From d233824add0b45bf2062dfe0cf9537fc2541ca1e Mon Sep 17 00:00:00 2001 From: GDN <96800819+GDNgit@users.noreply.github.com> Date: Wed, 24 Apr 2024 00:45:03 -0500 Subject: [PATCH] nerfs machine overload (#25153) --- code/game/gamemodes/malfunction/Malf_Modules.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 3effa71e363..da3599a1479 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -464,14 +464,15 @@ user.playsound_local(user, "sparks", 50, FALSE, use_reverb = FALSE) adjust_uses(-1, user) - target.audible_message("You hear a loud electrical buzzing sound coming from [target]!") + target.audible_message("You hear a loud electrical buzzing sound coming from [target]!") + playsound(target, 'sound/goonstation/misc/fuse.ogg', 50, FALSE, use_reverb = FALSE) addtimer(CALLBACK(src, PROC_REF(detonate_machine), target), 5 SECONDS) //kaboom! to_chat(user, "Overloading machine circuitry...") return TRUE /datum/spell/ai_spell/ranged/overload_machine/proc/detonate_machine(obj/machinery/M) if(M && !QDELETED(M)) - explosion(get_turf(M), 0, 3, 5, 0) + explosion(get_turf(M), 0, 2, 3, 0) if(M) //to check if the explosion killed it before we try to delete it qdel(M)