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Gave an action button to the reactive armor
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@@ -112,6 +112,7 @@
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blood_overlay_type = "armor"
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slowdown = 1
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flags = FPRINT | TABLEPASS
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icon_action_button = "reactiveoff"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/reactive/IsShield()
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