Moves pre-round observers to the wizden (#25330)

* let's see if people like this

* Update code/game/objects/effects/landmarks.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/effects/landmarks.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
This commit is contained in:
Luc
2024-05-10 19:35:58 +00:00
committed by GitHub
co-authored by GDN
parent 2c45dd3073
commit d25ba20e32
4 changed files with 22 additions and 3 deletions
+8 -1
View File
@@ -235,6 +235,14 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
/obj/effect/landmark/spawner/nuke_code
name = "nukecode"
/obj/effect/landmark/spawner/roundstart_observer
name = "Roundstart Observer"
icon_state = "spooky"
/obj/effect/landmark/spawner/roundstart_observer/Initialize(mapload)
spawner_list = GLOB.roundstart_observer_start
return ..()
/obj/effect/landmark/Destroy()
GLOB.landmarks_list -= src
..()
@@ -414,7 +422,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
name = "Warden"
icon_state = "Warden"
/obj/effect/landmark/start/set_tag()
tag = "start*[name]"