diff --git a/code/game/gamemodes/wizard/soulstone.dm b/code/game/gamemodes/wizard/soulstone.dm index 5ff863ad254..bd19c5d046f 100644 --- a/code/game/gamemodes/wizard/soulstone.dm +++ b/code/game/gamemodes/wizard/soulstone.dm @@ -8,7 +8,7 @@ slot_flags = SLOT_BELT origin_tech = "bluespace=4;materials=4" var/imprinted = "empty" - + var/usability = TRUE // Can this soul stone be used by anyone, or only cultists/wizards? var/reusable = TRUE // Can this soul stone be used more than once? var/spent = FALSE // If the soul stone can only be used once, has it been used? @@ -18,7 +18,7 @@ return TRUE return FALSE - + /obj/item/device/soulstone/proc/was_used() if(!reusable) spent = TRUE @@ -26,21 +26,21 @@ desc = "A fragment of the legendary treasure known simply as \ the 'Soul Stone'. The shard lies still, dull and lifeless; \ whatever spark it once held long extinguished." - + /obj/item/device/soulstone/anybody usability = TRUE /obj/item/device/soulstone/anybody/chaplain name = "mysterious old shard" reusable = FALSE - + /obj/item/device/soulstone/pickup(mob/living/user) ..() if(!can_use(user)) to_chat(user, "An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.") user.Dizzy(120) - -//////////////////////////////Capturing//////////////////////////////////////////////////////// + +//////////////////////////////Capturing//////////////////////////////////////////////////////// /obj/item/device/soulstone/attack(mob/living/carbon/human/M as mob, mob/user as mob) if(!can_use(user)) user.Paralyse(5) @@ -53,7 +53,7 @@ if(!ishuman(M) || istype(M, /mob/living/carbon/human/dummy)) //If target is not a human or a dummy return ..() - + if(M.has_brain_worms()) //Borer stuff - RR to_chat(user, "This being is corrupted by an alien intelligence and cannot be soul trapped.") return ..() @@ -62,7 +62,7 @@ to_chat(user, "A mysterious force prevents you from trapping this being's soul.") return ..() if(iscultist(M)) - to_chat(user, "This souls is already MINE.") + to_chat(user, "This soul is already MINE.") return ..() M.create_attack_log("Has had their soul captured with [src.name] by [key_name(user)]") @@ -75,7 +75,7 @@ transfer_soul("VICTIM", M, user) return -///////////////////Options for using captured souls/////////////////////////////////////// +///////////////////Options for using captured souls/////////////////////////////////////// /obj/item/device/soulstone/attack_self(mob/user) if(!in_range(src, user)) return @@ -83,8 +83,8 @@ if(!can_use(user)) user.Paralyse(5) to_chat(user, "Your body is wracked with debilitating pain!") - return - + return + user.set_machine(src) var/dat = "Soul Stone
" for(var/mob/living/simple_animal/shade/A in src) @@ -133,7 +133,7 @@ icon = 'icons/obj/wizard.dmi' icon_state = "construct" desc = "A wicked machine used by those skilled in magical arts. It is inactive" - + /obj/structure/constructshell/examine(mob/user) if(..(user, 0)) if(iscultist(user) || iswizard(user) || user.stat == DEAD)