diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index d11099627a6..5500daf8aae 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -313,6 +313,8 @@ flags_inv = HIDEJUMPSUIT cold_protection = 0 heat_protection = 0 + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/changeling/New() ..() diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 930ec3df35d..7ef6ba386d2 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -21,6 +21,8 @@ var/datum/icon_snapshot/disguise var/stealth_armor = list(melee = 15, bullet = 15, laser = 15, energy = 15, bomb = 15, bio = 15, rad = 15) var/combat_armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 50, rad = 50) + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/abductor/vest/proc/flip_mode() switch(mode) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 8d6595b73ff..87dd9f64022 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -452,6 +452,7 @@ BLIND // can't see anything var/suit_adjusted = 0 var/ignore_suitadjust = 1 var/adjust_flavour = null + var/list/hide_tail_by_species = null //Proc that opens and closes jackets. /obj/item/clothing/suit/proc/adjustsuit(var/mob/user) @@ -496,6 +497,14 @@ BLIND // can't see anything else to_chat(user, "You attempt to button up the velcro on \the [src], before promptly realising how retarded you are.") +/obj/item/clothing/suit/equipped(var/mob/living/carbon/human/user) //Handle tail-hiding on a by-species basis. + if(ishuman(user)) + if(hide_tail_by_species && (user.species.name in hide_tail_by_species) && !(HIDETAIL in flags_inv)) //Hide the tail if the user's species is in the hide_tail_by_species list and the tail isn't already hidden. + flags_inv |= HIDETAIL + else + if(!(HIDETAIL in initial(flags_inv))) //Otherwise, remove the HIDETAIL flag if it wasn't already in the flags_inv to start with. + flags_inv &= ~HIDETAIL + /obj/item/clothing/suit/verb/openjacket(var/mob/user) //The verb you can use to adjust jackets. set name = "Open/Close Jacket" set category = "Object" diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index aab36bb04cb..8e9daf59ba5 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -14,10 +14,12 @@ "Drask" = 'icons/mob/species/drask/helmet.dmi' ) /obj/item/clothing/head/helmet/space/capspace/equipped(var/mob/living/carbon/human/user, var/slot) - if (ishuman(user) && user.species.name == "Vox") - flags &= ~BLOCKHAIR - else - flags |= BLOCKHAIR + if(ishuman(user)) + if(user.species.name == "Vox" && !(BLOCKHAIR in flags)) + flags &= ~BLOCKHAIR + else + if(!(BLOCKHAIR in initial(flags))) + flags |= BLOCKHAIR /obj/item/clothing/suit/space/captain name = "captain's space suit" diff --git a/code/modules/clothing/suits/alien.dm b/code/modules/clothing/suits/alien.dm index 5b664f21b35..664e1dea237 100644 --- a/code/modules/clothing/suits/alien.dm +++ b/code/modules/clothing/suits/alien.dm @@ -1,4 +1,9 @@ //Unathi clothing. +/obj/item/clothing/suit/unathi/ + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/unathi/robe name = "roughspun robes" diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 609e24ca6bf..4633cfcb907 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -8,6 +8,10 @@ max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT strip_delay = 60 put_on_delay = 40 + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/armor/vest name = "armor" @@ -85,6 +89,8 @@ desc = "A vest drenched in the blood of Greytide. It has seen better days." icon_state = "bloody_armor" item_state = "bloody_armor" + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/hos name = "armored coat" @@ -115,6 +121,8 @@ icon_state = "jensencoat" item_state = "jensencoat" flags_inv = 0 + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/vest/warden name = "Warden's armored jacket" @@ -152,6 +160,7 @@ flags_inv = HIDEJUMPSUIT strip_delay = 80 put_on_delay = 60 + hide_tail_by_species = list("Vox") /obj/item/clothing/suit/armor/riot/knight name = "plate armour" @@ -233,7 +242,7 @@ /obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob) src.active = !( src.active ) - if (src.active) + if(src.active) to_chat(user, "\blue The reactive armor is now active.") src.icon_state = "reactive" src.item_state = "reactive" @@ -242,6 +251,8 @@ src.icon_state = "reactiveoff" src.item_state = "reactiveoff" src.add_fingerprint(user) + + user.update_inv_wear_suit() return /obj/item/clothing/suit/armor/reactive/emp_act(severity) @@ -266,6 +277,8 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/armor/heavy name = "heavy armor" @@ -279,6 +292,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 3 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + hide_tail_by_species = list("Vox") /obj/item/clothing/suit/armor/tdome armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) @@ -287,6 +301,7 @@ flags = THICKMATERIAL cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS + hide_tail_by_species = list("Vox") /obj/item/clothing/suit/armor/tdome/red name = "Red Thunderdome Armor" diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 3879cc5692c..aea43a09ec2 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -24,6 +24,11 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL strip_delay = 70 put_on_delay = 70 + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) + hide_tail_by_species = list("Vox") //Standard biosuit, orange stripe /obj/item/clothing/head/bio_hood/general @@ -80,4 +85,6 @@ icon_state = "plaguedoctor" item_state = "bio_suit" strip_delay = 40 - put_on_delay = 20 \ No newline at end of file + put_on_delay = 20 + species_fit = null + sprite_sheets = null \ No newline at end of file diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index f9ce0cd4593..961e9fd4890 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -25,6 +25,10 @@ /obj/item/device/healthanalyzer, /obj/item/device/flashlight, \ /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/device/rad_laser) armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //Botonist /obj/item/clothing/suit/apron @@ -119,10 +123,6 @@ blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO allowed = list(/obj/item/weapon/kitchen/knife) - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) //Detective /obj/item/clothing/suit/storage/det_suit @@ -150,6 +150,10 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0) + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/storage/forensics/red name = "red jacket" @@ -174,6 +178,10 @@ cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags = ONESIZEFITSALL + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //Engineering /obj/item/clothing/suit/storage/hazardvest @@ -189,6 +197,12 @@ ) //Lawyer +/obj/item/clothing/suit/storage/lawyer + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) + /obj/item/clothing/suit/storage/lawyer/blackjacket name = "black suit jacket" desc = "A snappy dress jacket." @@ -233,6 +247,10 @@ suit_adjusted = 1 action_button_name = "Button/Unbutton Jacket" adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/storage/ntrep name = "\improper NanoTrasen Representative jacket" @@ -244,6 +262,10 @@ ignore_suitadjust = 0 action_button_name = "Button/Unbutton Jacket" adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //Medical /obj/item/clothing/suit/storage/fr_jacket @@ -258,6 +280,10 @@ suit_adjusted = 1 action_button_name = "Button/Unbutton Jacket" adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //Mime /obj/item/clothing/suit/suspenders @@ -266,3 +292,7 @@ icon = 'icons/obj/clothing/belts.dmi' icon_state = "suspenders" blood_overlay_type = "armor" //it's the less thing that I can put here + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm index 96065432f3d..6926105541d 100644 --- a/code/modules/clothing/suits/labcoat.dm +++ b/code/modules/clothing/suits/labcoat.dm @@ -21,66 +21,38 @@ desc = "Bluer than the standard model." icon_state = "labcoat_cmo_open" item_state = "labcoat_cmo_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/mad name = "mad scientist's labcoat" desc = "It makes you look capable of konking someone on the noggin and shooting them into space." icon_state = "labcoat_green_open" item_state = "labcoat_green_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/genetics name = "geneticist labcoat" desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder." icon_state = "labcoat_gen_open" item_state = "labcoat_gen_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/chemist name = "chemist labcoat" desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder." icon_state = "labcoat_chem_open" item_state = "labcoat_chem_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/virologist name = "virologist labcoat" desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder." icon_state = "labcoat_vir_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/science name = "scientist labcoat" desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder." icon_state = "labcoat_tox_open" item_state = "labcoat_tox_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) /obj/item/clothing/suit/storage/labcoat/mortician name = "coroner labcoat" desc = "A suit that protects against minor chemical spills. Has a black stripe on the shoulder." icon_state = "labcoat_mort_open" item_state = "labcoat_mort_open" - species_fit = list("Vox") - sprite_sheets = list( - "Vox" = 'icons/mob/species/vox/suit.dmi' - ) diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 7985eb06b57..aa8b6ece833 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -16,6 +16,10 @@ blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO allowed = list (/obj/item/weapon/gun/energy/laser/bluetag) + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/redtag name = "red laser tag armour" @@ -25,6 +29,10 @@ blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO allowed = list (/obj/item/weapon/gun/energy/laser/redtag) + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /* * Costume @@ -34,13 +42,20 @@ desc = "Yarr." icon_state = "pirate_old" item_state = "pirate_old" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/pirate_black name = "black pirate coat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" - + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/hgpirate name = "pirate captain coat" @@ -99,7 +114,10 @@ item_state = "wcoat" blood_overlay_type = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO - + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/apron/overalls name = "coveralls" @@ -233,6 +251,10 @@ desc = "Your classic, non-racist poncho." icon_state = "classicponcho" item_state = "classicponcho" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/poncho/green name = "green poncho" @@ -280,6 +302,10 @@ desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in." icon_state = "ianshirt" item_state = "ianshirt" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //pyjamas //originally intended to be pinstripes >.> @@ -323,12 +349,20 @@ desc = "It makes you stand out. Just the opposite of why it's typically worn. Nice try trying to blend in while wearing it." icon_state = "brtrenchcoat" item_state = "brtrenchcoat" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/blacktrenchcoat name = "black trench coat" desc = "That shade of black just makes you look a bit more evil. Good for those mafia types." icon_state = "bltrenchcoat" item_state = "bltrenchcoat" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) //actual suits @@ -473,6 +507,10 @@ cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS action_button_name = "Zip/Unzip Jacket" adjust_flavour = "unzip" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/jacket/pilot name = "security bomber jacket" @@ -504,12 +542,26 @@ desc = "A classy clown officer's overcoat, also designed by Hugo Boss." icon_state = "officersuit" item_state = "officersuit" + ignore_suitadjust = 0 + action_button_name = "Button/Unbutton Jacket" + adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/soldiercoat name = "Clown Soldier's Coat" desc = "An overcoat for the clown soldier, to keep him warm during those cold winter nights on the front." icon_state = "soldiersuit" item_state = "soldiersuit" + ignore_suitadjust = 0 + action_button_name = "Button/Unbutton Jacket" + adjust_flavour = "unbutton" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/toggle/owlwings name = "owl cloak" diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index 030d8f3773c..18b26c080c7 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -32,7 +32,10 @@ /obj/item/clothing/suit/fire/firefighter icon_state = "firesuit" item_state = "firefighter" - + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/suit/fire/heavy name = "firesuit" @@ -48,6 +51,10 @@ icon_state = "atmos_firesuit" item_state = "firesuit_atmos" max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /* * Bomb protection @@ -85,6 +92,11 @@ min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT strip_delay = 70 put_on_delay = 70 + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) + hide_tail_by_species = list("Vox") /obj/item/clothing/head/bomb_hood/security icon_state = "bombsuitsec" diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm index 21fbbec640d..9cf067d6ab2 100644 --- a/code/modules/clothing/under/accessories/accessory.dm +++ b/code/modules/clothing/under/accessories/accessory.dm @@ -90,6 +90,10 @@ icon_state = "waistcoat" item_state = "waistcoat" item_color = "waistcoat" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/accessory/stethoscope name = "stethoscope" diff --git a/code/modules/clothing/under/accessories/storage.dm b/code/modules/clothing/under/accessories/storage.dm index 4c5997d3330..705c498b88f 100644 --- a/code/modules/clothing/under/accessories/storage.dm +++ b/code/modules/clothing/under/accessories/storage.dm @@ -74,6 +74,10 @@ desc = "Sturdy mess of synthcotton belts and buckles, ready to share your burden." icon_state = "webbing" item_color = "webbing" + species_fit = list("Vox") + sprite_sheets = list( + "Vox" = 'icons/mob/species/vox/suit.dmi' + ) /obj/item/clothing/accessory/storage/black_vest name = "black webbing vest" diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm index ab8670b3b05..9c2aa30baf5 100644 --- a/code/modules/customitems/item_defines.dm +++ b/code/modules/customitems/item_defines.dm @@ -212,6 +212,8 @@ desc = "A labcoat with a few markings denoting it as the labcoat of roboticist." icon = 'icons/obj/custom_items.dmi' icon_state = "aeneasrinil_open" + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/jacket/fluff/kidosvest // Anxipal: Kido Qasteth name = "Kido's Vest" @@ -222,6 +224,8 @@ ignore_suitadjust = 1 action_button_name = null adjust_flavour = null + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen name = "Nano Fibre Jacket" @@ -259,6 +263,8 @@ desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves." icon = 'icons/obj/custom_items.dmi' icon_state = "labcoat_red_open" + species_fit = null + sprite_sheets = null /obj/item/clothing/suit/fluff/stobarico_greatcoat // Stobarico: F.U.R.R.Y name = "\improper F.U.R.R.Y's Nanotrasen Greatcoat" @@ -333,6 +339,8 @@ ignore_suitadjust = 1 action_button_name = null adjust_flavour = null + species_fit = null + sprite_sheets = null /obj/item/clothing/under/fluff/fox name = "Aeronautics Jumpsuit" @@ -440,6 +448,8 @@ icon = 'icons/obj/clothing/ties.dmi' icon_state = "vest_black" item_state = "vest_black" + species_fit = null + sprite_sheets = null /obj/item/clothing/under/pants/fluff/combat name = "combat pants" @@ -455,6 +465,8 @@ item_state = "elliot_windbreaker_open" adjust_flavour = "unzip" suit_adjusted = 1 + species_fit = null + sprite_sheets = null /obj/item/device/fluff/tattoo_gun/elliot_cybernetic_tat desc = "A cheap plastic tattoo application pen.
This one seems heavily used." diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 628ea630555..7d49b751313 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -623,7 +623,12 @@ var/global/list/damage_icon_parts = list() for(var/obj/item/clothing/accessory/A in w_uniform:accessories) var/tie_color = A.item_color if(!tie_color) tie_color = A.icon_state - standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]") + if(A.icon_override) + standing.overlays += image("icon" = A.icon_override, "icon_state" = "[A.icon_state]") + else if(A.sprite_sheets && A.sprite_sheets[species.name]) + standing.overlays += image("icon" = A.sprite_sheets[species.name], "icon_state" = "[A.icon_state]") + else + standing.overlays += image("icon" = 'icons/mob/ties.dmi', "icon_state" = "[tie_color]") overlays_standing[UNIFORM_LAYER] = standing else @@ -889,7 +894,6 @@ var/global/list/damage_icon_parts = list() /mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1) - if(client && hud_used) var/obj/screen/inventory/inv = hud_used.inv_slots[slot_wear_suit] if(inv) diff --git a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm index 0d4e64d67ee..06f4cded765 100644 --- a/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm +++ b/code/modules/research/xenoarchaeology/tools/anomaly_suit.dm @@ -6,6 +6,8 @@ icon_state = "engspace_suit" item_state = "engspace_suit" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100) + species_fit = null + sprite_sheets = null /obj/item/clothing/head/bio_hood/anomaly name = "Anomaly hood" diff --git a/icons/mob/species/vox/suit.dmi b/icons/mob/species/vox/suit.dmi index 895de207c1e..448d1ee54ad 100644 Binary files a/icons/mob/species/vox/suit.dmi and b/icons/mob/species/vox/suit.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index 7893396874b..378de746198 100644 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ