Ghosts now don't call moved twice (#20751)

This commit is contained in:
Farie82
2023-04-04 10:43:46 +02:00
committed by GitHub
parent 6ac3c0a90f
commit d37d998bc8
2 changed files with 4 additions and 8 deletions
@@ -260,12 +260,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
setDir(direct)
ghostimage.setDir(dir)
var/oldloc = loc
if(NewLoc)
forceMove(NewLoc)
forceMove(NewLoc, direct)
else
forceMove(get_turf(src)) //Get out of closets and such as a ghost
forceMove(get_turf(src), direct) //Get out of closets and such as a ghost
if((direct & NORTH) && y < world.maxy)
y++
else if((direct & SOUTH) && y > 1)
@@ -275,8 +273,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
else if((direct & WEST) && x > 1)
x--
Moved(oldloc, direct)
/mob/dead/observer/can_use_hands() return 0
/mob/dead/observer/Stat()