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Merge pull request #388 from Bone-White/master
Altered disarm knockdown …
This commit is contained in:
@@ -22,6 +22,9 @@ datum/game_mode/nations
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split_teams()
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spawn_flags()
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populate_vars()
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/effects/purge_siren.ogg')
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return ..()
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/datum/game_mode/nations/send_intercept()
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@@ -19,6 +19,21 @@ REAGENT SCANNER
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item_state = "electronic"
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m_amt = 150
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origin_tech = "magnets=1;engineering=1"
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var/scan_range = 1
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var/pulse_duration = 10
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/obj/item/device/t_scanner/longer_pulse
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origin_tech = "magnets=2;engineering=2"
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pulse_duration = 50
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/obj/item/device/t_scanner/extended_range
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origin_tech = "magnets=1;engineering=3"
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scan_range = 3
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/obj/item/device/t_scanner/extended_range/longer_pulse
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origin_tech = "magnets=2;engineering=3"
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scan_range = 3
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pulse_duration = 50
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/obj/item/device/t_scanner/Destroy()
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if(on)
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@@ -39,7 +54,7 @@ REAGENT SCANNER
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processing_objects.Remove(src)
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return null
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for(var/turf/T in range(1, src.loc) )
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for(var/turf/T in range(scan_range, src.loc) )
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if(!T.intact)
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continue
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@@ -51,7 +66,7 @@ REAGENT SCANNER
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if(O.invisibility == 101)
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O.invisibility = 0
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spawn(10)
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spawn(pulse_duration)
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if(O)
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var/turf/U = O.loc
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if(U.intact)
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@@ -65,6 +80,7 @@ REAGENT SCANNER
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M.alpha = oldalpha
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var/mob/living/M = locate() in T
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if(M && M.invisibility == 2)
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M.invisibility = 0
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spawn(2)
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@@ -176,12 +176,24 @@
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return W.afterattack(target,src)
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var/randn = rand(1, 100)
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if (randn <= 25)
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apply_effect(4, WEAKEN, run_armor_check(affecting, "melee"))
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if(!src.handcuffed) // Bone White - disarm knockdown only occurs if you have an aggressive grab on the target, Longer duration (8) to allow handcuffing.
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//check for an aggressive grab
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for (var/obj/item/weapon/grab/G in src.grabbed_by)
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if (G.assailant == M && G.state >= GRAB_AGGRESSIVE)
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world << "aggressive grab"
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randn -= 30 // this value is the % chance of knockdown if you disarm someone whilst you have an aggressive grab.
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else
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//if target is handcuffed, always push them over
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randn = 0
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if (randn <= 0)
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world << "push over success"
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apply_effect(4, WEAKEN, run_armor_check(affecting, "melee")) // first var here is the length of the knockdown
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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visible_message("\red <B>[M] has pushed [src]!</B>")
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>Pushed [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been pushed by [M.name] ([M.ckey])</font>")
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visible_message("\red <B>[M] has floored [src]!</B>")
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>Floored [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been floored by [M.name] ([M.ckey])</font>")
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if(!iscarbon(M))
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LAssailant = null
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else
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