From d233824add0b45bf2062dfe0cf9537fc2541ca1e Mon Sep 17 00:00:00 2001
From: GDN <96800819+GDNgit@users.noreply.github.com>
Date: Wed, 24 Apr 2024 00:45:03 -0500
Subject: [PATCH] nerfs machine overload (#25153)
---
code/game/gamemodes/malfunction/Malf_Modules.dm | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm
index 3effa71e363..da3599a1479 100644
--- a/code/game/gamemodes/malfunction/Malf_Modules.dm
+++ b/code/game/gamemodes/malfunction/Malf_Modules.dm
@@ -464,14 +464,15 @@
user.playsound_local(user, "sparks", 50, FALSE, use_reverb = FALSE)
adjust_uses(-1, user)
- target.audible_message("You hear a loud electrical buzzing sound coming from [target]!")
+ target.audible_message("You hear a loud electrical buzzing sound coming from [target]!")
+ playsound(target, 'sound/goonstation/misc/fuse.ogg', 50, FALSE, use_reverb = FALSE)
addtimer(CALLBACK(src, PROC_REF(detonate_machine), target), 5 SECONDS) //kaboom!
to_chat(user, "Overloading machine circuitry...")
return TRUE
/datum/spell/ai_spell/ranged/overload_machine/proc/detonate_machine(obj/machinery/M)
if(M && !QDELETED(M))
- explosion(get_turf(M), 0, 3, 5, 0)
+ explosion(get_turf(M), 0, 2, 3, 0)
if(M) //to check if the explosion killed it before we try to delete it
qdel(M)