALSE
|
||||
|
||||
traits = list(TRAIT_LASEREYES)
|
||||
duration = 300
|
||||
@@ -115,7 +115,7 @@
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 120
|
||||
clothes_req = 0
|
||||
clothes_req = FALSE
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
cooldown_min = 20 //25 deciseconds reduction per rank
|
||||
@@ -132,7 +132,7 @@
|
||||
name = "Disable Tech"
|
||||
desc = "This spell disables all weapons, cameras and most other technology in range."
|
||||
charge_max = 400
|
||||
clothes_req = 1
|
||||
clothes_req = TRUE
|
||||
invocation = "NEC CANTIO"
|
||||
invocation_type = "shout"
|
||||
cooldown_min = 200 //50 deciseconds reduction per rank
|
||||
@@ -148,7 +148,7 @@
|
||||
|
||||
school = "abjuration"
|
||||
charge_max = 20
|
||||
clothes_req = 1
|
||||
clothes_req = TRUE
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
cooldown_min = 5 //4 deciseconds reduction per rank
|
||||
@@ -160,7 +160,7 @@
|
||||
inner_tele_radius = 0
|
||||
outer_tele_radius = 6
|
||||
|
||||
centcom_cancast = 0 //prevent people from getting to centcom
|
||||
centcom_cancast = FALSE //prevent people from getting to centcom
|
||||
|
||||
action_icon_state = "blink"
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
|
||||
school = "abjuration"
|
||||
charge_max = 600
|
||||
clothes_req = 1
|
||||
clothes_req = TRUE
|
||||
invocation = "SCYAR NILA"
|
||||
invocation_type = "shout"
|
||||
cooldown_min = 200 //100 deciseconds reduction per rank
|
||||
@@ -233,7 +233,7 @@
|
||||
name = "Stop Time"
|
||||
desc = "This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen."
|
||||
charge_max = 500
|
||||
clothes_req = 1
|
||||
clothes_req = TRUE
|
||||
invocation = "TOKI WO TOMARE"
|
||||
invocation_type = "shout"
|
||||
cooldown_min = 100
|
||||
@@ -253,7 +253,7 @@
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 1200
|
||||
clothes_req = 1
|
||||
clothes_req = TRUE
|
||||
invocation = "NOUK FHUNMM SACP RISSKA"
|
||||
invocation_type = "shout"
|
||||
|
||||
@@ -272,7 +272,7 @@
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 600
|
||||
clothes_req = 0
|
||||
clothes_req = FALSE
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
|
||||
@@ -292,7 +292,7 @@
|
||||
|
||||
school = "conjuration"
|
||||
charge_max = 1200
|
||||
clothes_req = 0
|
||||
clothes_req = FALSE
|
||||
invocation = "IA IA"
|
||||
invocation_type = "shout"
|
||||
summon_amt = 10
|
||||
@@ -311,7 +311,7 @@
|
||||
|
||||
school = "transmutation"
|
||||
charge_max = 300
|
||||
clothes_req = 0
|
||||
clothes_req = FALSE
|
||||
invocation = "STI KALY"
|
||||
invocation_type = "whisper"
|
||||
message = "<span class='notice'>Your eyes cry out in pain!</span>"
|
||||
@@ -438,7 +438,7 @@
|
||||
name = "Sacred Flame"
|
||||
desc = "Makes everyone around you more flammable, and lights yourself on fire."
|
||||
charge_max = 60
|
||||
clothes_req = 0
|
||||
clothes_req = FALSE
|
||||
invocation = "FI'RAN DADISKO"
|
||||
invocation_type = "shout"
|
||||
action_icon_state = "sacredflame"
|
||||
|
||||
Reference in New Issue
Block a user