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Submit bug reports to TLE, the issue tracker on our Google Code project page, or in the IRC channel
+
Submit bug reports
+to TLE, the issue tracker on our Google Code project page, or in the IRC
+channel
-
Visit our IRC channel, #tgstation13 on irc.rizon.net
+
Visit our IRC
+channel, #tgstation13 on irc.rizon.net
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/tg/Station 13 Development Team
-
Coders: TLE, NEO, muskets, veryinky, Skie, Numbers, Agouri, Noka, Urist McDorf, Uhangi
-
Spriters: Skie, Agouri, Uhangi
-
Sounds: Skie
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Thanks to: CDK Station devs, GoonStation devs and original SpaceStation developers
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/tg/Station 13 Development Team
+
+
Coders: TLE, NEO, muskets, veryinky, Skie, Numbers, Agouri, Noka, Urist
+McDorf, Uhangi
+Spriters: Skie, Agouri, Uhangi, Heidrich, Deeaych, matty406, Cheridan
+Sounds: Skie
+Thanks to: CDK
+Station devs, GoonStation devs and original SpaceStation
+developers
+
+
Changelog
-
Changelog
Wednesday, October 13, 14:12(GMT)
-
- - Crawling through vents (alien) now takes time. The farther destination vent is, the more time it takes.
- - Cryo cell healing ability depends on wound severity. Grave wounds will heal slower. Use proper chemicals to speed up the process.
- - Added sink to the medbay.
- - Bugfixes:
-
- - - Some reagents were not metabolized, remaining in mob indefinitely (this includes Space Cola, Cryoxadone and cocktails Kahlua, Irish Cream and The Manly Dorf).
- - - Fixed placement bug with container contents window. Also, utility belt window now doesn't obscure view.
-
-
+
+
+ - Crawling through vents (alien) now takes time. The
+ farther destination vent is, the more time it takes.
+ - Cryo cell healing ability depends
+ on wound severity. Grave wounds will heal slower. Use proper chemicals to
+ speed up the process.
+ - Added sink to the medbay.
+ - Bugfixes:
+
+ - - Some reagents were not
+ metabolized, remaining in mob indefinitely (this includes Space Cola, Cryoxadone and cocktails Kahlua,
+ Irish Cream and The Manly Dorf).
+ - - Fixed placement bug with
+ container contents window. Also, utility belt window now doesn't obscure
+ view.
+
Sunday, October 10, 14:25(GMT)
-
- - Scrubbers in the area can be controlled by air alarms. Air alarm interface must be unlocked with an ID card (minimum access level - atmospheric technician), usable only by humans and AI. Panic syphon drains the air from affected room (simple syphoning does too, but much slower).
- - Sleeper consoles inject soporific and track the amounts of rejuvination chemicals and sleep toxins in occupants bloodstream.
- - Flashlights can be used to check if mob is dead, blind or has certain superpower. Aim for the eyes.
- - Radiation collectors and collector controls can be moved. Secured\unsecured with a wrench.
- - Air sensors report nitrogen and carbon dioxide in air composition(if set to).
- - Air Control console in Toxins.
- - Additional DNA console in genetics
- - Enough equipment to build another singularity engine can be found in engineering secure storage
- - Air scrubber, vent and air alarm added to library
- - Air alarm added to brig
- - Air scrubbers in Toxins turned on, set to filter toxins
- - Empty tanks, portable air pumps and similar can be filled with air in Aft Primary Hallway, just connect them to the port. Target pressure is set by Mixed Air Supply console in Atmospherics (defaults to 4000kPa).
+
+
+ - Scrubbers in the area can be controlled by air
+ alarms. Air alarm interface must be unlocked with an ID card (minimum
+ access level - atmospheric technician), usable only by humans and AI.
+ Panic syphon drains the air from affected room
+ (simple syphoning does too, but much slower).
+ - Sleeper consoles inject soporific and track the
+ amounts of rejuvination chemicals and sleep
+ toxins in occupants bloodstream.
+ - Flashlights can be used to check if mob is dead,
+ blind or has certain superpower. Aim for the eyes.
+ - Radiation collectors and collector controls can be
+ moved. Secured\unsecured with a wrench.
+ - Air sensors report nitrogen and carbon dioxide in air
+ composition(if set to).
+ - Air Control console in Toxins.
+ - Additional DNA console in genetics
+ - Enough equipment to build another singularity engine
+ can be found in engineering secure storage
+ - Air scrubber, vent and air alarm added to library
+ - Air alarm added to brig
+ - Air scrubbers in Toxins turned on, set to filter
+ toxins
+ - Empty tanks, portable air pumps and similar can be
+ filled with air in Aft Primary Hallway, just connect them to the port.
+ Target pressure is set by Mixed Air Supply console in Atmospherics
+ (defaults to 4000kPa).
Wednesday, October 6, 18:36
-
- - Fixed the Librarian's suit - its worn iconstate wasn't set.
- - Fixed some typos.
- - Monkey crates are now available from the quartermasters for 20 points.
- - Corpse props removed from zlevel 8 as they were causing issues with admin tools and the communications intercept.
- - Cleaned up the default config.txt
- - Added a readme.txt with installation instructions.
- - Changed the ban appeals link to point to our forums for now - this'll be a config file setting soon.
+
+
+ - Fixed the Librarian's suit - its worn iconstate wasn't set.
+ - Fixed some typos.
+ - Monkey crates are now available from the
+ quartermasters for 20 points.
+ - Corpse props removed from zlevel
+ 8 as they were causing issues with admin tools and the communications
+ intercept.
+ - Cleaned up the default config.txt
+ - Added a readme.txt with installation instructions.
+ - Changed the ban appeals link to point to our forums
+ for now - this'll be a config file setting soon.
Tuesday, October 5, 01:41
-
- - Fixes to various nonworking cocktails.
- - More map and runtime error fixes.
- - Nuke operative headsets should be on an unreachable frequency like department headsets.
- - Another AI Malfunction change: Now once the AI thinks enough APCs have been hacked, it must press a button to start the timer, which alerts the station to its treachery.
- - Blob reskinned to magma and increased in power.
- - The HoS now has an armored greatcoat instead of a regular armor vest.
- - Admin logs now show who killswitched a cyborg.
- - The roboticist terminal now lets you see which AI a cyborg is linked to.
- - Malf AIs are no longer treated as inactive for the purpose of law updates and cyborg sync while hacking APCs.
- - Traitor AIs are now affected by Reset/Purge/Asimov modules, except law 0.
- - AI core construction sprites updated.
- - Securitrons removed from the Thunderdome.
- - An APC now supplies power to the bomb testing area, and has external cabling to supply it in turn.
- - A new variant freeform module has been added to the AI Upload room.
- - The changeling's neurotoxic dart has been made more powerful - this will likely be an optional upgrade from a set of choices, akin to wizard spells.
- - Some gimmick clothes moved to a different object path.
- - The chameleon jumpsuit should now be more useful - it includes job-specific jumpsuits as well as flat colours.
+
+
+ - Fixes to various nonworking cocktails.
+ - More map and runtime error fixes.
+ - Nuke operative headsets should be on an unreachable
+ frequency like department headsets.
+ - Another AI Malfunction change: Now once the AI thinks
+ enough APCs have been hacked, it must press a
+ button to start the timer, which alerts the station to its treachery.
+ - Blob reskinned to magma and
+ increased in power.
+ - The HoS now has an armored
+ greatcoat instead of a regular armor vest.
+ - Admin logs now show who killswitched
+ a cyborg.
+ - The roboticist terminal now
+ lets you see which AI a cyborg is linked to.
+ - Malf AIs
+ are no longer treated as inactive for the purpose of law updates and cyborg sync while hacking APCs.
+ - Traitor AIs are now
+ affected by Reset/Purge/Asimov modules, except law 0.
+ - AI core construction sprites updated.
+ - Securitrons removed from the Thunderdome.
+ - An APC now supplies power to the bomb testing area,
+ and has external cabling to supply it in turn.
+ - A new variant freeform module has been added to the
+ AI Upload room.
+ - The changeling's neurotoxic
+ dart has been made more powerful - this will likely be an optional upgrade
+ from a set of choices, akin to wizard spells.
+ - Some gimmick clothes moved to a different object
+ path.
+ - The chameleon jumpsuit should now be more
+ useful - it includes job-specific jumpsuits as well as flat colours.
Wednesday, September 29, 15:40
-
- - Bartender update! Bartender now has a Booze-O-Mat vending machine dispensing spirits and glasses, which he can use to mix cocktails. Recipes for cocktails are available on the wiki.
- - The barman also now has a shotgun hidden under a table in the bar. He spawns with beanbag shells and blanks. Lethal ammo is obtainable from hacked autolathes.
- - Dead AIs can once more be intelicarded, however in order to be restored to functionality they must be repaired using a machine in the RD office.
- - Silicon-based lifeforms have metal gibs and motor oil instead of blood.
- - Aliens now have a death message.
- - Intelicarded AIs can now have their ability to interact with things within their view range reactivated by the person carrying the card.
- - New AI cores can be constructed from
victimsvolunteers.
- - Verbs tweaked.
- - Intelicarded AIs can be deleted.
- - RD office redesigned, and the RD now spawns there.
- - The AI can now choose to destroy the station on winning a Malf round.
- - General bugfixes to AIs, constructed AIs and decoy AIs.
- - Hats no longer prevent choking.
- - Some extra gimmick costumes are now adminspawnable.
- - AI health is now displayed on their status tab.
- - AI upload module now requires you to select which AI to upload laws to in case of multiple AIs.
- - Cyborgs now choose an AI to sync laws with upon creation.
- - Law office redesigned.
- - Roboticists no longer have Engineering access.
- - More fixes to areas which had infinite power due to having no assosciated APC.
- - Meatbread slices are no longer infinite.
- - Malf rounds no longer end if a non-malfunctioning AI is killed.
- - Cigarettes now have directional sprites.
- - AI Core circuitboard spawns in the RD office.
- - AI Satellite now has cameras and properly-wired SMES batteries.
- - Decoy AIs can no longer be moved.
- - Several runtime errors have been fixed.
- - Nuke rounds will now end properly on a station or neutral victory.
- - Riot shields have been nerfed and are now only available in the armory and in riot crates.
- - Foam dart crossbows, cap guns and caps can now be won as arcade prizes.
- - AI Malfunction has been redesigned - the AI must now hack APCs in order to win. More APCs hacked makes the timer tick faster.
- - Hydroponics now has a MULEbot station.
- - Changeling mode has been added to the game and is now in testing.
- - Electrified airlocks should now only zap you once if you bump into them while running.
- - Chemistry and Toxins access has been removed from Botanists.
- - General bugfixes and map tweaks.
+
+
+ - Bartender update! Bartender now has a
+ Booze-O-Mat vending machine dispensing spirits and glasses, which he can
+ use to mix cocktails. Recipes for cocktails are available on the wiki.
+ - The barman also now has a shotgun hidden under a
+ table in the bar. He spawns with beanbag shells and blanks. Lethal ammo is
+ obtainable from hacked autolathes.
+ - Dead AIs can once more be intelicarded, however in
+ order to be restored to functionality they must be repaired using a
+ machine in the RD office.
+ - Silicon-based lifeforms
+ have metal gibs and motor oil instead of blood.
+ - Aliens now have a death message.
+ - Intelicarded AIs
+ can now have their ability to interact with things within their view range
+ reactivated by the person carrying the card.
+ - New AI cores can be constructed from
victimsvolunteers.
+ - Verbs tweaked.
+ - Intelicarded AIs
+ can be deleted.
+ - RD office redesigned, and the RD now spawns there.
+ - The AI can now choose to destroy the station on
+ winning a Malf round.
+ - General bugfixes
+ to AIs, constructed AIs
+ and decoy AIs.
+ - Hats no longer prevent choking.
+ - Some extra gimmick costumes are now adminspawnable.
+ - AI health is now displayed on their status tab.
+ - AI upload module now requires you to select which AI
+ to upload laws to in case of multiple AIs.
+ - Cyborgs now choose an AI to sync laws
+ with upon creation.
+ - Law office redesigned.
+ - Roboticists no longer have Engineering
+ access.
+ - More fixes to areas which had infinite power due to
+ having no assosciated APC.
+ - Meatbread slices are no longer
+ infinite.
+ - Malf rounds no longer end if a
+ non-malfunctioning AI is killed.
+ - Cigarettes now have directional sprites.
+ - AI Core circuitboard spawns
+ in the RD office.
+ - AI Satellite now has cameras and properly-wired SMES
+ batteries.
+ - Decoy AIs can no longer be
+ moved.
+ - Several runtime errors have been fixed.
+ - Nuke rounds will now end properly on a station or
+ neutral victory.
+ - Riot shields have been nerfed
+ and are now only available in the armory and in riot crates.
+ - Foam dart crossbows, cap guns and caps can now be won
+ as arcade prizes.
+ - AI Malfunction has been redesigned - the AI must now
+ hack APCs in order to win. More APCs hacked makes the timer tick faster.
+ - Hydroponics now has a MULEbot
+ station.
+ - Changeling mode has been added to the game and
+ is now in testing.
+ - Electrified airlocks should now only zap you
+ once if you bump into them while running.
+ - Chemistry and Toxins access has been removed from
+ Botanists.
+ - General bugfixes
+ and map tweaks.
Sunday, September 26, 17:51
-
-