diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 9eaced2f3cc..46619da59c6 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -420,7 +420,9 @@ if(istype(H)) var/obj/item/organ/eyes/eyes = H.internal_organs_by_name["eyes"] - if(!eyes) + if(!eyes) // should still get stabbed in the head + var/obj/item/organ/external/head/head = H.organs_by_name["head"] + head.take_damage(rand(2,3), 1) //being stabbed in the head isnt as bad as the eyes return eyes.take_damage(rand(3,4), 1) if(eyes.damage >= eyes.min_bruised_damage)