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Remaps the Lavaland Outpost. Again. (#22391)
* a remap begins...
* tweaks
* bye-bye, QM's handheld crew monitor
* brings back the abandoned crate
* oop
* more tweaks
* tcomm pipes
* brad update
* more firelocks
* more windows
* tweaks
* denth review part 1
* renaming doors
* crowbars
* changes walls, new locker
* Oyu's review
* more tweaks
* signs
* MAYBE will be deconflicted
* now deconfllicted hopefully
* some more tweaks
* no more wall helpers!
* fluff
* IDs for polarized windows
* slight tweaks to firelocks
* added grilles
* more tweaks
* tiny lil maint update
* more maint tweaks
* maint rework part 3
* oopsie
* jani has dark floors now
* reworked robotics, gave brad more love
* stationary defibs
* stuff
* bug fix
* more tweaks
* aaaaa
* Revert "aaaaa"
This reverts commit f70ba3a89a.
* more tweaks
* fixed scrubbers, tweaks
* should compile
* reshuffles maint loot
* request consoles + tweaks
* more tweaks
* access helper tweaks
* very minor access tweaks
* you can now pet Brad
* Update code/modules/mob/living/simple_animal/friendly/cockroach.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* renames access
* shuttle decorations + other tweaks
* oopsie
* bjam's reviews
* split the QM's locker
Exa's approval, rest of design team did not share opinions
* OH UH
* this too
* this is a better way to do it actually
* sean review + floodlight subtype
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
co-authored by
S34N
Henri215
parent
a35591eb67
commit
d3ea6b2620
@@ -62,47 +62,84 @@
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/area/mine/unexplored/cere/orbiting
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name = "Near Station Asteroids"
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/area/mine/lobby
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/**********************Outpost areas**************************/
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/area/mine/outpost
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name = "Mining Station"
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icon_state = "mining"
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sound_environment = SOUND_AREA_STANDARD_STATION
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/area/mine/storage
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name = "Mining Station Storage"
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/area/mine/production
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name = "Mining Station Starboard Wing"
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icon_state = "mining_production"
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/area/mine/abandoned
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name = "Abandoned Mining Station"
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/area/mine/comms
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name = "Mining Station Communications"
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/area/mine/living_quarters
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name = "Mining Station Port Wing"
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icon_state = "mining_living"
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/area/mine/eva
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name = "Mining Station EVA"
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/area/mine/outpost/airlock
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name = "Mining Station Airlock"
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icon_state = "mining_eva"
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/area/mine/maintenance
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/area/mine/outpost/cafeteria
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name = "Mining Station Cafeteria"
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icon_state = "mining_living"
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/area/lavaland/surface/outdoors/outpost/catwalk //subtype of /surface so storms hit there
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name = "Mining Station Catwalk"
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icon_state = "mining"
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/area/mine/outpost/comms
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name = "Mining Station Communications"
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icon_state = "tcomms"
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/area/mine/cafeteria
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name = "Mining station Cafeteria"
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/area/mine/outpost/custodial
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name = "Mining Station Custodial Storage"
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icon_state = "janitor"
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/area/mine/hydroponics
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name = "Mining station Hydroponics"
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/area/mine/outpost/engineering // basically engi and atmos combined. I'm keeping it as "engineering" code wise, but "Life Support" sounds cooler in-game
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name = "Mining Station Life Support"
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icon_state = "engi"
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/area/mine/sleeper
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name = "Mining station Emergency Sleeper"
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/area/mine/outpost/hallway
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name = "Mining Station Central Wing"
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icon_state = "hallC"
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/area/mine/north_outpost
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name = "North Mining Outpost"
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/area/mine/outpost/hallway/east
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name = "Mining Station East Wing"
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icon_state = "hallS"
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/area/mine/west_outpost
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name = "West Mining Outpost"
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/area/mine/outpost/hallway/west
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name = "Mining Station West Wing"
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icon_state = "hallP"
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/area/mine/outpost/lockers
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name = "Mining Station Locker Room"
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icon_state = "locker"
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/area/mine/outpost/storage
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name = "Mining Station Storage"
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icon_state = "storage"
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/area/mine/outpost/maintenance
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name = "Mining Station Maintenance"
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icon_state = "maintcentral"
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/area/mine/outpost/maintenance/south
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name = "Mining Station South Maintenance"
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icon_state = "amaint"
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/area/mine/outpost/maintenance/east
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name = "Mining Station East Maintenance"
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icon_state = "smaint"
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/area/mine/outpost/medbay
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name = "Mining Station Infirmary"
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icon_state = "medbay"
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/area/mine/outpost/mechbay
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name = "Mining Station Mechbay"
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icon_state = "mechbay"
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/area/mine/outpost/production
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name = "Mining Station Production Room"
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icon_state = "mining_production"
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/area/mine/outpost/quartermaster
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name = "Mining Station Quartermaster's Office"
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icon_state = "qm"
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/area/mine/laborcamp
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name = "Labor Camp"
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@@ -113,15 +150,6 @@
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icon_state = "security"
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ambientsounds = HIGHSEC_SOUNDS
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/area/mine/podbay
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name = "Mining Podbay"
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/area/mine/airlock
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name = "Mining Airlock"
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/area/mine/mechbay
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name = "Mining Mechbay Storage"
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/**********************Lavaland Areas**************************/
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