Further Protolathe Fixes

This commit is contained in:
Fox-McCloud
2015-09-17 20:07:58 -04:00
parent a788d22e7e
commit d234a50b16
+2 -2
View File
@@ -407,7 +407,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
g2g = 0
else
for(var/R in being_built.reagents)
if(!linked_lathe.reagents.has_reagent(R))
if(!linked_lathe.reagents.has_reagent(R, being_built.reagents[R]/coeff))
src.visible_message("<span class='notice'>The [src.name] beeps, \"Not enough reagents to complete prototype.\"</span>")
enough_materials = 0
g2g = 0
@@ -415,7 +415,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(enough_materials)
linked_lathe.materials.use_amount(efficient_mats, amount)
for(var/R in being_built.reagents)
linked_lathe.reagents.remove_reagent(R, being_built.reagents[R])
linked_lathe.reagents.remove_reagent(R, being_built.reagents[R]/coeff)
var/P = being_built.build_path //lets save these values before the spawn() just in case. Nobody likes runtimes.
var/O = being_built.locked