Projectile accuracy tweak (#21225)

* If we hit target we didnt aim at, there is no accuracy

* 1 tile 100% accuracy

* sniper projectiles always accurate
This commit is contained in:
HMBGERDO
2023-07-05 19:46:49 +01:00
committed by GitHub
parent 429fa97512
commit d403c7273f
3 changed files with 9 additions and 2 deletions
@@ -195,6 +195,7 @@
damage = 10
speed = 0.75
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
forced_accuracy = TRUE
var/can_knockdown = TRUE
/obj/item/projectile/beam/laser/sniper/Range()
@@ -58,6 +58,7 @@
damage = 70
weaken = 10 SECONDS
armour_penetration_flat = 70
forced_accuracy = TRUE
/obj/item/ammo_box/magazine/sniper_rounds/antimatter
name = "sniper rounds (Antimatter)"