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Reworks CPR, allowing it to extend defibrillation time (#21754)
* Update traditional CPR to loop automatically * Implement most of the base stuff * Bring over most defib changes so far * Checks and fixes * cleans up some leftovers, getting it ready for review * Little bit of IPC flavor * excludes non oxy-breathers, sorry! * Better rescue breath handling * Refactor revivability into a status effect * Adds a little bit of feedback * Removes the original variables * Allows for CPR to activate cavity bombs * Update code/modules/mob/living/carbon/human/human_mob.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * snake case time * breathid instead * remove unused proc --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -405,7 +405,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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create_log(MISC_LOG, "DNR Enabled")
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can_reenter_corpse = FALSE
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if(!QDELETED(mind.current)) // Could change while they're choosing
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mind.current.med_hud_set_status()
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mind.current.remove_status_effect(STATUS_EFFECT_REVIVABLE)
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/mob/dead/observer/proc/dead_tele()
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set category = "Ghost"
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