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Lavaland weather types: Dying is Fun edition (#28600)
* ddsadsa ddsadsa * beginning * more progress * oops saved * radar workin now * bugfixing and tweaks * working on volcano * tweaking * ill figure this out later * testing still * MORE testing * gunna cry * PROGRESS!!! * volcano DONE * starting the acid rain * acid rain code complete * starting windstorm * more bugfixing... * its finished! need to bugtest * bugfixing * bugfixing * forgot prob values * spacing fix for linter * linter fix * undefining things * Update code/datums/weather/weather_types/lavaland_weather.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/datums/weather/weather_types/lavaland_weather.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/datums/weather/weather_types/lavaland_weather.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * misc fixes/changes * updated the doppler tower * small tweaks * still trying to get pods to work * better support for sound transition to newly placed shelters * minor fixes * this didnt take oops * nudged the probabilities * deconflicting * Update code/datums/weather/weather_types/lavaland_weather.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * applied requested fixes * master update * updates * this should be here * Apply suggestions from code review Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * requested fixes * sound tweaks * remove debug message * turned down ash storm sound * fix gulag weather and attempt to fix sound overlap * blackbox weather and title-case ash storms * change up probabilities and bump acid rain melt chance * another title case * starting on issues * revert some changes * tiny tweak * reworked acid rain a bit * small tweaks to sleepers * moderate again * revert * ups the rocks * bug fixes --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
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@@ -653,7 +653,7 @@ SLIME SCANNER
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for(var/V in SSweather.processing)
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var/datum/weather/W = V
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if(W.barometer_predictable && (T.z in W.impacted_z_levels) && W.area_type == user_area.type && !(W.stage == WEATHER_END_STAGE))
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if(W.barometer_predictable && (T.z in W.impacted_z_levels) && is_type_in_list(user_area, W.area_types) && !(W.stage == WEATHER_END_STAGE))
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ongoing_weather = W
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break
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@@ -36,6 +36,8 @@ GLOBAL_LIST_EMPTY(tendrils)
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if(ismineralturf(F))
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var/turf/simulated/mineral/M = F
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M.ChangeTurf(M.turf_type, FALSE, FALSE, TRUE)
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var/turf/no_lava = F
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no_lava.flags |= NO_LAVA_GEN
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/obj/structure/spawner/lavaland/deconstruct(disassembled)
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new /obj/effect/collapse(loc)
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