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[s] Fixes Mechs Protecting Their Pilots From the Crushing Force of a 2 000 Metric Ton Shuttlecraft. (#26211)
* Update shuttle.dm * async * Update code/game/mecha/mecha.dm Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
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@@ -1317,6 +1317,18 @@
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/obj/mecha/force_eject_occupant(mob/target)
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go_out()
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// Called when a shuttle lands on top of the mech. Prevents the mech from just dropping the pilot unharmed inside the shuttle when destroyed.
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/obj/mecha/proc/get_out_and_die()
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var/mob/living/pilot = occupant
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pilot.visible_message(
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"<span class='warning'>[src] is hit by a hyperspace ripple!</span>",
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"<span class='userdanger'>You feel an immense crushing pressure as the space around you ripples.</span>"
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)
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go_out(TRUE)
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if(iscarbon(pilot))
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pilot.gib()
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qdel(src)
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/////////////////////////
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////// MARK: Access stuff
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/////////////////////////
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@@ -640,6 +640,11 @@
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var/obj/machinery/atmospherics/supermatter_crystal/bakoom = AM
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addtimer(CALLBACK(bakoom, TYPE_PROC_REF(/obj/machinery/atmospherics/supermatter_crystal, explode), bakoom.combined_gas, bakoom.power, bakoom.gasmix_power_ratio), 1 SECONDS)
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continue
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// Your mech will not save you.
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if(ismecha(AM))
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var/obj/mecha/mech = AM
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if(mech.occupant)
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INVOKE_ASYNC(mech, TYPE_PROC_REF(/obj/mecha, get_out_and_die))
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if(ismob(AM))
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var/mob/M = AM
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if(M.buckled)
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