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Moves pre-round observers to the wizden (#25330)
* let's see if people like this * Update code/game/objects/effects/landmarks.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> * Update code/game/objects/effects/landmarks.dm Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> --------- Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
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@@ -235,6 +235,14 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
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/obj/effect/landmark/spawner/nuke_code
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name = "nukecode"
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/obj/effect/landmark/spawner/roundstart_observer
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name = "Roundstart Observer"
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icon_state = "spooky"
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/obj/effect/landmark/spawner/roundstart_observer/Initialize(mapload)
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spawner_list = GLOB.roundstart_observer_start
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return ..()
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/obj/effect/landmark/Destroy()
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GLOB.landmarks_list -= src
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..()
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@@ -414,7 +422,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
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name = "Warden"
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icon_state = "Warden"
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/obj/effect/landmark/start/set_tag()
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tag = "start*[name]"
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