From d4487875a44ebf12dd851168d6aae145cdfbc5bb Mon Sep 17 00:00:00 2001 From: Aquilar <20759278+Aquilar@users.noreply.github.com> Date: Sun, 27 Sep 2020 21:34:41 +0800 Subject: [PATCH] indentation --- code/modules/mob/living/carbon/human/human_defense.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 2957b5d218a..9f308ab0be1 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -27,11 +27,11 @@ emp_act var/list/safe_list = list(/obj/item/projectile/beam/lasertag, /obj/item/projectile/beam/practice) if(!is_type_in_list(P, safe_list)) //And it's not safe return (..(P , def_zone)) //Bad luck - visible_message("The [P.name] gets reflected by [src]!", \ + visible_message("The [P.name] gets reflected by [src]!", \ "The [P.name] gets reflected by [src]!") - P.reflect_back(src) + P.reflect_back(src) - return -1 // complete projectile permutation + return -1 // complete projectile permutation //Shields if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))