From d4598ae36bc2c02908882b511b84b1cd2443e3eb Mon Sep 17 00:00:00 2001 From: Ryan <80364400+Sirryan2002@users.noreply.github.com> Date: Fri, 26 Jul 2024 10:30:20 -0400 Subject: [PATCH] Ranged Holoparasites in Scout Form no longer instantly die when flying over the blob (#26275) * ranged guardian blob fix * oop * Update code/game/gamemodes/miniantags/guardian/types/ranged.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> --------- Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --- code/game/gamemodes/miniantags/guardian/types/ranged.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/game/gamemodes/miniantags/guardian/types/ranged.dm b/code/game/gamemodes/miniantags/guardian/types/ranged.dm index b35c3aad562..efd4d59801e 100644 --- a/code/game/gamemodes/miniantags/guardian/types/ranged.dm +++ b/code/game/gamemodes/miniantags/guardian/types/ranged.dm @@ -77,6 +77,11 @@ to_chat(src, "[msg]") +/mob/living/simple_animal/hostile/guardian/ranged/blob_act(obj/structure/blob/B) + if(toggle) + return // we don't want blob tiles to hurt us when we fly over them and trigger /Crossed(), this prevents ranged scouts from being insta killed + return ..() // otherwise do normal damage! + /obj/item/effect/snare name = "snare" desc = "You shouldn't be seeing this!"