diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm
index 95dc3a05f25..b460fc7d467 100644
--- a/code/modules/mining/mint.dm
+++ b/code/modules/mining/mint.dm
@@ -15,8 +15,6 @@
var/amt_uranium = 0
var/amt_clown = 0
var/amt_mime = 0
- var/amt_adamantine = 0
- var/amt_mythril = 0
var/newCoins = 0 //how many coins the machine made in it's last load
var/processing = 0
var/chosen = "metal" //which material will be used to make coins
@@ -53,7 +51,7 @@
qdel(O)
-/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
+/obj/machinery/mineral/mint/attack_hand(user as mob)
var/dat = "Coin Press
"
@@ -99,11 +97,6 @@
dat += text("chosen")
else
dat += text("Choose")
- dat += text("
Adamantine inserted: [amt_adamantine] ")//I don't even know these color codes, so fuck it.
- if(chosen == "adamantine")
- dat += text("chosen")
- else
- dat += text("Choose")
dat += text("
Will produce [coinsToProduce] [chosen] coins if enough materials are available.
")
//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
@@ -199,22 +192,6 @@
newCoins++
src.updateUsrDialog()
sleep(5)
- if("adamantine")
- while(amt_adamantine > 0 && coinsToProduce > 0)
- create_coins(/obj/item/weapon/coin/adamantine)
- amt_adamantine -= 20
- coinsToProduce--
- newCoins++
- src.updateUsrDialog()
- sleep(5)
- if("mythril")
- while(amt_adamantine > 0 && coinsToProduce > 0)
- create_coins(/obj/item/weapon/coin/mythril)
- amt_mythril -= 20
- coinsToProduce--
- newCoins++
- src.updateUsrDialog()
- sleep(5)
icon_state = "coinpress0"
processing = 0
coinsToProduce = temp_coins
@@ -229,4 +206,4 @@
if(!M)
M = new /obj/item/weapon/moneybag(src)
unload_mineral(M)
- O.loc = M
\ No newline at end of file
+ O.loc = M