From d2fc8b2689cc3bbc4deac6aebe98800428007296 Mon Sep 17 00:00:00 2001 From: "ericgfwong@hotmail.com" Date: Tue, 10 Jul 2012 19:02:03 +0000 Subject: [PATCH] Updated message AIs and Cyborgs get when they spawn git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4027 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/objects/items/robot_parts.dm | 8 ++++---- code/modules/mob/living/silicon/ai/ai.dm | 7 +++---- code/modules/mob/transform_procs.dm | 12 ++++++------ code/modules/projectiles/projectile/change.dm | 6 +++--- 4 files changed, 16 insertions(+), 17 deletions(-) diff --git a/code/game/objects/items/robot_parts.dm b/code/game/objects/items/robot_parts.dm index 9c9a626585c..8f79d5386e0 100644 --- a/code/game/objects/items/robot_parts.dm +++ b/code/game/objects/items/robot_parts.dm @@ -204,10 +204,10 @@ if(O.mind && O.mind.special_role) O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite") - O << "You are playing a Robot. The Robot can interact with most electronic objects in its view point." - O << "You must follow the laws that the AI has. You are the AI's assistant to the station basically." - O << "To use something, simply click it." - O << {"Use say ":b to speak to fellow cyborgs and the AI through binary."} + O << "You are playing a Cyborg. The Cyborg can interact with most electronic objects in its view point." + O << "You must follow the laws that the AI has. You must follow orders the AI gives you." + O << "To use something, simply click on it." + O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."} O.job = "Cyborg" diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index f8def31b1a8..44f49d0defc 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -47,11 +47,10 @@ B.brainmob.mind.transfer_to(src) src << "You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras)." - src << "To look at other parts of the station, double-click yourself to get a camera menu." + src << "To look at other parts of the station, click on yourself to get a camera menu." src << "While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc." - src << "To use something, simply double-click it." - src << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI." - src << "Remember to adjust your camera network if you are having difficulty navigating the camera networks with the arrow keys or clicking on certain objects." + src << "To use something, simply click on it." + src << "Use say :s to speak to your cyborgs through binary." if (!(ticker && ticker.mode && (mind in ticker.mode.malf_ai))) show_laws() src << "These laws may be changed by other players, or by you being the traitor." diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 447e837d6b7..0027f19e6e6 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -115,10 +115,10 @@ comm.ai += O O << "You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras)." - O << "To look at other parts of the station, double-click yourself to get a camera menu." + O << "To look at other parts of the station, click on yourself to get a camera menu." O << "While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc." - O << "To use something, simply double-click it." - O << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI." + O << "To use something, simply click on it." + O << {"Use say ":s to speak to your cyborgs through binary."} if (!(ticker && ticker.mode && (O.mind in ticker.mode.malf_ai))) O.show_laws() O << "These laws may be changed by other players, or by you being the traitor." @@ -198,9 +198,9 @@ ticker.minds += O.mind//Adds them to regular mind list. O.loc = loc - O << "You are playing a Robot. A Robot can interact with most electronic objects in its view point." - O << "You must follow the laws that the AI has. You are the AI's assistant to the station basically." - O << "To use something, simply double-click it." + O << "You are playing a Cyborg. A Cyborg can interact with most electronic objects in its view point." + O << "You must follow the laws that the AI has. You must follow orders the AI gives you." + O << "To use something, simply click on it." O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."} O.job = "Cyborg" diff --git a/code/modules/projectiles/projectile/change.dm b/code/modules/projectiles/projectile/change.dm index 44529ff3ee9..ba4f0a4ba1e 100644 --- a/code/modules/projectiles/projectile/change.dm +++ b/code/modules/projectiles/projectile/change.dm @@ -83,9 +83,9 @@ ticker.minds += O.mind//Adds them to regular mind list. O.loc = loc - O << "You are playing a Robot. A Robot can interact with most electronic objects in its view point." - O << "You must follow the laws that the AI has. You are the AI's assistant to the station basically." - O << "To use something, simply double-click it." + O << "You are playing a Cyborg. A Cyborg can interact with most electronic objects in its view point." + O << "You must follow the laws that the AI has. You must follow orders the AI gives you." + O << "To use something, simply click on it." O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."} O.job = "Cyborg"