mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-31 07:57:47 +01:00
More file structure stuff.
- The folders themselves are now finished - Next I'll go through each file and organize them - Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files. **Note to committers** Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -0,0 +1,284 @@
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/obj/item/weapon/grenade/chem_grenade
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name = "Grenade Casing"
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icon_state = "chemg"
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item_state = "flashbang"
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w_class = 2.0
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force = 2.0
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var/stage = 0
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var/state = 0
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var/path = 0
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var/motion = 0
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var/direct = "SOUTH"
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var/obj/item/weapon/circuitboard/circuit = null
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var/list/beakers = new/list()
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var/list/allowed_containers = list("/obj/item/weapon/reagent_containers/glass/beaker", "/obj/item/weapon/reagent_containers/glass/dispenser", "/obj/item/weapon/reagent_containers/glass/bottle")
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var/affected_area = 3
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New()
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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attack_self(mob/user as mob)
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if(stage > 1)
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..()
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attackby(obj/item/weapon/W as obj, mob/user as mob)//TODO:Have grenades use the new assembly things
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if(istype(W,/obj/item/device/assembly_holder) && !stage && path != 2)
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path = 1
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user << "\blue You add [W] to the metal casing."
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playsound(src.loc, 'sound/items/Screwdriver2.ogg', 25, -3)
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del(W) //Okay so we're not really adding anything here. cheating.
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icon_state = initial(icon_state) +"_ass"
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name = "unsecured grenade"
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stage = 1
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else if(istype(W,/obj/item/weapon/screwdriver) && stage == 1 && path != 2)
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path = 1
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if(beakers.len)
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user << "\blue You lock the assembly."
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
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name = "grenade"
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icon_state = initial(icon_state) +"_locked"
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stage = 2
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else
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user << "\red You need to add at least one beaker before locking the assembly."
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else if((istype(W,/obj/item/weapon/reagent_containers/glass/beaker) || istype(W,/obj/item/weapon/reagent_containers/glass/bottle)) && stage == 1 && path != 2)
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path = 1
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if(beakers.len == 2)
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user << "\red The grenade can not hold more containers."
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return
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else
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if(W.reagents.total_volume)
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user << "\blue You add \the [W] to the assembly."
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user.drop_item()
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W.loc = src
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beakers += W
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else
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user << "\red \the [W] is empty."
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else if(path != 1)
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if(!istype(src.loc,/turf))
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user << "\red You need to put the canister on the ground to do that!"
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else
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switch(state)
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if(0)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 20))
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user << "\blue You wrench the canister in place."
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src.name = "Camera Assembly"
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src.anchored = 1
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src.state = 1
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path = 2
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if(1)
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if(istype(W, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 20))
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user << "\blue You unfasten the canister."
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src.name = "Grenade Casing"
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src.anchored = 0
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src.state = 0
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path = 0
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if(istype(W, /obj/item/device/multitool))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "\blue You place the electronics inside the canister."
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src.circuit = W
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user.drop_item()
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W.loc = src
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if(istype(W, /obj/item/weapon/screwdriver) && circuit)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "\blue You screw the circuitry into place."
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src.state = 2
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if(istype(W, /obj/item/weapon/crowbar) && circuit)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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user << "\blue You remove the circuitry."
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src.state = 1
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circuit.loc = src.loc
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src.circuit = null
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if(2)
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if(istype(W, /obj/item/weapon/screwdriver) && circuit)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "\blue You unfasten the circuitry."
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src.state = 1
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if(istype(W, /obj/item/weapon/cable_coil))
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if(W:amount >= 1)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 20))
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W:amount -= 1
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if(!W:amount) del(W)
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user << "\blue You add cabling to the canister."
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src.state = 3
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if(3)
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if(istype(W, /obj/item/weapon/wirecutters))
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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user << "\blue You remove the cabling."
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src.state = 2
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var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
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A.amount = 1
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if(issignaler(W))
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "\blue You attach the wireless signaller unit to the circutry."
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user.drop_item()
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W.loc = src
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src.state = 4
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if(4)
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if(istype(W, /obj/item/weapon/crowbar) && !motion)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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user << "\blue You remove the remote signalling device."
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src.state = 3
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new /obj/item/device/assembly/signaler( src.loc, 1 )
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if(isprox(W) && motion == 0)
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// if(W:amount >= 1)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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// W:use(1)
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user << "\blue You attach the proximity sensor."
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user.drop_item()
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W.loc = src
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motion = 1
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if(istype(W, /obj/item/weapon/crowbar) && motion)
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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user << "\blue You remove the proximity sensor."
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new /obj/item/device/assembly/prox_sensor( src.loc, 1 )
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motion = 0
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if(istype(W, /obj/item/stack/sheet/glass))
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if(W:amount >= 1)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 20))
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W:use(1)
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user << "\blue You put in the glass lens."
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src.state = 5
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if(5)
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if(istype(W, /obj/item/weapon/crowbar))
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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user << "\blue You remove the glass lens."
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src.state = 4
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new /obj/item/stack/sheet/glass( src.loc, 2 )
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if(istype(W, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "\blue You connect the lense."
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var/obj/machinery/camera/B = null
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if(motion == 1)
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B = new /obj/machinery/camera/motion( src.loc )
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else
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B = new /obj/machinery/camera( src.loc )
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// To prevent people exploiting the fact that it doesn't delete the assembly until the user is done
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// entering the camera options.
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src.loc = B
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//Auto detect walls and turn camera based on wall locations.
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B.auto_turn()
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B.network = "SS13"
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B.network = input(usr, "Which network would you like to connect this camera to?", "Set Network", "SS13")
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for(var/i = 5; i >= 0; i -= 1)
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direct = input(user, "Direction?", "Assembling Camera", null) in list("LEAVE IT", "NORTH", "EAST", "SOUTH", "WEST" )
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if(direct != "LEAVE IT")
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B.dir = text2dir(direct)
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if(i != 0)
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var/confirm = alert(user, "Is this what you want? Chances Remaining: [i]", "Confirmation", "Yes", "No")
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if(confirm == "Yes")
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break
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del(src)
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prime()
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if(prob(reliability))
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var/has_reagents = 0
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for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
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if(G.reagents.total_volume) has_reagents = 1
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if(!has_reagents)
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playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
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state = 0
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return
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playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
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for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
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G.reagents.trans_to(src, G.reagents.total_volume)
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if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
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var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
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steam.set_up(10, 0, get_turf(src))
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steam.attach(src)
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steam.start()
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for(var/atom/A in view(affected_area, src.loc))
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if( A == src ) continue
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src.reagents.reaction(A, 1, 10)
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invisibility = INVISIBILITY_MAXIMUM //Why am i doing this?
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spawn(50) //To make sure all reagents can work
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del(src) //correctly before deleting the grenade.
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else
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icon_state = initial(icon_state) + "_locked"
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crit_fail = 1
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for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
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G.loc = get_turf(src.loc)
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/obj/item/weapon/grenade/chem_grenade/large
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name = "Large Chem Grenade"
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desc = "An oversized grenade that affects a larger area."
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icon_state = "large_grenade"
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allowed_containers = list("/obj/item/weapon/reagent_containers/glass")
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origin_tech = "combat=3;materials=3"
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affected_area = 4
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/obj/item/weapon/grenade/chem_grenade/metalfoam
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name = "Metal-Foam Grenade"
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desc = "Used for emergency sealing of air breaches."
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path = 1
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B1.reagents.add_reagent("aluminum", 30)
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B2.reagents.add_reagent("foaming_agent", 10)
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B2.reagents.add_reagent("pacid", 10)
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beakers += B1
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beakers += B2
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icon_state = "grenade"
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/obj/item/weapon/grenade/chem_grenade/incendiary
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name = "Incendiary Grenade"
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desc = "Used for clearing rooms of living things."
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path = 1
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B1.reagents.add_reagent("aluminum", 25)
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B2.reagents.add_reagent("plasma", 25)
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B2.reagents.add_reagent("sacid", 25)
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beakers += B1
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beakers += B2
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icon_state = "grenade"
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/obj/item/weapon/grenade/chem_grenade/cleaner
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name = "Cleaner Grenade"
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desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
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stage = 2
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path = 1
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B1.reagents.add_reagent("fluorosurfactant", 40)
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B2.reagents.add_reagent("water", 40)
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B2.reagents.add_reagent("cleaner", 10)
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beakers += B1
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beakers += B2
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icon_state = "grenade"
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@@ -0,0 +1,11 @@
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/obj/item/weapon/grenade/empgrenade
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name = "emp grenade"
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icon_state = "emp"
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item_state = "emp"
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origin_tech = "materials=2;magnets=3"
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prime()
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..()
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if(empulse(src, 5, 7))
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del(src)
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return
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@@ -0,0 +1,172 @@
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/obj/item/weapon/grenade/flashbang
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name = "flashbang"
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icon_state = "flashbang"
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item_state = "flashbang"
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origin_tech = "materials=2;combat=1"
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var/banglet = 0
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prime()
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..()
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for(var/obj/structure/closet/L in view(get_turf(src), null))
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if(locate(/mob/living/carbon/, L))
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for(var/mob/living/carbon/M in L)
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bang(get_turf(src), M)
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for(var/mob/living/carbon/M in viewers(get_turf(src), null))
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bang(get_turf(src), M)
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for(var/obj/effect/blob/B in view(8,get_turf(src))) //Blob damage here
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var/damage = round(30/(get_dist(B,get_turf(src))+1))
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B.health -= damage
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B.update_icon()
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del(src)
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return
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proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged.
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if (locate(/obj/item/weapon/cloaking_device, M)) // Called during the loop that bangs people in lockers/containers and when banging
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for(var/obj/item/weapon/cloaking_device/S in M) // people in normal view. Could theroetically be called during other explosions.
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S.active = 0 // -- Polymorph
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S.icon_state = "shield0"
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M << "\red <B>BANG</B>"
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playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
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//Checking for protections
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var/eye_safety = 0
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var/ear_safety = 0
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if(iscarbon(M))
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eye_safety = M.eyecheck()
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if(ishuman(M))
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if(istype(M:ears, /obj/item/clothing/ears/earmuffs))
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ear_safety += 2
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if(HULK in M.mutations)
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ear_safety += 1
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if(istype(M:head, /obj/item/clothing/head/helmet))
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ear_safety += 1
|
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//Flashing everyone
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if(eye_safety < 1)
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flick("e_flash", M.flash)
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M.eye_stat += rand(1, 3)
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M.Stun(2)
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M.Weaken(10)
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//Now applying sound
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if((get_dist(M, T) <= 2 || src.loc == M.loc || src.loc == M))
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if(ear_safety > 0)
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M.Stun(2)
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M.Weaken(1)
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else
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M.Stun(10)
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M.Weaken(3)
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if ((prob(14) || (M == src.loc && prob(70))))
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M.ear_damage += rand(1, 10)
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else
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M.ear_damage += rand(0, 5)
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M.ear_deaf = max(M.ear_deaf,15)
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else if(get_dist(M, T) <= 5)
|
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if(!ear_safety)
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M.Stun(8)
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M.ear_damage += rand(0, 3)
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M.ear_deaf = max(M.ear_deaf,10)
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else if(!ear_safety)
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M.Stun(4)
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M.ear_damage += rand(0, 1)
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M.ear_deaf = max(M.ear_deaf,5)
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//This really should be in mob not every check
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if (M.eye_stat >= 20)
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M << "\red Your eyes start to burn badly!"
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M.disabilities |= NEARSIGHTED
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if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
|
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if (prob(M.eye_stat - 20 + 1))
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M << "\red You can't see anything!"
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M.sdisabilities |= BLIND
|
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if (M.ear_damage >= 15)
|
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M << "\red Your ears start to ring badly!"
|
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if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
|
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if (prob(M.ear_damage - 10 + 5))
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M << "\red You can't hear anything!"
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M.sdisabilities |= DEAF
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else
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if (M.ear_damage >= 5)
|
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M << "\red Your ears start to ring!"
|
||||
M.update_icons()
|
||||
|
||||
|
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/obj/item/weapon/grenade/flashbang/clusterbang//Created by Polymorph, fixed by Sieve
|
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desc = "Use of this weapon may constiute a war crime in your area, consult your local captain."
|
||||
name = "clusterbang"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "clusterbang"
|
||||
|
||||
/obj/item/weapon/grenade/flashbang/clusterbang/prime()
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var/numspawned = rand(4,8)
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var/again = 0
|
||||
for(var/more = numspawned,more > 0,more--)
|
||||
if(prob(35))
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||||
again++
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||||
numspawned --
|
||||
|
||||
for(,numspawned > 0, numspawned--)
|
||||
spawn(0)
|
||||
new /obj/item/weapon/grenade/flashbang/cluster(src.loc)//Launches flashbangs
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
|
||||
for(,again > 0, again--)
|
||||
spawn(0)
|
||||
new /obj/item/weapon/grenade/flashbang/clusterbang/segment(src.loc)//Creates a 'segment' that launches a few more flashbangs
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/flashbang/clusterbang/segment
|
||||
desc = "A smaller segment of a clusterbang. Better run."
|
||||
name = "clusterbang segment"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "clusterbang_segment"
|
||||
|
||||
/obj/item/weapon/grenade/flashbang/clusterbang/segment/New()//Segments should never exist except part of the clusterbang, since these immediately 'do their thing' and asplode
|
||||
icon_state = "clusterbang_segment_active"
|
||||
active = 1
|
||||
banglet = 1
|
||||
var/stepdist = rand(1,4)//How far to step
|
||||
var/temploc = src.loc//Saves the current location to know where to step away from
|
||||
walk_away(src,temploc,stepdist)//I must go, my people need me
|
||||
var/dettime = rand(15,60)
|
||||
spawn(dettime)
|
||||
prime()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/grenade/flashbang/clusterbang/segment/prime()
|
||||
var/numspawned = rand(4,8)
|
||||
for(var/more = numspawned,more > 0,more--)
|
||||
if(prob(35))
|
||||
numspawned --
|
||||
|
||||
for(,numspawned > 0, numspawned--)
|
||||
spawn(0)
|
||||
new /obj/item/weapon/grenade/flashbang/cluster(src.loc)
|
||||
playsound(src.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/flashbang/cluster/New()//Same concept as the segments, so that all of the parts don't become reliant on the clusterbang
|
||||
spawn(0)
|
||||
icon_state = "flashbang_active"
|
||||
active = 1
|
||||
banglet = 1
|
||||
var/stepdist = rand(1,3)
|
||||
var/temploc = src.loc
|
||||
walk_away(src,temploc,stepdist)
|
||||
var/dettime = rand(15,60)
|
||||
spawn(dettime)
|
||||
prime()
|
||||
..()
|
||||
@@ -0,0 +1,106 @@
|
||||
/obj/item/weapon/grenade
|
||||
name = "grenade"
|
||||
desc = "A hand held grenade, with an adjustable timer."
|
||||
w_class = 2.0
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "grenade"
|
||||
item_state = "flashbang"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
|
||||
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='warning'>Huh? How does this thing work?</span>"
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(5)
|
||||
if(user)
|
||||
user.drop_item()
|
||||
prime()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/*/obj/item/weapon/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
|
||||
if (istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
|
||||
if((user.get_active_hand() == src) && (!active) && (clown_check(user)) && target.loc != src.loc)
|
||||
user << "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>"
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(det_time)
|
||||
prime()
|
||||
return
|
||||
user.dir = get_dir(user, target)
|
||||
user.drop_item()
|
||||
var/t = (isturf(target) ? target : target.loc)
|
||||
walk_towards(src, t, 3)
|
||||
return*/
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/examine()
|
||||
set src in usr
|
||||
usr << desc
|
||||
if(det_time > 1)
|
||||
usr << "The timer is set to [det_time/10] seconds."
|
||||
return
|
||||
usr << "\The [src] is set for instant detonation."
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/attack_self(mob/user as mob)
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
user << "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>"
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
spawn(det_time)
|
||||
if(user)
|
||||
user.drop_item()
|
||||
prime()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/proc/prime()
|
||||
// playsound(loc, 'sound/items/Welder2.ogg', 25, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
T.hotspot_expose(700,125)
|
||||
|
||||
|
||||
/obj/item/weapon/grenade/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(isscrewdriver(W))
|
||||
switch(det_time)
|
||||
if ("1")
|
||||
det_time = 10
|
||||
user << "<span class='notice'>You set the [name] for 1 second detonation time.</span>"
|
||||
if ("10")
|
||||
det_time = 30
|
||||
user << "<span class='notice'>You set the [name] for 3 second detonation time.</span>"
|
||||
if ("30")
|
||||
det_time = 50
|
||||
user << "<span class='notice'>You set the [name] for 5 second detonation time.</span>"
|
||||
if ("50")
|
||||
det_time = 1
|
||||
user << "<span class='notice'>You set the [name] for instant detonation.</span>"
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/attack_hand()
|
||||
walk(src, null, null)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
@@ -0,0 +1,35 @@
|
||||
/obj/item/weapon/grenade/smokebomb
|
||||
desc = "It is set to detonate in 2 seconds."
|
||||
name = "smoke bomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "flashbang"
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
flags = FPRINT | TABLEPASS | USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/effect/system/bad_smoke_spread/smoke
|
||||
|
||||
New()
|
||||
..()
|
||||
src.smoke = new /datum/effect/effect/system/bad_smoke_spread
|
||||
src.smoke.attach(src)
|
||||
src.smoke.set_up(10, 0, usr.loc)
|
||||
|
||||
prime()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
spawn(0)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
|
||||
for(var/obj/effect/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.health -= damage
|
||||
B.update_icon()
|
||||
sleep(80)
|
||||
del(src)
|
||||
return
|
||||
@@ -0,0 +1,52 @@
|
||||
/obj/item/weapon/grenade/spawnergrenade
|
||||
desc = "It is set to detonate in 5 seconds. It will unleash unleash an unspecified anomaly into the vicinity."
|
||||
name = "delivery grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "delivery"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=3;magnets=4"
|
||||
var/banglet = 0
|
||||
var/spawner_type = null // must be an object path
|
||||
var/deliveryamt = 1 // amount of type to deliver
|
||||
|
||||
prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
|
||||
|
||||
if(spawner_type && deliveryamt)
|
||||
// Make a quick flash
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
|
||||
for(var/mob/living/carbon/human/M in viewers(T, null))
|
||||
if(M:eyecheck() <= 0)
|
||||
flick("e_flash", M.flash) // flash dose faggots
|
||||
|
||||
for(var/i=1, i<=deliveryamt, i++)
|
||||
var/atom/movable/x = new spawner_type
|
||||
x.loc = T
|
||||
if(prob(50))
|
||||
for(var/j = 1, j <= rand(1, 3), j++)
|
||||
step(x, pick(NORTH,SOUTH,EAST,WEST))
|
||||
|
||||
// Spawn some hostile syndicate critters
|
||||
if(istype(x, /obj/effect/critter))
|
||||
var/obj/effect/critter/C = x
|
||||
|
||||
C.atkcarbon = 1
|
||||
C.atksilicon = 1
|
||||
C.atkmech = 0
|
||||
C.atksynd = 0
|
||||
C.aggressive = 1
|
||||
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/grenade/spawnergrenade/manhacks
|
||||
name = "manhack delivery grenade"
|
||||
spawner_type = /obj/effect/critter/manhack
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
|
||||
/obj/item/weapon/grenade/spawnergrenade/spesscarp
|
||||
name = "carp delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/carp
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=4"
|
||||
@@ -0,0 +1,53 @@
|
||||
/obj/item/weapon/secstorage/sbriefcase
|
||||
name = "secure briefcase"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "secure"
|
||||
item_state = "sec-case"
|
||||
desc = "A large briefcase with a digital locking system."
|
||||
flags = FPRINT | TABLEPASS
|
||||
force = 8.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
w_class = 4.0
|
||||
|
||||
/obj/item/weapon/secstorage/sbriefcase/New()
|
||||
..()
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/pen(src)
|
||||
|
||||
/obj/item/weapon/secstorage/sbriefcase/attack(mob/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
var/t = user:zone_sel.selecting
|
||||
if (t == "head")
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if (H.stat < 2 && H.health < 50 && prob(90))
|
||||
// ******* Check
|
||||
if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
|
||||
H << "\red The helmet protects you from being hit hard in the head!"
|
||||
return
|
||||
var/time = rand(2, 6)
|
||||
if (prob(75))
|
||||
H.Paralyse(time)
|
||||
else
|
||||
H.Stun(time)
|
||||
if(H.stat != 2) H.stat = 1
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red <B>[] has been knocked unconscious!</B>", H), 1, "\red You hear someone fall.", 2)
|
||||
else
|
||||
H << text("\red [] tried to knock you unconcious!",user)
|
||||
H.eye_blurry += 3
|
||||
|
||||
return
|
||||
@@ -0,0 +1,267 @@
|
||||
/obj/item/weapon/secstorage
|
||||
name = "secstorage"
|
||||
var/obj/screen/storage/boxes = null
|
||||
var/obj/screen/close/closer = null
|
||||
var/icon_locking = "secureb"
|
||||
var/icon_sparking = "securespark"
|
||||
var/icon_opened = "secure0"
|
||||
var/locked = 1
|
||||
var/code = ""
|
||||
var/l_code = null
|
||||
var/l_set = 0
|
||||
var/l_setshort = 0
|
||||
var/l_hacking = 0
|
||||
var/emagged = 0
|
||||
var/open = 0
|
||||
var/internalstorage = 3
|
||||
w_class = 3.0
|
||||
|
||||
/obj/item/weapon/secstorage/examine()
|
||||
set src in oview(1)
|
||||
|
||||
..()
|
||||
usr << text("The service panel is [src.open ? "open" : "closed"].")
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/proc/return_inv()
|
||||
|
||||
var/list/L = list( )
|
||||
|
||||
L += src.contents
|
||||
|
||||
for(var/obj/item/weapon/secstorage/S in src)
|
||||
L += S.return_inv()
|
||||
for(var/obj/item/weapon/gift/G in src)
|
||||
L += G.gift
|
||||
if (istype(G.gift, /obj/item/weapon/secstorage))
|
||||
L += G.gift:return_inv()
|
||||
return L
|
||||
|
||||
/obj/item/weapon/secstorage/proc/show_to(mob/user as mob)
|
||||
|
||||
user.client.screen -= src.boxes
|
||||
user.client.screen -= src.closer
|
||||
user.client.screen -= src.contents
|
||||
user.client.screen += src.boxes
|
||||
user.client.screen += src.closer
|
||||
user.client.screen += src.contents
|
||||
user.s_active = src
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/proc/hide_from(mob/user as mob)
|
||||
|
||||
if(!user.client)
|
||||
return
|
||||
user.client.screen -= src.boxes
|
||||
user.client.screen -= src.closer
|
||||
user.client.screen -= src.contents
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/proc/close(mob/user as mob)
|
||||
|
||||
src.hide_from(user)
|
||||
user.s_active = null
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/proc/orient_objs(tx, ty, mx, my)
|
||||
|
||||
var/cx = tx
|
||||
var/cy = ty
|
||||
src.boxes.screen_loc = "[tx],[ty] to [mx],[my]"
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = "[cx],[cy]"
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > mx)
|
||||
cx = tx
|
||||
cy--
|
||||
//Foreach goto(56)
|
||||
src.closer.screen_loc = "[mx],[my]"
|
||||
return
|
||||
|
||||
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||
/obj/item/weapon/secstorage/proc/standard_orient_objs()
|
||||
var/rows = 0
|
||||
var/cols = 6
|
||||
var/cx = 4
|
||||
var/cy = 2+rows
|
||||
src.boxes.screen_loc = "4:16,2:16 to [4+cols]:16,[2+rows]:16"
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = "[cx]:16,[cy]:16"
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > (4+cols))
|
||||
cx = 4
|
||||
cy--
|
||||
src.closer.screen_loc = "11:16,2:16"
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/proc/orient2hud(mob/user as mob)
|
||||
standard_orient_objs()
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && (src.locked == 1) && (!src.emagged))
|
||||
emagged = 1
|
||||
src.overlays += image('icons/obj/storage.dmi', icon_sparking)
|
||||
sleep(6)
|
||||
src.overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_locking)
|
||||
locked = 0
|
||||
if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
user << "You slice through the lock on [src]."
|
||||
else
|
||||
user << "You short out the lock on [src]."
|
||||
return
|
||||
if ((W.w_class > internalstorage || istype(W, /obj/item/weapon/secstorage)))
|
||||
return
|
||||
if ((istype(W, /obj/item/weapon/screwdriver)) && (src.locked == 1))
|
||||
sleep(6)
|
||||
src.open =! src.open
|
||||
user.show_message(text("\blue You [] the service panel.", (src.open ? "open" : "close")))
|
||||
return
|
||||
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1) && (src.locked ==1) && (!src.l_hacking))
|
||||
user.show_message(text("\red Now attempting to reset internal memory, please hold."), 1)
|
||||
src.l_hacking = 1
|
||||
if (do_after(usr, 100))
|
||||
if (prob(40))
|
||||
src.l_setshort = 1
|
||||
src.l_set = 0
|
||||
user.show_message(text("\red Internal memory reset. Please give it a few seconds to reinitialize."), 1)
|
||||
sleep(80)
|
||||
src.l_setshort = 0
|
||||
src.l_hacking = 0
|
||||
else
|
||||
user.show_message(text("\red Unable to reset internal memory."), 1)
|
||||
src.l_hacking = 0
|
||||
else src.l_hacking = 0
|
||||
return
|
||||
if (src.contents.len >= 7)
|
||||
return
|
||||
if (src.locked == 1)
|
||||
return
|
||||
user.u_equip(W)
|
||||
W.loc = src
|
||||
if ((user.client && user.s_active != src))
|
||||
user.client.screen -= W
|
||||
src.orient2hud(user)
|
||||
W.dropped(user)
|
||||
add_fingerprint(user)
|
||||
//if (istype(W, /obj/item/weapon/gun/energy/crossbow)) return //STEALTHY
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("\blue [] has added [] to []!", user, W, src), 1)
|
||||
//Foreach goto(139)
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/dropped(mob/user as mob)
|
||||
|
||||
standard_orient_objs()
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
if (src.locked == 1)
|
||||
return
|
||||
|
||||
orient2hud(usr)
|
||||
if ((over_object == usr && ((get_dist(src, usr) <= 1 ||src.locked == 0) || usr.contents.Find(src)))) //|| usr.telekinesis == 1
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/attack_paw(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
return src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/attack_hand(mob/user as mob)
|
||||
if ((src.loc == user) && (src.locked == 1))
|
||||
usr << "\red [src] is locked and cannot be opened!"
|
||||
else if ((src.loc == user) && (!src.locked))
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if (user.s_active == src)
|
||||
user.s_active.close(user) //Close and re-open
|
||||
src.show_to(user)
|
||||
else
|
||||
user.s_active.close(user) //Just close
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if (M.s_active == src)
|
||||
src.close(M)
|
||||
src.orient2hud(user)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/attack_self(mob/user as mob)
|
||||
user.machine = src
|
||||
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
|
||||
var/message = "Code"
|
||||
if ((src.l_set == 0) && (!src.emagged) && (!src.l_setshort))
|
||||
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
|
||||
if (src.emagged)
|
||||
dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
|
||||
if (src.l_setshort)
|
||||
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
|
||||
message = text("[]", src.code)
|
||||
if (!src.locked)
|
||||
message = "*****"
|
||||
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
|
||||
user << browse(dat, "window=caselock;size=300x280")
|
||||
|
||||
/obj/item/weapon/secstorage/Topic(href, href_list)
|
||||
..()
|
||||
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
|
||||
return
|
||||
if (href_list["type"])
|
||||
if (href_list["type"] == "E")
|
||||
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
|
||||
src.l_code = src.code
|
||||
src.l_set = 1
|
||||
else if ((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1))
|
||||
src.locked = 0
|
||||
src.overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_opened)
|
||||
src.code = null
|
||||
else
|
||||
src.code = "ERROR"
|
||||
else
|
||||
if ((href_list["type"] == "R") && (src.emagged == 0) && (!src.l_setshort))
|
||||
src.locked = 1
|
||||
src.overlays = null
|
||||
src.code = null
|
||||
src.close(usr)
|
||||
else
|
||||
src.code += text("[]", href_list["type"])
|
||||
if (length(src.code) > 5)
|
||||
src.code = "ERROR"
|
||||
src.add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, src.loc))
|
||||
if ((M.client && M.machine == src))
|
||||
src.attack_self(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/secstorage/New()
|
||||
|
||||
src.boxes = new /obj/screen/storage( )
|
||||
src.boxes.name = "storage"
|
||||
src.boxes.master = src
|
||||
src.boxes.icon_state = "block"
|
||||
src.boxes.screen_loc = "7,7 to 10,8"
|
||||
src.boxes.layer = 19
|
||||
src.closer = new /obj/screen/close( )
|
||||
src.closer.master = src
|
||||
src.closer.icon_state = "x"
|
||||
src.closer.layer = 20
|
||||
spawn( 5 )
|
||||
standard_orient_objs()
|
||||
return
|
||||
return
|
||||
@@ -0,0 +1,25 @@
|
||||
/obj/item/weapon/secstorage/ssafe
|
||||
name = "secure safe"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "safe"
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
flags = FPRINT | TABLEPASS
|
||||
force = 8.0
|
||||
w_class = 8.0
|
||||
internalstorage = 8
|
||||
anchored = 1.0
|
||||
density = 0
|
||||
|
||||
/obj/item/weapon/secstorage/ssafe/New()
|
||||
..()
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/pen(src)
|
||||
|
||||
/obj/item/weapon/secstorage/ssafe/HoS/New()
|
||||
..()
|
||||
//new /obj/item/weapon/storage/lockbox/clusterbang(src) This item is currently broken... and probably shouldnt exist to begin with (even though it's cool)
|
||||
|
||||
/obj/item/weapon/secstorage/ssafe/attack_hand(mob/user as mob)
|
||||
return attack_self(user)
|
||||
@@ -0,0 +1,84 @@
|
||||
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
|
||||
if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
var/mob/M = usr
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
|
||||
return
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if (!( M.restrained() ) && !( M.stat ))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/storage/backpack/holding
|
||||
name = "Bag of Holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
origin_tech = "bluespace=4"
|
||||
icon_state = "holdingpack"
|
||||
max_w_class = 4
|
||||
max_combined_w_class = 28
|
||||
|
||||
New()
|
||||
..()
|
||||
return
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(crit_fail)
|
||||
user << "\red The Bluespace generator isn't working."
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
|
||||
investigate_log("has become a singularity. Caused by [user.key]","singulo")
|
||||
user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
|
||||
del(W)
|
||||
var/obj/machinery/singularity/singulo = new /obj/machinery/singularity (get_turf(src))
|
||||
singulo.energy = 300 //should make it a bit bigger~
|
||||
message_admins("[key_name_admin(user)] detonated a bag of holding")
|
||||
log_game("[key_name(user)] detonated a bag of holding")
|
||||
del(src)
|
||||
return
|
||||
..()
|
||||
|
||||
proc/failcheck(mob/user as mob)
|
||||
if (prob(src.reliability)) return 1 //No failure
|
||||
if (prob(src.reliability))
|
||||
user << "\red The Bluespace portal resists your attempt to add another item." //light failure
|
||||
else
|
||||
user << "\red The Bluespace generator malfunctions!"
|
||||
for (var/obj/O in src.contents) //it broke, delete what was in it
|
||||
del(O)
|
||||
crit_fail = 1
|
||||
icon_state = "brokenpack"
|
||||
|
||||
|
||||
/obj/item/weapon/storage/backpack/santabag
|
||||
name = "Santa's Gift Bag"
|
||||
desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
|
||||
icon_state = "giftbag0"
|
||||
item_state = "giftbag"
|
||||
w_class = 4.0
|
||||
storage_slots = 20
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 400 // can store a ton of shit!
|
||||
|
||||
New()
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -0,0 +1,146 @@
|
||||
/obj/item/weapon/storage/belt
|
||||
name = "belt"
|
||||
desc = "Can hold various things."
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined")
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/proc/can_use()
|
||||
if(!ismob(loc)) return 0
|
||||
var/mob/M = loc
|
||||
if(src in M.get_equipped_items())
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/MouseDrop(obj/over_object as obj, src_location, over_location)
|
||||
var/mob/M = usr
|
||||
if(!istype(over_object, /obj/screen))
|
||||
return ..()
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if (!M.restrained() && !M.stat && can_use())
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/utility
|
||||
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
|
||||
desc = "Can hold various tools."
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/crowbar",
|
||||
"/obj/item/weapon/screwdriver",
|
||||
"/obj/item/weapon/weldingtool",
|
||||
"/obj/item/weapon/wirecutters",
|
||||
"/obj/item/weapon/wrench",
|
||||
"/obj/item/device/multitool",
|
||||
"/obj/item/device/flashlight",
|
||||
"/obj/item/weapon/cable_coil",
|
||||
"/obj/item/device/t_scanner",
|
||||
"/obj/item/device/analyzer")
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/full/New()
|
||||
..()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/weapon/cable_coil(src,30,pick("red","yellow","orange"))
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/atmostech/New()
|
||||
..()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/analyzer(src)
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/medical
|
||||
name = "medical belt"
|
||||
desc = "Can hold various medical equipment."
|
||||
icon_state = "medicalbelt"
|
||||
item_state = "medical"
|
||||
can_hold = list(
|
||||
"/obj/item/device/healthanalyzer",
|
||||
"/obj/item/weapon/dnainjector",
|
||||
"/obj/item/weapon/reagent_containers/dropper",
|
||||
"/obj/item/weapon/reagent_containers/glass/beaker",
|
||||
"/obj/item/weapon/reagent_containers/glass/bottle",
|
||||
"/obj/item/weapon/reagent_containers/pill",
|
||||
"/obj/item/weapon/reagent_containers/syringe",
|
||||
"/obj/item/weapon/reagent_containers/glass/dispenser",
|
||||
"/obj/item/weapon/lighter/zippo",
|
||||
"/obj/item/weapon/cigpacket",
|
||||
"/obj/item/weapon/storage/pill_bottle",
|
||||
"/obj/item/stack/medical",
|
||||
"/obj/item/device/flashlight/pen"
|
||||
)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/security
|
||||
name = "security belt"
|
||||
desc = "Can hold security gear like handcuffs and flashes."
|
||||
icon_state = "securitybelt"
|
||||
item_state = "security"//Could likely use a better one.
|
||||
storage_slots = 4
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/grenade/flashbang",
|
||||
"/obj/item/weapon/reagent_containers/spray/pepper",
|
||||
"/obj/item/weapon/handcuffs",
|
||||
"/obj/item/device/flash",
|
||||
"/obj/item/clothing/glasses",
|
||||
"/obj/item/ammo_casing/shotgun",
|
||||
"/obj/item/ammo_magazine",
|
||||
"/obj/item/weapon/reagent_containers/food/snacks/donut/normal",
|
||||
"/obj/item/weapon/reagent_containers/food/snacks/donut/jelly"
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/soulstone
|
||||
name = "soul stone belt"
|
||||
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
|
||||
icon_state = "soulstonebelt"
|
||||
item_state = "soulstonebelt"
|
||||
storage_slots = 6
|
||||
can_hold = list(
|
||||
"/obj/item/device/soulstone"
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/soulstone/full/New()
|
||||
..()
|
||||
new /obj/item/device/soulstone(src)
|
||||
new /obj/item/device/soulstone(src)
|
||||
new /obj/item/device/soulstone(src)
|
||||
new /obj/item/device/soulstone(src)
|
||||
new /obj/item/device/soulstone(src)
|
||||
new /obj/item/device/soulstone(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/champion
|
||||
name = "championship belt"
|
||||
desc = "Proves to the world that you are the strongest!"
|
||||
icon_state = "championbelt"
|
||||
item_state = "champion"
|
||||
storage_slots = 1
|
||||
can_hold = list(
|
||||
"/obj/item/clothing/mask/luchador"
|
||||
)
|
||||
@@ -0,0 +1,88 @@
|
||||
/obj/item/weapon/storage/bible/booze/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
|
||||
/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/heal_amt = 10
|
||||
for(var/datum/organ/external/affecting in H.organs)
|
||||
if(affecting.heal_damage(heal_amt, heal_amt))
|
||||
H.UpdateDamageIcon()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/bible/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
|
||||
var/chaplain = 0
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
chaplain = 1
|
||||
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
||||
user << "\red You don't have the dexterity to do this!"
|
||||
return
|
||||
if(!chaplain)
|
||||
user << "\red The book sizzles in your hands."
|
||||
user.take_organ_damage(0,10)
|
||||
return
|
||||
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(20)
|
||||
return
|
||||
|
||||
// if(..() == BLOCKED)
|
||||
// return
|
||||
|
||||
if (M.stat !=2)
|
||||
if(M.mind && (M.mind.assigned_role == "Chaplain"))
|
||||
user << "\red You can't heal yourself!"
|
||||
return
|
||||
/*if((M.mind in ticker.mode.cult) && (prob(20)))
|
||||
M << "\red The power of [src.deity_name] clears your mind of heresy!"
|
||||
user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!"
|
||||
ticker.mode.remove_cultist(M.mind)*/
|
||||
if ((istype(M, /mob/living/carbon/human) && prob(60)))
|
||||
bless(M)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] heals [] with the power of [src.deity_name]!</B>", user, M), 1)
|
||||
M << "\red May the power of [src.deity_name] compel you to be healed!"
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
else
|
||||
if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
|
||||
M.adjustBrainLoss(10)
|
||||
M << "\red You feel dumber."
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
else if(M.stat == 2)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] smacks []'s lifeless corpse with [].</B>", user, M, src), 1)
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob)
|
||||
if (istype(A, /turf/simulated/floor))
|
||||
user << "\blue You hit the floor with the bible."
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
call(/obj/effect/rune/proc/revealrunes)(src)
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
|
||||
user << "\blue You bless [A]."
|
||||
var/water2holy = A.reagents.get_reagent_amount("water")
|
||||
A.reagents.del_reagent("water")
|
||||
A.reagents.add_reagent("holywater",water2holy)
|
||||
|
||||
/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
..()
|
||||
@@ -0,0 +1,44 @@
|
||||
/obj/item/weapon/storage/briefcase/New()
|
||||
..()
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/pen(src)
|
||||
|
||||
/obj/item/weapon/storage/briefcase/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
//..()
|
||||
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
if (M.stat < 2 && M.health < 50 && prob(90))
|
||||
var/mob/H = M
|
||||
// ******* Check
|
||||
if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
|
||||
M << "\red The helmet protects you from being hit hard in the head!"
|
||||
return
|
||||
var/time = rand(2, 6)
|
||||
if (prob(75))
|
||||
M.Paralyse(time)
|
||||
else
|
||||
M.Stun(time)
|
||||
if(M.stat != 2) M.stat = 1
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] has been knocked unconscious!</B>", M), 1, "\red You hear someone fall.", 2)
|
||||
else
|
||||
M << text("\red [] tried to knock you unconcious!",user)
|
||||
M.eye_blurry += 3
|
||||
|
||||
return
|
||||
@@ -0,0 +1,96 @@
|
||||
/*
|
||||
* The 'fancy' path is for objects like donut boxes that show how many items are in the storage item on the sprite itself
|
||||
* .. Sorry for the shitty path name, I couldnt think of a better one.
|
||||
*
|
||||
* WARNING: var/icon_type is used for both examine text and sprite name. Please look at the procs below and adjust your sprite names accordingly
|
||||
*
|
||||
* Contains:
|
||||
* Donut Box
|
||||
* Egg Box
|
||||
* Candle Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/fancy/
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "donutbox6"
|
||||
name = "donut box"
|
||||
var/icon_type = "donut"
|
||||
|
||||
/obj/item/weapon/storage/fancy/update_icon(var/itemremoved = 0)
|
||||
var/total_contents = src.contents.len - itemremoved
|
||||
src.icon_state = "[src.icon_type]box[total_contents]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/fancy/examine()
|
||||
set src in oview(1)
|
||||
|
||||
if(contents.len <= 0)
|
||||
usr << "There are no [src.icon_type]s left in the box."
|
||||
else if(contents.len == 1)
|
||||
usr << "There is one [src.icon_type] left in the box."
|
||||
else
|
||||
usr << "There are [src.contents.len] [src.icon_type]s in the box."
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Donut Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/fancy/donut_box
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "donutbox6"
|
||||
icon_type = "donut"
|
||||
name = "donut box"
|
||||
storage_slots = 6
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/donut")
|
||||
|
||||
|
||||
/obj/item/weapon/storage/fancy/donut_box/New()
|
||||
..()
|
||||
for(var/i=1; i <= storage_slots; i++)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src)
|
||||
return
|
||||
|
||||
/*
|
||||
* Egg Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/fancy/egg_box
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "eggbox"
|
||||
icon_type = "egg"
|
||||
name = "egg box"
|
||||
storage_slots = 12
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/egg")
|
||||
|
||||
/obj/item/weapon/storage/fancy/egg_box/New()
|
||||
..()
|
||||
for(var/i=1; i <= storage_slots; i++)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/egg(src)
|
||||
return
|
||||
|
||||
/*
|
||||
* Candle Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/fancy/candle_box
|
||||
name = "Candle pack"
|
||||
desc = "A pack of red candles."
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candlebox5"
|
||||
icon_type = "candle"
|
||||
item_state = "candlebox5"
|
||||
storage_slots = 5
|
||||
throwforce = 2
|
||||
flags = TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
|
||||
/obj/item/weapon/storage/fancy/candle_box/New()
|
||||
..()
|
||||
for(var/i=1; i <= storage_slots; i++)
|
||||
new /obj/item/candle(src)
|
||||
return
|
||||
@@ -0,0 +1,111 @@
|
||||
|
||||
/obj/item/weapon/storage/firstaid/fire/New()
|
||||
..()
|
||||
if (empty) return
|
||||
|
||||
icon_state = pick("ointment","firefirstaid")
|
||||
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/stack/medical/ointment( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src ) //Replaced ointment with these since they actually work --Errorage
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/syringes/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/regular/New()
|
||||
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/device/healthanalyzer(src)
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/toxin/New()
|
||||
|
||||
..()
|
||||
if (empty) return
|
||||
|
||||
icon_state = pick("antitoxin","antitoxfirstaid","antitoxfirstaid2","antitoxfirstaid3")
|
||||
|
||||
new /obj/item/weapon/reagent_containers/syringe/antitoxin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/antitoxin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/antitoxin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/firstaid/o2/New()
|
||||
|
||||
..()
|
||||
if (empty) return
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/dexalin( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/syringe/inaprovaline( src )
|
||||
new /obj/item/device/healthanalyzer( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/kelotane
|
||||
name = "Pill bottle (kelotane)"
|
||||
desc = "Contains pills used to treat burns."
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/kelotane/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/antitox
|
||||
name = "Pill bottle (Anti-toxin)"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/antitox/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/inaprovaline
|
||||
name = "Pill bottle (inaprovaline)"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/inaprovaline/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
|
||||
|
||||
@@ -0,0 +1,209 @@
|
||||
/obj/item/weapon/storage/lglo_kit/New()
|
||||
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/blankbox/New()
|
||||
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
new /obj/item/ammo_casing/shotgun/blank(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/flashbang_kit/New()
|
||||
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/emp_kit/New()
|
||||
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/stma_kit/New()
|
||||
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/gl_kit/New()
|
||||
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
new /obj/item/clothing/glasses/regular(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/trackimp_kit/New()
|
||||
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implantcase/tracking(src)
|
||||
new /obj/item/weapon/implanter(src)
|
||||
new /obj/item/weapon/implantpad(src)
|
||||
new /obj/item/weapon/locator(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/chemimp_kit/New()
|
||||
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implantcase/chem(src)
|
||||
new /obj/item/weapon/implanter(src)
|
||||
new /obj/item/weapon/implantpad(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/injectbox/New()
|
||||
|
||||
new /obj/item/weapon/dnainjector/h2m(src)
|
||||
new /obj/item/weapon/dnainjector/h2m(src)
|
||||
new /obj/item/weapon/dnainjector/h2m(src)
|
||||
new /obj/item/weapon/dnainjector/m2h(src)
|
||||
new /obj/item/weapon/dnainjector/m2h(src)
|
||||
new /obj/item/weapon/dnainjector/m2h(src)
|
||||
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/fcard_kit/New()
|
||||
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
new /obj/item/weapon/f_card(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/id_kit/New()
|
||||
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/handcuff_kit/New()
|
||||
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/seccart_kit/New()
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
new /obj/item/weapon/cartridge/security(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/donkpocket_kit/New()
|
||||
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/condimentbottles/New()
|
||||
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/drinkingglasses/New()
|
||||
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/*
|
||||
/obj/item/weapon/storage/disk_kit/disks/New()
|
||||
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
new /obj/item/weapon/card/data(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/disk_kit/disks2/New()
|
||||
|
||||
spawn( 2 )
|
||||
for(var/obj/item/weapon/card/data/D in src.loc)
|
||||
D.loc = src
|
||||
//Foreach goto(23)
|
||||
return
|
||||
..()
|
||||
return
|
||||
*/
|
||||
@@ -0,0 +1,88 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/weapon/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
icon_state = "lockbox+l"
|
||||
item_state = "syringe_kit"
|
||||
w_class = 4
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
storage_slots = 4
|
||||
req_access = list(access_armory)
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/icon_locked = "lockbox+l"
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/card/id))
|
||||
if(src.broken)
|
||||
user << "\red It appears to be broken."
|
||||
return
|
||||
if(src.allowed(user))
|
||||
src.locked = !( src.locked )
|
||||
if(src.locked)
|
||||
src.icon_state = src.icon_locked
|
||||
user << "\red You lock the [src.name]!"
|
||||
return
|
||||
else
|
||||
src.icon_state = src.icon_closed
|
||||
user << "\red You unlock the [src.name]!"
|
||||
return
|
||||
else
|
||||
user << "\red Access Denied"
|
||||
else if((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
if(istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
|
||||
else
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
O.show_message(text("\blue The locker has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2)
|
||||
|
||||
if(!locked)
|
||||
..()
|
||||
else
|
||||
user << "\red Its locked!"
|
||||
return
|
||||
|
||||
|
||||
show_to(mob/user as mob)
|
||||
if(locked)
|
||||
user << "\red Its locked!"
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty
|
||||
name = "Lockbox (Loyalty Implants)"
|
||||
req_access = list(access_security)
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implanter/loyalty(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang
|
||||
name = "lockbox (clusterbang)"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(access_security)
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/grenade/flashbang/clusterbang(src)
|
||||
@@ -0,0 +1,104 @@
|
||||
/*
|
||||
* Contains:
|
||||
* Monkey Cube Box
|
||||
* Candle Packs
|
||||
* Snap Pop Box
|
||||
* Crayon Box
|
||||
*/
|
||||
|
||||
/*
|
||||
* Monkey Cube Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/monkeycube_box
|
||||
name = "monkey cube box"
|
||||
desc = "Drymate brand monkey cubes. Just add water!"
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "monkeycubebox"
|
||||
storage_slots = 7
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube")
|
||||
|
||||
|
||||
/obj/item/weapon/storage/monkeycube_box/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
|
||||
return
|
||||
|
||||
/*
|
||||
* Snap Pop Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/snappopbox
|
||||
name = "snap pop box"
|
||||
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "spbox"
|
||||
storage_slots = 8
|
||||
can_hold = list("/obj/item/toy/snappop")
|
||||
|
||||
/obj/item/weapon/storage/snappopbox/New()
|
||||
..()
|
||||
for(var/i=1; i <= storage_slots; i++)
|
||||
new /obj/item/toy/snappop(src)
|
||||
|
||||
/*
|
||||
* Match Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/matchbox
|
||||
name = "Matchbox"
|
||||
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon_state = "matchbox"
|
||||
item_state = "zippo"
|
||||
storage_slots = 10
|
||||
w_class = 1
|
||||
flags = TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
|
||||
/obj/item/weapon/storage/matchbox/New()
|
||||
..()
|
||||
for(var/i=1; i <= storage_slots; i++)
|
||||
new /obj/item/weapon/match(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/matchbox/attackby(obj/item/weapon/match/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/match) && W.lit == 0)
|
||||
W.lit = 1
|
||||
W.icon_state = "match_lit"
|
||||
processing_objects.Add(W)
|
||||
W.update_icon()
|
||||
return
|
||||
|
||||
/*
|
||||
* Crayon Box
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/crayonbox/New()
|
||||
..()
|
||||
new /obj/item/toy/crayon/red(src)
|
||||
new /obj/item/toy/crayon/orange(src)
|
||||
new /obj/item/toy/crayon/yellow(src)
|
||||
new /obj/item/toy/crayon/green(src)
|
||||
new /obj/item/toy/crayon/blue(src)
|
||||
new /obj/item/toy/crayon/purple(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/crayonbox/update_icon()
|
||||
overlays = list() //resets list
|
||||
overlays += image('icons/obj/crayons.dmi',"crayonbox")
|
||||
for(var/obj/item/toy/crayon/crayon in contents)
|
||||
overlays += image('icons/obj/crayons.dmi',crayon.colourName)
|
||||
|
||||
/obj/item/weapon/storage/crayonbox/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/toy/crayon))
|
||||
switch(W:colourName)
|
||||
if("mime")
|
||||
usr << "This crayon is too sad to be contained in this box."
|
||||
return
|
||||
if("rainbow")
|
||||
usr << "This crayon is too powerful to be contained in this box."
|
||||
return
|
||||
..()
|
||||
@@ -0,0 +1,557 @@
|
||||
/obj/item/weapon/storage
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
name = "storage"
|
||||
var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
|
||||
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
|
||||
var/max_w_class = 2 //Max size of objects that this object can store (in effect only if can_hold isn't set)
|
||||
var/max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
|
||||
var/storage_slots = 7 //The number of storage slots in this container.
|
||||
var/obj/screen/storage/boxes = null
|
||||
var/obj/screen/close/closer = null
|
||||
var/use_to_pickup //Set this to make it possible to use this item in an inverse way, so you can have the item in your hand and click items on the floor to pick them up.
|
||||
var/display_contents_with_number //Set this to make the storage item group contents of the same type and display them as a number.
|
||||
var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
|
||||
var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
|
||||
var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile
|
||||
w_class = 3.0
|
||||
var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
|
||||
|
||||
/obj/item/weapon/storage/proc/return_inv()
|
||||
|
||||
var/list/L = list( )
|
||||
|
||||
L += src.contents
|
||||
|
||||
for(var/obj/item/weapon/storage/S in src)
|
||||
L += S.return_inv()
|
||||
for(var/obj/item/weapon/gift/G in src)
|
||||
L += G.gift
|
||||
if (istype(G.gift, /obj/item/weapon/storage))
|
||||
L += G.gift:return_inv()
|
||||
return L
|
||||
|
||||
/obj/item/weapon/storage/proc/show_to(mob/user as mob)
|
||||
if(user.s_active)
|
||||
user.s_active.hide_from(user)
|
||||
for(var/obj/item/weapon/mousetrap/MT in src)
|
||||
if(MT.armed)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(O == user)
|
||||
user.show_message(text("\red <B>You reach into the [src.name], but there was a live mousetrap in there!</B>"), 1)
|
||||
else
|
||||
user.show_message(text("\red <B>[user] reaches into the [src.name] and sets off a hidden mousetrap!</B>"), 1)
|
||||
user.drop_from_inventory(MT)
|
||||
MT.triggered(user, user.hand ? "l_hand" : "r_hand")
|
||||
return
|
||||
user.client.screen -= src.boxes
|
||||
user.client.screen -= src.closer
|
||||
user.client.screen -= src.contents
|
||||
user.client.screen += src.boxes
|
||||
user.client.screen += src.closer
|
||||
user.client.screen += src.contents
|
||||
user.s_active = src
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/proc/hide_from(mob/user as mob)
|
||||
|
||||
if(!user.client)
|
||||
return
|
||||
user.client.screen -= src.boxes
|
||||
user.client.screen -= src.closer
|
||||
user.client.screen -= src.contents
|
||||
if(user.s_active == src)
|
||||
user.s_active = null
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/proc/close(mob/user as mob)
|
||||
|
||||
src.hide_from(user)
|
||||
user.s_active = null
|
||||
return
|
||||
|
||||
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
||||
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
|
||||
/obj/item/weapon/storage/proc/orient_objs(tx, ty, mx, my)
|
||||
var/cx = tx
|
||||
var/cy = ty
|
||||
src.boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
|
||||
for(var/obj/O in src.contents)
|
||||
O.screen_loc = "[cx],[cy]"
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > mx)
|
||||
cx = tx
|
||||
cy--
|
||||
src.closer.screen_loc = "[mx+1],[my]"
|
||||
return
|
||||
|
||||
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||
/obj/item/weapon/storage/proc/standard_orient_objs(var/rows, var/cols, var/list/obj/item/display_contents)
|
||||
var/cx = 4
|
||||
var/cy = 2+rows
|
||||
src.boxes.screen_loc = "4:16,2:16 to [4+cols]:16,[2+rows]:16"
|
||||
|
||||
if(display_contents_with_number)
|
||||
for(var/datum/numbered_display/ND in display_contents)
|
||||
ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
|
||||
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
|
||||
ND.sample_object.layer = 20
|
||||
cx++
|
||||
if (cx > (4+cols))
|
||||
cx = 4
|
||||
cy--
|
||||
else
|
||||
for(var/obj/O in contents)
|
||||
O.screen_loc = "[cx]:16,[cy]:16"
|
||||
O.maptext = ""
|
||||
O.layer = 20
|
||||
cx++
|
||||
if (cx > (4+cols))
|
||||
cx = 4
|
||||
cy--
|
||||
src.closer.screen_loc = "[4+cols+1]:16,2:16"
|
||||
return
|
||||
|
||||
/datum/numbered_display
|
||||
var/obj/item/sample_object
|
||||
var/number
|
||||
|
||||
New(obj/item/sample as obj)
|
||||
if(!istype(sample))
|
||||
del(src)
|
||||
sample_object = sample
|
||||
number = 1
|
||||
|
||||
//This proc determins the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||
/obj/item/weapon/storage/proc/orient2hud(mob/user as mob)
|
||||
|
||||
var/adjusted_contents = contents.len
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_contents_with_number)
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/I in contents)
|
||||
var/found = 0
|
||||
for(var/datum/numbered_display/ND in numbered_contents)
|
||||
if(ND.sample_object.type == I.type)
|
||||
ND.number++
|
||||
found = 1
|
||||
break
|
||||
if(!found)
|
||||
adjusted_contents++
|
||||
numbered_contents.Add( new/datum/numbered_display(I) )
|
||||
|
||||
//var/mob/living/carbon/human/H = user
|
||||
var/row_num = 0
|
||||
var/col_count = min(7,storage_slots) -1
|
||||
if (adjusted_contents > 7)
|
||||
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
|
||||
src.standard_orient_objs(row_num, col_count, numbered_contents)
|
||||
return
|
||||
|
||||
//This proc return 1 if the item can be picked up and 0 if it can't.
|
||||
//Set the stop_messages to stop it from printing emssages
|
||||
/obj/item/weapon/storage/proc/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W)) return //Not an item
|
||||
|
||||
if(src.loc == W)
|
||||
return 0 //Means the item is already in the storage item
|
||||
if(contents.len >= storage_slots)
|
||||
if(!stop_messages)
|
||||
usr << "\red The [src] is full, make some space."
|
||||
return 0 //Storage item is full
|
||||
|
||||
if(can_hold.len)
|
||||
var/ok = 0
|
||||
for(var/A in can_hold)
|
||||
if(istype(W, text2path(A) ))
|
||||
ok = 1
|
||||
break
|
||||
if(!ok)
|
||||
if(!stop_messages)
|
||||
usr << "\red This [src] cannot hold [W]."
|
||||
return 0
|
||||
|
||||
for(var/A in cant_hold) //Check for specific items which this container can't hold.
|
||||
if(istype(W, text2path(A) ))
|
||||
if(!stop_messages)
|
||||
usr << "\red This [src] cannot hold [W]."
|
||||
return 0
|
||||
|
||||
if (W.w_class > max_w_class)
|
||||
if(!stop_messages)
|
||||
usr << "\red This [W] is too big for this [src]"
|
||||
return 0
|
||||
|
||||
var/sum_w_class = W.w_class
|
||||
for(var/obj/item/I in contents)
|
||||
sum_w_class += I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
|
||||
|
||||
if(sum_w_class > max_combined_w_class)
|
||||
if(!stop_messages)
|
||||
usr << "\red The [src] is full, make some space."
|
||||
return 0
|
||||
|
||||
if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
|
||||
if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
|
||||
if(!stop_messages)
|
||||
usr << "\red The [src] cannot hold [W] as it's a storage item of the same size."
|
||||
return 0 //To prevent the stacking of same sized storage items.
|
||||
|
||||
return 1
|
||||
|
||||
//This proc handles items being inserted. It does not perform any checks of whether an item can or can't be inserted. That's done by can_be_inserted()
|
||||
//The stop_warning parameter will stop the insertion message from being displayed. It is intended for cases where you are inserting multiple items at once,
|
||||
//such as when picking up all the items on a tile with one click.
|
||||
/obj/item/weapon/storage/proc/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
||||
if(!istype(W)) return
|
||||
if(usr)
|
||||
usr.u_equip(W)
|
||||
usr.update_icons() //update our overlays
|
||||
W.loc = src
|
||||
W.on_enter_storage(src)
|
||||
if(usr)
|
||||
if (usr.client && usr.s_active != src)
|
||||
usr.client.screen -= W
|
||||
W.dropped(usr)
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow))
|
||||
for(var/mob/M in viewers(usr, null))
|
||||
if (M == usr)
|
||||
usr << "\blue You put the [W] into [src]."
|
||||
else if (M in range(1)) //If someone is standing close enough, they can tell what it is...
|
||||
M.show_message("\blue [usr] puts [W] into [src].")
|
||||
else if (W && W.w_class >= 3.0) //Otherwise they can only see large or normal items from a distance...
|
||||
M.show_message("\blue [usr] puts [W] into [src].")
|
||||
|
||||
src.orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
update_icon()
|
||||
|
||||
//Call this proc to handle the removal of an item from the storage item. The item will be moved to the atom sent as new_target
|
||||
/obj/item/weapon/storage/proc/remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
if(!istype(W)) return
|
||||
|
||||
if(istype(src, /obj/item/weapon/storage/fancy))
|
||||
var/obj/item/weapon/storage/fancy/F = src
|
||||
F.update_icon(1)
|
||||
|
||||
for(var/mob/M in range(1, src.loc))
|
||||
if (M.s_active == src.loc)
|
||||
if (M.client)
|
||||
M.client.screen -= src
|
||||
|
||||
if(new_location)
|
||||
if(ismob(loc))
|
||||
W.dropped(usr)
|
||||
if(ismob(new_location))
|
||||
W.layer = 20
|
||||
else
|
||||
W.layer = initial(W.layer)
|
||||
W.loc = new_location
|
||||
else
|
||||
W.loc = get_turf(src)
|
||||
|
||||
if(usr)
|
||||
src.orient2hud(usr)
|
||||
if(usr.s_active)
|
||||
usr.s_active.show_to(usr)
|
||||
if(W.maptext)
|
||||
W.maptext = ""
|
||||
W.on_exit_storage(src)
|
||||
update_icon()
|
||||
|
||||
//This proc is called when you want to place an item into the storage item.
|
||||
/obj/item/weapon/storage/attackby(obj/item/W as obj, mob/user as mob)
|
||||
..()
|
||||
|
||||
if(isrobot(user))
|
||||
user << "\blue You're a robot. No."
|
||||
return //Robots can't interact with storage items.
|
||||
|
||||
if(!can_be_inserted(W))
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/tray))
|
||||
var/obj/item/weapon/tray/T = W
|
||||
if(T.calc_carry() > 0)
|
||||
if(prob(85))
|
||||
user << "\red The tray won't fit in [src]."
|
||||
return
|
||||
else
|
||||
W.loc = user.loc
|
||||
if ((user.client && user.s_active != src))
|
||||
user.client.screen -= W
|
||||
W.dropped(user)
|
||||
user << "\red God damnit!"
|
||||
|
||||
handle_item_insertion(W)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/dropped(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
orient2hud(usr)
|
||||
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/attack_hand(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.l_store == src && !H.get_active_hand()) //Prevents opening if it's in a pocket.
|
||||
H.put_in_hands(src)
|
||||
H.l_store = null
|
||||
return
|
||||
if(H.r_store == src && !H.get_active_hand())
|
||||
H.put_in_hands(src)
|
||||
H.r_store = null
|
||||
return
|
||||
|
||||
src.orient2hud(user)
|
||||
if (src.loc == user)
|
||||
if (user.s_active)
|
||||
user.s_active.close(user)
|
||||
src.show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if (M.s_active == src)
|
||||
src.close(M)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/verb/toggle_gathering_mode()
|
||||
set name = "Switch Gathering Method"
|
||||
set category = "Object"
|
||||
|
||||
collection_mode = !collection_mode
|
||||
switch (collection_mode)
|
||||
if(1)
|
||||
usr << "The [src] now picks up all ore in a tile at once."
|
||||
if(0)
|
||||
usr << "The [src] now picks up one ore at a time."
|
||||
|
||||
|
||||
/obj/item/weapon/storage/verb/quick_empty()
|
||||
set name = "Empty Contents"
|
||||
set category = "Object"
|
||||
|
||||
if(!ishuman(usr) || usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/obj/item/I in contents)
|
||||
remove_from_storage(I, T)
|
||||
|
||||
/obj/item/weapon/storage/New()
|
||||
|
||||
if(allow_quick_empty)
|
||||
verbs += /obj/item/weapon/storage/verb/quick_empty
|
||||
else
|
||||
verbs -= /obj/item/weapon/storage/verb/quick_empty
|
||||
|
||||
if(allow_quick_gather)
|
||||
verbs += /obj/item/weapon/storage/verb/toggle_gathering_mode
|
||||
else
|
||||
verbs -= /obj/item/weapon/storage/verb/toggle_gathering_mode
|
||||
|
||||
src.boxes = new /obj/screen/storage( )
|
||||
src.boxes.name = "storage"
|
||||
src.boxes.master = src
|
||||
src.boxes.icon_state = "block"
|
||||
src.boxes.screen_loc = "7,7 to 10,8"
|
||||
src.boxes.layer = 19
|
||||
src.closer = new /obj/screen/close( )
|
||||
src.closer.master = src
|
||||
src.closer.icon_state = "x"
|
||||
src.closer.layer = 20
|
||||
orient2hud()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/emp_act(severity)
|
||||
if(!istype(src.loc, /mob/living))
|
||||
for(var/obj/O in contents)
|
||||
O.emp_act(severity)
|
||||
..()
|
||||
|
||||
// BubbleWrap - A box can be folded up to make card
|
||||
/obj/item/weapon/storage/attack_self(mob/user as mob)
|
||||
|
||||
//Clicking on itself will empty it, if it has the verb to do that.
|
||||
if(user.get_active_hand() == src)
|
||||
if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
|
||||
src.quick_empty()
|
||||
return
|
||||
|
||||
//Otherwise we'll try to fold it.
|
||||
if ( contents.len )
|
||||
return
|
||||
|
||||
if ( !ispath(src.foldable) )
|
||||
return
|
||||
var/found = 0
|
||||
// Close any open UI windows first
|
||||
for(var/mob/M in range(1))
|
||||
if (M.s_active == src)
|
||||
src.close(M)
|
||||
if ( M == user )
|
||||
found = 1
|
||||
if ( !found ) // User is too far away
|
||||
return
|
||||
// Now make the cardboard
|
||||
user << "\blue You fold [src] flat."
|
||||
new src.foldable(get_turf(src))
|
||||
del(src)
|
||||
//BubbleWrap END
|
||||
|
||||
/obj/item/weapon/storage/box/
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
|
||||
/obj/item/weapon/storage/box/survival/New()
|
||||
..()
|
||||
contents = list()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/engineer/New()
|
||||
..()
|
||||
contents = list()
|
||||
sleep(1)
|
||||
new /obj/item/clothing/mask/breath( src )
|
||||
new /obj/item/weapon/tank/emergency_oxygen/engi( src )
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndicate/New()
|
||||
..()
|
||||
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1)))
|
||||
if ("bloodyspai")
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/clothing/mask/gas/voice(src)
|
||||
new /obj/item/weapon/card/id/syndicate(src)
|
||||
new /obj/item/clothing/shoes/syndigaloshes(src)
|
||||
return
|
||||
|
||||
if ("stealth")
|
||||
new /obj/item/weapon/gun/energy/crossbow(src)
|
||||
new /obj/item/weapon/pen/paralysis(src)
|
||||
new /obj/item/device/chameleon(src)
|
||||
return
|
||||
|
||||
if ("screwed")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/item/device/powersink(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
return
|
||||
|
||||
if ("guns")
|
||||
new /obj/item/weapon/gun/projectile(src)
|
||||
new /obj/item/ammo_magazine/a357(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/weapon/plastique(src)
|
||||
return
|
||||
|
||||
if ("murder")
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/clothing/shoes/syndigaloshes(src)
|
||||
return
|
||||
|
||||
if("freedom")
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
|
||||
O.imp = new /obj/item/weapon/implant/freedom(O)
|
||||
var/obj/item/weapon/implanter/U = new /obj/item/weapon/implanter(src)
|
||||
U.imp = new /obj/item/weapon/implant/uplink(U)
|
||||
return
|
||||
|
||||
if ("hacker")
|
||||
new /obj/item/weapon/aiModule/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/device/encryptionkey/binary(src)
|
||||
return
|
||||
|
||||
if ("lordsingulo")
|
||||
new /obj/item/device/radio/beacon/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/dice/New()
|
||||
new /obj/item/weapon/dice( src )
|
||||
new /obj/item/weapon/dice/d20( src )
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/mousetraps/New()
|
||||
new /obj/item/weapon/mousetrap( src )
|
||||
new /obj/item/weapon/mousetrap( src )
|
||||
new /obj/item/weapon/mousetrap( src )
|
||||
new /obj/item/weapon/mousetrap( src )
|
||||
new /obj/item/weapon/mousetrap( src )
|
||||
new /obj/item/weapon/mousetrap( src )
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj) //Quick pillbottle fix. -Agouri
|
||||
|
||||
if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
|
||||
var/mob/M = usr
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
|
||||
switch(over_object.name)
|
||||
if("r_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_r_hand(src)
|
||||
if("l_hand")
|
||||
M.u_equip(src)
|
||||
M.put_in_l_hand(src)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
return ///////////////////////////////////////////////////////Alright, that should do it. *MARKER* for any possible runtimes
|
||||
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/verb/toggle_mode()
|
||||
set name = "Switch Pill Bottle Method"
|
||||
set category = "Object"
|
||||
|
||||
mode = !mode
|
||||
switch (mode)
|
||||
if(1)
|
||||
usr << "The pill bottle now picks up all pills in a tile at once."
|
||||
if(0)
|
||||
usr << "The pill bottle now picks up one pill at a time."
|
||||
|
||||
/obj/item/weapon/storage/pillbottlebox/New()
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
new /obj/item/weapon/storage/pill_bottle( src )
|
||||
..()
|
||||
return
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -0,0 +1,47 @@
|
||||
/obj/item/weapon/storage/toolbox/New()
|
||||
..()
|
||||
if (src.type == /obj/item/weapon/storage/toolbox)
|
||||
world << "BAD: [src] ([src.type]) spawned at [src.x] [src.y] [src.z]"
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/emergency/New()
|
||||
..()
|
||||
new /obj/item/weapon/crowbar/red(src)
|
||||
new /obj/item/weapon/extinguisher/mini(src)
|
||||
if(prob(50))
|
||||
new /obj/item/device/flashlight(src)
|
||||
new /obj/item/device/radio(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/mechanical/New()
|
||||
..()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/device/analyzer(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/electrical/New()
|
||||
..()
|
||||
var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/t_scanner(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/yellow(src)
|
||||
else
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
|
||||
/obj/item/weapon/storage/toolbox/syndicate/New()
|
||||
..()
|
||||
var/color = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/cable_coil(src,30,color)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
@@ -0,0 +1,53 @@
|
||||
/obj/item/weapon/storage/syndie_kit
|
||||
name = "Box"
|
||||
desc = "A sleek, sturdy box"
|
||||
icon_state = "box_of_doom"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/syndie_kit/imp_freedom
|
||||
name = "Freedom Implant (with injector)"
|
||||
|
||||
/obj/item/weapon/storage/syndie_kit/imp_freedom/New()
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
|
||||
O.imp = new /obj/item/weapon/implant/freedom(O)
|
||||
O.update()
|
||||
..()
|
||||
return
|
||||
|
||||
/*/obj/item/weapon/storage/syndie_kit/imp_compress
|
||||
name = "Compressed Matter Implant (with injector)"
|
||||
|
||||
/obj/item/weapon/storage/syndie_kit/imp_compress/New()
|
||||
new /obj/item/weapon/implanter/compressed(src)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/syndie_kit/imp_explosive
|
||||
name = "Explosive Implant (with injector)"
|
||||
|
||||
/obj/item/weapon/storage/syndie_kit/imp_explosive/New()
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
|
||||
O.imp = new /obj/item/weapon/implant/explosive(O)
|
||||
O.name = "(BIO-HAZARD) BIO-detpack"
|
||||
O.update()
|
||||
..()
|
||||
return*/
|
||||
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink
|
||||
name = "Uplink Implant (with injector)"
|
||||
|
||||
/obj/item/weapon/storage/syndie_kit/imp_uplink/New()
|
||||
var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
|
||||
O.imp = new /obj/item/weapon/implant/uplink(O)
|
||||
O.update()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/syndie_kit/space
|
||||
name = "Space Suit and Helmet"
|
||||
|
||||
/obj/item/weapon/storage/syndie_kit/space/New()
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
..()
|
||||
return
|
||||
@@ -0,0 +1,35 @@
|
||||
/obj/item/weapon/tank/emergency_oxygen
|
||||
name = "emergency oxygen tank"
|
||||
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
|
||||
icon_state = "emergency"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
force = 4.0
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.air_contents.oxygen = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 0.2 && loc==usr)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
usr << sound('sound/effects/alert.ogg')
|
||||
|
||||
/obj/item/weapon/tank/emergency_oxygen/engi
|
||||
icon_state = "emergency_engi"
|
||||
name = "extended-capacity emergency oxygen tank"
|
||||
volume = 6
|
||||
|
||||
|
||||
/obj/item/weapon/tank/emergency_oxygen/double
|
||||
icon_state = "emergency_double"
|
||||
name = "Double Emergency Oxygen Tank"
|
||||
volume = 10
|
||||
@@ -0,0 +1,117 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/weapon/tank/jetpack
|
||||
name = "Jetpack (Empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
w_class = 4.0
|
||||
item_state = "jetpack"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
var/on = 0.0
|
||||
var/stabilization_on = 0
|
||||
var/volume_rate = 500 //Needed for borg jetpack transfer
|
||||
icon_action_button = "action_jetpack"
|
||||
|
||||
New()
|
||||
..()
|
||||
src.ion_trail = new /datum/effect/effect/system/ion_trail_follow()
|
||||
src.ion_trail.set_up(src)
|
||||
return
|
||||
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
return
|
||||
|
||||
|
||||
verb/toggle_rockets()
|
||||
set name = "Toggle Jetpack Stabilization"
|
||||
set category = "Object"
|
||||
src.stabilization_on = !( src.stabilization_on )
|
||||
usr << "You toggle the stabilization [stabilization_on? "on":"off"]."
|
||||
return
|
||||
|
||||
|
||||
verb/toggle()
|
||||
set name = "Toggle Jetpack"
|
||||
set category = "Object"
|
||||
on = !on
|
||||
if(on)
|
||||
icon_state = "[icon_state]-on"
|
||||
// item_state = "[item_state]-on"
|
||||
ion_trail.start()
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
// item_state = initial(item_state)
|
||||
ion_trail.stop()
|
||||
return
|
||||
|
||||
|
||||
proc/allow_thrust(num, mob/living/user as mob)
|
||||
if(!(src.on))
|
||||
return 0
|
||||
if((num < 0.005 || src.air_contents.total_moles() < num))
|
||||
src.ion_trail.stop()
|
||||
return 0
|
||||
|
||||
var/datum/gas_mixture/G = src.air_contents.remove(num)
|
||||
|
||||
var/allgases = G.carbon_dioxide + G.nitrogen + G.oxygen + G.toxins //fuck trace gases -Pete
|
||||
if(allgases >= 0.005)
|
||||
return 1
|
||||
|
||||
del(G)
|
||||
return
|
||||
|
||||
ui_action_click()
|
||||
toggle()
|
||||
|
||||
|
||||
/obj/item/weapon/tank/jetpack/void
|
||||
name = "Void Jetpack (Oxygen)"
|
||||
desc = "It works well in a void."
|
||||
icon_state = "jetpack-void"
|
||||
item_state = "jetpack-void"
|
||||
|
||||
New()
|
||||
..()
|
||||
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/jetpack/oxygen
|
||||
name = "Jetpack (Oxygen)"
|
||||
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
|
||||
icon_state = "jetpack"
|
||||
item_state = "jetpack"
|
||||
|
||||
New()
|
||||
..()
|
||||
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/jetpack/carbondioxide
|
||||
name = "Jetpack (Carbon Dioxide)"
|
||||
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
|
||||
distribute_pressure = 0
|
||||
icon_state = "jetpack-black"
|
||||
item_state = "jetpack-black"
|
||||
|
||||
New()
|
||||
..()
|
||||
src.ion_trail = new /datum/effect/effect/system/ion_trail_follow()
|
||||
src.ion_trail.set_up(src)
|
||||
src.air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.carbon_dioxide < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
return
|
||||
@@ -0,0 +1,151 @@
|
||||
/* Types of tanks!
|
||||
* Contains:
|
||||
* Oxygen
|
||||
* Anesthetic
|
||||
* Air
|
||||
* Plasma
|
||||
*/
|
||||
|
||||
/*
|
||||
* Oxygen
|
||||
*/
|
||||
/obj/item/weapon/tank/oxygen
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen"
|
||||
icon_state = "oxygen"
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 10)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'sound/effects/alert.ogg', 50, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/tank/oxygen/yellow
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen, this one is yellow."
|
||||
icon_state = "oxygen_f"
|
||||
|
||||
/obj/item/weapon/tank/oxygen/red
|
||||
name = "Gas Tank (Oxygen)"
|
||||
desc = "A tank of oxygen, this one is red."
|
||||
icon_state = "oxygen_fr"
|
||||
|
||||
|
||||
/*
|
||||
* Anesthetic
|
||||
*/
|
||||
/obj/item/weapon/tank/anesthetic
|
||||
name = "Gas Tank (Sleeping Agent)"
|
||||
desc = "A N2O/O2 gas mix"
|
||||
icon_state = "anesthetic"
|
||||
item_state = "an_tank"
|
||||
|
||||
/obj/item/weapon/tank/anesthetic/New()
|
||||
..()
|
||||
|
||||
src.air_contents.oxygen = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
|
||||
var/datum/gas/sleeping_agent/trace_gas = new()
|
||||
trace_gas.moles = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
|
||||
src.air_contents.trace_gases += trace_gas
|
||||
return
|
||||
|
||||
/*
|
||||
* Air
|
||||
*/
|
||||
/obj/item/weapon/tank/air
|
||||
name = "Gas Tank (Air Mix)"
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "oxygen"
|
||||
|
||||
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 1 && loc==usr)
|
||||
usr << "\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"
|
||||
usr << sound('sound/effects/alert.ogg')
|
||||
|
||||
/obj/item/weapon/tank/air/New()
|
||||
..()
|
||||
|
||||
src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD
|
||||
src.air_contents.nitrogen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
* Plasma
|
||||
*/
|
||||
/obj/item/weapon/tank/plasma
|
||||
name = "Gas Tank (BIOHAZARD)"
|
||||
desc = "Contains dangerous plasma. Do not inhale."
|
||||
icon_state = "plasma"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = null //they have no straps!
|
||||
|
||||
|
||||
/obj/item/weapon/tank/plasma/New()
|
||||
..()
|
||||
|
||||
src.air_contents.toxins = (3*ONE_ATMOSPHERE)*70/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/tank/plasma/proc/release()
|
||||
var/datum/gas_mixture/removed = air_contents.remove(air_contents.total_moles())
|
||||
|
||||
loc.assume_air(removed)
|
||||
|
||||
/obj/item/weapon/tank/plasma/proc/ignite()
|
||||
var/fuel_moles = air_contents.toxins + air_contents.oxygen/6
|
||||
var/strength = 1
|
||||
|
||||
var/turf/ground_zero = get_turf(loc)
|
||||
loc = null
|
||||
|
||||
if(air_contents.temperature > (T0C + 400))
|
||||
strength = fuel_moles/15
|
||||
|
||||
explosion(ground_zero, strength, strength*2, strength*3, strength*4)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 250))
|
||||
strength = fuel_moles/20
|
||||
|
||||
explosion(ground_zero, 0, strength, strength*2, strength*3)
|
||||
|
||||
else if(air_contents.temperature > (T0C + 100))
|
||||
strength = fuel_moles/25
|
||||
|
||||
explosion(ground_zero, 0, 0, strength, strength*3)
|
||||
|
||||
else
|
||||
ground_zero.assume_air(air_contents)
|
||||
ground_zero.hotspot_expose(1000, 125)
|
||||
|
||||
if(src.master)
|
||||
del(src.master)
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/tank/plasma/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
|
||||
if (istype(W, /obj/item/weapon/flamethrower))
|
||||
var/obj/item/weapon/flamethrower/F = W
|
||||
if ((!F.status)||(F.ptank)) return
|
||||
src.master = F
|
||||
F.ptank = src
|
||||
user.before_take_item(src)
|
||||
src.loc = F
|
||||
return
|
||||
@@ -0,0 +1,256 @@
|
||||
/obj/item/weapon/tank
|
||||
name = "tank"
|
||||
icon = 'icons/obj/tank.dmi'
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
pressure_resistance = ONE_ATMOSPHERE*5
|
||||
|
||||
force = 5.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
|
||||
var/datum/gas_mixture/air_contents = null
|
||||
var/distribute_pressure = ONE_ATMOSPHERE
|
||||
var/integrity = 3
|
||||
var/volume = 70
|
||||
|
||||
/obj/item/weapon/tank/New()
|
||||
..()
|
||||
|
||||
src.air_contents = new /datum/gas_mixture()
|
||||
src.air_contents.volume = volume //liters
|
||||
src.air_contents.temperature = T20C
|
||||
|
||||
processing_objects.Add(src)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/Del()
|
||||
if(air_contents)
|
||||
del(air_contents)
|
||||
|
||||
processing_objects.Remove(src)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/tank/examine()
|
||||
var/obj/icon = src
|
||||
if (istype(src.loc, /obj/item/assembly))
|
||||
icon = src.loc
|
||||
if (!in_range(src, usr))
|
||||
if (icon == src) usr << "\blue It's \a \icon[icon][src]! If you want any more information you'll need to get closer."
|
||||
return
|
||||
|
||||
var/celsius_temperature = src.air_contents.temperature-T0C
|
||||
var/descriptive
|
||||
|
||||
if (celsius_temperature < 20)
|
||||
descriptive = "cold"
|
||||
else if (celsius_temperature < 40)
|
||||
descriptive = "room temperature"
|
||||
else if (celsius_temperature < 80)
|
||||
descriptive = "lukewarm"
|
||||
else if (celsius_temperature < 100)
|
||||
descriptive = "warm"
|
||||
else if (celsius_temperature < 300)
|
||||
descriptive = "hot"
|
||||
else
|
||||
descriptive = "furiously hot"
|
||||
|
||||
usr << "\blue \The \icon[icon][src] feels [descriptive]"
|
||||
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/blob_act()
|
||||
if(prob(50))
|
||||
var/turf/location = src.loc
|
||||
if (!( istype(location, /turf) ))
|
||||
del(src)
|
||||
|
||||
if(src.air_contents)
|
||||
location.assume_air(air_contents)
|
||||
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/tank/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
var/obj/icon = src
|
||||
if (istype(src.loc, /obj/item/assembly))
|
||||
icon = src.loc
|
||||
if ((istype(W, /obj/item/device/analyzer) || (istype(W, /obj/item/device/pda))) && get_dist(user, src) <= 1)
|
||||
|
||||
for (var/mob/O in viewers(user, null))
|
||||
O << "\red [user] has used [W] on \icon[icon] [src]"
|
||||
|
||||
var/pressure = air_contents.return_pressure()
|
||||
|
||||
var/total_moles = air_contents.total_moles()
|
||||
|
||||
user << "\blue Results of analysis of \icon[icon]"
|
||||
if (total_moles>0)
|
||||
var/o2_concentration = air_contents.oxygen/total_moles
|
||||
var/n2_concentration = air_contents.nitrogen/total_moles
|
||||
var/co2_concentration = air_contents.carbon_dioxide/total_moles
|
||||
var/plasma_concentration = air_contents.toxins/total_moles
|
||||
|
||||
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
|
||||
|
||||
user << "\blue Pressure: [round(pressure,0.1)] kPa"
|
||||
user << "\blue Nitrogen: [round(n2_concentration*100)]%"
|
||||
user << "\blue Oxygen: [round(o2_concentration*100)]%"
|
||||
user << "\blue CO2: [round(co2_concentration*100)]%"
|
||||
user << "\blue Plasma: [round(plasma_concentration*100)]%"
|
||||
if(unknown_concentration>0.01)
|
||||
user << "\red Unknown: [round(unknown_concentration*100)]%"
|
||||
user << "\blue Temperature: [round(air_contents.temperature-T0C)]°C"
|
||||
else
|
||||
user << "\blue Tank is empty!"
|
||||
src.add_fingerprint(user)
|
||||
else if (istype(W,/obj/item/latexballon))
|
||||
var/obj/item/latexballon/LB = W
|
||||
LB.blow(src)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/tank/attack_self(mob/user as mob)
|
||||
if (!(src.air_contents))
|
||||
return
|
||||
user.machine = src
|
||||
|
||||
var/using_internal
|
||||
if(istype(loc,/mob/living/carbon))
|
||||
var/mob/living/carbon/location = loc
|
||||
if(location.internal==src)
|
||||
using_internal = 1
|
||||
|
||||
var/message = {"
|
||||
<b>Tank</b><BR>
|
||||
<FONT color='blue'><b>Tank Pressure:</b> [air_contents.return_pressure()]</FONT><BR>
|
||||
<BR>
|
||||
<b>Mask Release Pressure:</b> <A href='?src=\ref[src];dist_p=-10'>-</A> <A href='?src=\ref[src];dist_p=-1'>-</A> [distribute_pressure] <A href='?src=\ref[src];dist_p=1'>+</A> <A href='?src=\ref[src];dist_p=10'>+</A><BR>
|
||||
<b>Mask Release Valve:</b> <A href='?src=\ref[src];stat=1'>[using_internal?("Open"):("Closed")]</A>
|
||||
"}
|
||||
user << browse(message, "window=tank;size=600x300")
|
||||
onclose(user, "tank")
|
||||
return
|
||||
|
||||
/obj/item/weapon/tank/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat|| usr.restrained())
|
||||
return
|
||||
if (src.loc == usr)
|
||||
usr.machine = src
|
||||
if (href_list["dist_p"])
|
||||
var/cp = text2num(href_list["dist_p"])
|
||||
src.distribute_pressure += cp
|
||||
src.distribute_pressure = min(max(round(src.distribute_pressure), 0), 3*ONE_ATMOSPHERE)
|
||||
if (href_list["stat"])
|
||||
if(istype(loc,/mob/living/carbon))
|
||||
var/mob/living/carbon/location = loc
|
||||
if(location.internal == src)
|
||||
location.internal = null
|
||||
location.internals.icon_state = "internal0"
|
||||
usr << "\blue You close the tank release valve."
|
||||
if (location.internals)
|
||||
location.internals.icon_state = "internal0"
|
||||
else
|
||||
if(location.wear_mask && (location.wear_mask.flags & MASKINTERNALS))
|
||||
location.internal = src
|
||||
usr << "\blue You open \the [src] valve."
|
||||
if (location.internals)
|
||||
location.internals.icon_state = "internal1"
|
||||
else
|
||||
usr << "\blue You need something to connect to \the [src]."
|
||||
|
||||
src.add_fingerprint(usr)
|
||||
/*
|
||||
* the following is needed for a tank lying on the floor. But currently we restrict players to use not weared tanks as intrals. --rastaf
|
||||
for(var/mob/M in viewers(1, src.loc))
|
||||
if ((M.client && M.machine == src))
|
||||
src.attack_self(M)
|
||||
*/
|
||||
src.attack_self(usr)
|
||||
else
|
||||
usr << browse(null, "window=tank")
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/tank/remove_air(amount)
|
||||
return air_contents.remove(amount)
|
||||
|
||||
/obj/item/weapon/tank/return_air()
|
||||
return air_contents
|
||||
|
||||
/obj/item/weapon/tank/assume_air(datum/gas_mixture/giver)
|
||||
air_contents.merge(giver)
|
||||
|
||||
check_status()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/tank/proc/remove_air_volume(volume_to_return)
|
||||
if(!air_contents)
|
||||
return null
|
||||
|
||||
var/tank_pressure = air_contents.return_pressure()
|
||||
if(tank_pressure < distribute_pressure)
|
||||
distribute_pressure = tank_pressure
|
||||
|
||||
var/moles_needed = distribute_pressure*volume_to_return/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
|
||||
|
||||
return remove_air(moles_needed)
|
||||
|
||||
/obj/item/weapon/tank/process()
|
||||
//Allow for reactions
|
||||
air_contents.react()
|
||||
check_status()
|
||||
|
||||
|
||||
/obj/item/weapon/tank/proc/check_status()
|
||||
//Handle exploding, leaking, and rupturing of the tank
|
||||
|
||||
if(!air_contents)
|
||||
return 0
|
||||
|
||||
var/pressure = air_contents.return_pressure()
|
||||
if(pressure > TANK_FRAGMENT_PRESSURE)
|
||||
if(!istype(src.loc,/obj/item/device/transfer_valve))
|
||||
message_admins("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
|
||||
log_game("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
|
||||
//world << "\blue[x],[y] tank is exploding: [pressure] kPa"
|
||||
//Give the gas a chance to build up more pressure through reacting
|
||||
air_contents.react()
|
||||
air_contents.react()
|
||||
air_contents.react()
|
||||
pressure = air_contents.return_pressure()
|
||||
var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
|
||||
range = min(range, MAX_EXPLOSION_RANGE) // was 8 - - - Changed to a configurable define -- TLE
|
||||
var/turf/epicenter = get_turf(loc)
|
||||
|
||||
//world << "\blue Exploding Pressure: [pressure] kPa, intensity: [range]"
|
||||
|
||||
explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5))
|
||||
del(src)
|
||||
|
||||
else if(pressure > TANK_RUPTURE_PRESSURE)
|
||||
//world << "\blue[x],[y] tank is rupturing: [pressure] kPa, integrity [integrity]"
|
||||
if(integrity <= 0)
|
||||
loc.assume_air(air_contents)
|
||||
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
|
||||
del(src)
|
||||
else
|
||||
integrity--
|
||||
|
||||
else if(pressure > TANK_LEAK_PRESSURE)
|
||||
//world << "\blue[x],[y] tank is leaking: [pressure] kPa, integrity [integrity]"
|
||||
if(integrity <= 0)
|
||||
var/datum/gas_mixture/leaked_gas = air_contents.remove_ratio(0.25)
|
||||
loc.assume_air(leaked_gas)
|
||||
else
|
||||
integrity--
|
||||
|
||||
else if(integrity < 3)
|
||||
integrity++
|
||||
Reference in New Issue
Block a user