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Improves bomb logging and replaces single attack log msges with actual logging
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@@ -116,9 +116,8 @@
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/obj/item/reagent_containers/food/snacks/grown/firelemon/attack_self(mob/living/user)
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var/area/A = get_area(user)
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user.visible_message("<span class='warning'>[user] primes the [src]!</span>", "<span class='userdanger'>You prime the [src]!</span>")
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var/message = "[ADMIN_LOOKUPFLW(user)] primed a combustible lemon for detonation at [A] [ADMIN_COORDJMP(user)]"
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investigate_log("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].", INVESTIGATE_BOMB)
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message_admins(message)
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add_attack_logs(user, src, "primed a combustible lemon for detonation", ATKLOG_FEW)
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log_game("[key_name(user)] primed a combustible lemon for detonation at [A] [COORD(user)].")
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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