LINDA -> MILLA (#25328)

* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
This commit is contained in:
Charlie Nolan
2024-06-09 07:18:11 +00:00
committed by GitHub
co-authored by Burzah GDN AffectedArc07 FunnyMan3595 paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> warriorstar-orion GDN
parent 56b4da8ffc
commit d3584b1d1c
200 changed files with 7244 additions and 3918 deletions
+20 -18
View File
@@ -35,6 +35,8 @@
var/mutable_appearance/edge_overlay
/// Minimum environment smash level (found on simple animals) to break through this instantly
var/env_smash_level = ENVIRONMENT_SMASH_STRUCTURES
/// How well this window resists superconductivity.
var/superconductivity = WINDOW_HEAT_TRANSFER_COEFFICIENT
/obj/structure/window/examine(mob/user)
. = ..()
@@ -75,7 +77,7 @@
real_explosion_block = explosion_block
explosion_block = EXPLOSION_BLOCK_PROC
air_update_turf(TRUE)
recalculate_atmos_connectivity()
/obj/structure/window/proc/toggle_polarization()
if(opacity)
@@ -266,7 +268,7 @@
if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = CALLBACK(src, PROC_REF(check_state_and_anchored), state, anchored)))
return
anchored = !anchored
air_update_turf(TRUE)
recalculate_atmos_connectivity()
update_nearby_icons()
to_chat(user, "<span class='notice'>You [anchored ? "fasten the frame to":"unfasten the frame from"] the floor.</span>")
@@ -276,7 +278,7 @@
if(!I.use_tool(src, user, decon_speed, volume = I.tool_volume, extra_checks = CALLBACK(src, PROC_REF(check_anchored), anchored)))
return
anchored = !anchored
air_update_turf(TRUE)
recalculate_atmos_connectivity()
update_nearby_icons()
to_chat(user, "<span class='notice'>You [anchored ? "fasten the window to":"unfasten the window from"] the floor.</span>")
@@ -398,7 +400,7 @@
/obj/structure/window/Destroy()
density = FALSE
air_update_turf(1)
recalculate_atmos_connectivity()
update_nearby_icons()
return ..()
@@ -413,10 +415,15 @@
anchored = FALSE
QUEUE_SMOOTH_NEIGHBORS(src)
/obj/structure/window/CanAtmosPass(turf/T)
/obj/structure/window/CanAtmosPass(direction)
if(!anchored || !density)
return TRUE
return !(FULLTILE_WINDOW_DIR == dir || (dir & get_dir(loc, T)))
return !(FULLTILE_WINDOW_DIR == dir || (dir & direction))
/obj/structure/window/get_superconductivity(direction)
if(dir == FULLTILE_WINDOW_DIR || dir & direction)
return superconductivity
return ..()
//This proc is used to update the icons of nearby windows.
/obj/structure/window/proc/update_nearby_icons()
@@ -619,9 +626,7 @@
explosion_block = 1
armor = list(MELEE = 75, BULLET = 5, LASER = 0, ENERGY = 0, BOMB = 45, RAD = 100, FIRE = 99, ACID = 100)
rad_insulation = RAD_NO_INSULATION
/obj/structure/window/plasmabasic/BlockSuperconductivity()
return 1
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
/obj/structure/window/plasmareinforced
name = "reinforced plasma window"
@@ -638,13 +643,11 @@
rad_insulation = RAD_NO_INSULATION
damage_deflection = 21
env_smash_level = ENVIRONMENT_SMASH_WALLS // these windows are a fair bit tougher
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
/obj/structure/window/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/structure/window/plasmareinforced/BlockSuperconductivity()
return 1 //okay this SHOULD MAKE THE TOXINS CHAMBER WORK
/obj/structure/window/full
glass_amount = 2
dir = FULLTILE_WINDOW_DIR
@@ -679,9 +682,7 @@
rad_insulation = RAD_NO_INSULATION
edge_overlay_file = 'icons/obj/smooth_structures/windows/window_edges.dmi'
env_smash_level = ENVIRONMENT_SMASH_WALLS // these windows are a fair bit tougher
/obj/structure/window/full/plasmabasic/BlockSuperconductivity()
return TRUE
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
/obj/structure/window/full/plasmareinforced
name = "reinforced plasma window"
@@ -700,13 +701,11 @@
rad_insulation = RAD_NO_INSULATION
edge_overlay_file = 'icons/obj/smooth_structures/windows/reinforced_window_edges.dmi'
env_smash_level = ENVIRONMENT_SMASH_RWALLS // these ones are insanely tough
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
/obj/structure/window/full/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/structure/window/full/plasmareinforced/BlockSuperconductivity()
return TRUE
/obj/structure/window/full/reinforced
name = "reinforced window"
desc = "It looks rather strong. Might take a few good hits to shatter it."
@@ -751,6 +750,8 @@
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE, SMOOTH_GROUP_TITANIUM_WALLS)
glass_type = /obj/item/stack/sheet/titaniumglass
env_smash_level = ENVIRONMENT_SMASH_RWALLS // shuttle windows should probably be a bit stronger, too
// Mostly for the mining shuttle.
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
/obj/structure/window/full/shuttle/narsie_act()
color = "#3C3434"
@@ -773,6 +774,7 @@
glass_type = /obj/item/stack/sheet/plastitaniumglass
smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS, SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM, SMOOTH_GROUP_PLASTITANIUM_WALLS)
canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM, SMOOTH_GROUP_SYNDICATE_WALLS, SMOOTH_GROUP_PLASTITANIUM_WALLS)
superconductivity = ZERO_HEAT_TRANSFER_COEFFICIENT
/obj/structure/window/reinforced/clockwork
name = "brass window"