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Projectile accuracy tweak (#21225)
* If we hit target we didnt aim at, there is no accuracy * 1 tile 100% accuracy * sniper projectiles always accurate
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@@ -195,6 +195,7 @@
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damage = 10
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speed = 0.75
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impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
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forced_accuracy = TRUE
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var/can_knockdown = TRUE
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/obj/item/projectile/beam/laser/sniper/Range()
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@@ -58,6 +58,7 @@
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damage = 70
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weaken = 10 SECONDS
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armour_penetration_flat = 70
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forced_accuracy = TRUE
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/obj/item/ammo_box/magazine/sniper_rounds/antimatter
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name = "sniper rounds (Antimatter)"
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