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removes stray processing
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@@ -32,12 +32,10 @@
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var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
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A.attached_effect = src //so the alert can reference us, if it needs to
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linked_alert = A //so we can reference the alert, if we need to
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processing_objects.Add(src)
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fast_processing.Add(src)
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return TRUE
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/datum/status_effect/Destroy()
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processing_objects.Remove(src)
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fast_processing.Remove(src)
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if(owner)
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owner.clear_alert(id)
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