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Cyborgs and Drones dust when interacting with Supermatter Slivers (#21750)
* sillycon dusting * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -187,6 +187,13 @@
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else if(istype(I, /obj/item/scalpel/supermatter) || istype(I, /obj/item/nuke_core_container/supermatter)) // we don't want it to dust
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return
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else
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if(issilicon(user))
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to_chat(user, "<span class='userdanger'>You try to touch [src] with one of your modules. Error!</span>")
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radiation_pulse(user, 500, 2)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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user.dust()
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qdel(src)
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return
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to_chat(user, "<span class='danger'>As it touches [src], both [src] and [I] burst into dust!</span>")
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radiation_pulse(user, 100)
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playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE)
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