diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index 66a6a25aae9..7411622d358 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -440,7 +440,7 @@
/proc/get_nuke_status()
var/nuke_status = NUKE_MISSING
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
- if(bomb && is_station_level(bomb.z))
+ if(is_station_level(bomb.z))
nuke_status = NUKE_CORE_MISSING
if(bomb.core)
nuke_status = NUKE_INTACT
diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm
index f8ed40c5767..cde40152370 100644
--- a/code/modules/admin/verbs/pray.dm
+++ b/code/modules/admin/verbs/pray.dm
@@ -83,11 +83,11 @@
if(check_rights(R_EVENT,0,X.mob))
to_chat(X, msg)
if(nuke_status == NUKE_MISSING)
- to_chat(X, "Nuclear device is not on station!")
+ to_chat(X, "Nuclear device is not on station!")
else
- to_chat(X, "The nuke code is [nuke_code].")
+ to_chat(X, "The nuke code is [nuke_code].")
if(nuke_status == NUKE_CORE_MISSING)
- to_chat(X, "Nuclear device does not have a core, and will not arm!")
+ to_chat(X, "Nuclear device does not have a core, and will not arm!")
if(X.prefs.sound & SOUND_ADMINHELP)
SEND_SOUND(X, sound('sound/effects/adminhelp.ogg'))