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LINDA -> MILLA (#25328)
* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
This commit is contained in:
co-authored by
Burzah
GDN
AffectedArc07
FunnyMan3595
paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
warriorstar-orion
GDN
parent
56b4da8ffc
commit
d3584b1d1c
@@ -355,7 +355,11 @@
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ticks = 0
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var/turf/simulated/T = get_turf(src)
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if(istype(T))
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T.atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS | LINDA_SPAWN_OXYGEN, 20)
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var/datum/gas_mixture/air = new()
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air.set_temperature(1000)
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air.set_toxins(20)
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air.set_oxygen(20)
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T.blind_release_air(air)
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/obj/effect/anomaly/pyro/detonate()
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if(produces_slime)
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@@ -364,7 +368,12 @@
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/obj/effect/anomaly/pyro/proc/makepyroslime()
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var/turf/simulated/T = get_turf(src)
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if(istype(T))
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T.atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS | LINDA_SPAWN_OXYGEN, 500) //Make it hot and burny for the new slime
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//Make it hot and burny for the new slime
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var/datum/gas_mixture/air = new()
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air.set_temperature(1000)
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air.set_toxins(500)
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air.set_oxygen(500)
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T.blind_release_air(air)
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var/new_colour = pick("red", "orange")
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var/mob/living/simple_animal/slime/S = new(T, new_colour)
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S.rabid = TRUE
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@@ -409,7 +418,11 @@
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var/turf/simulated/T = get_turf(src)
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if(istype(T))
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T.atmos_spawn_air(LINDA_SPAWN_COLD | LINDA_SPAWN_N2O | LINDA_SPAWN_CO2, 20)
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var/datum/gas_mixture/air = new()
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air.set_temperature(TCMB)
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air.set_sleeping_agent(20)
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air.set_carbon_dioxide(20)
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T.blind_release_air(air)
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if(prob(10))
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var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
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@@ -436,7 +449,11 @@
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/obj/effect/anomaly/cryo/detonate()
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var/turf/simulated/T = get_turf(src)
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if(istype(T) && drops_core)
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T.atmos_spawn_air(LINDA_SPAWN_COLD | LINDA_SPAWN_CO2, 1000)
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var/datum/gas_mixture/air = new()
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air.set_temperature(TCMB)
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air.set_sleeping_agent(1000)
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air.set_carbon_dioxide(1000)
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T.blind_release_air(air)
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/////////////////////
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@@ -178,12 +178,12 @@
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/obj/structure/foamedmetal/Initialize()
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. = ..()
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air_update_turf(1)
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recalculate_atmos_connectivity()
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/obj/structure/foamedmetal/Destroy()
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var/turf/T = get_turf(src)
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. = ..()
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T.air_update_turf(TRUE)
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T.recalculate_atmos_connectivity()
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/obj/structure/foamedmetal/Move()
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var/turf/T = loc
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@@ -221,5 +221,5 @@
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/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
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return !density
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/obj/structure/foamedmetal/CanAtmosPass()
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/obj/structure/foamedmetal/CanAtmosPass(direction)
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return !density
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@@ -152,16 +152,9 @@
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/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
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if(issimulatedturf(A))
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var/turf/simulated/T = A
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if(T.air)
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var/datum/gas_mixture/G = T.air
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if(get_dist(T, src) < 2) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
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G.temperature = 2
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T.air_update_turf()
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for(var/obj/effect/hotspot/H in T)
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qdel(H)
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if(G.toxins)
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G.nitrogen += (G.toxins)
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G.toxins = 0
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if(!T.blocks_air)
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var/datum/milla_safe/smoke_spread_chill/milla = new()
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milla.invoke_async(src, T)
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for(var/obj/machinery/atmospherics/unary/vent_pump/V in T)
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if(!isnull(V.welded) && !V.welded) //must be an unwelded vent pump.
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V.welded = TRUE
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@@ -177,6 +170,18 @@
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for(var/obj/item/Item in T)
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Item.extinguish()
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/datum/milla_safe/smoke_spread_chill
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/datum/milla_safe/smoke_spread_chill/on_run(datum/effect_system/smoke_spread/smoke, turf/T)
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var/datum/gas_mixture/env = get_turf_air(T)
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if(get_dist(T, smoke) < 2) // Otherwise we'll get silliness like people using Nanofrost to kill people through walls with cold air
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env.set_temperature(2)
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for(var/obj/effect/hotspot/H in T)
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qdel(H)
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if(env.toxins())
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env.set_nitrogen(env.nitrogen() + env.toxins())
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env.set_toxins(0)
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/datum/effect_system/smoke_spread/freezing/set_up(amount = 5, only_cardinals = FALSE, source, desired_direction, datum/reagents/chemicals, blasting = FALSE)
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..()
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blast = blasting
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@@ -31,8 +31,8 @@
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/obj/effect/blob_act(obj/structure/blob/B)
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return
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/obj/effect/experience_pressure_difference()
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return
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/obj/effect/experience_pressure_difference(flow_x, flow_y)
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return // Immune to gas flow.
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/obj/effect/ex_act(severity)
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switch(severity)
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@@ -12,7 +12,7 @@
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if(lifetime)
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QDEL_IN(src, lifetime)
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/obj/effect/forcefield/CanAtmosPass(turf/T)
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/obj/effect/forcefield/CanAtmosPass(direction)
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return !density
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/obj/effect/forcefield/wizard
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@@ -40,15 +40,15 @@
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/obj/structure/forcefield/Initialize(mapload)
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. = ..()
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if(blocks_atmos)
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air_update_turf(TRUE)
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recalculate_atmos_connectivity()
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/obj/structure/forcefield/Destroy()
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if(blocks_atmos)
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blocks_atmos = FALSE
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air_update_turf(TRUE)
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recalculate_atmos_connectivity()
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return ..()
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/obj/structure/forcefield/CanAtmosPass(turf/T)
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/obj/structure/forcefield/CanAtmosPass(direction)
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return !blocks_atmos
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/obj/structure/forcefield/mime
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@@ -23,10 +23,8 @@
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if(isspaceturf(T) || T.density) // Don't want snowclouds or snow on walls
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qdel(src)
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return
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var/turf_hotness
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if(issimulatedturf(T))
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var/turf/simulated/S = T
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turf_hotness = S.air.temperature
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var/datum/gas_mixture/G = T.get_readonly_air()
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var/turf_hotness = G.temperature()
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if(turf_hotness > T0C && prob(10 * (turf_hotness - T0C))) //Cloud disappears if it's too warm
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qdel(src)
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return
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@@ -36,16 +34,16 @@
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return
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try_to_snow()
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try_to_spread_cloud()
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parent_machine.affect_turf_temperature(T, 0.25 * parent_machine.cooling_speed)
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var/datum/milla_safe/snow_machine_cooling/milla = new()
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milla.invoke_async(parent_machine, 0.25 * parent_machine.cooling_speed)
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/obj/effect/snowcloud/proc/try_to_snow()
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var/turf/T = get_turf(src)
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if(locate(/obj/effect/snow, T))
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return
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if(issimulatedturf(T))
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var/turf/simulated/S = T
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if(prob(75 + S.air.temperature - T0C)) //Colder turf = more chance of snow
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return
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var/datum/gas_mixture/G = T.get_readonly_air()
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if(prob(75 + G.temperature() - T0C)) //Colder turf = more chance of snow
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return
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new /obj/effect/snow(T)
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/obj/effect/snowcloud/proc/try_to_spread_cloud()
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@@ -56,7 +54,7 @@
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var/turf/T = get_turf(get_step(src, potential))
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if(isspaceturf(T) || T.density)
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continue
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if(!T.CanAtmosPass(T))
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if(!CanAtmosPass(potential) || !T.CanAtmosPass(turn(potential, 180)))
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continue
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if(parent_machine.make_snowcloud(T))
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return
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@@ -84,12 +82,11 @@
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if(isspaceturf(T) || T.density) // Don't want snowclouds or snow on walls
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qdel(src)
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return
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else if(issimulatedturf(T))
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var/turf/simulated/S = T
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if(S.air.temperature <= T0C)
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return
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if(prob(10 + S.air.temperature - T0C))
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qdel(src)
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var/datum/gas_mixture/G = T.get_readonly_air()
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if(G.temperature() <= T0C)
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return
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if(prob(10 + G.temperature() - T0C))
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qdel(src)
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/obj/effect/snow/attack_hand(mob/living/carbon/human/user)
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if(!istype(user)) //Nonhumans don't have the balls to fight in the snow
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@@ -33,8 +33,8 @@
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PT.master = V
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OT.master = V
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PT.air_contents.temperature = btemp1 + T0C
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OT.air_contents.temperature = btemp2 + T0C
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PT.air_contents.set_temperature(btemp1 + T0C)
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OT.air_contents.set_temperature(btemp2 + T0C)
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var/obj/item/assembly/S
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@@ -32,7 +32,7 @@
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if(useGrille)
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new /obj/structure/grille(get_turf(src))
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air_update_turf(TRUE) //atmos can pass otherwise
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recalculate_atmos_connectivity() //atmos can pass otherwise
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return INITIALIZE_HINT_QDEL
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/obj/effect/spawner/window/grilled
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